Author Topic: DomiNeonic Mod for MG Download available  (Read 4215 times)

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
DomiNeonic Mod for MG Download available
« on: 16 August 2013, 23:30:07 »
I've recently came across this old mod a couple of days ago. While it was unfinished, I still found it to be fun, and well made.


Made by Glest modder Deathguppie starting at the end of 2007

Inactive since 2009, I'm picking up where last release was, and looking on polishing up for MegaGlest's Mod Menu. The plan is to finish what is included in last version, not to grow the techtree. (I'm already quite busy with my mods)

Latest video showcasing muzzle smoke and game play:
https://www.youtube.com/watch?v=PkxLC4IHNCw

I'm building off of revisions made by user Pafferguy in 2009.

Added:


-Includes both French and British Factions
-Gun Flash/Smoke Fx
-Units now have team color.
-Workers (engineers) can morph to Milita and return back to workers for free.
-Militia can use a run ability with Training Field upgrade
-Bayonet attack now requires Training Field upgrade
-Quick Fix to workers not having build/repair animations (used wood harvest animations instead)
-Fixed bad (really confusing) upgrade system
-Improvised French cavalry unit (last version did not include one) by editing British cavalry texture
-Some stat tweaks for better unit balance.
-Fixed canon projectile timing.
-New UI buttons + Icons,
-Added color variations to Camp and Barracks buildings.
-Added Simple Hud
-AI should be working on MG 3.7.1 + 3.8.0 beta
-Does not include main menu interface or maps.

Download


Unzip to techs folder.

https://www.dropbox.com/s/dr0pwtfwh015csv/domineonic.7z

Highly recommends playing this techtree on Meadow, Mediterranean, or Scrub land tilesets, and with maps with room enough for 3x3 units to move
« Last Edit: 26 August 2013, 23:01:46 by Ishmaru »
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
Re: DomiNeonic Mod for MG
« Reply #1 on: 19 August 2013, 18:45:36 »
Nice! :D
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: DomiNeonic Mod for MG Download available
« Reply #2 on: 24 August 2013, 00:31:56 »
Download Available now. See first post.
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: DomiNeonic Mod for MG Download available
« Reply #3 on: 24 August 2013, 15:21:54 »
Played a 3v3 multiplayer game last night with 3 cpus. Got a bit hectic and Katy as the AI grew.  for now I wouldn't recommend more than 4 player matches.

I wonder what I could do to keep Ai from over massing units. Perhaps a population limit like Annex?
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: DomiNeonic Mod for MG Download available
« Reply #4 on: 24 August 2013, 15:55:38 »
Quote
I wonder what I could do to keep Ai from over massing units. Perhaps a population limit like Annex?

Make them produce less food, this is a much more realistic way of limiting unit production.
Egypt Remastered!

Proof: Owner of glest@mail.com

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: DomiNeonic Mod for MG Download available
« Reply #5 on: 25 August 2013, 02:48:44 »
Quote
I wonder what I could do to keep Ai from over massing units. Perhaps a population limit like Annex?

Make them produce less food, this is a much more realistic way of limiting unit production.

I guess I can force the AI to produce only pigs instead of cows to limit their food, just hope they don't starve themselves ;).
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: DomiNeonic Mod for MG Download available
« Reply #6 on: 25 August 2013, 05:57:54 »
Quote
I wonder what I could do to keep Ai from over massing units. Perhaps a population limit like Annex?

Make them produce less food, this is a much more realistic way of limiting unit production.

I guess I can force the AI to produce only pigs instead of cows to limit their food, just hope they don't starve themselves ;).
That seems unbalanced, though. Is it possible to make the AI prioritize higher cost units a bit? And consider increasing the cost (and produce time) for food units for everyone? Perhaps reduce the time for producing units in general?
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: DomiNeonic Mod for MG Download available
« Reply #7 on: 26 August 2013, 06:23:56 »
Quote
I wonder what I could do to keep Ai from over massing units. Perhaps a population limit like Annex?

Make them produce less food, this is a much more realistic way of limiting unit production.

I guess I can force the AI to produce only pigs instead of cows to limit their food, just hope they don't starve themselves ;).
That seems unbalanced, though. Is it possible to make the AI prioritize higher cost units a bit? And consider increasing the cost (and produce time) for food units for everyone? Perhaps reduce the time for producing units in general?

I didn't want to slow down unit production though. So instead I decided to try something a little crazy.

I decided to make your population size proportional to your village/base size. So I added a new static resource  Housing. Each building can 'hold' a certain number of units (Camp = 10, Barracks =6). Food producing units like Cow and Pig do not cost any housing (as they graze outdoors anyway :P) So while you can get infinitely huge armies you need proper lodgings to do so. This also prevents AI from overwhelming you and your computer with massive numbers really early.

It does change the dynamic of the game, as the importance of expansion becomes necessary to grow your army, as opposed to simply massing your units from a small little base.

PS Also Changed some more things:
- Engineers (workers no longer need barracks to morph to malitia)
- Encampment now increases all building armor by 20

Test out new changes here:
Download

https://www.dropbox.com/s/dr0pwtfwh015csv/domineonic.7z

What do you think of the changes?
PS used Housing icon from Elves faction.
.
« Last Edit: 26 August 2013, 23:03:38 by Ishmaru »
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
DomiNeonic looking for Animator
« Reply #8 on: 27 August 2013, 22:26:41 »
I talked to Titi about an upload to MG Mod Menu. The only thing holding it back is the move animation of the cannon units, currently animation involves cannon being pulled by a horse, which makes this model much bigger than the radius of unit.

So I'm looking for someone to re animate the move animation of both French and British cannons to not have this issue. Perhaps something like the 3 cannoneers pushing the cannon along instead. Sorry I do not have any working files (as I didn't make these models) so I suggest to start by importing the standing animation and animating from there.

PS I like the cannons look, so I'm not looking for a complete unit redesign.

Anyone interested?
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
Re: DomiNeonic Mod for MG Download available
« Reply #9 on: 30 August 2013, 23:25:57 »
yes me. I already started with this.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: DomiNeonic Mod for MG Download available
« Reply #10 on: 31 August 2013, 00:31:48 »
yes me. I already started with this.

Thanks!
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer