MegaGlest Forum

MegaGlest engine based games => Annex: Conquer the World => Topic started by: filux on 22 May 2016, 18:45:09

Title: Command Assault MOD - Improvements to Annex?
Post by: filux on 22 May 2016, 18:45:09
https://forum.megaglest.org/index.php?topic=9830.0
...I did reuse Annex models, but made new higher resolution textures, and much improved particle effects....
What will be with Annex? Do you plan back port those listed improvements?
Title: Re: Re: Command Assault MOD
Post by: Ishmaru on 22 May 2016, 18:56:55
This is unrelated to Annex I just reused models.
Annex is fine the way it is, don't think these changes will work with the current setup.
Title: Re: Re: Command Assault MOD
Post by: filux on 22 May 2016, 19:03:24
Sure but it would be great advertisement for Annex ... but not so good in case when even you think that "big brother is worse and ugly" :P.
Title: Re: Re: Command Assault MOD
Post by: Ishmaru on 22 May 2016, 19:22:29
Sure but it would be great advertisement for Annex ... but not so good in case when even you think that "big brother is worse and ugly" :P.

Well I don't think Annex is ugly, its just Annex is pretty well established how its gameplay should feel, in order to alter Annex to match these changes I may as well make a sequel. :)
Title: Re: Re: Command Assault MOD
Post by: filux on 22 May 2016, 19:32:19
Well if we wanna some day put Annex in the linux distros' native packages and BSD etc. then we need:
- Annex development,
- no other similar (especially better) competitors available.
... so sequel sounds bad :D
Title: Re: Re: Command Assault MOD
Post by: Ishmaru on 22 May 2016, 19:37:46
Well if we wanna some day put Annex in the linux distros' native packages and BSD etc. then we need:
- Annex development,
- no other (especially better) competitors available.
... so sequel sounds bad :D

That doesn't make sense to me. What needs to be done to Annex, it seemed fine the way I left it.
Title: Re: Re: Command Assault MOD
Post by: filux on 22 May 2016, 19:49:36
That doesn't make sense to me. What needs to be done to Annex, it seemed fine the way I left it.
Cmake way to "build package". It's a job probably mostly/only for me.
... but keeping guys from distros interested is the other story.
You should read this topic:  https://bugs.launchpad.net/getdeb.net/+bug/1406941 and see how fast guys are loosing interest when see something "probably better" as e.g. sequel from your idea  ;).
Title: Re: Re: Command Assault MOD
Post by: Ishmaru on 22 May 2016, 19:55:04
Ok I see, just keep in mind this (Assault Command is just a Techtree not a standalone game, so this really isn't replacing Annex).
PS I haven't been an Deviant art in forever, so I didn't see that guys message, oops.
Title: Re: Re: Command Assault MOD
Post by: filux on 22 May 2016, 20:04:40
I've seen their topic quite long before Tom's response but their question may be translated to "where is the cmake way?" so what you can answer? ;D
Title: Re: Re: Command Assault MOD
Post by: Ishmaru on 22 May 2016, 20:09:05
Ive never made anything with cmake, no do I deal with linux, so I wouldn't have the slightest idea where to begin...
Title: Re: Re: Command Assault MOD
Post by: filux on 22 May 2016, 20:17:22
Yeah and 3.12.0 is basically a first release which (probably) without any problems allows to go for this deeper.
Title: Re: Command Assault MOD - Improvements to Annex?
Post by: tomreyn on 11 July 2016, 08:29:18
If you would like to discuss with c_korn of PlayDeb (a third party Ubuntu package repository) how to best prepare Annex to easily go into PlayDeb, you should be able to find him on the FreeNode IRC network in #getdeb (it can take some hours or a day for him to respond). Alternatively there's a form mailer on the getdeb website (http://www.playdeb.net/contact/).

If Annex can now build with CMake from MegaGlest sources then it would be good to update the GetDeb feature request (https://bugs.launchpad.net/getdeb.net/+bug/1406941https://bugs.launchpad.net/getdeb.net/+bug/1406941) to state so.