MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: 02C_Here on 25 October 2018, 22:01:25

Title: NewMap: YouShallNotPass
Post by: 02C_Here on 25 October 2018, 22:01:25
Here is a map for 8.  Not a RTS expert, but it seems balanced to me.  It has one wrinkle - it's one dimensional in that you have to work your way through all the opponents sequentially.

https://imgur.com/gallery/SQdfTh8 (https://imgur.com/gallery/SQdfTh8)

(Now I need to figure out how to upload the actual map....)
Title: Re: NewMap: YouShallNotPass
Post by: HonzaCZ on 26 October 2018, 22:22:25
Looks really nice, also you can upload the map at mediafire.com
Title: Re: NewMap: YouShallNotPass
Post by: titi on 26 October 2018, 23:44:58
I think the passfinder will get mad with this :D

try to make some more direct ways in the big forest.
Title: Re: NewMap: YouShallNotPass
Post by: 02C_Here on 27 October 2018, 23:18:32
Here's the link to the map.

https://www.mediafire.com/file/9rvqy00r125qzsl/YouShallNotPass.mgm/file (https://www.mediafire.com/file/9rvqy00r125qzsl/YouShallNotPass.mgm/file)
Title: Re: NewMap: YouShallNotPass
Post by: 02C_Here on 27 October 2018, 23:23:02
I think the passfinder will get mad with this :D

try to make some more direct ways in the big forest.

I don't know what you mean by this.  If you mean the AI's, they can find you if the difficulty is high.  I was experimenting and wanted to make essentially a one way loop.  You can fight the guy clockwise or anti-clockwise (or both) but you can't skip them.
Title: Re: NewMap: YouShallNotPass
Post by: titi on 28 October 2018, 00:41:56
put yourself on red , and team2 is AI on spot green and yellow ( playing mega ). Now start game with fog of war disabled.
Speed up the game with + key and you will see the units pile up very quick .....

Another hint: Big rocks are much bigger than normal objects on the map. If you use them surround them with unvisible blocker units like I did in the example below. if you don't do so, the units walk into the rock and this doesn't look good.
(http://titi.megaglest.org/tmp/bigrock.png)
Title: Re: NewMap: YouShallNotPass
Post by: 02C_Here on 28 October 2018, 21:20:35
Got it.  And it makes sense.

I'll see what happens.