MegaGlest Forum

Modding and game content creation => Mods => Topic started by: jammyjamjamman on 3 November 2019, 17:33:10

Title: Enemies and Allies
Post by: jammyjamjamman on 3 November 2019, 17:33:10
Here's enemies and allies updated with multiselection on buildings + some other corrections.

https://github.com/Jammyjamjamman/enemies_and_allies (https://github.com/Jammyjamjamman/enemies_and_allies)

Title: Re: Enemies and Allies
Post by: ElimiNator on 8 December 2019, 22:04:57
Nice, glad to see someone updated it!  :)
Title: Re: Enemies and Allies
Post by: jammyjamjamman on 25 November 2020, 00:41:01
No prob. It's a really fun faction so I was more than happy to upgrade it to use new megaglest features  ;D.
Title: Re: Enemies and Allies
Post by: andy_5995 on 25 November 2020, 18:52:52
I think what's difficult is deciding how much stronger and expensive the vehicles are versus the "person" units.

We made a lot of changes, but it hasn't really been tested enough to balance, imo.