MegaGlest Forum
Archives (read only) => Vanilla Glest => Announcements => Topic started by: martiño on 2 April 2006, 17:08:01
-
Glest 2.0.0 is here, at last, we will update the link in the web as soon as we can,
The full set of new features include the following:
- New Magic units:
- Tower of Souls: Air defense building, attacks air only
- Golem: Defensive unit, needs EP to walk, can't attack air
- Daemon giant: Heavy melee unit
- Drake rider: Light ranged unit
- New Tech units:
- Aerodrome: Building for producing air units
- Air ballista: Air defense building, attacks air only
- Rider: Fast medium unit
- Ornithopter: Light air unit
- Airship: Heavy air unit, can't attack air
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Felix and Matze added to the credits
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes
-
What about Linux version?
-
The linux version is always available in the CVS (the source code) and the data can be downloaded from sourceforge. However we will release a source package with the 2.0.0 soon.
-
> cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/glest login
> cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/glest co -P glest
> autogen.sh; configure; jam;
Then I download glest_data_2.0rc5.zip and i try to run.
>./glest
Exception: Font not found.
:( Maybe i do something wrong. But ok i will wait for source code package;)
-
I think this must be because you have the wrong glest.ini file (there is a special one for linux), I think the right one is in the CVS.
-
Great! Glest needs only multiplayer now :P.
-
I think this must be because you have the wrong glest.ini file (there is a special one for linux), I think the right one is in the CVS.
No. I have this one from cvs and it is for Linux so something else must be wrong. How can i check what fonts i can write to this file? Now its "-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*" and this doesn't work.
-
Any progress? I'd like to get the source pack, too.
-
when will be a link relased?
-
will be there placeble torches, or will more buildings light at night? im asking it, because i think, the nights are too dark,
-
that difinity , it is way too dark
-
The link on the web has been updated and a package with the source code has been uploaded.
-
What about providing an autopackage (http://http://www.autopackage.org) for Glest? It'll really attract Linux users out there!
-
First of all, congratulations to the release of Glest 2.0! There are quite a few new, very interesting features, and I actually put aside Spellforce 2 to play Glest ... and here I am, still playing Glest at 3:00 AM at night. ;)
I agree with the above poster that nights are a bit dark. Torches would be a great way to address the problem while at the same time adding an "atmospheric feature".
I still love the background music, by the way!
-
Hi, I updated glest to 2.0.0 on FreeBSD, also I separated glest port to glest and glest-data.
glest:
http://www.freebsd.org/cgi/query-pr.cgi?pr=95608 (http://www.freebsd.org/cgi/query-pr.cgi?pr=95608)
glest-data:
http://www.freebsd.org/cgi/query-pr.cgi?pr=95607 (http://www.freebsd.org/cgi/query-pr.cgi?pr=95607)
these ports will commit soon, great job :)
Greetings
ACM
-
I still love the background music, by the way!
Hey thanks! :)
-
Yeah, sometimes music can set the feeling for a game, enveloop, i congragulate you on a great job.
-
the question again: will be more building what provide lightning, because now, i cant see anything at night
-
We've posted up a mirror of this file here: http://www.strategyinformer.com/pc/gles ... /5213.html (http://www.strategyinformer.com/pc/glest/full-game/5213.html). We'll have a review of this game up shortly also :)
-
Loki installer for Linux version can be found here (for testing):
[url=http://www.glest.org/board/viewtopic.php?t=1204]http://www.glest.org/board/viewtopic.php?t=1204[/url]
-
Hi, I updated glest to 2.0.0 on FreeBSD, also I separated glest port to glest and glest-data.
glest:
http://www.freebsd.org/cgi/query-pr.cgi?pr=95608 (http://www.freebsd.org/cgi/query-pr.cgi?pr=95608)
glest-data:
http://www.freebsd.org/cgi/query-pr.cgi?pr=95607 (http://www.freebsd.org/cgi/query-pr.cgi?pr=95607)
these ports will commit soon, great job :)
http://www.freshports.org/games/glest (http://www.freshports.org/games/glest)
http://www.freshports.org/games/glest-data (http://www.freshports.org/games/glest-data)
Greetings
ACM
-
Will come campaign game??
campaign game will be fun ;D
i loved the grafics and the factions too :O
-
Great! Glest needs only multiplayer now :idea: [/b]
-
Glest needs only multiplayer and campaing now.It will super game.
-
Heh campaigns/campaign editor would be an awesome step in the game. The difficulty with that is in a sense you have to make a game editor within the game, so that people can place units in specific parts and so forth. I think it would be neat to have an in-game map editor, sort of like Age of Empires has, and let the map editor be graphical, so that you actually see the ground, water, trees, etc.. rather than a big green blob.
And of course multiplayer is nice :)
-
What about Linux version? :D 8)
-
this was quite a while ago, you still doing this? I hope so
-
There hasnt been any new news already for a long time :shock: