MegaGlest Forum

Archives (read only) => Vanilla Glest => Bug report => Topic started by: Truly on 30 September 2006, 21:56:44

Title: fps: 0
Post by: Truly on 30 September 2006, 21:56:44
Hi all!
I have a problem with Glest 2.0.
The fps sometimes goes to 0 and then the game is stop working fine.
(Actually when too many ai unit is in the screen or too many building i have...)
And then, after a few seconds, the characters beginning to move and atttack (and die) very fast and after it seems to be normal. A very few minutes. And so on.

I have a P4 Celeron (3200MHz)
1GB of DDR RAM
GeForce FX5200
with Windows XP OS

Maybe that's the problem? It's too week or what?
Title:
Post by: martiƱo on 30 September 2006, 22:21:29
You computer is good enough to play the game, I don't really know what the problem can be...
Title:
Post by: cleekj on 4 October 2006, 20:20:46
is it okay if I put up an animated avatar on my profile?
Title: I know the reasons...
Post by: Truly on 8 October 2006, 15:24:44
I have added all the files needed. Nothing less, nothing more.
I don't modify the source yet, but my application's size is very big.
The installed application's size is 843 776 B, my recompiled application's size is 2 154 496 B.
Why?
The original file uses about 30% of the processor's resources.
The recompiled game uses 100% of my computer's resources.
Well that's the reason, why the fps goes to 0.
But the question is still there....
Why?
Title:
Post by: Truly on 8 October 2006, 21:05:18
Hmm...
The while cycle, that contain the program->loop() function is run as fast as the computer can... (100% processor usage)
But the main menu is in the cycle too, and no problem with it.
I don't understand...