MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: v.v.b. on 9 March 2007, 17:38:27
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Could somebody explain how to use MapEditor?
The question is how to correctly create landscape?
There are two Factors -- Height Factor and Water Factor.
When I set Height Factor to 1 or 2 and create landscape at height 5, in Glest I can't see top of mountain.
How I can create most high mountain and most deep hollow?
And how to create rivers?
What combination of these two factors and height of landscape should be using?
Vadim V. Balashoff
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Hey,
Water factor is the level of water,
Height factor is how steep the map is, by changing it you can make higher maps, use the default values first and then try playing with the numbers to see the effect.
Martiño.
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Ok, I'll try.
What does all these means:
- Brush -> Surface -> 5-Custom?
- Brush -> Object -> 6-Custom?
...
- Brush -> Object -> 10-Custom?
- Brush -> Resource -> 1-Custom?
...
- Brush -> Resource -> 5-Custom?
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I will try to help.
The surface 5 or 6 custom deals with the surface. I last time I checked was PROBABLY the blue carpet surface. It's really a nice design, but I don't know how to use that for a map due to its unique un-naturalness. I don't know which is which though. If you really wanted to know, test the map by copying and pasting it in the map folder of the Glest directory, then run the Glest program to try out your map.
The object 10 custom could be one of those statues/tortured victims/plant/tree things.
As for resource 1 or 5 custom, it could be a crop (group) of either stone or gold.
The only way to find out what these variables mean is to test them out on the Glest engine.
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https://docs.megaglest.org/MapEditing (https://docs.megaglest.org/MapEditing) has information on the Map Editor.
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Ok, I'll try.
What does all these means:
- Brush -> Surface -> 5-Custom?
- Brush -> Object -> 6-Custom?
...
- Brush -> Object -> 10-Custom?
- Brush -> Resource -> 1-Custom?
...
- Brush -> Resource -> 5-Custom?
Hello, custom surfaces/objects/resources are data that is meant to change in each tileset, the non custom data are the same always, for example, surface 1 is always grass, even if it can be a diferent type of grass, but surface 5 can be anything, depending on the tileset.