MegaGlest Forum

Archives (read only) => Vanilla Glest => General discussion => Topic started by: StrikerShot21 on 18 April 2004, 20:24:48

Title: Plug-in
Post by: StrikerShot21 on 18 April 2004, 20:24:48
I would really appreciate it if the Glest team could make a plug-in for GMax instead of 3D Studio Max. I think everyone would be thankful if you did because no one wants to spend a ton of money on 3D Studio Max.
Title:
Post by: enveloop on 19 April 2004, 14:18:31
Yes, I agree that it would be nice to make plugins for other programs, like gmax or blender, but making a plugin that works is a hard, time- consuming task and making more plugins would take a lot of time out from the developing of the game itself.
Title:
Post by: StrikerShot21 on 19 April 2004, 20:31:07
Why not create a seperate group of people devoted to making the plugin? That way the Glest team can work on the game while the plugin group makes the plugins.
Title:
Post by: enveloop on 19 April 2004, 21:31:11
a separate group? er... well, since we are four people and martin-o is doing all the coding, the only solution I see is splitting him in two, but I don´t think he will agree... Oh, maybe we could ask for some donations so that we can send him to an secret lab somewhere and get him cloned or something...  :O
Title:
Post by: enveloop on 18 May 2004, 03:06:05
martin-o will be working on the 3dsmax6 plugin, it would be better that you did a plugin for gmax or blender.
Title:
Post by: Dorkula on 18 May 2004, 04:18:54
^ the above was me :)
Title:
Post by: martiño on 18 May 2004, 21:19:06
You are free to make a GMAX plugin, please read the thread I've posted with the G3D format spec (with sample source code)