MegaGlest Forum

Archives (read only) => Vanilla Glest => Announcements => Topic started by: martiño on 1 September 2007, 17:16:50

Title: Glest 2.0.1 Released
Post by: martiño on 1 September 2007, 17:16:50
Hello,

We've uploaded 2.0.1. This version is pretty much the same as 2.1rc1.

New features:

- Scenarios: They are preset configurations for maps.
- More stats: Added more stats in the battle end screen
- Improved ISO C++ compliance: Now Glest compiles in GCC 4.X

Martiño.
Title: topic
Post by: @kukac@ on 1 September 2007, 18:35:27
Great!

Have the language file changed?
Title:
Post by: junglebeaver on 1 September 2007, 18:37:19
I was once mmaking a mod for this great game, but untill it gets a multiplayer function I don't think I'll actually do any serious modding. Please, please work on multiplayer options, Glest team!!
Title:
Post by: martiño on 1 September 2007, 18:43:56
Quote from: "@kukac@"
Great!

Have the language file changed?


Yes, is has some new strings for the scenarios.
Title: Re: Glest 2.0.1 Released
Post by: ACMhUnTeR on 6 September 2007, 02:52:29
Quote from: "martinho"
Hello,

We've uploaded 2.0.1. This version is pretty much the same as 2.1rc1.

New features:

- Scenarios: They are preset configurations for maps.
- More stats: Added more stats in the battle end screen
- Improved ISO C++ compliance: Now Glest compiles in GCC 4.X

Martiño.


I updated glest and glest-data to 2.0.1 on FreeBSD, enjoy it :)


http://www.freshports.org/games/glest (http://www.freshports.org/games/glest)
http://www.freshports.org/games/glest-data (http://www.freshports.org/games/glest-data)

Greetings
Title:
Post by: tux-gamer on 13 September 2007, 06:58:43
Thank's alot for the new release.
For me, Glest is the best RPG Game in linux.

I can compile and run glest-2.0.1 in Mandriva 2007.1

I hope, glest will be the best RPG Games , so keep developing it.
Title: topic
Post by: @kukac@ on 13 September 2007, 14:58:31
RPG?
Title: Multiplayer? :)
Post by: Jamesgamer on 14 September 2007, 22:09:29
::) Not to be repetitive, but... any remote idea when multiplayer will be out? even over LAN?
Title:
Post by: encoish on 25 September 2007, 19:07:09
Just asking. Are there any ideas about what's to be included in 3.0.0? New units, buildings, features?
Title: Re: Multiplayer? :)
Post by: jbr on 27 September 2007, 21:44:16
Quote from: "Jamesgamer"
:roll: Not to be repetitive, but... any remote idea when multiplayer will be out? even over LAN?


Multiplayer over lan would be almost exactly the same code as over the web.

And, anyway, I haven't seen the glest code, but I would imagine that multiplayer could be "grafted" on by taking control of one "ai" with data sent over some generic connection.
Title: -
Post by: Guerrero on 12 October 2007, 03:47:21
Yeah but for multiplayer 2 races isnt that fun after a while. Maybe a new race for multiplay can be introduced :o . Like orcs or something.