MegaGlest Forum
Archives (read only) => Vanilla Glest => Linux and other ports => Topic started by: jac on 14 October 2007, 17:10:37
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Hi Everyone,
I have compiled a universal mac build of glest 2.0.1.
I am posting the link for application and source.
http://files-upload.com/files/561619/glest_mac_bin.zip (http://files-upload.com/files/561619/glest_mac_bin.zip)
http://files-upload.com/files/561559/gl ... sx_src.zip (http://files-upload.com/files/561559/glest_macosx_src.zip)
regards,
Jac.
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Thats great but you could you upload it somwhere different?
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I'm unable to run the executable. Here's the process stack dump. Any ideas?
Process: glest [460]
Path: /Users/geoff/Desktop/glest_game/glest.app/Contents/MacOS/glest
Identifier: com. glest.glest
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [119]
Date/Time: 2007-10-29 10:47:57.229 -0500
OS Version: Mac OS X 10.5 (9A581)
Report Version: 6
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0
Dyld Error Message:
Library not loaded: /Library/Frameworks/Ogg.framework/Versions/A/Ogg
Referenced from: /Users/geoff/Desktop/glest_game/glest.app/Contents/MacOS/../Frameworks/Vorbis.framework/Versions/A/Vorbis
Reason: image not found
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I think framework for vorbis or ogg is not loaded.
It is included in the app package.
try copy the ogg.framework , vorbis.framework to /library/frameworks/
you have to download the data files and run the app from that folder.
I have only tested in OS X 10.4.
jac.
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that could be the problem. I only have the following frameworks in my .app package:
SDL.Framework
Vorbis.Framework
Xerces.Framework
If it's no trouble, could you add the Ogg framework to the app package and upload again? I would definitely appreciate it.
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Figured it out!
Step by step:
#1 - Download executable from above link
#2 - Download the Ogg Framework Components from Here (http://http://downloads.xiph.org/releases/xiph-qt/xiph-frameworks-20060508.dmg)
#3 - Download the latest glest data package
Install the Ogg Framework Components
Create a folder, place the Application file as well as the glest data in that folder.
You should be able to click on the Glest application and it should run.
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Please host it somewhere else!!!!!! PLEASE!
That site that you used is atrocious. It limits bandwidth based on country usage????? Seriously, wtf.
Please post to a different one.
If you're lazy:
http://www.filecrunch.com/ (http://www.filecrunch.com/)
http://www.megaupload.com/ (http://www.megaupload.com/)
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EDIT: whoops! didn't realize that they allowed you to sign up for free. No need to reply, I got my download, and it works fine
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Hi,
I built a PowerPC port based on Jac's Mac OS port. The port addresses byte-order issues when loading the little endian binary files (sound, graphics, models) on big endian architectures (like PowerPC). This is the first time I have done such a thing, so this might not be the most elegant way to do it. Search the sourcecode for "BIG_ENDIAN" if you want to find the changes (the BIG_ENDIAN flag is automatically defined on Mac/PowerPC, so no additions to config_macosx.h needed at the moment). Of course it preserves full compatibility with other platforms, especially Windows.
The port is located at http://www.pg511.de.vu/ (http://www.pg511.de.vu/) in the downloads section (not a free hoster to keep you sane ;) ).
I'm in the same project group as Nostromo ( http://www.glest.org/glest_board/viewtopic.php?t=3034 (http://www.glest.org/glest_board/viewtopic.php?t=3034) ). We now begin trying to enhance Glest's AI. If we succeed, you will surely hear from us in about 3-4 months.
BTW: The line height (in-game, resolution 1024x768) with the Mac fonts is a bit high. The text lies partly below the command-icons. Is there a way to fix this?
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When I try to run Glest on my Mac, all I get is a black screen.
Could someone please explain to me (in terms a non-programmer could understand) how I might be able to get it running?
System specs:
OS X 10.3.9
1GHz PPC G4
512MB RAM
Do be so kind as to tell me if my architecture/OS is insufficient to run this port!
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Hi Everyone,
I have compiled a universal mac build of glest 2.0.1.
I am posting the link for application and source.
Just an additional report -- this seems to be running fine for me (on a Macbook with Leopard). Thanks for making it available!
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DragonFang: Have you tried running it through a console to see if any errors appear? I think other people have had this problem before. Maybe updating your graphics drivers or turning off shadows might get it working.
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Hey Simon, I compiled your port, but I can't find the glest.ini file that it tries to load on launch. Are there some necessary files not included in the download you posted?
Thanks, by the way.
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Well, I opened Glest in Terminal, and it reported this:
Exception: Can't open properties file: glest.ini
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Well, I opened Glest in Terminal, and it reported this:
Exception: Can't open properties file: glest.ini
I could be remembering wrong, but I think that was the message I was getting before I downloaded and installed the Glest data files from http://sourceforge.net/project/showfile ... _id=127297 (http://sourceforge.net/project/showfiles.php?group_id=127297)
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Well, I've got the data files so I don't think that's it.
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Well, I've got the data files so I don't think that's it.
My glest.ini file is in the same directory as the glest application file...do you have one, and if so where is it located?
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The same.
I tried replacing it with the one from the port, but that just gave the same results.
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Glest might not have permission to access the file?
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I don't think that's the problem, but I could be wrong.
Any other suggestions?
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Thanks for the link, markroedel. It fixed that problem, but now I'm getting the error:
Exception: Unknown sound factory: DirectSound8
before that it also spits out:
createGlFontBitmaps not implemented.
but I don't know if that's related to the problem.
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Okay, I figured it out. In the glest.ini file I downloaded from sourceforge, it had the line:
FactorySound=DirectSound8
which I had to change to:
FactorySound=OpenAL
Now it works! Thanks everyone.
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Perhaps something's in the wrong place? I've got the Glest application in the Glest Game folder, along with the ini file.
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The download site (from topic starter) has apparently shut down. Can someone host the files elsewhere? Ideally, the Glest developers would host them on sourceforge...
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How large are the files, and what're the bandwidth expectations? I 'may' host them if sent them depending on the answers.
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Hi, just found this site from Moddb. I really wanted to try this out as it looks amazing, but like bastiaan says, the download link appears dead. Is there another?
Thanks, Strider
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dazmax please can I have your compiled version?
MSN myleslambert-^-hotmail.co.uk
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BUMP for Mac release ! thx
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Hi there.
I ported Glest 3.0 and packed it for easy installation.
Please see:
http://ciderhouse.ivory.ne.jp/wp/english/glest (http://ciderhouse.ivory.ne.jp/wp/english/glest)
Check it up!
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Hi there.
I ported Glest 3.0 and packed it for easy installation.
Please see:
http://ciderhouse.ivory.ne.jp/wp/english/glest (http://ciderhouse.ivory.ne.jp/wp/english/glest)
Check it up!
Can you create a new post for this? I will sticky it and leave in place of the current one.
Regards.
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http://ciderhouse.ivory.ne.jp/wp/english/glest
Check it up!
Nice one KaSek !!!
Thank you :D
Strider