MegaGlest Forum
Archives (read only) => Vanilla Glest => Announcements => Topic started by: martiño on 16 November 2007, 20:31:48
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Hello,
I've just posted version 3.0.0-alpha, this is a huge step for Glest, and includes an experimental version of LAN/Internet multiplayer for test purposes.
The network game is not working properly yet (the games might get out of sync and eventually crash), however I wanted to share with everybody the progress we made so far.
This patch includes the windows binaries, if you want to play on Linux, you will have to download and compile latest code from the SVN, but still use the data files in the zip.
How to run the game:
- Download and install Glest 2.0.1 for windows
- Download the patch from here: [url=http://www.glest.org/files/misc/glest_multiplayer_alpha4_patch.zip]http://www.glest.org/files/misc/glest_m ... _patch.zip[/url]- Unzip the patch in the same folder as glest, making sure that all the old files get overwritten
- One player has to host the game: go to "new game" and open some network slots
- The other players have to join by typing the IP of the host in the "join game" menu and then clicking on "connect".
- The host has to launch the game.
- If you are behind a router, you will have to use the IP of the router and redirect TCP port 61357 to your machine.
- If you disable fog of war or change any other files in the glest folder the game is more likely to get out of sync and crash.
You can also get latest from [url=http://glest.svn.sourceforge.net/viewvc/glest/]SVN[/url] and compile it for any platform.
Remember that this version is experimental, please do not complain if it doesn't work for you, we are still developing and testing it.
Martiño.
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Holy crap! You actually made it multiplayer! I've been waiting for this for years!
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Hey,
Praise Martinho!
Hmm, can we change our names, anywhere? Can we talk to each other ingame? Can we use letters in IP adresses as well?
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Excellent news! As soon as I get back home, I'll download it, and hopefully be able to test it later. WOW!
Edit
Hopefully you'll have it available for Linux soon too! Still excellent news!
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Holy crap! You actually made it multiplayer! I've been waiting for this for years!
What he said :D
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:shock: :shock: :shock: :o very good!
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Hehehe... nice Christmas present isn´t it? :)
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^^ we are still quite far from christmas
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Hey,
If someone interested for tonight, check 81.182.123.62.
Praise Martinho!
Hmm, can we change our names, anywhere? Can we talk to each other ingame? Can we use letters in IP adresses as well?
No, it is the simplest possible implementation, so no nice interface features, we are focusing on making it work first.
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ooooh, nice! I've wanted this for a while!
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I know this is just to type what others have typed, but props for this :D
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By the way, we´d be very thankful if you can help us by spreading the news. :)
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http://www.josezanni.com/blog/?p=64 (http://www.josezanni.com/blog/?p=64) <--- in spanish
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8)
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AWESOME!!
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WOW MAN I WAS WAITING THIS SINCE I GET IN THIS GAME
THAT WAS A LOT OF YEARS AGO!
thanks for sending the e-mail newsletter, that's the only way i get informed of the progress of the game
you're doing great!!
also like someone in another message...
if someone wants a game just contact me
MSN: darkziel-^-gmail.com =)!
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Fuck.. Lol, I just uninstalled the older version because I thought I'd have too.
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Sure ill get it on Moddb straight away,
This is great news! It works great on SST:LD too.
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Finally a multi-player mode!!! :D :D :D :D Nice job guys.
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Ah, geeze. This is a good thing overall for me. I was working on making an adaptable AI, but didn't get very far on putting it into Glest. Looks like I'll keep it on hold. Bad new is I'll probably have to download all the stuff again and re-modify some stuff. Good new is that we can train the AI better, because we could give it better initial values because it can observe two people playing.
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this is just the beggining!
but is it virus free ::)
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Yes!
Now, human intelligence can now pit against one another in my two maps (which are quite hard).
My Maps...
[url=http://www.glest.org/files/contrib/maps/water_world_settlement_version_two_only.zip]http://www.glest.org/files/contrib/maps/water_world_settlement_version_two_only.zip[/url]
[url=http://www.glest.org/files/contrib/maps/sky_face_flats.zip]http://www.glest.org/files/contrib/maps/sky_face_flats.zip[/url]
Post your opinions about my maps here!
[url=http://www.glest.org/glest_board/viewtopic.php?p=6775#6775]http://www.glest.org/glest_board/viewtopic.php?p=6775#6775[/url]
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Any idea when the data files for 3.0 appear? I am trying to run the game on GNU/Linux and cannot simply run a binary patch for a Windows app ...
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That's great, this means it's just a matter of weeks to kick warcraft3's ass =)
http://freegamer.blogspot.com/2007/11/breaking-news-glest-updates.html (http://freegamer.blogspot.com/2007/11/breaking-news-glest-updates.html)
PS: may I brag about some castle? - [url=http://forum.freegamedev.net/index.php?t=msg&th=327]http://forum.freegamedev.net/index.php?t=msg&th=327[/url][/b]
PPS: [url=http://digg.com/pc_games/Glest_the_Free_3D_RTS_release_3_0_alpha_including_mutiplayer]http://digg.com/pc_games/Glest_the_Free_3D_RTS_release_3_0_alpha_including_mutiplayer[/url][/b]
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Very very good news!
Will we probably have a chrismas present (final 3.0) then?
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wow man i cannot play in multiplayer Y.Y
anybody could?
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YEAH, Glest rocks!
I'm so happy you found the time and motivation to develope this.
Can't wait to test it on my machine ;)
This gives me a good reason to push our mod developement forward (viking/norse).
Are costume techtrees already implemented? Will find out soon.
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Way to go, Martinho! I hope he understands what you guys are doing here, now.
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I've posted he alpha 4 version.
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I dont know if you have fixed this but skirmish didnt work with V1 of the Multiplayer Alpha, anyway this is great. It worked perfectly with SST:LD 2.
Ahh and also - http://www.moddb.com/news/24418/glest-3 ... ultiplayer (http://www.moddb.com/news/24418/glest-300-alpha-1-released-with-experimental-multiplayer)
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Great work, multiplayer makes glest finally the best free RTS alvailable.
I tried alpha2 from svn on my GNU/Linux system and it worked. I had to change utopia to helvetica and to add the network relatey stuff to the ini-file and then it worked. There's just one issue remaining: The glest process wont termitnate. I run glest in a terminal simulation and it stays alive until I send the TERM-Signal manually.
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Great work, multiplayer makes glest finally the best free RTS alvailable.
I tried alpha2 from svn on my GNU/Linux system and it worked. I had to change utopia to helvetica...
On the font matter, you might find this patch useful:
http://svn.debian.org/wsvn/pkg-games/pa ... rev=0&sc=0 (http://svn.debian.org/wsvn/pkg-games/packages/trunk/glest/debian/patches/15_use_fixed_fonts.dpatch?op=file&rev=0&sc=0)
It would be nice to have it incorporated in the game and deliver the font in the -data package. The fixed font used is free and there wouldn't be any license issue.
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Wow. been waiting for this for some time now. :) nice work. I can't wait till Glest 3.0! Good work!
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Since this complaint and the subsequent replies have nothing to do with the multiplayer announcement, if you want to continue the discussion please do it in another thread, thanks :-)
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Sorry, that page is not persistent, maybe you'd like to make this a thread of its own in the development area of the board.
Done: http://http://www.glest.org/glest_board/viewtopic.php?t=3057
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Hi Glest Team :) this is a very cooooool update!!!
Thx for your job i will test it as soon as possible
I'm happy to see you work hard in silence...a lot of pepole make a lot of noise and give no results...
Congratualtions!!
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Hello,
I´ve deleted a bunch of posts from this thread, since they were clearly off-topic, If you guys want to keep on discussing the issue please do it here:
http://www.glest.org/glest_board/viewtopic.php?t=3065 (http://www.glest.org/glest_board/viewtopic.php?t=3065)
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Hello,
I´ve deleted a bunch of posts from this thread, since they were clearly off-topic, If you guys want to keep on discussing the issue please do it here:
http://www.glest.org/glest_board/viewtopic.php?t=3065 (http://www.glest.org/glest_board/viewtopic.php?t=3065)
With those removals, you also removed some links to patches...