MegaGlest Forum
Archives (read only) => Vanilla Glest => Linux and other ports => Topic started by: MatzeB on 31 January 2008, 10:11:03
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I just uploaded the final source package for glest-3.0.0 to sourceforge. Read the README.linux file for build instructions.
http://downloads.sourceforge.net/glest/ ... 0.0.tar.gz (http://downloads.sourceforge.net/glest/glest-source-3.0.0.tar.gz)
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The README.linux states:
To build and install the game use the following commands (in the top glest
directory).
cd mk/linux
Alas, there is no such directoy:
glest-source-3.0.0# ls
aclocal.m4 autom4te.cache configure.ac glest.ini Jamconfig.in Jamrules mk README.linux
autogen.sh configure glest_game glest_map_editor Jamfile license.txt README shared_lib
glest-source-3.0.0# ls mk/
autoconf jam
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I think it's meant to be jam not linux, that was a command for a previous version.
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It doesn't matter, because
./configure
jam
works from the top directory as well.
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Sorry, my mistake. If you download Glest 3, you extract the glest-source-3.0.0 folder and run the commands from the top glest directory like it says.
ie.
Extract
> cd glest-source-3.0.0
> ./autoconf.sh (if needed ?)
> ./configure
> jam
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i get glest compiled correctly.
Then i move glest executable and glest.ini in a folder where i've unzipped data files.
I get a situation like this:
glest folder containing glest extecutable, glest.ini, folders data, maps, etc...
But when i try to start glest i get a File not found error. Nothing more specific is given in output, only this and i can't understand.
What's wrong?
Thanks
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Hi ^^
I'm trying to build a glest package. Is there any standard way to have the userdata in the users homedir? Fedora creates symlinks in ~/.glest, but this seems quite ugly to me =/
- > http://http://cvs.fedoraproject.org/viewcvs/rpms/glest/F-8/glest.sh?rev=1.5&view=markup