MegaGlest Forum
Archives (read only) => Vanilla Glest => Announcements => Topic started by: martiño on 26 February 2008, 20:04:26
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This is a small update, a couple of features:
- Improved shadows: They are more detailed, darker, and they use the alpha in the trees.
- Command line interface: You can launch Glest from the command line as a server or client.
How to play:
Windows: Download the installer (http://downloads.sourceforge.net/glest/glest_3.1.1.exe?use_mirror=surfnet)and follow the instructions.
Linux: Download data (http://downloads.sourceforge.net/glest/glest_data_3.1.1.zip?use_mirror=surfnet) and binaries (http://downloads.sourceforge.net/glest/glest_3.1.1_linux.tar.gz?use_mirror=osdn).
The source (http://downloads.sourceforge.net/glest/glest-source-3.1.1.tar.bz2?use_mirror=surfnet) code is also available but as usual everybody in an online game has to be running the same binaries.
Please remember to visit our IRC channel (irc.freenode.net #glest) to find people to play online.
A screenshot of the new shadows:
(http://www.glest.org/images/galeria/pantallas/s08.jpg)
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good game ;)
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Nice.
could you make a patch so we dont have to dl the entire installer? ::)
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AFLobby b4.1 will be released soon with support for the new command line specification.
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Shadows??? Thas great but why did you guys remove the option to remove fog of war??? I mean yeah it might interfere with playing online but you could always switch it back on...
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Shadows??? Thas great but why did you guys remove the option to remove fog of war??? I mean yeah it might interfere with playing online but you could always switch it back on...
The option is still there in the ini, just not in the configurator, since it will make the game crash online.
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ini??? can u tell me the specific file name where i can change fog of war??? it is in the glest program files folder rite?
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Glest is updating very fast! Nice job ;)
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ini??? can u tell me the specific file name where i can change fog of war??? it is in the glest program files folder rite?
glest.ini
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Hey!
Great news that you guys are doing updates often.
Can't wait to start source contributing. I've spent few hours studying your source. I'll contact you soon!
Great job!
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Does this version fix the problem with the new ATI Catalyst 8 and above drivers. Since there is a hack to get by it in windows but not linux.
Also if anyone would like I can create an updated package for the science faction. And maybe redo that mega pack with Indians since it's done kinda strange.
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Sadly this new version still does not work with ATI close source drivers. It would be nice if someone would look into fixing this.
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Whoo! Command line! :D
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Does this version fix the problem with the new ATI Catalyst 8 and above drivers. Since there is a hack to get by it in windows but not linux.
Also if anyone would like I can create an updated package for the science faction. And maybe redo that mega pack with Indians since it's done kinda strange.
Does it not work with recent windows catalyst drivers? I have an ati card, i could update them and look into it....
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Cool, by more detailed do you mean higher-res shadows or softer? Id love to see somthing that allows you to change the weather settings :P
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Does this version fix the problem with the new ATI Catalyst 8 and above drivers. Since there is a hack to get by it in windows but not linux.
Please read this: http://www.glest.org/glest_board/viewtopic.php?t=3304 (http://www.glest.org/glest_board/viewtopic.php?t=3304)
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Yep that post didn't help me at all. I can't roll back the video driver because the kernel I'm running now was not out at the time of the older driver. And I'm not in windows.
Is there a linux version of atioglxx.dll that could also be placed in the local game folder. I thought maybe it was like the libGL.so but it didn't work.
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Here is a pack with the Indians and Science factions as well as the jungle tileset. It is a zip file and will work for linux windows mac what ever. Simple unzip it directly in your glest folder. The factions are copied directly into your magitech tree so no need to switch trees or anything.
[url=http://myah.org/downloads/indians-science-jungle.zip]indians-science-jungle.zip[/url]
I will have my own Myah OS addon package for glest but the above will work for anyone.
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Yep that post didn't help me at all. I can't roll back the video driver because the kernel I'm running now was not out at the time of the older driver. And I'm not in windows.
Is there a linux version of atioglxx.dll that could also be placed in the local game folder. I thought maybe it was like the libGL.so but it didn't work.
Can you try the version on the SVN (3.1.2-wip) and see if it makes a difference for you?
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Yeah I would love to give it a try. Could I please get the whole svn command for it though. It would save me some time on having to search for it. like is it svn co
[url=svn://blabla]svn://blabla[/url] you know can I get the full line.
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Yeah I would love to give it a try. Could I please get the whole svn command for it though. It would save me some time on having to search for it. like is it svn co [url=svn://blabla]svn://blabla[/url] you know can I get the full line.
svn co https://glest.svn.sourceforge.net/svnroot/glest/trunk glest
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Yeah I just saw that on the sf site. But wasn't sure if there was special tree called wip or something. My svn knowledge isn't that great. I'm pulling it right now I will let you know when I get it compiled.
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Hey that's awesome. It fixed the shadows flickering and it also fixed the building drag problem. It actually runs alot better then it does in windows. Because in windows the shadows flicker and the frame rate isn't so high. But I just ran it at 1440x900 and it was smooth as butter.
But I did notice another problem at the start screen the water reflects different colors really fast. Like purple to blue and so on. When you load a game the water in the fountain also does the same and the players you have that should be blue are purple and if you move the screen sometimes change to blue again. Its strange.
But there is one last thing I would like to know. Currently when I compile glest and package it. I have to copy the glest binary into the /usr/share/glest folder where I have the data and create a /usr/bin/glest script that changes directories into /usr/share/glest and launches the game from there. This is kinda a hack and should not really be done. Is there a way I can set that data directory when I configure glest so I can install binary to /usr/bin/glest and then it will find the data itself?
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Oh by the way I'm running
AMD +4400 dual core 2.3Ghz
ATI x1950 pro 512mb
ELITEGROUP A770-MA mobo
2Gig of 6400 Ram.
linux kernel 2.6.24.2
Under xfce 4.4.2
ati fglrx 8.02
But I will be changing the CPU to a phenom 9600 quad core and the ATI to the HD 3870 tomorrow. Just because I want the AMD spider platform.
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I'm also running xorg 7.3 and here is my xorg.conf
Section "ServerLayout"
Identifier "X.org Configured"
Screen 0 "aticonfig-Screen[0]" 0 0
InputDevice "Mouse0" "CorePointer"
InputDevice "Keyboard0" "CoreKeyboard"
Option "AIGLX" "on"
EndSection
Section "Files"
RgbPath "/usr/share/X11/rgb"
ModulePath "/usr/lib/X11/modules"
FontPath "/usr/lib/X11/fonts/misc/"
FontPath "/usr/lib/X11/fonts/TTF/"
FontPath "/usr/lib/X11/fonts/OTF"
FontPath "/usr/lib/X11/fonts/Type1/"
FontPath "/usr/lib/X11/fonts/100dpi/"
FontPath "/usr/lib/X11/fonts/75dpi/"
EndSection
Section "Module"
Load "extmod"
Load "GLcore"
Load "record"
Load "xtrap"
Load "dbe"
Load "glx"
Load "dri"
Load "type1"
Load "freetype"
EndSection
Section "ServerFlags"
Option "AutoAddDevices" "false"
EndSection
Section "InputDevice"
Identifier "Keyboard0"
Driver "kbd"
EndSection
Section "InputDevice"
Identifier "Mouse0"
Driver "mouse"
Option "Protocol" "auto"
Option "Device" "/dev/input/mice"
Option "ZAxisMapping" "4 5 6 7"
EndSection
Section "Monitor"
Identifier "Monitor0"
VendorName "Monitor Vendor"
ModelName "Monitor Model"
DisplaySize 381 238
EndSection
Section "Monitor"
Identifier "aticonfig-Monitor[0]"
Option "VendorName" "ATI Proprietary Driver"
Option "ModelName" "Generic Autodetecting Monitor"
Option "DPMS" "true"
EndSection
Section "Device"
### Available Driver options are:-
### Values: <i>: integer, <f>: float, <bool>: "True"/"False",
### <string>: "String", <freq>: "<f> Hz/kHz/MHz"
### [arg]: arg optional
#Option "NoAccel" # [<bool>]
#Option "SWcursor" # [<bool>]
#Option "shadowfb" # [<bool>]
#Option "ignoreconnector" # [<str>]
#Option "forcereduced" # [<bool>]
#Option "forcedpi" # <i>
#Option "useconfiguredmonitor" # [<bool>]
#Option "HPD" # <str>
#Option "NoRandr" # [<bool>]
#Option "RRUseXF86Edid" # [<bool>]
#Option "RROutputOrder" # [<str>]
Identifier "Card0"
Driver "radeonhd"
VendorName "ATI Technologies Inc"
BoardName "RV570 [Radeon X1950 Pro]"
BusID "PCI:1:0:0"
EndSection
Section "Device"
Identifier "aticonfig-Device[0]"
Driver "fglrx"
Option "XAANoOffscreenPixmaps" "on"
Option "VideoOverlay" "on"
Option "TexturedVideo" "on"
Option "TexturedVideoSync" "on"
Option "Textured2D" "on"
Option "TexturedXrender" "on"
Option "UseFastTLS" "1"
Option "BackingStore" "on"
Option "MaxGARTSize" "000"
Option "BlockSignalsOnLock" "off"
Option "UseInternalAGPGART" "no"
Option "OpenGLOverlay" "off"
EndSection
Section "Screen"
Identifier "Screen0"
Device "Card0"
Monitor "Monitor0"
SubSection "Display"
Viewport 0 0
Depth 1
Modes "1440x900" "1024x768" "800x600" "640x480"
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 4
Modes "1440x900" "1024x768" "800x600" "640x480"
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 8
Modes "1440x900" "1024x768" "800x600" "640x480"
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 15
Modes "1440x900" "1024x768" "800x600" "640x480"
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 16
Modes "1440x900" "1024x768" "800x600" "640x480"
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 24
Modes "1440x900" "1024x768" "800x600" "640x480"
EndSubSection
EndSection
Section "Screen"
Identifier "aticonfig-Screen[0]"
Device "aticonfig-Device[0]"
Monitor "aticonfig-Monitor[0]"
DefaultDepth 24
SubSection "Display"
Viewport 0 0
Depth 24
EndSubSection
EndSection
Section "DRI"
Mode 0666
EndSection
Section "Extensions"
Option "Composite" "Enable"
Option "RENDER" "Enable"
Option "DAMAGE" "Enable"
Option "XVideo" "Enable"
EndSection
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ok I found out what is causing the flashing colors and all that. It's the screensize I set to 1440x900 I guess it either does not like the size or it does not like the fact that it's 6:10 ratio. But when I put it back to 1024x768 it worked perfectly.
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Also if anyone would like I can create an updated package for the science faction. And maybe redo that mega pack with Indians since it's done kinda strange.
Yes, please update science :)
Also, i have a patch with just the changes from 3.0.0-->3.1.0 so the magic and tech in indians will have new prices etc.
I will attach it or something, perhaps send it to TITI =D
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Also, i have a patch with just the changes from 3.0.0-->3.1.0 so the magic and tech in indians will have new prices etc.
I will attach it or something, perhaps send it to TITI =D
Hehehe. A patch? All you did was delete the old magic and tech factions in the megapack folder. Then you copied and pasted the new magic and tech factions into the megapack folder. Great patch :)
That brings up another topic. As the Glest versions increase and the units costs and abilites are edited, creating a new tech will be....annoying. After every version change, the tech-tree creator will have to update the tree the same way James did it.
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Well did you try the zip file I posted above.
I changes the indians to be in the megitech tree and so there is no redundant download for the other 2. And you don't have to change the tree. Also What I did to the science I added to the readme.txt to show what changes I made. Basicly I removed all the windows thumbnail cache files. I also changed the attack-style from sword do slashing and the attack-style magic to energy. Because if you don't change them it would cause the game to crash. Anyway try my download and let me know.
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I think battle cannon is made that strong because you are helpless without it. and it's needed to make science a contender to the rest of the game. I think if you reduced battle cannon it would make science to weak to use.
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Again here is my version of a package for added indians science and jungle to glest.
indians-science-jungle.zip (http://http://myah.org/downloads/indians-science-jungle.zip)
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Also if anyone would like I can create an updated package for the science faction. And maybe redo that mega pack with Indians since it's done kinda strange.
Sure, id like it if someone could update the science faction a bit.
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I really don't understand your post or why you keep quoting me. But I have posted the download 2 times now. Please actually try the download instead of posting nonsense and I really don't care to be quoted.