MegaGlest Forum

Archives (read only) => Vanilla Glest => Multiplayer => Topic started by: lasarux on 25 March 2008, 20:33:21

Title: Problem with linux client - windows server
Post by: lasarux on 25 March 2008, 20:33:21
In my first multiplayer game all goes fine but at the middle of the game my glest shutdown with this error:

Exception: Can not find command type with id: 7 in unit: catapult. Game out of synch.

Thanks in advance,

Pedro
Title:
Post by: Duke on 25 March 2008, 21:09:04
It is a known bug. At the moment it can only be avoided if every player has the same binary.

The glest advanced engine (stickied in mods) has some improvements and additionally a savegame function. but all players have to use that one as well.
Title:
Post by: lasarux on 25 March 2008, 21:26:08
Quote from: "Duke"
It is a known bug. At the moment it can only be avoided if every player has the same binary.


Ok, but the sources are the same for each 3.1.2 version, aren't they?

Thanks,

Pedro
Title:
Post by: Duke on 25 March 2008, 22:00:25
Yeah the source is the same, but unfortunately if you compile them on different systems, the end results tend to be slightly different.

Additionally Linux Mac and Windows tend to treat some details completely different.
Title:
Post by: lasarux on 25 March 2008, 22:06:05
Thanks for your reply. Glest is amazing in multiplayer mode too!

Pedro