MegaGlest Forum
Archives (read only) => Vanilla Glest => Bug report => Topic started by: hailstone on 25 April 2008, 05:38:14
-
Previously all the factions would load even if there was only one faction type needed. I have fixed this with a patch (http://http://www.mediafire.com/?ks0y42vx27f) for the 176 revision of GAE v0.3.
Changed files:
glest_game/game/game.cpp
glest_game/game/game_settings.h
glest_game/types/tech_tree.cpp
glest_game/types/tech_tree.h
glest_game/world/world.cpp
glest_game/world/world.h
Explanation of fix:
I used the factionNames from gameSettings to find out what factions were needed, then only added one faction of each needed type to the filenames vector. The factions are then loaded.
-
Niice !
that would make playing megapack and stuff much faster, especially over network long loadingtimes could perhaps make problems if the on pc is much faster etc...
-
Thanks hailstone. I've got this integrated into GAE 0.2.7, with a few changes to keep with current Glest standards (STL containers). thanks alot!!