MegaGlest Forum
Archives (read only) => Vanilla Glest => Announcements => Topic started by: martiño on 19 July 2008, 18:27:35
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This version fixes the crashes in beta1 and 2,
Windows patch for 3.1.2: http://glest.org/files/misc/glest_3.2-beta3.zip (http://glest.org/files/misc/glest_3.2-beta3.zip)
Linux: Code and data in the SVN, optionally you can use the data in the windows patch.
Regads.
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Looks good to me. Enjoyed both tutorials without any problems. Thanks.
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Thanks Yggdrasil for your patch for building everything on Linux, I've applied it to the SVN. Everything should work now without having do do any fancy stuff after downloading.
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It's working on Mac OS X too. Thank you!
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It almost works. It still hasn't some standard library includes and newer GCC gives errors because of that: http://glest.org/glest_board/viewtopic.php?t=3543 (http://glest.org/glest_board/viewtopic.php?t=3543)
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Hmm, I didn't experience any troubles in beta1... Is there anything different, because I already made 2 tutorials (check them out in the glest downloads tutorials folder- Advanced Tech & Advanced Magic) as well as a scenario.
'till then, I think I'll hold this download... :o
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Lol But missing now developer team the Glest team.
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I found one error in the current beta:
If units die due to missing food for example, their death is not recognized by the lua system.
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What is the status of the current 3.2 beta 3?
Just curious to see how long until it's available in final form.
Thanks for Glest:)
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beta 3 is finished?