MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Idanwin on 24 July 2008, 21:02:48

Title: New map: Valley
Post by: Idanwin on 24 July 2008, 21:02:48
A simple valley map:

Be sure to tell me what is good and what can be better!

http://www.mediafire.com/?q40vmgntmmb (http://www.mediafire.com/?q40vmgntmmb)
(http://i321.photobucket.com/albums/nn365/Idanwin/valley.png)

The Red cross is to be used in campaigns only!!!

Deep in the valley:
(http://i321.photobucket.com/albums/nn365/Idanwin/screen10.png)

Be sure to tell me what is good and what can be better!
Title: Re: New map: Valley
Post by: horusofoz on 8 December 2008, 10:00:59
Is it possible to get an explanation of the symbols used for your map description?

EDIT: Oh and the desert tileset looks good to my uber noob eyes  :O
Title: Re: New map: Valley
Post by: gameboy on 8 December 2008, 10:20:43
Quote from: "horusofoz"
Oh and the desert tileset looks good to my uber noob eyes  
dude, we're almost all noobs here, apologies to the veterans ;)
Title: Re: New map: Valley
Post by: hailstone on 8 December 2008, 10:32:11
@horusofoz:
You can find a description at https://docs.megaglest.org/Map_Editing#Map_Display (https://docs.megaglest.org/Map_Editing#Map_Display) .
Title: Re: New map: Valley
Post by: Omega on 9 December 2008, 15:54:50
The red dots are trees, yellow xs are gold resource, grey x's are stone, grey ground is stone surface, green ground is grass 1, and so on... Not too bad!