[url=http://img577.imageshack.us/img577/6959/1600x900r.png][img]http://img201.imageshack.us/img201/6650/forumsize.png[/img][/url]Click for larger image| Easy Playability | Fun Gameplay | Customization |
| Completely cross platform and open source, Military plays the same, regardless of your system. Intuative tutorials aid new players in becoming skilled, and a simple IP hook-up multiplayer allows for easy jousts with your friends! The simple icons combined with the ability to translate languages allows for gameplay anywhere, anytime. The use of standardized dependancies such as OpenGL for the graphics allow for easy startup! | With shiny, crisp graphics, a deep powerful RTS gameplay, over 20 missions, a lengthy campaign, and a quick game mode, Military won't run out of fun. The ability to download and create your own environments and maps allow for heavy customization, and numerous tech trees from the original Glest are available. Over 20 units and 8 upgrades upon maps meant for quick or lengthy games, you have total control over the game. Over 50 maps are available for your pleasure, and the ability to download more will prevent you from ever running out. | In this game, you are the king. What you say goes. Almost every setting is available for you to control, and mods are available for added gameplay. You can change everything from how long days last, to wether fog of war is on or off, the graphical viewing, the camera position, hotkeys, and much, much more! The active Glest Advanced Engine community can allow for updates in the future, ensuring that you can get all those shiny new features, all formatted to the max! |
[img]http://img517.imageshack.us/img517/9445/military1b.jpg[/img]
[img]http://img199.imageshack.us/img199/290/military2.jpg[/img]See more images at: http://military.glestguide.co.cc/images.html (http://military.glestguide.co.cc/images.html)You can't morph ground to air
In other business, the tech tree works fine for the human, but the AI does nothing.I know, I have big problems with that - I don't know from what it comes...
You can't morph ground to airWow, I'll try it ^^
It needs some work though, like some of the modles need work (no offence, Is shouldn't be talk though i dont even know how to make modles)I am aware that some of the models are a little simple, namely the buildings, and the animation for the flamethrower and paratrooper is the same as the sniper, which don't really suit them. The models aren't at all bad though. Just the buildings are overally simple. Not a big deal, and I'm satisfied with them.
I noticed that all your units are ranged and it would be cool if you had a MP unit that had an electric knightstick that would make a melee unit?
By the way, I am making a Underworld faction to go with magitech. Check out it's topic!
if ANYONE has a better name for this unit, please tell me any I will gleefully ponder it.How about Moai, you know the stone heads from Easter island.
(if ANYONE has a better name for this unit, please tell me any I will gleefully ponder it. Given that the name is pretty bad as it stands now, it doesn’t look like I’ve set the bar too high. But it has to be a good name though!)
And when your done (if you manage to get it to work) can you give me the download link via email (not post it on the board)
Somebody doesn't trust us. :(Hah hah, actually, Its just because I want to add a bunch of scenarios and stuff, as well as I did not give modman the main menu models and images to take up less memory.
It seems you understand the basic concept of the mine. That is exactly how I was thinking of designing the mine to be. The mines will be low cost anyhow, and that's what it would be like in real life: you can detonate mines from far away (but with a radio-controlled detonator)
The mine will take away about 1200 HP and have one range and about 700 HP itself, thus it will "commit suicide" itself. We could give it really high regen so that in essence you cannot kill it if you would like, but I would advise against that.
I was hoping you would email me the link, and I'll put it together, because there's still some things to do once I have the models (start time, particle proj offset etc) Also, because I have to make sure you did something remotely like what was supposed to happen.
I was hoping you would email me the link, and I'll put it together, because there's still some things to do once I have the models (start time, particle proj offset etc) Also, because I have to make sure you did something remotely like what was supposed to happen.Sure, but I want more description on the new units, as well as a list of animations, attacks, particle models, etc; Basically a list of everything...
How does one animate a tanks treads?The same way two porcupines -- err... I mean... here you go.
The SAM Infantry is basically a basooka soldier, right? I think he'll be very slow and highly effective against tanks.SAM = Surface to Air Missile. He'd be garbage against tanks, but good against planes and choppers. If you're looking for an anti-tank soldier, I'd just call him an RPG Trooper if I were you. That way he could be good against aircraft, tanks, or both.
I'm going to put underworld temporarily on hold until I finish this. I started this first, so it's only fair I finish it first too!Focus, boy! You've got too many projects going at once. :O
The same way two porcupines -- err... I mean... here you go.Geeze, this looks complex. I'm gonna save this webpage and save the tank for last. It's from 2001, though. Wonder if it's still good... Anyone got a newer one (or easier)?
http://download.blender.org/documentati ... racks.html (http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/166_Blender%20tutorial%20Tank%20tracks.html)
SAM = Surface to Air Missile. He'd be garbage against tanks, but good against planes and choppers. If you're looking for an anti-tank soldier, I'd just call him an RPG Trooper if I were you.Hmm, SAM doesn't really work then. We want a unit that carries a bazooka, don't we? It should be strong against tanks, but I agree, Bazooka Soldier sounds a little poor. Anyone got a better name? Advanced Soldier, revolutionary, anti-tank whatever, etc, etc?
Hmm, SAM doesn't really work then. We want a unit that carries a bazooka, don't we? It should be strong against tanks, but I agree, Bazooka Soldier sounds a little poor. Anyone got a better name? Advanced Soldier, revolutionary, anti-tank whatever, etc, etc?Other possibilities:
Omega do you have Office 2007 because I could just send you the PowerPoint.I use Open Office, so as long as it is .PP and NOT .PPX or whatever the new format is, you're good.
how long what. what you want is a FPS game
Also, it's just a visual problem here, but the Tank is built by the Automaton...Oh, right. I just read the diagram wrong.
BTW because of the icy chill from Canada, I've had a five day weekend. Friday and Thursday were cancelled due to cold, and Martin Luther King Jr. Day is Monday.Awe, man. I'm from Canada (the prairies) and I had to go to school. Today warmed up to +5 degrees Celsius though. Woo!
[IMG]http://img297.imageshack.us/img297/6459/privateimage1rt7.jpg[/img]
[IMG]http://img520.imageshack.us/img520/4781/marinecb7.jpg[/img]
[IMG]http://img398.imageshack.us/img398/1373/infantryhv6.jpg[/img]
[IMG]http://img178.imageshack.us/img178/838/medicoo4.jpg[/img]
[IMG]http://img101.imageshack.us/img101/3940/specialopxk4.jpg[/img]
[IMG]http://img299.imageshack.us/img299/8519/flamethrowerta3.jpg[/img]
[IMG]http://img159.imageshack.us/img159/1445/tankbg1.jpg[/img]Does anyone else care about the realistic inaccuracies, etc?
I guess I never thought about it before. This one is tricky. It should probably be pruned to be most appropriate to what is needed in the faction, but there aren't that many guys with normal guns anyhow; most have a special weapon like a laser (not so sure about that one) or a plasma cannon or a taser rifle (made that one up independently if i do say so myself!).
I didn't actually request a specific weapon with the models, but if I thought I would meet this harsh of an investigation, I would have specified them.
You're my idol :-P. When I start coding and stuff your the kind of coder I'd want to be.Glest isn't really coding. It's XMLs, which you can learn in a day or two (I did). Real coding (C++) is a lot harder. I don't mean to sound rude, but I think I could code better than modman there. I still am no match for people like Hailstone or Daniel, but then again, I'm only 14 (same with Modman). = -D
Okay, so an MP40 instead of an AK-47? Sure. But it looks like an AK-47, and MP40s are also rapid fires. And what are you going to do about the MP5 and the desert dank? They didn't have those in WWII. They didn't have nukes either. BTW, MP40 is a German submachine gun, the equivalent to a Thompson.
OFF TOPIC, but important to point out:Okay, so an MP40 instead of an AK-47? Sure. But it looks like an AK-47, and MP40s are also rapid fires. And what are you going to do about the MP5 and the desert dank? They didn't have those in WWII. They didn't have nukes either. BTW, MP40 is a German submachine gun, the equivalent to a Thompson.
Japan, you may remember was set back several decades by a nuke!
Reading what you say, Omega, I agree. It's important to remember that you won't be able to tell what kind of gun it is in game.
Hey man those models looks great :), I hope can play your mod soonOMG, glest team man Tucho likes my models! I'm honored! ;D
<!-- Skills -->
<skill>
<type value="stop"/>
<name value="hold_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="45"/>
<animation path="HOLD MODEL PATH"/>
<sound enabled="false"/>
</skill>
<!-- Commands -->
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="IMAGE PATH"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="hold_skill"/>
<attack-skill value="attack_skill"/>
</command>
MP40 attack?... or just call it SMG and avoid the whole issue.
Are you making fun of 3rd world countries because they still use MP40's? Just kidding.
But seriously, don't CALL IT the MP40 attack; call it MP5.
I have a rough sketch of what the power plant might look like. If I get time, I'll see if I can get to modeling it. Of course, it comes with the caveat that it's going to be too high-poly and not have any texture... but that comes with the territory.Ah, yes. That is exactly what I had in mind for the reactor. (you need to get a scanner though, the picture was so blurred I think I burned my eyes out) Feel free to model it (or anything else if you want). I can finish in parts you can't do as well, such as the texture.
the picture was so blurred I think I burned my eyes outHmm, I need an emote of eyes burning! Gwahaha! :-X
The cylinder has lots of sides though. For future models, I would recommend less sides to reduce filesizeYeah, that's just how it looks when I transfer it from a *.dwg file, where the curves are actually stored as curves, into Blender, where the curves are represented as angled faces. I have no idea how to reduce the number of sides, but I'm a n00b when it comes to Blender.
Here's the reactor picture, by the way...Err... that's the biohazard symbol, not radiation. I think the one you're trying for is this:
VTOL, great thing, works here too!In layman's terms, what he means is that some planes (like the Harrier jet for example) are capable of taking off vertically and hovering in place. However, it burns a lot of fuel to do that.
Welcome to the future. To prevent arguing, this mod now takes place in 2050. I dare anyone to try to predict what the heck people will use then!
http://stashbox.org/518278/factory.7z[url=http://www.savefile.com/files/2109089]models from gl-117[/url]@MADELF: Did you ever get around to texturing that factory? You said you would but I got no reply. If you don't want to, I'll do it, but I need to know. If anyone else wants to, give me a shout!
Here, I found this great website. Anonymous hosting with a direct link. Because it is a direct link, it should work perfectly for you.Code: [Select]http://stashbox.org/518278/factory.7z
I had to restart my entire laptop, stupid internet was acting up with a fury of 'timeouts'.
[URL=http://www.mediafire.com/imageview.php?quickkey=dnzrz2bgtzt&thumb=5][IMG]http://www.mediafire.com/imgbnc.php/382f79d3404d8a8620861e5f5aaa94a32g.jpg[/img][/URL]The tank will roar into the battlefield in full shape[URL=http://www.mediafire.com/imageview.php?quickkey=jojnnyyfwzm&thumb=5][IMG]http://www.mediafire.com/imgbnc.php/4e98cb8c3540295663755f021b5973652g.jpg[/img][/URL][URL=http://www.mediafire.com/imageview.php?quickkey=z3xgzy3yzwt&thumb=4][IMG]http://www1.mediafire.com/imgbnc.php/4112e06e3bf967f23bab00fae2bfe9905g.jpg[/img][/URL][url=http://www.paramountbusinessjets.com/images/charterterms/hangar.png]this[/url], which might be helpful. For the recruitment station, I think a regular [url=http://www.armedforces-int.com/images/companies/2424/military-tent-3b.jpg]military-looking tent[/url] would do, or maybe that should be the rations center. The howitzer (http://upload.wikimedia.org/wikipedia/commons/a/a8/105mm_howitzer_model18_40_Hameenlinna_1.jpg) should be fairly self-explanatory, although there are also self-propelled howitzers (http://www.armyrecognition.com/Amerique_du_nord/Etats_Unis/vehicule_artillerie/M_109/M109A6_Paladin_PIM_Partnership/LAND_M106A6-PIM_self-propelled_howitzer_001.jpg) for which you could use the tank model as a base. I wouldn't give the RPG trooper an AA attack, since anti-armor and anti-air rocket launchers are so different it wouldn't even make sense. If it's necessary for balance, or the "rule of cool", then go for it.
This can't fight tech. Its in a separate tech tree, and uses different resources. It goes against itself!
Military is now roughly 70% done
The version two of military is under construction. However, the horrible v1 may have made some of the comments below, so they may not all apply. This post is a summary of the progress:
The mod is about 70% done. If you wish to give a hand, please PM me.
Current Screens: (6-30-09)
(http://img517.imageshack.us/img517/9445/military1b.jpg)
(http://img199.imageshack.us/img199/290/military2.jpg)
This faction is underway, please see the last parts of the thread for a more recent dialogue.
http://i249.photobucket.com/albums/gg218/Shadowfox_203/CommandPost.jpghttp://i249.photobucket.com/albums/gg218/Shadowfox_203/Drone.jpghttp://i249.photobucket.com/albums/gg218/Shadowfox_203/TrainingCamp.jpghttp://i249.photobucket.com/albums/gg218/Shadowfox_203/Uplink.jpghttp://i249.photobucket.com/albums/gg218/Shadowfox_203/factory.jpghttp://i249.photobucket.com/albums/gg218/Shadowfox_203/fooddistrupitor.jpghttp://i249.photobucket.com/albums/gg218/Shadowfox_203/sniper.jpg
I USE A BIG WHITE BLOCK WITH TEAM COLOR AND AN ABBREVIATION FOR MY PLACEHOLDER.Using something out of place for something that isn't suppose to be there is a very good technique. I would like a generic placeholder for things like this if the file isn't found. That way it doesn't need to crash and still be obvious that it needs to be looked at (also log to file).
QuoteI USE A BIG WHITE BLOCK WITH TEAM COLOR AND AN ABBREVIATION FOR MY PLACEHOLDER.Using something out of place for something that isn't suppose to be there is a very good technique. I would like a generic placeholder for things like this if the file isn't found. That way it doesn't need to crash and still be obvious that it needs to be looked at (also log to file).
I believe Glest draws all the models 'straight up' all the time, so for example, a tank going up or down hill might not look so nice.Actually, I think the "rotated climb" parameter makes it so the model tilts while going up a hill. I *think* that's what it's there for, anyway. For reference, look at catapult.xml. It's the only unit that has this feature as far as I know.
I believe Glest draws all the models 'straight up' all the time, so for example, a tank going up or down hill might not look so nice.Actually, I think the "rotated climb" parameter makes it so the model tilts while going up a hill. I *think* that's what it's there for, anyway. For reference, look at catapult.xml. It's the only unit that has this feature as far as I know.
So, first to get three is #3, silnarm.
So, first to get three is #3, silnarm.
Woo-hoo. I won something... really ? That never happens, maybe I should start buying lotto tickets :)
I'd love to help on the projectiles, but then you have to let me download military, and only silnarm is supposed to see it.Not to burst your bubble, but anyone who spends 5 minutes exploring the possibilities could consider themself very good. :P Although people never spend that much time anyways... ;) I would like to help with the projections and the splashes, but I'm positive Arch would do them fine.
I consider myself very good at projectiles. I'm ok on splashes.
:D Still if you lose the lottery you just lose money.Tell that to the people who won.
But when was the last time I was able to go wifi?!? Rural sucks... No matter which way I turn, I'm still sitting in the middle of nowhere. :-\I feel you there, man. I live in a pretty big city, but somehow there's still no wifi in my neighborhood that I can get onto, probably since I live on the absolute edge of town. If there's a library or coffee shop near your house, they might have free wifi there. Places like Starbuck's, Dunkin Donuts, and Panera are all good, if any of those exist in your area.
And what are .GBM files?Glest Binary Map. My new icon is a 3D picture of a world.
And could you release it in 7z and in .zip because somehow I got the 7z thing setup for my computer, but when my computer got screwed up and we installed the newest version of Kubuntu Linux, I lost that and I can't seem to be able to unpack 7z's anymore, even with KrusaderTell you what, rather than 7z, I'll use tbz2 format (bz2 compressed tarball), which is even more compatable, and has the second best compression.
GAE has a TON of issues right now, and the GAE team doesn't seem to be very active right now. First before you "GAE-ise" this mod, release everything for normal Glest.I guarentee you that this custom version works flawless (better than either GAE or Glest) and works more of the way military is supposed to work. Ok, maybe I can't say that before I complete and test the custom version, but the current version based on GAE 2.12 works flawless, and all. Of course, untested on linux... But I promise I'll pick someone to do linux testing BEFORE I release.
You have to use the SVN. I think in Windows the easiest way to use svn is here:Unless a kind person grabs the source and uploads it on a file-sharing site. (sorry I can't,my internet upload is ****).
http://tortoisesvn.tigris.org/
Then download the source from the SVN:
https://glestae.svn.sourceforge.net/svnroot/glestae/trunk/source/
[img]http://img13.imageshack.us/img13/8688/81970774.png[/img]
[img]http://img13.imageshack.us/img13/848/26099628.png[/img]
[img]http://img12.imageshack.us/img12/3734/93381848.png[/img]
[img]http://img12.imageshack.us/img12/4596/18476564.png[/img]
[img]http://img5.imageshack.us/img5/8641/88679422.png[/img]
[img]http://img5.imageshack.us/img5/3681/42339166.png[/img]
[img]http://img13.imageshack.us/img13/8721/52858839.png[/img]
[img]http://img22.imageshack.us/img22/3527/50773801.png[/img]
[img]http://img193.imageshack.us/img193/8569/29053937.png[/img]
[img]http://img190.imageshack.us/img190/8223/45654159.png[/img]7z a -t7z military_icons.7z *.bmp -r -m0=BCJ -m1=LZMA:d=21 -ms -mmtMade it myself! Tested, and it works. It will put just the images in a archive titled military_icons.7z with the highest compression needed.http://www.filefactory.com/file/ah258fe/n/Military_Icons_rar
[img]http://img268.imageshack.us/img268/1980/mainmenuj.jpg[/img]NEWS: I am now done the main menu. It is GREAT and is nice and sunny, unlike the dark glest. It also has completely custom rotations and stuff of the camera. I spent over 4 hours perfecting the menu rotations and angles, and maybe 3 hours for the model (since it's all mostly modeled, just needed to be placed and stuff.Nice looking menu, can't wait to check out the new transitions.
Bah, need a better way to compile. Gotta download VS2008, but it is probably really big. Anyone know the exact size for the express edition? I dunno if it's possible for a friend to download it, since it's not a standard installer, if I remember right...
<command>
<type value="guard"/>------------<The type needs to be stop>
<name value="guard"/>
<image path="../baton_soldier/images/guard.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
<max-distance value="2"/>
</command>
<command>
<type value="patrol"/>---------<The type needs to be move>
<name value="patrol"/>
<image path="../baton_soldier/images/patrol.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
<max-distance value="2"/>
</command>
This was in all units that can attack, and a similar bug in the upgrades.
CAN SOMEONE GIVE ME A DOWNLOAD LINK FOR A LINUX VERSION OF GAE 0.2.12a?Link with Linux 32 and 64 bit binaries GAE 0.2.12a: http://sourceforge.net/projects/glestae/files/
BTW: What'd you think of military. Topic's been a bit dead...I myself did not even downloaded it, sorry.... Can only devote so much time to gaming... :(
I downloaded, and it only ran from the installer.......I never played it, but I checked the models and the XMLs. I don't have that much time, Omega! The music was a song that I forgot the name of, but it is on the tip of my tongue. It sounded like it was played on a synthesizer! I would think for the theme of a rather 'stately' military that Military seems to be, you would want something majestic, not what he had. But I really thought military should have been the war-torn landscape type faction. That could have really exciting or sad music. Or maybe even a 'Jungle Wars' theme, with an intense action soundtrack.
I thought it was kind of ridiculous, the sounds were weird, the music, if I remember correctly was plain cartoony for "military", I thought this was going to be a serious mod.......
I thought it was kind of ridiculous, the sounds were weird, the music, if I remember correctly was plain cartoony for "military", I thought this was going to be a serious mod.......Sounds to me like you're only judging the music. What about the models, textures, etc;
Quote from: -Archmage- on November 08, 2009, 11:45:06
I thought it was kind of ridiculous, the sounds were weird, the music, if I remember correctly was plain cartoony for "military", I thought this was going to be a serious mod.......
Sounds to me like you're only judging the music. What about the models, textures, etc;
I finally downloaded this mod for the first time and gave it a spin. It's going to sound like I'm pointing out just negatives and no positives, but before I start I just want to say that overall this mod is fairly well-done so far.Damn it, I laghed so hard reading this that I'm going to get in trouble!!!
Now for a quick, berating run-down:
- Needs different music! With that tune, I kept expecting to hear a gravelly voice say "and I think to myself, what wonderful woooorrrrld". :P
- The sound the buildings make when they're destroyed is a bit lame. It sounds like a stock sound effect from a powerpoint or something.
- What's with the voices? Almost all of them sound odd in one way or another, and I think I heard some of my units change gender a couple times.
- Having retextured Magitech models right alongside your own is a bit odd because of the different styles.
- I think the Ops Facility is much too big. It's hard to find enough room in the base to put it.
- The models and textures are (almost all) top-notch. On the other hand, damn near all the animations are... frankly, crap.
- I know it's not your strong suit, but proofreading your spelling would help.
- Who taught you how to hold a gun!?
That's all I can think of for now.
Damn it, I laghed so hard reading this that I'm going to get in trouble!!!Grenader -> Grenadier
Tell me what I misspelled, and I believe someone else is getting music. The voices and SFX could be fixed. Someone want to help with voices? My parents aren't too willing and my voice is obviously lame (the reason it 'changed gender' is from tone changes with audocity. OOPS!).
[URL=http://img43.imageshack.us/i/gunwrong.jpg/][IMG]http://img43.imageshack.us/img43/8315/gunwrong.th.jpg[/img][/URL][URL=http://img43.imageshack.us/i/guncorrect.jpg/][IMG]http://img43.imageshack.us/img43/5548/guncorrect.th.jpg[/img][/URL]
[url=http://img43.imageshack.us/g/guncorrect.jpg/]You know the drill; click for full-size.[/url]Hey dude, I'm already going to use this music in a mod but it would be perfect for military.That really doesn't sound legal...
It's called final salute, from Hart's War, a POW camp movie that is absolutely spectacular.
Look it up on beemp3.com, download it, convert it, and use it.
Grenader -> GrenadierThanks!
Hanger -> Hangar
Aerodymics -> Aerodynamics
You would understand if you fired a gun Omega. You see people in the movies and stuff running and shooting, for one, they're well prepared for it so they make it look good, they do that scene multiple times, and he doesn't fire a bullet, so he doesn't get as much kick when he fires.On top of that, the infantryman seems to be using an M-1 Garand, which was a big heavy solid-wood monstrosity that kicked like a mule.
On top of that, the infantryman seems to be using an M-1 Garand, which was a big heavy solid-wood monstrosity that kicked like a mule.:D Sounds Painfull!! :P That guys are should have popped off! :P
[URL=http://img198.imageshack.us/i/screenshot54oy.jpg/][IMG]http://img198.imageshack.us/img198/6775/screenshot54oy.th.jpg[/img][/URL] [URL=http://img691.imageshack.us/i/screenshot50a.jpg/][IMG]http://img691.imageshack.us/img691/2350/screenshot50a.th.jpg[/img][/URL][URL=http://img199.imageshack.us/i/screenshot51o.jpg/][IMG]http://img199.imageshack.us/img199/2756/screenshot51o.th.jpg[/img][/URL][URL=http://img199.imageshack.us/i/screenshot49s.jpg/][IMG]http://img199.imageshack.us/img199/5294/screenshot49s.th.jpg[/img][/URL][URL=http://img691.imageshack.us/i/screenshot38x.jpg/][IMG]http://img691.imageshack.us/img691/8800/screenshot38x.th.jpg[/img][/URL][URL=http://img189.imageshack.us/i/screenshot41kz.jpg/][IMG]http://img189.imageshack.us/img189/6645/screenshot41kz.th.jpg[/img][/URL]Ah, this is GAE's BIGGEST FRIGGIN' BUG.Yeah, yep.
GAE developers should see here: https://support.microsoft.com/en-us/kb/125749
I think I'll go to their board and complain a bit. Almost forgot about this bug (though I've only seen it a couple of times).
Military uses an older version of GAE, I think that you should probably play one of the other mods(like Romans) until Omega updates it.Yeah, I saw that. Was wondering about that...
Hi, I keep getting this error "R6025You shouldn't get this error if you are using GAE 0.2.12b. see http://sourceforge.net/apps/trac/glestae/ticket/3
- pure virtual function call" what does it mean, and how can I fix it... I did a google search on it, and it seems it's related to C++
http://glestae.svn.sourceforge.net/viewvc/glestae/branches/0.2.x/data/game/ . It should have everything you need for Windows, just use the "Download GNU tarball" link if you're missing anything. There shouldn't be any dlls needed unless you are dynamically linking. If you use the binary available at sf it should work. I've tested the installer on Windows 7 and it works.BTW, it Lua not Lau.I get this wrong everytime... :(
No AMD/ATI is the best, you just need to get Win 7 on there, and then it should work fine.AMD has compatibility issues, though. I'm running GAE on a similar computer with the same operating system as Omega, but with different processors, and mine runs flawlessly but his doesn't. You do the math.
lua......... ::)I hate you.
I hate you.Pick a response:
There's a lot of issues with Windows 7 32-bit vs 64 bit as well as Home (Vista compatibility) vs Professional (XP and Vista compatibility).Like what? ??? Specify.... :)
Expected release: 1wk.
No! Here's the next version.Thanks :)
http://www.mediafire.com/?0kyw3zmmtmq
However, what I meant is that it isn't the final. It includes TWO glest advanced engine exes, one is the beta, which is the default, and needed for some scenarios, and the other is the last stable version, which doesn't cut off people's feet. Silnarm stated he fixed the 'invisible debug layer cutting off the feet' bug, but has yet to release a new version (to my knowledge).
Enjoy this one. Once GAE hits a (stable) 0.2.13, I will make a custom version of it.
Humm... I might be ready to download this now ... BUT ...Yeah, that'll come when I get the chance online. Stupid internet!
I don't really feel like installing it in Widouze just so I can get the good sh*t out and put it into my Linux system... ;D
Soooooo...1. See above.
1. Do you have a link to just download the data?
2. Is the stable GAE you mention 0.2.12b?
3. Is th UNstable GAE 0.2.13-something_I'm_not_really_aware_of and where can I get the source to compile? :P
Sniping is very powerful... ::) :P http://www.youtube.com/watch?v=m6B5Iooh3F4Of course, it was meant to be a one-hit kill, but only against infantry units. Best off saving it for the tough ones such as the flame thrower etc. I had so much fun killing my own units just to see the sweet attack.
(http://img189.imageshack.us/img189/3015/militaryutub.jpg) (http://www.youtube.com/watch?v=m6B5Iooh3F4)
Ultifd I see you like that music that I used in Magitech-Refit! :DYes it is very nice. :P Wow, Omega doesn't even know he put it there himself... :P
Omega, seriously.....with the music Ultifd put in Military this mod is all of a sudden much better. 8)
Of course, it was meant to be a one-hit kill, but only against infantry units. Best off saving it for the tough ones such as the flame thrower etc. I had so much fun killing my own units just to see the sweet attack.Yeah I know. it justs seems to be too/really powerful, if I had a bunch of special ops and sniped' on something... :P :)
I really don't care..........psst.....it's not mine.......Ok. lol. :P
Can I please have the music? 8)http://www.mediafire.com/?jdggzdgokgg
My bad. It can be overpowered, but doesnt effect buildings, etc. Only infantry. And is hard to spam (would take alot of clicking).Probably. But if I had like 5 "Special Ops" and then I produced them a long time ago, and I just select them all, then it would be very powerful :bomb: :O 8) .
Do you use something like Google Analytics? ::) ::)Damn. I used google analytics for the site, but only for the main part. I was too lazy to put it on this (along with the elves, romans, etc). Oh well...
I'm asking since... I want to know if anyone actually... :|
I see... heh. ::)Do you use something like Google Analytics? ::) ::)Damn. I used google analytics for the site, but only for the main part. I was too lazy to put it on this (along with the elves, romans, etc). Oh well...
I'm asking since... I want to know if anyone actually... :|
Anyway, I'm trying to fix it, but can't get on my bloody site!What do you mean you can't? :confused: Why? :|
*Rolls magic 8 ball*
"Try again later"... :(
530 Login authentication failedAnyway, I'm trying to fix it, but can't get on my bloody site!What do you mean you can't? :confused: Why? :|
*Rolls magic 8 ball*
"Try again later"... :(
Well... that's unfortunate. :(530 Login authentication failedAnyway, I'm trying to fix it, but can't get on my bloody site!What do you mean you can't? :confused: Why? :|
*Rolls magic 8 ball*
"Try again later"... :(
:(
There's an RC? *Goes to check*Cool.
Maybe. ;)
Omega has hearing issues?He dose? I didn't know that.
Maybe the humvee should have a tow missile upgrade against tanks. :)Wassat?
http://en.wikipedia.org/wiki/Tow_missile (http://en.wikipedia.org/wiki/Tow_missile)Very interesting. Maybe... I'd like to add a heli too. :D
I don't fancy tanks taking on tanks
Why isn't there a flamethrowerThere is!!! :O It's produced by the Ops Facility later in the game, after a few upgrades. Very powerful, but slow and vulnerable.
There could be a sam(surface to air) missile tankMaybe...
Water units sound great :thumbup: :thumbup:Yes, but I'm still not sure of their capibilities. Can someone (probably silnarm, he programmed it) answer these questions:
Lastly, what happens if you produce too many units from that dock and the water runs out of room? Never seen this on land and dunno how it would react to the limited water space...I've seen this on land.
As I said in a previous post, there should be a rebel factionNo comment. Nothing immediately planned, but who knows what the future holds? (New laptop!)
Can they attack units in land/air/water as normal?Yes.
Is there yet a way to make a dock (that must be built at least one tile on land and at least one tile on water?) that can create units ONLY on the water side?Not yet.
Oh so you finally got your new laptop? Specs? Price? ::) :ONot yet. In the very soon future. Maybe a week or two? I have almost 2k available, so I can get any good laptop. I'll spend at least two days (one to find the laptops I like, then google them at home, then another to buy it :D)
From what I know...Dang. Dock is completely necessary for such things. I guess I'll let the water units wait for a bit. To do once I get new laptop:Can they attack units in land/air/water as normal?Yes.QuoteIs there yet a way to make a dock (that must be built at least one tile on land and at least one tile on water?) that can create units ONLY on the water side?Not yet.
Well, I think actually the only part that you can't do is force the building location to be apropriate... But I do believe you can make it so it lays half on water and half on ground by giving it the "amphibious" field tag (instead of land, air, shallow water or deep water).From what I know...Dang. Dock is completely necessary for such things. I guess I'll let the water units wait for a bit. ineCan they attack units in land/air/water as normal?Yes.QuoteIs there yet a way to make a dock (that must be built at least one tile on land and at least one tile on water?) that can create units ONLY on the water side?Not yet.
The player will have to be smart enough to not actually build it where there's no water around... And... if there is a large enough pool of water, maybe it might get to be built wholey on water... :look: Maybe better to PM silnarm to look at these postings (he might miss it otherwise)...?Good idea. GAE should ensure the body of water is at least X tiles before allowing production of production buildings there. Of course, I'd have to release custom water maps with this that have large accessable bodies of water near the bases.
Cool, good luck. :) :thumbup:Oh so you finally got your new laptop? Specs? Price? ::) :ONot yet. In the very soon future. Maybe a week or two? I have almost 2k available, so I can get any good laptop. I'll spend at least two days (one to find the laptops I like, then google them at home, then another to buy it :D)
Yes, but I'm still not sure of their capibilities. Can someone (probably silnarm, he programmed it) answer these questions:Attacks are as pretty much as per normal, in attack fields the field 'land' is now interpreted as the zone 'surface', so if an attack can target 'land' units, it can target water units too now, and vice versa.
Can they attack units in land/air/water as normal?
Is there a proper documentary for this (the XMLs)?
Is there yet a way to make a dock (that must be built at least one tile on land and at least one tile on water?) that can create units ONLY on the water side?
Lastly, what happens if you produce too many units from that dock and the water runs out of room? Never seen this on land and dunno how it would react to the limited water space...
Besides, I need to update the Glest Guide's GAE page for water units, but I'm lacking the know-how... :'(
Attacks are as pretty much as per normal, in attack fields the field 'land' is now interpreted as the zone 'surface', so if an attack can target 'land' units, it can target water units too now, and vice versa.QuoteSo what are all the new field entries now and their exact syntax? Obviously 'land' and 'air', but is it also 'water' and 'amphibious' in those terms?I'll think about this one some more, and see if I can think of some way to do it with-out changing the map format...Good luck, it'd be really handy.will have some new wiki pages for you this weekend some time.Yay! :D
Quick question though, can we use a building with JUST the water field to place a building that must be completely in the water, BUT since the worker cannot enter water, would have to be by the edge. Would this work? Or would the worker be unable to do it? I know that normal units can walk in the shallow water, which I assume counts as water the docks could be built in, and then the worker SHOULD be able to access the water field required for the docks... Can you verify?
Another quick question, if a building would be built half on water, half on land (pretending that it was amphibious and the SMART player created it on the border of the two [though in reality amphibious lets them create it on either land or water, not necessarily both]), pretending that the building can produce two different units, one that can only travel land (or surface) and one that can only travel water, can it position these right? I don't plan on making such a building, but it's just a curious question. Glest didn't have to worry about that before and was wondering if that was taken into aspect in the development of water units.
Seeing no other mod TO MY KNOWLEDGE (kinda limited, the mods board is flooding lately, but most of them seem to be proposals and unfinished mods that remind me of a fan-made game site) has water units, I hope to be the first to do so (the same way I was the first completed GAE faction [FPM is unfinished] and was the first to use many of the GAE functions in a mod).CheersCheers to you too! Was it a Great Western or a Molson Canadian that you wanted? (Canadian beer is better than the american counterparts, come and taste!)
In that case, I hope you actually know how to hold a gun. :P
Sure thing arch. I don't even have to supply you anything Tongue because the g3ds and their textures is all I have (I told you I lost EVERYTHING - and why I'm not so hot about linux for the time being). Anyway, you'd be stuck with just barebones mesh, so you'd have to completely rebone it (too bad, I had such nice bone jobs, even if the anims weren't so hot at times)
Military Tech Tree -- New Download!to something else? Maybe at least cut out the new download part...since it isn't uh...really new,...
I don't have time to google, teacher's on my back, but quick comments:Stealth bomber should be anti building, f22 for air combat, and the A10 should be against ground equipment but able to fight air to air unlike a helicopter, the helicopter could have some cool stuff like hellfire missiles vs tanks and depth charges against submarines pretty much all anti surface and underwater. The pt boat is a light torpedo boat but is not used in modern times so scratch that, Add a shore defense bunker with the huge 15-16 inch cannon if there's gonna be the navy
Destroy: Possibility, if subs are added.
Pt Boats: What?
A-10: See prev response.
F-22: Not bad... Maybe, but isnt the stealth bomber a good replacement?
Sounds good, omega. 8)I know, right?
I know, right?If you say so. :P ;D
Why can't the nuke have a seperate missile silo?Hmm... GENIUS!
I'll get a screenshot and modify the first page of this thread as well as the glest guide's page (got it working again!).Sweet. :) :thumbup:
QUESTION: Do you think we should upload to download.com too? After all, it is fully playable without any external applications (since GAE is included) and that may allow more downloads, and thus more publicylater, till megaglest is more fully stable...and till GAE comes out with 3.0... ::) IMO.
Can I have the original high-poly model you have, to see if I can help bring the poly count down? :)Sure, but I'm just going to release the entire mod. It's ready, but I can't upload until probably monday (back to school).
I still think it is fast...even though not everything is made by you...still basically fast ::)2 weeks of skillz. You aren't talking to an amateur. :O And yeah, the site is working, so I'll update it when I release.
Cool. :)
So your site is OK again? You can update it...right? ::) :O
My Mom's boyfriend is an expert on navy stuff.Mom's boyfriend? So I take it she's either divorced or you're a literal bastard. :O
Quote from: -Archmage- on May 27, 2010, 22:14:55
Can I have the original high-poly model you have, to see if I can help bring the poly count down? Smile
Sure, but I'm just going to release the entire mod. It's ready, but I can't upload until probably monday (back to school).
Divorced.Ah, yes, but it didn't occur that it was divorced. My applogies.
Haven't you heard me talking about my Dad? ;D
Also, I offered elsewhere on the forums to animate a few of the new units. :DWasn't that here? Anyway, there's not a whole lot, but I do have the grenadier, baton soldier, and perhaps a few others. Some don't need to be animated, like the howitzer or battleship, and others I animated very well (like the Heli. Simple, but epic and effective).
Can you pack me a 7z with those .blends, and then I'll animate them, and send them back?
idk but a ingame patch...to click "check for update" tab...and then auto patch...I assumed you meant like a download to simply copy over. However, I didn't keep enough track of information to do that well. Sorry. As for your method, it would be awesome, but a little difficult and not all that needed since eventually, this is going to be 100% complete.
idk but a ingame patch...to click "check for update" tab...and then auto patch...http://sourceforge.net/apps/trac/glestae/ticket/101 (http://sourceforge.net/apps/trac/glestae/ticket/101)
Hmm...I think you need to edit the font size, as it overlaps in the game setup and the about screen(no models also)Yeah, the text overlaps the buttons in the where it has to display "affirmative" because they are in set positions. I plan on eventually releasing a custom edition, but there's still a few bugs with water units that need to be fixed first.
but this is minor. :)
What's glestadv_DE? :|
Also, the configurator doesn't work, as it requires the xceres.dll.
(that's what is said)
Although I don't think anyone uses it too much, I was just lazy... ::)
Well, I guess I'll test this later...I need to test MG.
I should have posted this earlier but have Omega, have you considered re doing the anti air rocket launchers, they look like chimneysHmm, that's true. What should they look like? Can I see an example?
Omega, you should rename the battleship to a cruiser or destroyer since it really isn't large enough to be a battleshipWait a second... you hacked my baby so you could use the battleship? Perhaps its a bit small, but destroyers aren't commonly used these days and the ship is more like a battleship (obviously its not anti-sub).
Nice faction I am loving it played it around 17 times! Destroyed tech with it! :P :PTech? TECH?! :o
Omega if I make a rocket launcher model will you use it and no I didn't hack it, I did something known as g3d viewer :P :P, destroyers and cruisers are whats used now, NOT battleships, just so you know, two cannons, and some rocket pods is destroyer, cruiser, or frigate equipment all it lacks is depth charges :P :PI should have posted this earlier but have Omega, have you considered re doing the anti air rocket launchers, they look like chimneysHmm, that's true. What should they look like? Can I see an example?Omega, you should rename the battleship to a cruiser or destroyer since it really isn't large enough to be a battleshipWait a second... you hacked my baby so you could use the battleship? Perhaps its a bit small, but destroyers aren't commonly used these days and the ship is more like a battleship (obviously its not anti-sub).
I too, cannot wait for the bug fixes in the next version of GAE so we can see water units a part of normal play!Nice faction I am loving it played it around 17 times! Destroyed tech with it! :P :PTech? TECH?! :o
Whatever... I'll consider renaming it if you can support that statement [Reference needed].I'll find some support for it, and thanks for offering to send the textured SAM launcher, if you send it I'll give you half the credit at least,
(http://imgs.xkcd.com/comics/wikipedian_protester.png)
I guess I'll use the model. Its your model, so of course you can add it to your model dump, though I have to texture this, so if you want, I'll send you the blend with a texture once I've done that.
Interesting. I'll rename it I guess.It doesn't matter I have tons of summer and glest work so :( :(
Don't expect a texture for a while though. Sooo busy with sooo much (looking for solutions to Kukacs problem, final exams, military, I wanna animate a glestimal, IP webpage, etc;).
Well.... converted to GAE 0.2.13a.
Results:
Water units: epic
AI using water units: fail
(In mundane terms, the AI cannot build the dock, but can use the dock if supplied. Oh well, at least the humans can build the dock. The rest we'll fake in scenarios. For now, water units are a part of normal gameplay =).
Possible solutions to AI problem:
-Make dock a default unit (you start with it), though you can't produce a destroyer until you reach the same req for building a dock (plus the navy upgrade).
Very nice! I don't get along with particles all that well, I need to take a bunch of tutorials. :POf course. How could I not? That explains the whole game in sum! :O
Are you going to have a combat scene, with people shooting and stuff?
you should take a look at blender 2.5 smoke sim.Hmm, perhaps I need to update my blender... I'm still on 2.49 :|
you could have a marine landing craft it would deploy marines on an ep basisThat could make for an interesting unit, but I'd prefer a carrying unit (in the future, once hailstone impliments them) that can carry our marines. Besides, creating units with EP is currently VERY BAD. Rather than using a big chunk of EP to start producing a unit, it instead uses the much EP every second while producing the unit (so if a unit takes a minute to produce, and ep cost is set to 5, you'll need about 300 EP to produce the unit). If you run out of EP in the middle of production, it's canceled and the EP is not refunded. I don't think either the player nor the AI can handle this.
true but the unit could be produced in one second, and instead of the infantryman to marine it could be infantryman to some other unit green beret or somethingyou should take a look at blender 2.5 smoke sim.Hmm, perhaps I need to update my blender... I'm still on 2.49 :|you could have a marine landing craft it would deploy marines on an ep basisThat could make for an interesting unit, but I'd prefer a carrying unit (in the future, once hailstone impliments them) that can carry our marines. Besides, creating units with EP is currently VERY BAD. Rather than using a big chunk of EP to start producing a unit, it instead uses the much EP every second while producing the unit (so if a unit takes a minute to produce, and ep cost is set to 5, you'll need about 300 EP to produce the unit). If you run out of EP in the middle of production, it's canceled and the EP is not refunded. I don't think either the player nor the AI can handle this.
Like a set of scenarios? There is.... :POk cool 8) 8)
Change the scenarios catigory to "End of Morning".
There's also a catigory for expert scenarios, tutorials, and standard scenarios.
Perfect part? Do you mean high quality with sound, etc? I'm only putting in sound after I go all 3(?) parts.I see. :thumbup:
I watched the video, here are the problems that I've spotted:**** you! No!
-Helicopter looks to fat in the back(maybe it's meant to be like this, like a different or made up heli model type)
-Planes look totally unrealistic.
-The animation for the guy dying looks like he's falling in slow motion.
-The trees don't look all that realistic.
-Shadows on the water.
-Waters way too bright.
-Buildings have too few faces.
-The sun doesn't look very round.
-The planes shadow seems to disappear between 00:02 and 00:03 seconds, when the planes fly onward off the screen via the top edge of the screen.
-The helpcopters blades are way way way way way too slow.
-This is more a recommendation then a problem, but you may want to add effects in the water when the helicopter goes over the river.
Other than those, I think it's pretty good.
I would gladly offer to assist in fixing some of these issues, but I know you're going to say no. :P
No offense, I just want to be thorough and help ensure that the final product is top quality. :)
**** you! No!
Wow! the vid looks cool! did you make it in glest? It looks that way other the the 2 bombers.I agree, and will be better, reminded me of the "background g3d" in Military... ::) :thumbup:
Cool, although...more like a rocket? I don't know we'll see...
of course, the impact is as much as it would be I guess...but you really want this in Military? Kinda unfair, and would ruin the game, I imagine...
Quality: not that bad but...maybe still processing? :-/
To tell the truth, I think its a bit unfair...Nah, it's all balanced out by testing. Radiation poisoning is done over such slow time that it is easily remedied by a medic. The nuke isn't strong enough to kill any units at all, though if there are no medics, the private can be killed by the radiation poisoning. Interestingly, in an average game, it would take about 10 nukes launched at the same time to completely wipe out the headquarters, assuming the opponent does NOT have wartime negotations, which would nearly double its survival. And buildings aren't affect by the radiation, of course. Despite its large radius, it gets extremely weak further away, and the radiation poisoning gets weaker the further from the center the unit is.
By the way, from Ultifd's youtube video, I noticed that at least one person has tileset problems. The ground was pretty much one color! :oNo, I believe it was a old problem with GAE or so, anyways, I checked, the tileset is fine now...that was weird though, and I asked you before when I made the video...I guess you did not even see it...oh well, it is OK now...I think. (I checked...)
Anyone else suffering from this?
No, I believe it was a old problem with GAE or so, anyways, I checked, the tileset is fine now...that was weird though, and I asked you before when I made the video...I guess you did not even see it...oh well, it is OK now...I think. (I checked...)Oh dear, I must have missed that sorry... Odd though, since this includes its own compatible version of GAE. Still, no need to remove the videos because it doesn't really affect the video content. All up to you of course! :D
Do you want me to remove them or something? :| (the vids with the blue tileset.)
I see, I understand now... :thumbup:You betcha!
Hmm...hopefully when GAE 0.3 comes out you are going to update Military to it too right? :|
How and in what did you make the sky and water? Will you post the vid?It's all blender. The water is made with a displacement method, which allows it to be animated by moving empties around. There is no sky, it is just mist. The water uses shaders for the most part for its texture, but uses the node window to combine all of these into a water texture.
What do you mean by empties? and do the waves go through the boat?Yes, it is just a mesh, NOT fluid simulation, which is too much of a pain for oceans, and takes too long to make.
The machine guns built in to the tank are for anti personnel, the machine gun mount on the top is for anti-personnel and anti-air. ;)very true :) :), believe it or not but the mmachine gun on the top can be quite useful ;) ;)
Looks realy cool! Where did you learn to do the water?Read the video description on youtube.
Never mind. I found it here:Oh, you were talking about that. Hmm, sometimes the forum theme just really confuses me...
http://sourceforge.net/projects/megaglest/files/in_development/megaglest3.3.5.1-beta1_i386_linux_bin.tar.bz2/download
'./' is not a run command. Why would just 'blender' run Blender then? It just qualifies that you are talking about the file in the current directory, otherwise your shell will search in your system path and won't find it. The "file" .(Point) just references to the current directory you are already in. ..(doublepoint) references to one directory up. They're for building relative paths.
-Changes voice musics
-Improved gun shot sound effects
-Updated AA Launcher model
-Added naval scenarios
-Destroyer is a normally available unit now
-Included modified evergreen tileset
-Fixed model in Dark Forest tileset
-Added a number of maps, including naval maps
-Updated a few scenarios
-Fixed icons for units with new models
-Included a walkthrough with the files
-Added linux files and installer
-Improved balance of units
-Includes the megaglest versions of the Map Editor and G3D Viewer
-Numerous small changes to the XMLs
-Installer now includes a few more files required to make things work
-Installers are OS dependant. The Windows installer doesn't include linux
files, while the Linux installer doesn't have the windows files (although the
map editor, G3D viewer, and Configurator do not have linux versions. This
can be hoped to be fixed in the future)
Your download will begin in a moment. If it does not, click here.
Maximum download speed can be currently limited.
Please try to come back later for much better experience.
I'm always get stuck at 67% when downloading the 7zip file and it won't resume. Maybe the upload is corrupted. Can someone confirm?It worked for me. Maybe just try again. I guess...
EDIT// Also, has anyone been able to confirm the linux installer works?
Criteria for ratings:
0-5% New Models
0-5% Good Models
0-5% New Textures
0-5% Good Textures
0-5% New Animations
0-5% Good Animations
0-5% New Sounds
0-5% Good Sounds
0-5% New Music
0-5% Good Music
0-5% New Icons
0-5% Good Icons
0-10% AI
0-5% New Particles
0-5% Good Particles
0-10% Balance
0-10% Misc
=0-100% overall rating
platinum: 95 pt
Gold: 75 pt
Silver: 55 pt
Bronze: 35 pt
Stone: 25 pt
wood 0 pt
Ok, I will. :)Hmm? Perhaps I missed something, but I don't see any rating... just the criteria.QuoteCriteria for ratings:
0-5% New Models
0-5% Good Models
0-5% New Textures
0-5% Good Textures
0-5% New Animations
0-5% Good Animations
0-5% New Sounds
0-5% Good Sounds
0-5% New Music
0-5% Good Music
0-5% New Icons
0-5% Good Icons
0-10% AI
0-5% New Particles
0-5% Good Particles
0-10% Balance
0-10% Misc
=0-100% overall ratingQuoteplatinum: 95 pt
Gold: 75 pt
Silver: 55 pt
Bronze: 35 pt
Stone: 25 pt
wood 0 pt
Like, the executables to run the program (ie: glestadv)? If so... that's odd... Do they work in the 7zip package?EDIT// Also, has anyone been able to confirm the linux installer works?
It worked on Sabayon, but for some reason the executables it created won't run.
~Zaggy
0-10% Misc
Miscellaneous, meaning anything not included in the other categories.Quote0-10% Misc
Whats Misc ::)
Hmm? Perhaps I missed something, but I don't see any rating... just the criteria.No, I didn`t rate it yet.
Would you like to? Or perhaps john, since he's generally known as the most impartial.Hmm? Perhaps I missed something, but I don't see any rating... just the criteria.No, I didn`t rate it yet.
Like, the executables to run the program (ie: glestadv)?
If so... that's odd... Do they work in the 7zip package?
Good to know the installer works well, though I am a bit puzzled by this... I also must admit, I've never even heard of "Sabayon", so I got no clue about it or the executable types it needs. Of course, you can always compile GAE from source, should need be, and that should work well if other's executables fail.Sabayon is just another linux distribution like Ubuntu is one. They all use ELF as binary format and gcc as compiler. So theoretical binaries are portable across most distributions. The main problem are shared libraries. They also need to be binary compatible (ABI), so one needs more or less the same version or distributes the needed stuff with the binary package like it's done on windows or link everything statically...
@Zaggy1024: You're probably missing some shared libraries or you have a different version of them. Please run the binary from console and post the output here. (If you're using KDE4, press F4 in Dolphin when you're in the install folder and type './glestadv' and press Enter. If it's not called glestadv use the appropriate name.)
Firstly, transportation units. I'd like one water and one land transporation units, and I'm open to suggestions. Images are also handy, as trying to make something from mental pictures is inferior to basing something (however loosely) off an existing object.LCAC (http://en.wikipedia.org/wiki/LCAC)
[center][img]http://img801.imageshack.us/img801/9076/newunitpreview.png[/img][/center]looks cool but isn't the boat a bit small to carry that?It does look like a little toy boat, doesn't it? ;D
why cant i change the windowed mode in Military? i dislike it windowed, how do i change it?
looks cool but isn't the boat a bit small to carry that?The boat is a size 3 unit, the biggest I can do without making it impossible to navigate rivers... Of course, if I wanted it to scale, it would have to be roughly 100 or more units, so I'm afraid scale just isn't possible. :|
Windowed is the default for two reasons: (1) Full screen + Comodo don't mix well for initial play and (2) Everyone's resolution is different, and to allow them to get the most out of their full-screen, they need to set their resolution too. I will include a custom configurator with this that has options to change these though, so don't worry about that.why cant i change the windowed mode in Military? i dislike it windowed, how do i change it?
Go to the glestadv.ini file in the game folder, then change "DisplayWindowed=false" to "DisplayWindowed=true". I can't stand none windowed either ;D
Though are you going to do up the building models a bit.... most of them are fairly average.... just sayin'.What do you mean "do up the buildings"? :confused:
have you considered having a AT rocket upgrade to the APC, it could be a one shot tank killing weapon that slowly reloads with ep.Might be interesting as a morph, though perhaps not one-shot..... Even the nuke can't one-hit a tank, and it takes 5 minutes to charge.
Cool. However, humvees use tires. I do like how you make it vulnerable. Humvees in iraq get shredded by IEDs every week or so!The picture is not the humvee, it's the new APC. The humvee keeps it's tires. ;)
[img]http://img340.imageshack.us/img340/2128/marinev2.png[/img]
It's an improvement, and I know I've probably griped about it enough already, but the position of the gun could be improved a bit. Currently it seems to be above his shoulder, rather than being held against it.Stretching limitiations. The arm's are too short, and can't quite move the same way as a human's.
It's just that a few buildings are only a few rectangles.....Which scenarios? Can you give me more details so I may fix them?
BTW I couldn't get a few of the scenarios to work? is it just me, or do they not work for everyone?
BTW again, cool looking marine ;D
[img]http://img829.imageshack.us/img829/7387/optimizedsize.png[/img][url=http://img689.imageshack.us/img689/5465/4096x3072.png]here[/url]. I must warn you, it is 2.5MB, but it's also totally epic... Just stare at the detail of that logo... The shiny metalic surface reflecting the unit in front... So pretty...Looks cool, maybe we should include logos in the faction and techtree template for the wiki...Logos would indeed be a good idea. Technically, any image that well portraits the faction or techtree in question works, including logos.
will the military get an opponent? an opposing faction?The Hell? :confused:
ideas:
Hillbillies
Hippies
Aliens
or some weird conglomeration of the three...
And, of course, other comments are always welcome. ;)No problem. Some more:
The techtree? Not sure what you mean by "counter intuitive and rambling". Do you refer to the wide array of units (and their mixed weapontry)? If so, that's mostly because of the need for variety. Of course, I'm open to ideas for improvement.What I mean is that almost every upgrade has a prerequisite. I love extensive techtrees (one of the great things about rts games; it allows long, entertaining games), but getting "wartime negotions" requires some random prerequisite, from a different building. I ended up building every single building just for one upgrade! Most games have a set of upgrades done by one building, then another set of upgrades done by another building; or they opt for a different system, like in Civ4, where there is a techtree which is clear in what is and is not a prerequisite.
hey, i was wondering if it'd be possible to make a wiki or something for this mod. it'd be nice to have details about the units and stuff like thatI will eventually expand the Glest wiki to include military's units, but my first priority really is Magitech, since its the most popular, most common techtree. It doesn't merit its own wiki though, thats what the Glest Wiki is for. After all, it is a mod, even if its a full-conversion mod.
Can I get some opinions on Realism vs Balance here? Whichever side the PLAYERS want, I'll go with.
Erm...the humvee doesn't have tracks... Are you sure you aren't refering to the APC?QuoteCan I get some opinions on Realism vs Balance here? Whichever side the PLAYERS want, I'll go with.
Maybe just rename the Humvee since your model resembles a tracked M577A2 Command Post vehicle.\
well, ok, i see that the grenadier has importance; but could you increase its range by 1 or 2? the range is too small i think. my grenadiers are unable to actually hit anything because they die too fast, so the range should be slightly increased.I can't find the apc or the transport ship :(
also, what builds the apc? ive played 2 games and i cant find it (i have 2.4)
[img]http://img12.imageshack.us/img12/9315/labu.png[/img]
[img]http://img27.imageshack.us/img27/6175/transportship.png[/img]
[img]http://img5.imageshack.us/img5/4707/factory.png[/img]Sorry about that chief... [%s has been defeated]
So the cake WAS a lie... [%s has been defeated]
I never win at this... [%s has been defeated]
Now I lay me down to sleep... [%s has been defeated]
Oh, the blood! I've never seen so much blood before... [%s has been defeated]
The pain! The agony! Do you mind...? [%s has been defeated]
Very funny... [%s has been defeated]
Well, you're having fun, aren't you? [%s has been defeated]
Missed it by THAT much. [%s has been defeated]
What the... Oh... [%s has been defeated]
I hate you. [%s has been defeated]
Love you too. [%s has been defeated]
I wonder what this button does? [%s has been defeated]
Wait, what...? [%s has been defeated]
I don't suppose saying sorry will help? [%s has been defeated]
Well, I'll be...! [%s has been defeated]
I thought we were friends? [%s has been defeated]
Is that so...? [%s has been defeated]
Oh yeah? Well I... um... [%s has been defeated]
It's always me. I never win this. [%s has been defeated]
You did that on purpose! [%s has been defeated]
The only easy day was yesterday? You think? [%s has been defeated]
You bastard! [%s has been defeated]
Time to pray... [%s has been defeated]
Meet you in hell! [%s has been defeated]
Well, I'm going up. Won't be seeing you anymore...! [%s has been defeated]
Wow... You kill much? [%s has been defeated]
I did not know the human body contains so much blood... [%s has been defeated]
First George, then Frank, now me? [%s has been defeated]
You must really hate me... [%s has been defeated]
That was not nice! [%s has been defeated]
Didn't your mother teach you to share? [%s has been defeated]
Oh, this is nothing... You should have seen my last death... [%s has been defeated]
You broke my heart...! [%s has been defeated]
Is it something I said? [%s has been defeated]
Ooof... [%s has been defeated]
Thank you doctor, but it's too late... [%s has been defeated]
Over my dead body! [%s has been defeated]
You'll regret this... [%s has been defeated]
You had no right to do this... [%s has been defeated]
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Oh, man, my nail broke...! [%s has been defeated]
Goodbye... [%s has been defeated]
Help me!... [%s has been defeated]
Farewell, cruel world... [%s has been defeated]
I'll call my father! [%s has been defeated]
I hate dying on empty stomach... [%s has been defeated]
What's that burning smell...? [%s has been defeated]
What time is it now...? [%s has been defeated]
Another day, another bomb... [%s has been defeated]
I prefer wrestling... [%s has been defeated]
I want my lawyer...! [%s has been defeated]
Why does everything happen to me...? [%s has been defeated]
I think we have gone too far... [%s has been defeated]
I've got a bad feeling about this... [%s has been defeated]
I haven't written my will yet... [%s has been defeated]
I should've listened to my mother... [%s has been defeated]
My friends will never believe me... [%s has been defeated]
What was that noise...? [%s has been defeated]
Everybody dies... [%s has been defeated]
Thank you sir, may I have another...? [%s has been defeated]
I've got this crazy habit of dying... [%s has been defeated]
I forgive you... [%s has been defeated]
What a crazy way to lose weight... [%s has been defeated]
I see a bright light... [%s has been defeated]
Stay away from the light... [%s has been defeated]
Sticks and stones, love... [%s has been defeated]
Mommy ? Is that you ?... [%s has been defeated]
Ha-ha-ha! Very funny... [%s has been defeated]
What are you looking at...? [%s has been defeated]
You really hurt my feelings... [%s has been defeated]
Mom! I think I'll be late for dinner!... [%s has been defeated]
Why??... [%s has been defeated]
And I thought I couldn't die... [%s has been defeated]
You can kill the metal, but not the spirit... [%s has been defeated]
I didn't want to live anyway... [%s has been defeated]
Was that as close as I think it was?... [%s has been defeated]
Join the army, see the world they said... [%s has been defeated]
Does it mean I won't watch my cartoons tonight...? [%s has been defeated]
And I thought you liked me... [%s has been defeated]
I think this guy is a little crazy... [%s has been defeated]
Somehow I don't feel like killing anymore... [%s has been defeated]
What do you want to do, kill me?... [%s has been defeated]
What a strange way to die!... [%s has been defeated]
What a headache...! [%s has been defeated]
The things people do to get some attention... [%s has been defeated]
I am losing my mind... [%s has been defeated]
Something tells me I'm in trouble... [%s has been defeated]
It's unfair, I wasn't ready... [%s has been defeated]
Do you enjoy this?... [%s has been defeated]
Are you happy now?... [%s has been defeated]
Tell me I'm dreaming... [%s has been defeated]
This is the last thing I needed... [%s has been defeated]
Can we talk about this...? [%s has been defeated]
Everything was so good until you came... [%s has been defeated]
You will lose all your friends this way!... [%s has been defeated]
This will change my whole life... [%s has been defeated]
This is not good for my reputation... [%s has been defeated]
....and what was the good news? [%s has been defeated]
Where did it come from?... [%s has been defeated]
Give me a break!... [%s has been defeated]
I need some fresh air... [%s has been defeated]
Control yourself...! [%s has been defeated]
Don't worry, in a parallel universe I'm probably kicking your ass! [%s has been defeated]
What are you trying to prove here...? [%s has been defeated]
Find yourself another target! I quit... [%s has been defeated]
I need a bodyguard... [%s has been defeated]
Who turned off the lights..? [%s has been defeated]
My salary can't cover these damages... [%s has been defeated]
These deaths weren't in my contract... [%s has been defeated]
I need a raise for this high-risk job... [%s has been defeated]
Now I understand the words you said before shooting... [%s has been defeated]
Next time just ignore me... [%s has been defeated]
Now at the end I understand... [%s has been defeated]
I feel like a magnet for your bombs... [%s has been defeated]
It will ruin my haircut... [%s has been defeated]
I think my career is over... [%s has been defeated]
Boxing is less violent... [%s has been defeated]
I don't deserve this humiliation... [%s has been defeated]
I think I'll never get used to this... [%s has been defeated]
Can I borrow some luck from you? [%s has been defeated]
You won't get away with this... [%s has been defeated]
Compared to this, a dentist visit seems like fun... [%s has been defeated]
You have some kind of psychological problem... [%s has been defeated]
I think I have a temperature... [%s has been defeated]
You should ask my name BEFORE shooting... [%s has been defeated]
These games get more cruel every year... [%s has been defeated]
I could swear I saw something... [%s has been defeated]
Strange! The sky is clear, but it's raining... [%s has been defeated]
Next time use an alarm clock to wake me up... [%s has been defeated]
Can't you see the sign "No explosions"?!... [%s has been defeated]
Who spilled the tomato juice on the floor?... [%s has been defeated]
I just can't watch this... [%s has been defeated]
Let me out of here!!... [%s has been defeated]
I have no words to describe this... [%s has been defeated]
If just you were me... [%s has been defeated]
We'll return after short commercial break... [%s has been defeated]
It's the last weapon commercial I take part in... [%s has been defeated]
There are much easier ways to get a sunburn... [%s has been defeated]
It will be a very long night... [%s has been defeated]
It can happen once in your whole lifetime... [%s has been defeated]
Are you thinking what I am thinking..? [%s has been defeated]
I was just talking about you... [%s has been defeated]
I need a very long vacation... [%s has been defeated]
Wait, wait! One after another, not all at once... [%s has been defeated]
A cheese has less holes than I have now... [%s has been defeated]
I don't have a life insurance... [%s has been defeated]
It will take care of my sleeplessness... [%s has been defeated]
It will help me to calm down... [%s has been defeated]
Will I live doctor? Will I?... [%s has been defeated]
My grandmother makes roast chicken just this way... [%s has been defeated]
If somebody looks for me, I'm in nearest hospital... [%s has been defeated]
At home, I was using this kind of bomb to kill bugs... [%s has been defeated]
It will make my life shorter by ten years at least... [%s has been defeated]
There are much better ways to solve problems... [%s has been defeated]
What was my mistake?... [%s has been defeated]
I need one of these to kill my math teacher... [%s has been defeated]
I can swear I had more fingers a moment ago... [%s has been defeated]
You just had to ask... [%s has been defeated]
This way World War II started... [%s has been defeated]
I hate bombs sent by air mail... [%s has been defeated]
Bombs with brakes are too expensive for you?... [%s has been defeated]
I don't care... [%s has been defeated]
If you don't kill your enemy, he kills you... [%s has been defeated]
What dust! Don't you ever clean your bombs?... [%s has been defeated]
This bomb has rust! I'm surprised it even exploded... [%s has been defeated]
I'm only human, you know... [%s has been defeated]
Tomorrow it will be in the newspapers... I'm famous!! [%s has been defeated]
Send the letters to cemetery 5, grave 2.... [%s has been defeated]
Bad timing, as usual... [%s has been defeated]
Won't you feel lonely without me?... [%s has been defeated]
There is a limit how much I can take... [%s has been defeated]
I don't feel comfortable... [%s has been defeated]
What's the matter with you? Can't you recognize me?!... [%s has been defeated]
Damn, they probably changed the password... it's me, Jonny!!... [%s has been defeated]
Why didn't I think of this before?... [%s has been defeated]
I have the right to keep silent... forever... [%s has been defeated]
You made your point... [%s has been defeated]
Somehow I don't think your "sorry" will help me... [%s has been defeated]
Mamma mia!... [%s has been defeated]
I can't believe my eyes...! [%s has been defeated]
I take that as "no"!?... [%s has been defeated]
We were like brothers... [%s has been defeated]
I liked your shootings except the last one... [%s has been defeated]
I hope this bomb has no calories. I'm on diet... [%s has been defeated]
Where is my happy ending?... [%s has been defeated]
I think I just got a one-way ticket to hell... [%s has been defeated]
You broke my gold tooth... [%s has been defeated]
I think I'll be in the red book very soon... [%s has been defeated]
I was just testing you... [%s has been defeated]
To be or not to be? I guess I lost the first choice... [%s has been defeated]
Soon I'll start receiving bombs by fax... [%s has been defeated]
Do you agree for a draw? ...no? ...what a surprise... [%s has been defeated]
Can't we settle it over a game of chess?... [%s has been defeated]
And all of this just for me? Oh, you really shouldn't... [%s has been defeated]
Collecting bombs is a very dangerous hobby... [%s has been defeated]
It will break the ice between us... [%s has been defeated]
Et tu Brute? [%s has been defeated]
Don't wait for me... [%s has been defeated]
I'll never trust you again... [%s has been defeated]
We can still stay friends, can't we?... [%s has been defeated]
I hate when you do this... [%s has been defeated]
You aren't waiting for a "thank you", do you?... [%s has been defeated]
I think I swallowed my gum... how could you?... [%s has been defeated]
It will raise my blood pressure... [%s has been defeated]
If I could just kill the birds around my head... [%s has been defeated]
You make me sick... [%s has been defeated]
My hair is burning! I prefer the barber's... [%s has been defeated]
With friends like these, who needs enemies...? [%s has been defeated]
I don't like it, but it's free, so I'll take it... [%s has been defeated]
Can I get fries with that...? [%s has been defeated]
No waiter, it's a mistake - I ordered chicken... [%s has been defeated]
Now what?!... [%s has been defeated]
This is ridiculous... [%s has been defeated]
It wasn't my fault!... [%s has been defeated]
We still have one round left, don't we?... [%s has been defeated]
My grandfather is probably turning in his grave right now... [%s has been defeated]
This I call killing two rabbits in one shot... [%s has been defeated]
I'm innocent, why don't you believe me?... [%s has been defeated]
My parents won't be proud of me... [%s has been defeated]
I still have the right for a last phone call... [%s has been defeated]
Can you tell me the reason we started fighting?... [%s has been defeated]
I see no way out... I'm scared... [%s has been defeated]
This is disgusting... [%s has been defeated]
You look like the terrorist I saw in the newspaper... [%s has been defeated]
I wonder, what would superman do in this situation?... [%s has been defeated]
Superman, help...! [%s has been defeated]
This is not a good end, but it could be worse... [%s has been defeated]
Look, my boy, if you won't study, you'll end like this... [%s has been defeated]
There is a place for people like you... [%s has been defeated]
So I forgot the password, big deal... [%s has been defeated]
This I call "The Big Bang"... [%s has been defeated]
Does the word "life" mean anything to you?... [%s has been defeated]
I was just trying to be polite... [%s has been defeated]
Can't you understand humor?!... [%s has been defeated]
That was just a joke; JOKE I tell you!... [%s has been defeated]
What was I thinking?... [%s has been defeated]
You won't get my vote, that's for sure... [%s has been defeated]
There are some things I'll never understand... [%s has been defeated]
Take it off me!!! Take it away!!!! [%s has been defeated]
If it is fine with you, it's fine with me... [%s has been defeated]
Are you sure about this?... [%s has been defeated]
I hope you know what are you doing... [%s has been defeated]
I didn't want to fight you, they forced me to do it... [%s has been defeated]
Let's keep this a secret... [%s has been defeated]
I got the message... [%s has been defeated]
I didn't like this from the beginning... [%s has been defeated]
I'm so mad at you I think I'll explode... [%s has been defeated]
You scare me to death... [%s has been defeated]
I don't want to take part in this... [%s has been defeated]
Thank you, I wish you the same... [%s has been defeated]
I've been to much colder places in my life... [%s has been defeated]
Can we skip over the exploding part...? [%s has been defeated]
I was just starting to enjoy this... [%s has been defeated]
Couldn't you find a less painful way to kill me...? [%s has been defeated]
It's unfair, you were peeping... [%s has been defeated]
You need much more than that to shut me up... [%s has been defeated]
Try to talk to the psychiatrist... [%s has been defeated]
I just knew it would happen... [%s has been defeated]
I'll take this as a compliment... [%s has been defeated]
It's just like a dream come true... [%s has been defeated]
I'm so hungry I could eat a Nuke!... [%s has been defeated]
You missed me!... just kidding... [%s has been defeated]
I'm a dead man, like my father before me...! [%s has been defeated]
What? Sorry, I can't hear you, too many explosions around... [%s has been defeated]
Guns don't kill people, you kill people! [%s has been defeated]
Come on!... I have just enough problems without you... [%s has been defeated]
It's easy to be "open minded" when your head explodes... [%s has been defeated]
I thought we have an agreement between us... [%s has been defeated]
...on the second thought, you can have it if you want... [%s has been defeated]
Sometimes I ask myself why I am doing this?... [%s has been defeated]
I couldn't shoot better myself... [%s has been defeated]
You convinced me... [%s has been defeated]
I take back the words I said about your skills... [%s has been defeated]
I think I started to neglect my health recently... [%s has been defeated]
What's all the excitement about?... [%s has been defeated]
Why I am always the last to know about my death?... [%s has been defeated]
I was just following the instructions... [%s has been defeated]
You better have a very good excuse for this!... [%s has been defeated]
If I could just reach this button... No, I won't make it... [%s has been defeated]
This is bigger than me... [%s has been defeated]
I just can't live with this... [%s has been defeated]
I feel like Elvis... yes, he is dead, you got my point... [%s has been defeated]
All I asked for was to leave me alone... [%s has been defeated]
You lose your self-control sometimes?! Tell me about it... [%s has been defeated]
Where is the emergency exit here ?... [%s has been defeated]
I'm losing my patience, blood and other things... [%s has been defeated]
Because of this I prefer private clinics... [%s has been defeated]
Look at the bright side?!... what bright side?... [%s has been defeated]
You take my breath away... [%s has been defeated]
This is better then nothing... [%s has been defeated]
This is a question of life and death... [%s has been defeated]
What a way to take my blood sample... [%s has been defeated]
You just envy me... [%s has been defeated]
Doctor, isn't there another way to kill lice on my head?... [%s has been defeated]
I'm going down... [%s has been defeated]
My neck is turned in an unnatural direction... [%s has been defeated]
Rest in peace... no, rest in pieces... [%s has been defeated]
Only one way to live, and so many ways to die... [%s has been defeated]
I think I was fired... [%s has been defeated]
Wait a moment Grandma, can't you see I'm busy...?! [%s has been defeated]
With this bomb you couldn't miss... [%s has been defeated]
I'm thinking that I'm sinking... [%s has been defeated]
I didn't know my arm can be bended in that direction... [%s has been defeated]
Zorro!... Spiderman!... Robocop!... police!... anybody?!... [%s has been defeated]
Stop with your dirty tricks...! [%s has been defeated]
This is murder, you know... [%s has been defeated]
Wait a moment, I'm not dressed... [%s has been defeated]
I couldn't stand in your tempo... [%s has been defeated]
I must escape!!...Who put glue on my chair..?! [%s has been defeated]
Who locked the door...?! [%s has been defeated]
I wanted to say something, but it escaped with my head... [%s has been defeated]
I am dying, or is it just something I ate ?... [%s has been defeated]
You want to kill me, go to the end of the line... [%s has been defeated]
You are not my first murderer, and not the last one... [%s has been defeated]
Come on wood-face, ruin my day...! [%s has been defeated]
I always dreamed to look at the world from above... [%s has been defeated]
This is not the way I planned... [%s has been defeated]
I hate surprises... [%s has been defeated]
Look at me now, Mom !... [%s has been defeated]
I changed my mind, you hear me?! I can lower the price... [%s has been defeated]
I changed my mind, take it for free, I don't care...! [%s has been defeated]
Want to buy my left hand? ...my right hand? ... [%s has been defeated]
I just can't find myself, you know what I mean... [%s has been defeated]
The white flag was too small for you to notice...? [%s has been defeated]
There'll always be some pieces they won't find... [%s has been defeated]
It is too bad even for a nightmare... [%s has been defeated]
Who gave you my address?... [%s has been defeated]
Waiter, the bill please! I'm leaving... [%s has been defeated]
I was waiting for you to make the first move... [%s has been defeated]
The commercial was so fancy, said something about heaven... [%s has been defeated]
I can't afford big explosion, gimme something small... [%s has been defeated]
This is a hell of a bomb... [%s has been defeated]
Just let me know when it ends... [%s has been defeated]
I'm impressed... [%s has been defeated]
Impressive... very impressive... [%s has been defeated]
If you ask me, The Terminator does these things better... [%s has been defeated]
Superman, help!!... strange, it worked in the movie... [%s has been defeated]
I'm not going to perform the "dying swan" dance... [%s has been defeated]
No, I'm not a tax inspector, I'm just a postman... [%s has been defeated]
Stay on Earth, sucker, I'm going up !... [%s has been defeated]
I think you are sending me too far... [%s has been defeated]
There is some mistake here, I ordered chicken... [%s has been defeated]
Read my lips: ... H-e-l-p!!... [%s has been defeated]
When I was a child, mom told me not to play with fire... [%s has been defeated]
I think it is a perfect time to change my tactics... [%s has been defeated]
It has become too quiet suddenly, I don't like it... [%s has been defeated]
That was really unnecessary, if you ask me... [%s has been defeated]
You've got a very soft touch... [%s has been defeated]
Keep your muzzle shut, you moron...! [%s has been defeated]
From now on I'm on strike !.... [%s has been defeated]
For the coming month I'm closed for repairs... [%s has been defeated]
I just wanted to watch the battle, I may got too close... [%s has been defeated]
It will decrease my self-security... [%s has been defeated]
Oh no!! ...not into my ammunition box!!... [%s has been defeated]
Pray for me... [%s has been defeated]
In one circle of life I had three circles of death... [%s has been defeated]
For your curved muzzle it was a very straight shot... [%s has been defeated]
It was straight to the point... [%s has been defeated]
I want to show you my famous disappearance trick... [%s has been defeated]
You are fired...! [%s has been defeated]
Your bomb passed the speed limit... [%s has been defeated]
This was a good one... [%s has been defeated]
Come on, I want to see you do this again...! [%s has been defeated]
What a day... [%s has been defeated]
Thank you for your collaboration... [%s has been defeated]
You are killing me just because I'm your enemy...!? [%s has been defeated]
This wasn't in the script... [%s has been defeated]
I just wanted to kill you, that's all... [%s has been defeated]
God gives, God takes... [%s has been defeated]
I guess Saddam became bored again... [%s has been defeated]
Hey, do I still have time to give up?... [%s has been defeated]
What was the question again...? [%s has been defeated]
Don't push me!... give me some time... [%s has been defeated]
Sorry, wrong address... [%s has been defeated]
Being in the wrong place at the wrong time... [%s has been defeated]
I feel myself superfluous... [%s has been defeated]
S.O.S. [%s has been defeated]
Let's compromise... [%s has been defeated]
Don't put salt on my wound... [%s has been defeated]
Am I bleeding or am I bleeding?... [%s has been defeated]
Hey, not fair, I had the sun in my eyes...! [%s has been defeated]
I have a lot of connections, you know... [%s has been defeated]
Look what you have done!... [%s has been defeated]
The sky is falling on me...! [%s has been defeated]
Insolent...! [%s has been defeated]
I read in the newspaper bombs are not harmful... [%s has been defeated]
The bomb is like a wild untrained animal... [%s has been defeated]
You're a monster!... [%s has been defeated]
Don't just stand there, do something!!... [%s has been defeated]
This was obvious... [%s has been defeated]
Can I help you...? [%s has been defeated]
Did you find what you were looking for...? [%s has been defeated]
Don't look at me with these innocent eyes!... [%s has been defeated]
It was you, wasn't it?... [%s has been defeated]
I thought you were just threatening... [%s has been defeated]
I'm allergic to bombs... [%s has been defeated]
I don't like this role, I want to play Romeo... [%s has been defeated]
This is on your conscience... [%s has been defeated]
What a shock...! [%s has been defeated]
Do you have anything to say for your defence...? [%s has been defeated]
All this is under your responsibility... [%s has been defeated]
This isn't one of my yoga exercises... [%s has been defeated]
I always had a masochistic character... [%s has been defeated]
Any bonus...? [%s has been defeated]
Don't you ever knock...? [%s has been defeated]
Sadist... [%s has been defeated]
Where is the applause...? [%s has been defeated]
Come on, this is a final scene, give me some music... [%s has been defeated]
Don't look, you're embarrassing me... [%s has been defeated]
I should've read the script before this scene... [%s has been defeated]
I can't understand, my script ends here... [%s has been defeated]
I wonder why they raised my salary before this scene... [%s has been defeated]
You said it would be a comedy movie... [%s has been defeated]
What a tragedy... [%s has been defeated]
Where is the scene director...? [%s has been defeated]
Oh, boy...! [%s has been defeated]
Damn it...! [%s has been defeated]
Oh my dear Lord...! [%s has been defeated]
I must behave normally... normally... to hell with it! [%s has been defeated]
You discovered me... [%s has been defeated]
What's next?...I just can't wait to see... [%s has been defeated]
This is my last blind date... [%s has been defeated]
This was in my horoscope... [%s has been defeated]
Are you the guard...? [%s has been defeated]
I don't like this way of "giving a hand".... [%s has been defeated]
"Keeping in touch" mean sending letters, not bombs... [%s has been defeated]
If you wanted to remind me of yourself you could've call... [%s has been defeated]=
I'll remember this for the rest of my life... [%s has been defeated]
I didn't ask for an advance... [%s has been defeated]
I will return this loan as fast as I can... [%s has been defeated]
This is hopeless... [%s has been defeated]
You are kidding, right? ...right?... [%s has been defeated]
What a tension... [%s has been defeated]
I should have retreated... [%s has been defeated]
I'm history... [%s has been defeated]
My nerves can't handle this... [%s has been defeated]
You still remember me? ...how sweet... [%s has been defeated]
You are not making it easier for me, do you...? [%s has been defeated]
Winning isn't everything... [%s has been defeated]
I guess I'll stay here for a while... [%s has been defeated]
Is this your first operation, doctor...? [%s has been defeated]
This is just like the old times... [%s has been defeated]
Cut! cut!..... I hate this movie... [%s has been defeated]
I didn't know she is your wife...! [%s has been defeated]
I shouldn't have said "Come on, give me your best shot"... [%s has been defeated]
Me and my stupid jokes... [%s has been defeated]
This is not funny... [%s has been defeated]
Now I know why women live longer than men... [%s has been defeated]
So THIS way you solve the over-population problem...! [%s has been defeated]
Come on, we can share this land between us... [%s has been defeated]
I have a bomb-phobia... [%s has been defeated]
When I want to sleep I start counting bombs. one... two... [%s has been defeated]
Is this all you have in the menu...? [%s has been defeated]
For a brief moment I thought I had a chance... [%s has been defeated]
If you are not on my side, at least your bomb is... [%s has been defeated]
It's good you decided for me, I hate making decisions... [%s has been defeated]
I got some things to think about... [%s has been defeated]
You want me to leave? why didn't you say so? [%s has been defeated]
You fight better, but I'm damn good in the dying part... [%s has been defeated]
After you......... oh, well... [%s has been defeated]
I thought you miss me... [%s has been defeated]
You just couldn't miss the opportunity... [%s has been defeated]
I turn my back for a moment, and you... [%s has been defeated]
I knew you were doing something behind my back... [%s has been defeated]
This explains everything... [%s has been defeated]
What kind of surprise party is this...?! [%s has been defeated]
We could've made a very good team... [%s has been defeated]
My life will never be the same... [%s has been defeated]
I don't want to end my life like this... [%s has been defeated]
Come on, give me another chance...! [%s has been defeated]
I guess I'll spend the rest of my life here... [%s has been defeated]
I guess you're not the one who forgets... [%s has been defeated]
Doctor, I don't feel my leg... [%s has been defeated]
You said it wouldn't hurt... [%s has been defeated]
So you are the one who killed Robert, aren't you...? [%s has been defeated]
After all I did for you... [%s has been defeated]
Don't treat me like that, I could become offended... [%s has been defeated]
This is deep inside of me... [%s has been defeated]
The rest of my life will pass like a moment... [%s has been defeated]
I'll feel pain till the end of my death... [%s has been defeated]
This one really hurts... [%s has been defeated]
My death will be longer than my life... [%s has been defeated]
This is a very dramatic end... [%s has been defeated]
I was never so dead in my life...! [%s has been defeated]
I'm so close to death I can smell it... [%s has been defeated]
You didn't have to demonstrate, I believe you... [%s has been defeated]
Now I can say I saw everything in my life... [%s has been defeated]
This is a painful experience... [%s has been defeated]
I'll die, even if it's the last thing I do... [%s has been defeated]
The things people do to get experience... [%s has been defeated]
I hate learning from my mistakes... [%s has been defeated]
This is a bad start for a day... [%s has been defeated]
With such a morning, who needs an evening...? [%s has been defeated]
I've got so many things on my mind lately... [%s has been defeated]
I can't fight it anymore... [%s has been defeated]
Look where you are shooting, you idiot...! [%s has been defeated]
You'll end your life in jail... [%s has been defeated]
You'll rot in jail for that! [%s has been defeated]
You're really good at this... [%s has been defeated]
This will affect me... [%s has been defeated]
Where did you learn that...? [%s has been defeated]
You are improving... [%s has been defeated]
The last one was your best... [%s has been defeated]
You're learning fast... [%s has been defeated]
I've got this dying mood... [%s has been defeated]
Suddenly I feel tired... [%s has been defeated]
That's enough for me... [%s has been defeated]
I have to rest... [%s has been defeated]
I didn't know I have so much blood... [%s has been defeated]
I kill for living..... what living...? [%s has been defeated]
In my worst dreams I never... [%s has been defeated]
Sorry, I have to go, the angels are waiting... [%s has been defeated]
I hate gravity... [%s has been defeated]
I'm leaving, you hear that...?! [%s has been defeated]
Is it all you have to say for your defense...? [%s has been defeated]
It's very hard to argue with you... [%s has been defeated]
Did you have permission for this...? [%s has been defeated]
Who gave you the right to do that...?! [%s has been defeated]
What are the charges...? [%s has been defeated]
It's really hot for this season of the year... [%s has been defeated]
Do you have a killing order...? [%s has been defeated]
Keep your personal opinions to yourself... [%s has been defeated]
You're over-reacting... [%s has been defeated]
Come on, don't take it seriously... [%s has been defeated]
Bad luck... [%s has been defeated]
This is a torture... [%s has been defeated]
Why are you doing this...? [%s has been defeated]
I think you skipped over the court stage... [%s has been defeated]
What do you want from me...? [%s has been defeated]
You have something against me, don't you...? [%s has been defeated]
What will you get out of this...? [%s has been defeated]
Whatever your boss pays you, I'd pay twice that... [%s has been defeated]
I had everything, but I wanted more... [%s has been defeated]
I hate people like you... [%s has been defeated]
People like you are the problem of humanity... [%s has been defeated]
You are the most unhuman kind of human... [%s has been defeated]
This is unhuman... [%s has been defeated]
I can't have half, I must have it all or nothing... [%s has been defeated]
I took a chance... [%s has been defeated]
This is not worth it... [%s has been defeated]
How bombs can fly without wings... [%s has been defeated]
If it wasn't me, it could be funny... [%s has been defeated]
I hadn't said my last word.... now I did... [%s has been defeated]
I'm jumping from hell to hell... [%s has been defeated]
That was a very nasty thing to do... [%s has been defeated]
How can you look in my eyes after this...? [%s has been defeated]
If you have a problem, go to the manager... [%s has been defeated]
I'm not buying in your shop anymore... [%s has been defeated]
You can forget about my birthday present... [%s has been defeated]
I've became thin lately, I look like a skeleton... [%s has been defeated]
I didn't know I have so many bones... [%s has been defeated]
What part of my body is this...? [%s has been defeated]
I can't see myself in the mirror anymore... [%s has been defeated]
Who is that skeleton in the mirror...? [%s has been defeated]
Now I look pretty old for my age... [%s has been defeated]
Something bothers me... [%s has been defeated]
Can you show me the way out, please...? [%s has been defeated]
I was so close... [%s has been defeated]
Not me, him...! ...moron... [%s has been defeated]
Tell jokes we can both laugh about...! [%s has been defeated]
What will you do next, blow up the world...? [%s has been defeated]
The emergency number is 441... no, 911... no, damn it... [%s has been defeated]
What a mess... [%s has been defeated]
You are talking to me?... [%s has been defeated]
Are you hunting me...? [%s has been defeated]
I told you million times, a real tank is not a toy... [%s has been defeated]
I didn't know that gun was loaded... [%s has been defeated]
Son, I told you not to press the red button... [%s has been defeated]
Just imagine yourself in my place... [%s has been defeated]
So we are back to the Stone age way of solving problems... [%s has been defeated]
Lets talk like two civilized people... [%s has been defeated]
You're good in criticism... [%s has been defeated]
I'm in a critical situation... [%s has been defeated]
This is a pretty strong criticism... [%s has been defeated]
I hate this kind of active criticism... [%s has been defeated]
Hold it!... hold it!... let me explain... [%s has been defeated]
There is no limit how low you can get... [%s has been defeated]
That was a kick under the belt... [%s has been defeated]
I would agree for a draw... [%s has been defeated]
You still want a draw...? [%s has been defeated]
I should have predicted that... [%s has been defeated]
This is so romantic... [%s has been defeated]
This is bad... very bad... [%s has been defeated]
This is getting worse... [%s has been defeated]
What a lesson of anatomy... [%s has been defeated]
When you said you are fighting for my heart, I didn't take it literally... [%s has been defeated]
Wow, I really can look through myself... [%s has been defeated]
My heart is still beating... in my hand... [%s has been defeated]
The things you can see inside your body... [%s has been defeated]
I didn't know I'm so flexible... [%s has been defeated]
I think this was my body a second ago... [%s has been defeated]
I wouldn't believe it if I hadn't seen it myself... [%s has been defeated]
Whose body-part is that...? [%s has been defeated]
This body-part is mine, and that one too... and that... [%s has been defeated]
Wow, I see myself everywhere... [%s has been defeated]
It really takes me apart... [%s has been defeated]
I'm losing myself and I can't stop it... [%s has been defeated]
I lost my appetite... [%s has been defeated]
You caught me in the bathroom... [%s has been defeated]
I guess I chose the wrong time to disturb you... [%s has been defeated]
Let's forget the whole thing... [%s has been defeated]
If you wanted to scare me, you did it... [%s has been defeated]
In moments like this I want to live more than ever... [%s has been defeated]
This time you win, but only this time...! [%s has been defeated]
If you want to laugh, this is the moment... [%s has been defeated]
If you want to say it's a joke, this is the time... [%s has been defeated]
Thank you, happy day to you too... [%s has been defeated]
Stop with these things, I'm eating... [%s has been defeated]
Sorry, I can't die right now, I'm busy... [%s has been defeated]
I can't afford this... [%s has been defeated]
I hope you woke me up for something important... [%s has been defeated]
I guess you don't care about the change, do you...? [%s has been defeated]
Thank you, I already have a couple of these... [%s has been defeated]
I'll never forgive myself... [%s has been defeated]
I'm worried... [%s has been defeated]
A dead got to do what a dead got to do... [%s has been defeated]
Sure I'll die, what are friends for... [%s has been defeated]
Damn kids...! [%s has been defeated]
I'm very happy for you... [%s has been defeated]
I didn't know it was yours... [%s has been defeated]
You never change, always blame everything on me... [%s has been defeated]
Come here fast to see this, your bomb is getting cold... [%s has been defeated]
Where has everybody gone to...? [%s has been defeated]
I thought you needed me... [%s has been defeated]
Do you have some aspirin...? [%s has been defeated]
And I thought nothing can be worse than those potatoes... [%s has been defeated]
I have to learn to keep my big mouth shut... [%s has been defeated]
Me and my big mouth... [%s has been defeated]
If that won`t kill me, I don't know what will... [%s has been defeated]
I just tried to help you... [%s has been defeated]
I should have used a nuke on you when I had the chance... [%s has been defeated]
Its all because of you... I guess you know that... [%s has been defeated]
You won the battle, but not the war... [%s has been defeated]
Take it away from me, please... please.... ple... [%s has been defeated]
Can you show me the way out? ...No?... Ok, I'll find by myself... [%s has been defeated]
Excuse me sir, what is the way to heaven?... [%s has been defeated]
Hell?? No, let me go to the heaven, please... please... [%s has been defeated]
Are you sure it's safe...? No?? ...but you said before... [%s has been defeated]
And I thought they forgot my birthday... [%s has been defeated]
I'm happy I caught it, it could've hurt somebody... [%s has been defeated]
I delete you from my will... [%s has been defeated]
I thought you're on my side... [%s has been defeated]
I'll die like a man! ........ Mo-o-o-ommy!!!!... [%s has been defeated]
I'll die like a man... [%s has been defeated]
Never mind, it's the thought that counts... [%s has been defeated]
With the life I had, I really lose nothing... [%s has been defeated]
Compared to the life I had, hell will be a good change... [%s has been defeated]
Can I make a last wish? ...No? ok...... [%s has been defeated]
Does anybody know mouth to mouth?... [%s has been defeated]
I deserve a much better death... [%s has been defeated]
I got it... [%s has been defeated]
At moments like this you really learn to appreciate the things you had... [%s has been defeated]
Now all my old problems look so small... [%s has been defeated]
Producer, I've got the shot, I've got it! ...What camera?!? [%s has been defeated]
I had a good life... [%s has been defeated]
Don't cry about me, please... [%s has been defeated]
I see a burning tank!...Ooops, that's mine... [%s has been defeated]
You never appreciate the good things until you lose them... [%s has been defeated]
I should learn not to start fights I can't win... [%s has been defeated]
I'm look damn good in red...too bad it's my blood... [%s has been defeated]
You are terrorist!... [%s has been defeated]
A message for me? Can't hear you, don't shoot while you talk... [%s has been defeated]
Abnormal termination... [%s has been defeated]
Damn good targeting system you have there... [%s has been defeated]
To think what people are ready do for some frags...they can kill for them! [%s has been defeated]
Damn, I need to find fast a really good explanation to my wife... [%s has been defeated]
You were my first...and my last. [%s has been defeated]
Death comes when you least expect it... [%s has been defeated]
Somehow it makes me sad... [%s has been defeated]
This is not the way to die...!...Or is it? [%s has been defeated]
I never thought I'll die like that... [%s has been defeated]
I am at the wrong side... [%s has been defeated]
If it looks like a bomb, falls like a bomb and kills like a bomb, it's probably a bomb... [%s has been defeated]
They use you, and then they kill you... [%s has been defeated]
Well, here we go separate ways... [%s has been defeated]
I need a firewall... [%s has been defeated]
Damn, you're good... [%s has been defeated]
Damn campers...! [%s has been defeated]
You can take our lives, but you'll never take our freedom!!... [%s has been defeated]
You shoot faster than you talk, and much faster than you think... [%s has been defeated]
I knew you hate me, but didn't know that you hate me that much... [%s has been defeated]
I feel cheated... [%s has been defeated]
Please hold my hand, I'm so scared... [%s has been defeated]
If I go down, you all go down with me!... [%s has been defeated]
God, can you beam me up please?...I'm ready... [%s has been defeated]
You nasty, nasty boy... [%s has been defeated]
Bad tank, baaaaaaad tank... [%s has been defeated]
Ouch, stop thaaat...! [%s has been defeated]
It's not so much the pain, as that "could do better" feeling... [%s has been defeated]
Yeah?...and you are ugly!... [%s has been defeated]
Don't talk to me no more! [%s has been defeated]
I don't wanna see you ever again! [%s has been defeated]
Are you out of your mind? [%s has been defeated]
Maaan, you're really crazy... [%s has been defeated]
What do you think you're doing?! [%s has been defeated]
Yo, dude, what's up with that? [%s has been defeated]
Hah, nothing ends until the fat lady sings...what's that melody?... [%s has been defeated]
I hear angels singing for me... [%s has been defeated]
Death who?...death angel??...can't be, you've got the wrong person... [%s has been defeated]
It's all so wrong... [%s has been defeated]
Next reincarnation, here I come...! [%s has been defeated]
And that was not even my war... [%s has been defeated]
I thought we were just kidding... [%s has been defeated]
Don't say all that was for real... [%s has been defeated]
NOW you tell me it's a real battle???... [%s has been defeated]
Use the Force, Luke...! [%s has been defeated]
That was crossing the red line... [%s has been defeated]
Another day, another nuke... [%s has been defeated]
It's all messed up... [%s has been defeated]
What a mess! [%s has been defeated]
"Run guys, I'll cover you"??...what was I thinking?!... [%s has been defeated]
Nuke beta testing...they said it's dangerous, what was I thinking? [%s has been defeated]
You make something fool-proof, and immediately a new fool will show to crack it... [%s has been defeated]
Join me, together we'll rule the Galaxy as father and son!... [%s has been defeated]
Control, you must learn control!... [%s has been defeated]
Sorry, did I just say that a bit too loud?... [%s has been defeated]
I thought you're out of such bombs... [%s has been defeated]
I should get an anti-spam program. well, too late now... [%s has been defeated]
How it didn't show on the antivirus scan? [%s has been defeated]
Damn those old missile radars! [%s has been defeated]
I should have bought a missile radar... [%s has been defeated]
Damn spammers!... [%s has been defeated]
Where was my mistake?... [%s has been defeated]
How did I overlook that?... [%s has been defeated]
This is some kind of a bad joke...! [%s has been defeated]
The Force is strong with you, young Skywalker... [%s has been defeated]
The Force is strong with this one... [%s has been defeated]
Luke, don't kill me, I'm your father...! [%s has been defeated]
You really went too far on that one... [%s has been defeated]
I guess the size do matter, after all... [%s has been defeated]
Please don't watch my death... [%s has been defeated]
Here I am, will you send me and angel... la la la... [%s has been defeated]
It must've been life, but it's over now... la la la... [%s has been defeated]
Like a virgin, killed for the very first time... Like a virgin... la la la [%s has been defeated]
I should have changed the lock... [%s has been defeated]
There is a hole in my soul... la la la... [%s has been defeated]
Didn't you have a restriction order from me? [%s has been defeated]
I believed in the system...so stupid... [%s has been defeated]
Wow, you have some good stuff there... wanna share?... [%s has been defeated]
Why am I always the one to get hit??... [%s has been defeated]
Taking over the world is a bit harder than I thought... [%s has been defeated]
What will happen now??? What will happen now??!... [%s has been defeated]
Who's there?... [%s has been defeated]
I'm not home!... [%s has been defeated]
Go away!... [%s has been defeated]
Stop bothering me!... [%s has been defeated]
Sorry, not now! Can't you see I'm busy?! [%s has been defeated]
Well, this party got a bit out of hand... [%s has been defeated]
I missed you like crazy...now I pay for that. [%s has been defeated]Hey, I have an idea. Doesn't anyone else think the Baton man is a little strange? Why not replace it with a Shot gunner? IMO it would make way more sense, it could still have the same range and damage.
Interesting idea... I may add a shotgunner in... Though I don't plan to remove the baton soldier.why not? how often do you see a soldier with a baton nowadays? it's obsolete...
Or make it an electric baton and give it a stun effect. At least then it's something more technological than a heavy stick.ok, i can settle for this...
Or make it an electric baton and give it a stun effect. At least then it's something more technological than a heavy stick.Good idea. Easy modification, won't wreck the balance (much), won't remove the unit (Seeing it appears on the logo, it would be a shame to remove it, especially when we needed more close range units), and looks cool. Not sure about giving it an emanation (especially since emanations always seem to stack the effect, even if not the duration. You see this as how multiple medics make insane regeneration rates), though a stun effect would be cool.
The transport ship looks great, dose smoke come from its stack?It doesn't, but I like that idea, so it will. ;)
Or make it an electric baton and give it a stun effect. At least then it's something more technological than a heavy stick.That's what I said when I proposed the batonman in the first place! He was the 'electro-batonman'!
Stuck in a town, needs to escape
If I take out the zombies (hmm.... or maybe I could do zombies, if I have the time to make another unit... I wonder if other modders like Wciow would let me borrow units for the purpose of a scenario?) that will work nicely! I certainly think making a sole hero unit will be easy and fun.Stuck in a town, needs to escape
better idea: one lone hero unit, stuck in town, fights zombies, needs to escape
about zombies, just say that there was a small town that was mysteriously creating nukes. one of them detonates and turns everyone into zombies (for some mysterious reason it didnt kill them). the main hero unit (you) has to investigate the matter while fending off the zombified populace. when i say zombies, i mean the slow and large horde type.If I take out the zombies (hmm.... or maybe I could do zombies, if I have the time to make another unit... I wonder if other modders like Wciow would let me borrow units for the purpose of a scenario?) that will work nicely! I certainly think making a sole hero unit will be easy and fun.Stuck in a town, needs to escape
better idea: one lone hero unit, stuck in town, fights zombies, needs to escape
More ideas please! (use your imagination!)
Well, now it looks like a WaW wannabe almost..true, I'd prefer something like a transport helicopter got shot down in a terrorist occupied village and the survivors have to shoot their way out to safety, maybe if they reached a certain spot they could get new weapons that were captured, for example rpg's lmg's flamethrowers sniper rifles etc. by the way have you considered a mortar trooper as a light infantry support artillery unit.
Black Hawk Down (http://en.wikipedia.org/wiki/Black_Hawk_Down_%28film%29) :thumbup:Well, now it looks like a WaW wannabe almost..true, I'd prefer something like a transport helicopter got shot down in a terrorist occupied village and the survivors have to shoot their way out to safety
I loved that movie. Still, that idea is far more complex to do well, I should think... Though a zombie should work fine, and will probably be tons of fun, no matter how overused it is! :D (Zombies + Big Guns = Fun for everyone)Black Hawk Down (http://en.wikipedia.org/wiki/Black_Hawk_Down_%28film%29) :thumbup:Well, now it looks like a WaW wannabe almost..true, I'd prefer something like a transport helicopter got shot down in a terrorist occupied village and the survivors have to shoot their way out to safety
zombies are cooler than terrorists....although maybe they should be zombie terrorists?That's campaign material right there! The military is trying to root out a cult that is attempting to bring about some kind of apocalypse. The cultists are trying to get their hands on some more military hardware with which to more effectively distribute their weaponized zombiethrax, because they believe that otherwise the governments of the world will institute an age of oppression and death (http://en.wikipedia.org/wiki/New_World_Order_%28conspiracy_theory%29). The zombie outbreak is meant to sow chaos and disorder among the nations, so the cult can carry out the final stage of their plan. The goal of the cult's plan is to take over the Minuteman (http://en.wikipedia.org/wiki/LGM-30_Minuteman) silos and cleanse the world in holy nuclear flame, in order to end the current age of corruption (http://en.wikipedia.org/wiki/Kali_yuga) so the world can start anew (http://en.wikipedia.org/wiki/Satya_Yuga).
zombies are cooler than terrorists....although maybe they should be zombie terrorists?That's campaign material right there! The military is trying to root out a cult that is attempting to bring about some kind of apocalypse. The cultists are trying to get their hands on some more military hardware with which to more effectively distribute their weaponized zombiethrax, because they believe that otherwise the governments of the world will institute an age of oppression and death (http://en.wikipedia.org/wiki/New_World_Order_%28conspiracy_theory%29). The zombie outbreak is meant to sow chaos and disorder among the nations, so the cult can carry out the final stage of their plan. The goal of the cult's plan is to take over the Minuteman (http://en.wikipedia.org/wiki/LGM-30_Minuteman) silos and cleanse the world in holy nuclear flame, in order to end the current age of corruption (http://en.wikipedia.org/wiki/Kali_yuga) so the world can start anew (http://en.wikipedia.org/wiki/Satya_Yuga).
Hey! I like that idea... And it just may be possible... To possibly accomodate this concept, please note that the current release of Military is probably going to be bumped back (I've been very busy recently and haven't got much work done the last few weeks, so need more time anyway).zombies are cooler than terrorists....although maybe they should be zombie terrorists?That's campaign material right there! The military is trying to root out a cult that is attempting to bring about some kind of apocalypse. The cultists are trying to get their hands on some more military hardware with which to more effectively distribute their weaponized zombiethrax, because they believe that otherwise the governments of the world will institute an age of oppression and death (http://en.wikipedia.org/wiki/New_World_Order_%28conspiracy_theory%29). The zombie outbreak is meant to sow chaos and disorder among the nations, so the cult can carry out the final stage of their plan. The goal of the cult's plan is to take over the Minuteman (http://en.wikipedia.org/wiki/LGM-30_Minuteman) silos and cleanse the world in holy nuclear flame, in order to end the current age of corruption (http://en.wikipedia.org/wiki/Kali_yuga) so the world can start anew (http://en.wikipedia.org/wiki/Satya_Yuga).
I Have to say OMG OMG OMG because of the WaW copy insanely..You mean that they just so happen to also have ZOMBIES!? And GUNS!? And people shooting those zombies with said guns!? NO WAY! :o
There doesn't have to be true campaigns yet. It can simply be a rough campaign like End of Morning, which just has the scenarios as normal in their own category. Not sure if I'd use a single character though. Those never really work that well in a RTS (an FPS, yes). A group of soldiers in zombie-ville might be better gameplay-side.
:thumbup:There doesn't have to be true campaigns yet. It can simply be a rough campaign like End of Morning, which just has the scenarios as normal in their own category. Not sure if I'd use a single character though. Those never really work that well in a RTS (an FPS, yes). A group of soldiers in zombie-ville might be better gameplay-side.
ive seen it done before where it was a hero (main character) and a small posse (like, 4 other guys). can we do that instead?
:thumbup:There doesn't have to be true campaigns yet. It can simply be a rough campaign like End of Morning, which just has the scenarios as normal in their own category. Not sure if I'd use a single character though. Those never really work that well in a RTS (an FPS, yes). A group of soldiers in zombie-ville might be better gameplay-side.
ive seen it done before where it was a hero (main character) and a small posse (like, 4 other guys). can we do that instead?
I like this cultist business.... apposing faction yeah?Verdict: Brainwashed by Dan Brown.
.... they could be similar to the Illuminati, or something. Trying to create a New World Order by first destroying it. I have a friend who is real big on the Illuminati, i could ask him about it.
the problem with wciow's zombies is that they stand upright, we need stereotypical zombies - ones that shuffle around, not walk.
I like this cultist business.... apposing faction yeah?I was kinda thinking the opposite: they're the crazed conspiracy theorists who think the Illuminati (or Freemasons, or Jews, or whoever) are really calling all the shots behind the scenes, and the cult wants to stop the prophecy of the NWO. They're not trying to take over the world; they're trying to overthrow the world's governments and institute anarchy so nobody else can. If they have to unleash the undead apocalypse and nuke all of the world's centers of sin and corruption to do so, then that's a price they're willing to make us all pay.
.... they could be similar to the Illuminati, or something. Trying to create a New World Order by first destroying it. I have a friend who is real big on the Illuminati, i could ask him about it.
the problem with wciow's zombies is that they stand upright, we need stereotypical zombies - ones that shuffle around, not walk.You're thinking so narrowly. Zombies made from old decaying corpses might shuffle and drag (good for low-level enemies), but what about those made from fresh bodies? They could walk, run, climb, etc. It would all be awkward and clumsy, but the parts are all there. I think our zombies need to be able to run to be a threat against guys with machine guns. Plus, just think "pack of undead pit bulls" and tell me that's not scary. :P
They could be a mix between rebel terrorists, religious freak fanatics/cultists, and mad scientistsThat's basically what I was thinking of. They'd mostly be a rag-tag band of dudes with no military training, just guns they smuggled across the border from Mexico or something. Come to think of it, isn't this the Canadian military? Okay, guns smuggled from Russia, then! I'm sure they have a few lying around somewhere. :look: Anyway, their mechanized units would probably be converted civilian vehicles outfitted with Soviet hardware (i.e. technicals (http://en.wikipedia.org/wiki/Technical_%28vehicle%29)).
i like the idea of the AIMF (Anti-Illuminati Militant Force) being the opposing faction, that's original.When I was thinking of potential units, I had to ask myself "How is this going to be any different from the GLA?"
if anyone here has played C&C Generals, think GLA (im talking gameplay wise). if not, go here: http://cnc.wikia.com/wiki/GLA
We need to call Silnarm up, and see if he can implement somekind of zombie attack.... One that will turn others into zombies. Say once the targets Hp is down to a certain number. He morphs into a zombie and is captured by the enemy.I can't argue with that. The zombie conversion sounds hard, though. That seems more like a scenario-specific Lua thing, and other than that zombies could just be Glestimals.
P.S I think they solders need a few awesome face masks. Also use a lot of chemical warfare. Like, they need a scientist that can conjure up makeshift gas bombs. They could either block the view of other factions, slowly kill enemy units, or turn units into zombies.
We need to call Silnarm up, and see if he can implement somekind of zombie attack.... One that will turn others into zombies. Say once the targets Hp is down to a certain number. He morphs into a zombie and is captured by the enemy.the zombies should not be turned into glestimals, they need to be controllable (it would otherwise defeat the purpose of making zombies in the first place!).
P.S I think they solders need a few awesome face masks. Also use a lot of chemical warfare. Like, they need a Bio-Chemist that can conjure up makeshift gas bombs. They could either block the view of other factions, slowly kill enemy units, or turn units into zombies.
P.P.S a Suicide Bomber, would be awesome to.
Cool ideas, but I think that's a tid bit much too... Zombies is a campaign, not a full blown enemy. They won't even be controllable outside of the campaign.
I think the cult could make a full-blown faction. The zombies? Not so much. Having a Glest faction requires that they'd have builders, harvesters... a society, really. Glestimals fit much better with the disorganized "wander around looking for something to eat" mentality. Maybe one of the cultist units could recruit zombies as pets. I recall something was planned regarding allowing pets to become "wild" when the master is killed, so that would make sense.
I think the cult could make a full-blown faction. The zombies? Not so much. Having a Glest faction requires that they'd have builders, harvesters... a society, really. Glestimals fit much better with the disorganized "wander around looking for something to eat" mentality. Maybe one of the cultist units could recruit zombies as pets. I recall something was planned regarding allowing pets to become "wild" when the master is killed, so that would make sense.
BTW we need a name.... I'm think something along the lines of "The Brotherhood Of..... something"Choosing a name too early kinda limits the scope. For the time being, we can just call them the Uprising or something.
i will agree with mark, the arms need to be an inch or so longer (a proportional inch, obviously); they do look a tad short. also, you might want to have an extra texture that looks like Two-Face (from the DC comics), i mean like, half of the skin on his face is gone - that would look cool (if you need a face to work with, do you want mine? it'd be cool to be a zombie...)That could be an interesting idea... I'll take that image and give it a try (as long as you don't look like a kid. No offense, but these zombies are adults, and a 12 year old face would make it more commical)
besides those, sweet!
call me suicidal...but now i can kill myself over and over! hahaSuicidal.
Mark, the goatee stays....I already have a zombie body. I'll take the head though, just so I can try and rip you to shreds in the most horrorific way possible...Er, I mean... Ah, yeah, what I said. I'll need 3/4 images of the face, from head on, both sides, and possibly a back.
so, would my face be ok? if you want, i can give a full body photo that you can zombify.
well, i got this mosquito bite recently, so it might be a few days. but once it heals, i'll send you those pics!
well, i got this mosquito bite recently, so it might be a few days. but once it heals, i'll send you those pics!
You won't be able to see a mosquito bite.... ::)
That's right. I specifically plan to rip out that piece of flesh... :Pwell, i got this mosquito bite recently, so it might be a few days. but once it heals, i'll send you those pics!
You won't be able to see a mosquito bite.... ::)
That's right. I specifically plan to rip out that piece of flesh... :Pwell, i got this mosquito bite recently, so it might be a few days. but once it heals, i'll send you those pics!
You won't be able to see a mosquito bite.... ::)
Of course. ;DThat's right. I specifically plan to rip out that piece of flesh... :Pwell, i got this mosquito bite recently, so it might be a few days. but once it heals, i'll send you those pics!
You won't be able to see a mosquito bite.... ::)
youre going to enjoy this, arent you?
when i give you the pic, add sunglasses (i rarely go without them). maybe even give me a broken lensThe keyword there is when. :zzz:
when i give you the pic, add sunglasses (i rarely go without them). maybe even give me a broken lensThe keyword there is when. :zzz:
[img]http://img571.imageshack.us/img571/8034/shotgunner.png[/img]
[img]http://img146.imageshack.us/img146/5820/medic.png[/img]a gas mask-wearing elite soldier, analogous to the Spec Op. something about the Spec Op and the Elite is that they cannot become infected by zombie gas.Inspiration:
they need a technical as an anti-infantry vehicle. and a battle bus - an apc that has lots of seats and fire ports. the strength of it is dependent upon the infantry you put inside.I had a hard time describing to Zoy what I meant when I called it a battle wagon, but basically what I mean is something like a moving van with firing ports cut in the sides, and scrap metal armor welded on all over the place. I'd be inclined to give it no guns of its own, but the AI might not like that. The Technical is basically just a pickup truck with a machine gun turret in the bed. I figure it could probably carry one infantry unit in the passenger seat, who could fire out the window (Warthog, anyone?).
(something Omega needs to be on more)Yep, and not only him...everyone else too.
Or maybe it was me. :|a gas mask-wearing elite soldier, analogous to the Spec Op. something about the Spec Op and the Elite is that they cannot become infected by zombie gas.Inspiration:
(http://images4.wikia.nocookie.net/__cb20081203234260/metalslug/images/e/ed/Ptoleagent.gif)
Also: http://half-life.wikia.com/wiki/Combine_Soldier#Gallery[/url
(http://half-life.wikia.com/wiki/Combine_Soldier#Gallery)
P.S I think they solders need a few awesome face masks.
http://www.best-horror-movies.com/image-files/the-dark-lurking-storm-troopers.jpgOr maybe it was me. :|a gas mask-wearing elite soldier, analogous to the Spec Op. something about the Spec Op and the Elite is that they cannot become infected by zombie gas.Inspiration:
(http://images4.wikia.nocookie.net/__cb20081203234260/metalslug/images/e/ed/Ptoleagent.gif)
Also: http://half-life.wikia.com/wiki/Combine_Soldier#Gallery[/url
(http://half-life.wikia.com/wiki/Combine_Soldier#Gallery)P.S I think they solders need a few awesome face masks.
Hehe, but I was thinking all their soldiers would be immune to the gas and wear masks. I was thinking something like these:Code: [Select]http://api.ning.com/files/8TEsOxUcSjhCM8l6COdZzYO5ksd4nBeePkAL4ozegq-ughgk8Jtn0aeKTzsTPCUhAZsy3dolgphGmiFsnn5BRcbh9gBbZV/killzone2.jpg
http://www.best-horror-movies.com/image-files/the-dark-lurking-storm-troopers.jpg
http://www.google.com.au/imgres?imgurl=http://pingus.seul.org/~grumbel/tmp/md5/e91e5e57b2bbc72aa3ee0f8f7f790444-soldier.png&imgrefurl=https://lists.berlios.de/pipermail/windstille-commit/2008-May/001263.html&usg=__N0Yfo3D3SbDoi7FTJJD9VvFIFi4=&h=513&w=425&sz=118&hl=en&start=21&zoom=1&tbnid=V3SId7BPwB-uUM:&tbnh=126&tbnw=104&prev=/images%3Fq%3Dsoldier%2Bmechs%26um%3D1%26hl%3Den%26biw%3D1366%26bih%3D617%26tbs%3Disch:10%2C684&um=1&itbs=1&iact=hc&vpx=118&vpy=215&dur=1737&hovh=247&hovw=204&tx=140&ty=123&ei=aSbeTJr5BpCsugPBl6DyDg&oei=YybeTILeBYryvwPZ-eXKDg&esq=2&page=2&ndsp=23&ved=1t:429,r:15,s:21&biw=1366&bih=61
it's a toxin tower that either shoots a caustic acid for infantry or a corrosive acid for vehiclesWhat is a caustic acid?
it's a toxin tower that either shoots a caustic acid for infantry or a corrosive acid for vehiclesWhat is a caustic acid?
Considering being immune to poison gas, me and Gabbe figured that in WW1 mod the units could morph between a gas mask and no gas mask mode, being slightly weaker all around if wearing gas masks due to the limitations the mask imposes on its wearer.If your allies or enemies are deploying a dangerous bio-agent that turns people into the walking dead, I think leaving your gas mask on would be a safe bet. :look:
What do you mean, its obviously safer, but you have limited vision which means you can't aim/shoot as well or walk as fast.
What do you mean, its obviously safer, but you have limited vision which means you can't aim/shoot as well or walk as fast.If you know your enemy is going to be deploy biological weapons, wouldn't you put your gas mask on ahead of time, rather than stopping to put it on while you're getting shot at? Plus, morphing your units back and forth would be a hassle and would require twice as many g3d files for that unit.
i think that all infectable infantry (all except the elites) need a zombified model/texture. if you zombify a shotgunner, he's going to be a zombified shotgunner, not some random zombie.:o :o :o Ok, it's final, zombies are a regular unit.
i think that all infectable infantry (all except the elites) need a zombified model/texture. if you zombify a shotgunner, he's going to be a zombified shotgunner, not some random zombie.Do you have any idea how much extra work that would be, or how friggin' huge the download would be with all the extra textures and g3d files?
also, what about an anti-air defense? and will they have aircraft? im thinking maybe a converted crop duster that drops various toxins as their only aircraft. and for an anti-air defense, maybe a flak turret?The only aircraft that would make sense to me for guerilla warfare would be something like an autogyro (http://en.wikipedia.org/wiki/Autogyro). They're small and light, you can take them anywhere, with no need for an airstrip, and you can build one out of junk. Fewer moving parts = more reliable and cheaper to maintain. This makes it a good scout craft for the underdog.
It just occured to me with the discussion of the Technical and Battle Wagon, that maybe a lot of the cult's vehicles rely on transported infantry for their firepower. This would make them extremely versatile in that you could change a vehicle from anti-infantry to anti-vehicle, or any other role, as long as you have troops to pack into it.i think that all infectable infantry (all except the elites) need a zombified model/texture. if you zombify a shotgunner, he's going to be a zombified shotgunner, not some random zombie.Do you have any idea how much extra work that would be, or how friggin' huge the download would be with all the extra textures and g3d files?Quotealso, what about an anti-air defense? and will they have aircraft? im thinking maybe a converted crop duster that drops various toxins as their only aircraft. and for an anti-air defense, maybe a flak turret?The only aircraft that would make sense to me for guerilla warfare would be something like an autogyro (http://en.wikipedia.org/wiki/Autogyro). They're small and light, you can take them anywhere, with no need for an airstrip, and you can build one out of junk. Fewer moving parts = more reliable and cheaper to maintain. This makes it a good scout craft for the underdog.
This one is made out of scrap metal and a Subaru car engine:
http://www.youtube.com/watch?v=rFatd2K_ii4 (http://www.youtube.com/watch?v=rFatd2K_ii4)
It's also a two-seater, which means you can have a pilot and a dude with a rocket launcher or machine gun.
i like the gyrocopter idea, only you cant make it show it's passenger. it'd be hard to know who's in it.I wouldn't object to the gunner being a part of the unit, rather than a passenger. Otherwise, you'd have to have some kind of enclosure around the machine, which would kinda kill the idea of it being some scratch-built contraption made out of old motorcycle parts.
:o :o :o Ok, it's final, zombies are a regular unit.I still think making them Glestimals with two or three varieties would be best. Don't let Zoy's over-ambition get to you. :P That fits so much better with the zombie apocalypse where they're roaming around the ruins of a bombed-out city looking for brains. It also makes them basically mindless, uncontrollable killing machines, which is exactly what they should be IMO. In fact, until/unless we get engine support for unit conversion, it would probably be better to make zombification a scenario-only Lua event (if possible), or not even show it. In this case, the player is in the situation where the outbreak has already happened.
the copter will have to have a covering of some sort (they may be cultists, but they're not stupid).I don't think it's really necessary if it's just a light scout craft not meant to engage in combat. Maybe have two versions, one with an open cockpit that is faster and cheaper but unarmored, and one with a sturdy case and room for a gun-toting passenger.
the copter will have to have a covering of some sort (they may be cultists, but they're not stupid).I don't think it's really necessary if it's just a light scout craft not meant to engage in combat. Maybe have two versions, one with an open cockpit that is faster and cheaper but unarmored, and one with a sturdy case and room for a gun-toting passenger.
you don't always know but think about ww1 noone wore gas masks 24/7 despite the threat of gas attack.What do you mean, its obviously safer, but you have limited vision which means you can't aim/shoot as well or walk as fast.If you know your enemy is going to be deploy biological weapons, wouldn't you put your gas mask on ahead of time, rather than stopping to put it on while you're getting shot at? Plus, morphing your units back and forth would be a hassle and would require twice as many g3d files for that unit.
this is 120 years after WW1, i think that they have learned by now to wear their masks. and with comfort technology, they can wear their masks 24/7.you don't always know but think about ww1 noone wore gas masks 24/7 despite the threat of gas attack.What do you mean, its obviously safer, but you have limited vision which means you can't aim/shoot as well or walk as fast.If you know your enemy is going to be deploy biological weapons, wouldn't you put your gas mask on ahead of time, rather than stopping to put it on while you're getting shot at? Plus, morphing your units back and forth would be a hassle and would require twice as many g3d files for that unit.
Okay, sure, call me a realistic simulation freak.this is 120 years after WW1, i think that they have learned by now to wear their masks. and with comfort technology, they can wear their masks 24/7.you don't always know but think about ww1 noone wore gas masks 24/7 despite the threat of gas attack.What do you mean, its obviously safer, but you have limited vision which means you can't aim/shoot as well or walk as fast.If you know your enemy is going to be deploy biological weapons, wouldn't you put your gas mask on ahead of time, rather than stopping to put it on while you're getting shot at? Plus, morphing your units back and forth would be a hassle and would require twice as many g3d files for that unit.
just go with it, Wyvern
question: do cultists eat food? i mean, will they use food like the military does? maybe "junk"?Well, we can assume that humans eat food, future or not (because eating a "meal pill" is disgusting), so yes, it will still be the food resource.
and we should just call them "The Cult." i mean, if the Military is known as "The Military," we could just go with a generic name.Weeeeeeeeeell... Military was simply called military because it was generic. It didn't really have any real back story, and was the only faction in it's techtree. It may need a rename when the opposing cult is released (baring in mind that in this distant future, the world's forces are joined in one large task force, so it's no one government, but a coalition of Military forces opposing the "cult"). All names are temporary working names of course. In fact, the entire techtree may need a rename to fit said story... :-X
UNTF = http://lmgtfy.com/?q=UNTFYour point? Just because different organizations already exist under the same acronym doesn't mean we can't use it too. Acronyms can stand for multiple things, so safe from the EVILS of copyright.
TBC = http://www.google.com/search?btnG=1&pws=0&q=The+Brethren+of+the+Circle/http://www.google.no/#hl=no&source=hp&biw=1680&bih=792&q=tbc&aq=f&aqi=g10&aql=&oq=&gs_rfai=&fp=c9186af0dd7e064a uncertain, well check for both then
so, will those names work?I won't decide on names until it's ready to be released.
about the logo, the Military (who should be called the "United Nations' Strike Force"/UNSF) should have a shark (because sharks are cool)I like the flamethrower where it is and I imagine the cult to be a bunch of terrorists with AK-47's, RPGs and so on, military could have a different rocket launcher though
now, some more ideas:
what's the point of the Flamethrower? i think the unit sucks, and so does the anim. that's why i came up with the idea of giving him to the Cult instead. now, who would fill that space? an exo-suit! the exo-suit would normally be unarmed, but you would be able to put an infantry unit into it, and it would boost the range/damage of the weapon. it would also have high armor, making infantry deadlier; also makes them immune to chemicals. lastly, the suit would be built from the factory.
so, the Cult and the UNSF would both have two elite units: Combine soldier dude and the mutated soldier for the Cult and the Spec ops and exo-suit for the UNSF
would this work for you, omega?
about the logo, the Military (who should be called the "United Nations' Strike Force"/UNSF) should have a shark (because sharks are cool)I like the flamethrower where it is and I imagine the cult to be a bunch of terrorists with AK-47's, RPGs and so on, military could have a different rocket launcher though
now, some more ideas:
what's the point of the Flamethrower? i think the unit sucks, and so does the anim. that's why i came up with the idea of giving him to the Cult instead. now, who would fill that space? an exo-suit! the exo-suit would normally be unarmed, but you would be able to put an infantry unit into it, and it would boost the range/damage of the weapon. it would also have high armor, making infantry deadlier; also makes them immune to chemicals. lastly, the suit would be built from the factory.
so, the Cult and the UNSF would both have two elite units: Combine soldier dude and the mutated soldier for the Cult and the Spec ops and exo-suit for the UNSF
would this work for you, omega?
An unarmed UAV? No thank you... Missile armed UAV that can kamikaze? That sounds more fun.Heh... I can't argue with that.
Thanks for all the ideas John. Though, I think some of the units should be renamed because they share names with units in Military. Namely, the infantry and lab.Yeah, I didn't bother trying to come up with cool names yet. Those are placeholders.
i think that being a quasi-religious cult, they need a unit analogous to the medic, and i call him the Cleric.I worry about the practicality of grouping a non-attacking unit in with your troops. It would add some amount of micro, and that's just not all that fun (to me, anyway). I agree that we do need to add some more dogmatic units to fit with the religious tone of the faction.
the cleric would have an emanation that boosts attack power and defense, but doesnt heal, nor does he have an attack himself.
Agreed. I dislike having non attacking units that should be with attacking units. He doesn't have to be strong, but an attack will be necessary if you want them to accompany an attack.i think that being a quasi-religious cult, they need a unit analogous to the medic, and i call him the Cleric.I worry about the practicality of grouping a non-attacking unit in with your troops. It would add some amount of micro, and that's just not all that fun (to me, anyway). I agree that we do need to add some more dogmatic units to fit with the religious tone of the faction.
the cleric would have an emanation that boosts attack power and defense, but doesnt heal, nor does he have an attack himself.
This might be more efficient if we had a list of the units that (will) exist in Military and a general idea of what they do, so I know what to match these guys up against, along with a ballpark figure of how many units we're talking about.The unit's in Military at the moment are the same as before, plus there is also a lab, shotgunner, APC, and Transport Ship. Barring an "elite unit", military probably won't get any more changes other than possible name changes to units to make them better fit in with the theme. I still have a bit of work to do, but it shouldn't be *too* long before version 3 can be released, then we can actually even start planning the "cult".
you keep mentioning "elite unit" like it's some all powerful guy. when i think "elite," i think of a powerful infantry such as the Spec Ops or the Combine Soldier dude. in my sense, i think that all "elites" should be immune to toxins (and fire?).Immune to fire? Naw, that's overpowered. Toxins, maybe.
maybe i'm wrong.
you keep mentioning "elite unit" like it's some all powerful guy. when i think "elite," i think of a powerful infantry such as the Spec Ops or the Combine Soldier dude. in my sense, i think that all "elites" should be immune to toxins (and fire?).Immune to fire? Naw, that's overpowered. Toxins, maybe.
maybe i'm wrong.
Toxins would just be a attack type on an effect.
[URL=http://img502.imageshack.us/i/jinrohwolf.jpg/][IMG]http://img502.imageshack.us/img502/6533/jinrohwolf.th.jpg[/img][/URL]
[URL=http://img530.imageshack.us/i/kerbposterrenew.png/][IMG]http://img530.imageshack.us/img530/5898/kerbposterrenew.th.png[/img][/URL](their slaughterhouses do not follow FDA slaughtering standards)
i think that a slaughterhouse/abattoir should be the food production structure. i would show how evil they are (their slaughterhouses do not follow FDA slaughtering standards)I think you mean USDA, and their guidelines are... well, let's just say that most people would not like knowing how their meat is produced. :P
Anybody know how Hamas feeds and supplies its operatives? :look:Illegal smuggling, I would think, like most terrorist organizations do.
mass destruction (http://www.youtube.com/watch?v=dQw4w9WgXcQ)
[img]http://img199.imageshack.us/img199/783/militarybg.jpg[/img](And no worries, the UN flag (http://en.wikipedia.org/wiki/File:Flag_of_the_United_Nations.svg#Summary) is Public Domain)[img]http://img259.imageshack.us/img259/8900/militarylogo.jpg[/img]And the new faction logo:Is the circle a bit jagged? Other than that, awesome.Code: [Select][img]http://img259.imageshack.us/img259/8900/militarylogo.jpg[/img]
Wow! I can't wait for this and GAE 0.3.3!Likewise. I'd use a snapshot version, but I need as much stability as possible. Of course, Silnarm has generously offered to build installers that will have Military in the title bar as well as the custom INI changes without interfering with the config directories (thanks again James!).
but please, dont make it a 1on1 detector system for everything! i have no prob with the AA gun spotting the stealth bomber, but all other detectors should spot the all other cloaked units. let a detector do what it's supposed to do - detect.
so.....are you still making this, Omega? i'd like to see it done....Did you read the topic title?
i wasnt too sure if that's when he was going to release it, or when he shall resume work on it.It's very much still in development. Just kinda...waiting. It requires a stabler build than we have at the moment. 0.3.2 has some bugs that simply won't do, and I hear the git-master is unstable as well. I'm just waiting for the next version (if there is one before the merger) or at least a stable edition (or stable enough). I do plan to add bump maps though too, and not entirely sure if those are in this version...?
I just noticed this... the Military logo on your Glest Guide still points to the 100mb site. Perhaps you should update the logo too? Also, if you're going to endorse Firefox, maybe try to put it to the right of the logo. Also, you should update the copyright year too.Thanks for spotting that. The site is being completely redone with the next Glest Guide release. The firefox ad will be completely removed (it was buggy anyway).
maybe a bomb dog with explosives strapped to it, and as for stealth units, maybe a sapper/tunneler, digs under enemy units and then blows up. Or tunnels in the style of what the japanese and vietnamese made, invisible other then to stealth detection units and able to swiftly transport troops between two points
well, we cant put guys in trenches yet, nor can we have instant transportation like the Zerg's Nydus Canal...^ This is true. And instant transportation could be very overpowered, particularly if you place one behind an opponents base.
I mean you'd have to have two tunnel exits placed and each would have to be built above ground so unless your enemy is really dumb, theres no way you could rush in, place an exit and keep it from getting destroyed.
I didn't realize that, I know the tunnel feature is in BFME 2I mean you'd have to have two tunnel exits placed and each would have to be built above ground so unless your enemy is really dumb, theres no way you could rush in, place an exit and keep it from getting destroyed.
Sounds like GLA Tunnel networks form C&C Generals. :P
As for trenches an idea would be to have infantry combat units morph into a trench defense structure. or a stationary version of itself like one surrounded by sandbags. similar to C&C 3 or Red Alert 2.
1-possibly replace the rpg trooper with someone armed with a javelin or LAW missile launcher since the rpg is usually associated with terrorists it could be given to the cultSupport. And while I'm at it, perhaps I could just break it into two units: One anti air and one anti tank (would make more sense too).
2-give the APC an ability to upgrade into a IFV which would be an APC with an automatic cannon and possibly a one-shot rocket mounted over the cannon, something like the russian BMP is what I have in mind only with a 30mm automatic cannon instead of the heavier equipment, otherwise it would retain all abilities of the APCHmm, yes, that does seem pretty cool... And:
3-I'm not sure if this has already been done but the APC and if ever added the IFV- could be amphibious vehicles, capable of making a quick morph to swim across water but with a large speed penalty, when in the water mode, they could still shoot and fight as normal.If I were to add amphibious abilities, I'd prefer to give it to just the IFV simply so that it has another advantage of morphing. Only thing I worry about would be the fact that the Transport Ship could get its position undermined. Of course, it would be the only thing able to transport larger vehicle units, but that could end up downplaying the larger units in general. Would need some experimenting. Largest problem I think is the fact that we can't change the move speed based on the field yet, and no sense adding a feature request yet with a merger to come (speaking of the merger, that will make a mess out of merging all the forum categories... I would assume we'd merge the Feature request subcategories into one main category, though not sure what we'd do about the old GAE/MG topics).
hey, Omega, the 4.0 beta is out! is that good enough for a release of Military?I'm trying to figure out how the widgets work, though the lack of documentation stifles imagination. :P
Defiantly get rid of baton solder, really does not fit with the whole future war idea.Yeah, I agree. The baton soldier wasn't an original unit, but rather a stem from a request to have a melee unit. Now that there is a flamethrower and shotgunner (working names ;D), which have short range attacks, they are a suitable replacement for a true melee unit.
If you are changing the tech tree maybe changing unit dependencies, for example dont understand why i need a special ops to have a medic, or a humvee to have a tank. I like the idea though to have infantry morph to more advanced classes.Good logic. That was originally a (poor?) attempt to add some hierarchy by ensuring that the user would have to branch out more, but with the next version, I'm thinking of a free-er hierarchy of units, and balancing the units pros and cons to give a reason to branch out. Some of the upgrades may have to be changed as well, and more might be there to allow the creation of these "better" weapons.
I still think you should release a sneak peek of Military, as it seems to be improved a lot. A lot of changes, right? I'd love to test it with Git Master...While I see your point, I am simply not happy with how it looks at the moment, and want to improve on this. However, if you'd look around the GAE board, you'll find a snapshot I uploaded so there was an addon available to test. Just make sure you download the one Silnarm uploaded slightly after, as the one I uploaded is not git-master compatible. Please bear in mind it's just a snapshot, is not finished, may be buggy, and has some incomplete stuff still. Also, the git-master was/is having some addon troubles and as a result, the menu model and language files are not working :(.
Do you mean this one? http://sourceforge.net/projects/glestae/files/military/military3-beta.zip/downloadI still think you should release a sneak peek of Military, as it seems to be improved a lot. A lot of changes, right? I'd love to test it with Git Master...While I see your point, I am simply not happy with how it looks at the moment, and want to improve on this. However, if you'd look around the GAE board, you'll find a snapshot I uploaded so there was an addon available to test. Just make sure you download the one Silnarm uploaded slightly after, as the one I uploaded is not git-master compatible. Please bear in mind it's just a snapshot, is not finished, may be buggy, and has some incomplete stuff still. Also, the git-master was/is having some addon troubles and as a result, the menu model and language files are not working :(.
Do you mean this one? http://sourceforge.net/projects/glestae/files/military/military3-beta.zip/downloadAye, that be the one, mateys.
If you really want the minigun, I think a good idea would be to make a river boat with the minigun and capacity for two passengers or something of the sort.I think I may save a river boat for the cult faction. I have a great idea in the back of my head, kinda like this:
On second thought, you could keep the flamethrower but make it replaceable with a precision flame missile(RPO?)late game or precision missile truck.Hmm, is this (http://en.wikipedia.org/wiki/M202A1_FLASH) what that would be? What exactly is a precision flame missile (information would be needed to create a realistic projectile).
I'd give the transport AA guns, or make it upgradeable to an amphibious assault ship like the Wasp or Tarawa class, which could launch harriers and carry troops while at the same time having limited defensive capabilities(possibly add a lynx patrol copter)Assuming you mean the Transport Ship, I'm thinking the default version might be unarmed, more akin to a super tanker than a military ship, but perhaps an upgrade to an armed version? An aircraft carrier does sound interesting, especially if it is able to produce units itself.
I definitely think the spec ops sniper ability should be given to a dedicated sniper who has an extremely efficient cloaking ghillie suit and an M-82 or M-40.Agreed. For the special op, I want to completely do away with its current weapon in favor of something more realistic. One weapon choice would certainly be a sniper rifle of some sort. For cloaking, I'm thinking a unit that has no detector for it, and can only be found by its decloaking on attack. As for the weapon, doing some wikipedia-ing, the M-82 seems to be the most popular choice, but what about its still-in-development sequel, the Barret XM500? Since this takes place in the future, and the XM500 is supposedly going to replace the M-82, it may be the more practical choice.
If you want I'll come up with more and am willing to help do minor models to helpYou're welcome to come up with as many ideas as you want. Obviously, we'd only be able to use so many, but more choices mean we can pick the best of them. For the most part, though, this is plenty. I can handle the major models, like our friendly soldiers, but if you want to help with low-poly(ish) models of the weapons, that would be a great asset and I would be very thankful for the help! They don't have to be extremely detailed either, since we're going to be quite zoomed out, and we have to keep poly count at a reasonable amount anyway, but as long as it resembles the weapon to at least a recognizable degree, it's golden. The name of the weapon would be visible when choosing which branch of unit you wish you produce anyway.
The UNATF need a detector unit, so why not an UAV? it would detect all stealth units except for the stealth bomber (which should decloak when it attacks, so that other units can have some way of countering it w/o a AA turret)The cult is getting a UAV, so not sure if UNATF should get one too. Since the stealth bomber can be detected by the AA Launcher, and the Sniper will purposely not have a detector, I think it should be fine until we see what stealth units the cult will get. Also, the stealth bomber already decloaks when attacking, though, if the opponent has no AA Launcher, it makes a great spy, as it can camp the foe safely above, has a large sight radius, and is the best choice to use when you need to target an opponent for the nuke special attack. Oh, perhaps the nukes should be renamed minutemen or something?
the gatling gun should be a MG nest (possibly even make it look similar to the GLA Stinger Sites, so that it doesnt have to turn and look odd)Not entirely sure what that is, but if it's what I think it is (based on a google search) from C&C, then it would still look odd when firing in any direction. I tried using a turret nest before, and it just didn't look good. Perhaps a single soldier on the ground with a more modern machine gun would do better.
Didn't we have an old list of ideas we came up with somewhere? I seem to remember mapping out most of the Cult's tech tree.
I agree about the nest thing, Its just that the current gunner looks very unrealistic and I've seen very few, if any, modern vehicles, let alone troops with miniguns that are not ship/aircraft mounted.Ok, what to use then exactly?
Doing some research, the MQ-1C Grey Eagle, seems like the best choice. It can drop bombs and fire hellfire missiles.Sounds good :thumbup:
well, why not have an upgradeable defense system? like, when you built an MG turret, it would start out similarly to what it is now. but as your tech level increases, you can morph that gun into either a mounted GAU-8 Avenger or Patriot missile system (for anti-inf/tanks and aircraft respectively). then, late game, you can upgrade those defenses into even stronger versions of themselves (so the Avenger turret can become a stronger anti-inf/tank only, maybe lasers?). somewhat OT: i assume that these turrets are unmanned, sentry turrets (so that you cant just snipe/poison the operator).
about the Grey Eagle, it should only fire Hellfire missiles for an anti-tank role. so, you have the Comanche for anti-inf, Eagle for anti-tank, and B-2 Spirit for anti-structure. (or we could all have UAV versions of this stuff, because the UNATF is smart enough to keep their pilots in an underground bunker somewhere, and also it would make the aircraft smaller and better looking)
well, why not have an upgradeable defense system? like, when you built an MG turret, it would start out similarly to what it is now. but as your tech level increases, you can morph that gun into either a mounted GAU-8 Avenger or Patriot missile system (for anti-inf/tanks and aircraft respectively). then, late game, you can upgrade those defenses into even stronger versions of themselves (so the Avenger turret can become a stronger anti-inf/tank only, maybe lasers?). somewhat OT: i assume that these turrets are unmanned, sentry turrets (so that you cant just snipe/poison the operator).
about the Grey Eagle, it should only fire Hellfire missiles for an anti-tank role. so, you have the Comanche for anti-inf, Eagle for anti-tank, and B-2 Spirit for anti-structure. (or we could all have UAV versions of this stuff, because the UNATF is smart enough to keep their pilots in an underground bunker somewhere, and also it would make the aircraft smaller and better looking)
i disagree with making all the stuff UAV but agree with the defense tiers, though not necessarily lasers
Also, being 20 years in the future, maybe they could use compression guns for the most part? Compression guns would make less sound than normal guns so that would fit in with the high level task force feel I think.Would that affect it much though?
You could have mine detonation robots, like what they have now adays as a scout vehicle. About UNATF, I always viewed that as our current UN military, which is anything but specialized and downright incompetent at times, especially without US support so I don't think they should be all that specialized.
About UNATF, I always viewed that as our current UN military, which is anything but specialized and downright incompetent at times, especially without US support so I don't think they should be all that specialized.Well, this is the future. In this future, I applied a few radical changes to the world. The European union is one country, the world uses a single currency, and nearly all countries are a part of the UN. The UN Security Council no longer has veto power, and the UN has been reformed to have more value in peace keeping. Organizations like NATO have been disolved in favor of this UN military. No countries really fight alone any more, the UN decides almost all conflict members will participate in. However, you'll also have to note this is not our main force, but rather the UNATF, a specialized sector of the UN Military which is highly trained and consists of many of the best soldiers from countries around the world, using technology from various member states (thus why a Russian RPO, a German tank, a British gun, and an American Missile Launcher can all co-exist in the same task force).
Honestly, I can hardly imagine the UN or NATO being much of a force in 20-30 years or that Russia/China would help in any way, or Europe becoming one country due to all the current problems, I suppose it is a possible future and is after all, up to you to decide
The corrupt European Union is trying to remove NATO and make EU a millitary union aswell, you might want to include this in your background story somehow aswell. And what happened to the nukes in NK?
The corrupt European Union is trying to remove NATO and make EU a millitary union aswell, you might want to include this in your background story somehow aswell.Not here. You forget, there is no NATO any more (read above posts by yours truly). The UN is one of the only governing force, and the EU is part of it, and most certainly not corrupt. In fact, in this story, the EU, since it is all one unified country (and larger than the current EU too), is stronger than USA. In fact, it's the world' biggest superpower. Oh, and yeah, Norway is a part of it.
And what happened to the nukes in NK?All ours now. Or at, I think they are... By god, I hope none of the cult have got their hands on a nuke... ;) Speaking of nukes, they're used a lot more. The B-2 Spirit can drop a B-83 Nuclear Bomb (just like its real life equivalent). Naturally, it's nowhere near as powerful as our ICBM (the LGM-30G Minuteman) here, as real life explosive power is not copied into the game (otherwise, you'd just have to launch one nuke and you'll destroy both yourself and your foe instantly).
so, i see that you didnt go with the turret upgrade system that we discussed...Which one? The stun one I didn't go with, just too many units. The turrets don't have a morph because I couldn't think of what to morph it into.
i have no problem with a howitzer or a mortar, but where's the anti-infantry weapon? it needs some sort of minigun or something, arties are too slow for infantryThe machine gun turret was the old anti-infantry weapon, but the current idea is a portable machine gun instead. Look for our friendly soldiers carrying around our new toys.
R u sure abrams is the right name for that tank? I may not know much about modern tanks but that tank never struck me as an abrams.This here is a real life M1 Abrams:
also, gameplay-wise, what's the difference between the mortar and the howitzer? they seem to overlap too much, you may need to nix one (or replace it with the stun gun)...Now that you mention it, I think we need to replace the Mortar with something else. What should it be? A stun gun (forget the name) or perhaps something a little more lethal? Not so sure how well a stun gun would hold up in terms of usage and usefulness. Plus, if we're going to kill them anyway, why not just do so right off the bat with some powerful explosive than stunning them first? Just find the logic behind a stun gun a bit weak. But at any rate, it should be replaced.
I think the M2 should get an ability to dig in(I can also hardly imagine someone lugging around a .50 cal machine gun, its more likely to be too heavy)Well, I was thinking a fairly slow unit (can always "go faster" by using putting them in a humvee or some other type of transport) that drops to the ground to attack, as well as for its hold position (similar to how the marine in the aforementioned beta drops to one knee). Realistically, it would use cover, but that's an engine impossibility, and the disadvantages to using a bunker of some sort were previously listed in an earlier post (to sum that up: if it rotates, that is bad, if it doesn't, it looks terrible shooting with no gun :P).
Also M2A3 abrams is illogical since it would mean its a new tank, it should still be M1Asomething if its an abrams.That was a typo. It should say "M1A3 Abrams", which is the next tank and will be coming out in around 2018, so it seems fitting.
You said the EU were going to be a "superpower", im worried about what huge kind of arsenal so many countries would have. I mean, the countries uses a wide variety of weapons.Remember, it's all one country now, with one unified military. Some inferior forms of weaponry were retired. But, let's not go into depth here, because this is about the UNATF, not the fictional utopian EU.
BTW have you considered something like this http://en.wikipedia.org/wiki/GCT_155mm as an upgrade/late game replacement for the HowieDon't think I'll be adding another unit. The faction is big enough as it is. Might change the heli model a bit to look more like the apache, unless there is a better type of helicopter to make.
also, gameplay-wise, what's the difference between the mortar and the howitzer? they seem to overlap too much, you may need to nix one (or replace it with the stun gun)...Now that you mention it, I think we need to replace the Mortar with something else. What should it be? A stun gun (forget the name) or perhaps something a little more lethal? Not so sure how well a stun gun would hold up in terms of usage and usefulness. Plus, if we're going to kill them anyway, why not just do so right off the bat with some powerful explosive than stunning them first? Just find the logic behind a stun gun a bit weak. But at any rate, it should be replaced.
The howitzer uses HE rounds, and is technically anti-personal, though more indirect, and I'd love to use an "attack-location" if it gets implemented (https://forum.megaglest.org/index.php?topic=7305.0).
make the mortar the anti-tank weaponWouldn't make sense. It has a HE round, but they're driven by gravity. Not very effective against a tank.
make the "stun gun" a radiation device that fries infantry and slows down vehicles (not aircraft, though). you could use the excuse that tank crews are shielded from the radiation, but they have to slow down for fear of the tank's heat going above survivable limits (i mean, radiation and the engine, a deadly combination. also, the rad beam/mortar combo would work well together). as previously stated, the radiation beam would cook infantry quite easily, so it's their anti-inf weapon.Opinions? Would such a weapon even be possible?
Opinions? Would such a weapon even be possible?Yes (https://secure.wikimedia.org/wikipedia/en/wiki/Active_denial).
make the "stun gun" a radiation device that fries infantry and slows down vehicles (not aircraft, though). you could use the excuse that tank crews are shielded from the radiation, but they have to slow down for fear of the tank's heat going above survivable limits (i mean, radiation and the engine, a deadly combination. also, the rad beam/mortar combo would work well together). as previously stated, the radiation beam would cook infantry quite easily, so it's their anti-inf weapon.
make the "stun gun" a radiation device that fries infantry and slows down vehicles (not aircraft, though). you could use the excuse that tank crews are shielded from the radiation, but they have to slow down for fear of the tank's heat going above survivable limits (i mean, radiation and the engine, a deadly combination. also, the rad beam/mortar combo would work well together). as previously stated, the radiation beam would cook infantry quite easily, so it's their anti-inf weapon.
I dont think such a weapon would fit UNATF as they are the "good guys" the Cult yes but a radiation beam seems incompatible with the Geneva convention...
<earthquake>
<magnitude value="0.25"/>
<frequency value="1.5"/>
<speed value="4.75"/>
<duration value="8"/>
<radius value="10"/>
<initial-radius value="2.0"/>
<sound-file path="sounds/earthquake.wav"/>
<shifts-per-second value="10"/>
<shifts-per-second-var value="2"/>
<shift-length-multiplier x="1" y="0.25" z="1"/>
</earthquake>Hey, the tank is a Challenger 1 not a Challenger 2. Cool detailed model, did you make that?
EDIT: 0:48 GMT, 25 June 2011Does it actually do anything? Last I saw it was all commented out.
Um... Crawling through GAE's source, I rediscovered a long long forgotten earthquake effect. While I haven't tested it to see how well it still works, I think it might be rather interesting for nukes to create a sort of mini earthquake on impact too. The earthquake is linked to an attack skill, and doesn't do damage itself, but is a visual effect that sounds quite pretty, just reading what it does in the source (and understanding less than half of what I read :P).Code: (FPM's Priestess) [Select]<earthquake>
<magnitude value="0.25"/>
<frequency value="1.5"/>
<speed value="4.75"/>
<duration value="8"/>
<radius value="10"/>
<initial-radius value="2.0"/>
<sound-file path="sounds/earthquake.wav"/>
<shifts-per-second value="10"/>
<shifts-per-second-var value="2"/>
<shift-length-multiplier x="1" y="0.25" z="1"/>
</earthquake>
I'll re-add it to the wiki after I finish the page I am currently editing, so that these things won't get "lost" again (know any other features that aren't on GAE/Features (https://docs.megaglest.org/GAE/Features)? Please tell me or add them yourself!).
so, Omega, how much farther have you gotten since last progress update? anything new? or have you shut down work fully until 4.0?Been so busy with some other stuff I barely got past the planning. I'll do mucho work tomorrow.
Triple post man!
Yah, icons look cool.
that was my post you squished but it doesn't matterSo sorry about that, mate. I should pay more attention. The similar avatars and post below confused me. Well, still readable at least. :-[
The snipers nest could work though, if it was just a clump of trees from which someone would shoot but they would stay invisible, sort of like the archer in the defense tower for tech.What if the nest looked like an in-tree hunting outpost? Of course, we'd have to take out the trees, as sprouting trees is a bit much, but throw in some hunter style camouflage over this platform so we can't see our snipers and we might be on to something. Take a look at this feature request of mine (https://forum.megaglest.org/index.php?topic=7384) related to this.
BTW there could be quite a huge difference between the mortar and the howitzer, the howitzer would have bigger range, bigger explosive power and bigger attack, not to mention being better against armor, though not a dedicated AT weapon. The mortar could be slightly mobile, cheaper, and have a far greater rate of fire.The main issue was that even though there is differences, on the long run, they both ended up being very, very similar. By the way, the M777 Howitzer will have two attacks based on different shells available. One is a SMart 155 shell which will scatter multiple shells down (this will be a tad dependent on multiple projectiles making it into GAE soon, but seeing that Will released a patch for MG, and how similar the particle code is for the two engines, I am hopeful that we'll see it appear in GAE). The other attack is a more simple M712 Copperhead projectile.
Another idea for a defense would be a pillbox, it could solve your, hmg nests are hard to make pretty when they turn troubles, in which you're right, and at the same time would provide a place for infantry to hide and possibly shoot from, sort of like the bunkers in C&C GeneralsOh, yes. I actually had thought about pillbox's before, but the image that was stuck in my mind only had "gun slots" (for the lack of a better term) at the front. A larger, round pillbox with "gun slots" all around might be a nice idea. And the concept of allowing units to garrison in them (aka: load (https://docs.megaglest.org/GAE/Transports)), while allowing them to fire out of it, is a nice idea.
now, i still think that the defenses should have an upgrade tree like the one that i had suggested...it'd make gameplay interesting...I definitely agree, but the problem is, what do they upgrade to? The pillbox might be able to upgrade to a stronger fortified pillbox able to hold more men, perhaps, but what else really? The SMart projectiles on the M777 Howitzer will need an upgrade to use.
that was my post you squished but it doesn't matterSo sorry about that, mate. I should pay more attention. The similar avatars and post below confused me. Well, still readable at least. :-[
now, i still think that the defenses should have an upgrade tree like the one that i had suggested...it'd make gameplay interesting...I definitely agree, but the problem is, what do they upgrade to? The pillbox might be able to upgrade to a stronger fortified pillbox able to hold more men, perhaps, but what else really? The SMart projectiles on the M777 Howitzer will need an upgrade to use.
mortar -> howitzer -> nuclear howitzer? (the shots would have lasting effects besides more damage)The problem is, realistically, a 155mm Howitzer is probably far too small to launch a nuclear warhead.
ADS -> advanced ADS -> an even more advanced ADS? (each level should add a new effect of it's laser. eg. lv1 would slow enemy units, lv2 would do some damage, lv3 could drain EP or something)Draining EP is a bad idea, since many units depend on it to be able to attack, and draining it would make them helpless. Thinking it over a bit, this could be a one stage weapon that just stops the foe completely (sets attack and move speed to zero) and deals minor damage. By having some defenses have differing numbers of stages, it would make them seem more unique. As well, it wouldn't be buildable till late game, where it would require perhaps one of the tier 3 defensive structures.
flak -> SAM site -> Patriot Missile Defense (with stealth craft-detecting devices!)"Flak" on wikipedia just redirects to Anti Air weapons in general. Perhaps just SAM site -> Patriot Missile Defense (doesn't have to be three stages).
I also think tank traps and barbed wire would fit in to this factionI don't really think they'll work well. A looong time ago, I actually did have a mine (granted, there was no stealth then, so it didn't work well against ranged units), and overall, the CPU was stumped and they just didn't work out well. I don't think these will either, since they just make it more complex and there's so many units already. :-\
mini nuclear warheads, not actual nukesmortar -> howitzer -> nuclear howitzer? (the shots would have lasting effects besides more damage)The problem is, realistically, a 155mm Howitzer is probably far too small to launch a nuclear warhead.
So to sum up:i still think that the ADS should receive a lv2 version, but i'll see how this works out.
Defensive structures
- Pillbox -> Fortified Pillbox -> Bunker (based on what I found, bunkers were generally larger and more important than most pillboxes. Each gets higher defense, a better "mounted" weapon - which we can't see inside the pillbox/bunker - and more unit capacity)
- Mortar -> Howitzer (improved range, damage, and multiple attack types)
- ADS (no upgrades, built late ingame)
- SAM Site -> Patriot Missile Silo (massive damage increase, stealth detection added)
the ideas that i put out there were just for thought and speculation, im saying that you dont have to go with nuclear shells in the howitzer.
If you want realism, a single such round would wipe the whole map.True... And several times over, which is why things are totally not to scale. I mean, a howitzer can launch over 20 kilometers... And a to-scale transport ship would be at least a size 200, bigger than your average map. So, yeah, everything's mass scaled. There's already two nukes for UNATF anyway, they have their ICBM minuteman, which can hit anywhere on the map, and the B83 bombs dropped by the B-2 Spirit, which are considerably smaller nukes, and require the B-2 Spirit to deliver them... This same B-2 also can drop MK-82 bombs as its primary weapon and can launch AGM0158 JASSM-ER cruise missiles. Technically speaking, a real life cruise missile could circle the map ten times. In game, it gets a range of 15, but has a long reload, like the B83 nuclear bombs.
Or you could have a emanation so when you go into the barbwire your health ticks down.That is do-able, though there's no way to tell the emanation not to hurt air units, tanks, etc... =[ At the best, there's a way to apply the damage multipliers and it could get a new damage multiplier, but the emanation would still show up on the unit's info screen, which feels wrong. If there was a way to remove that limitation, it could work well.
sorry, i dont mean to harp on the idea that the ADS should get an upgrade, but if you were wanting ideas for one, here's what i got: the normal ADS would reduce unit speed by 33% and do approx 5 damage/sec; but the upgraded version would slow by 50% and do 10 damage/sec with a splash of 3 (so you could slow/damage a small handful of units). now, feel free to change those values, i just threw those numbers out there for the sake of discussion.That might work. Except for one thing, isn't the device supposed to STOP the targets, not just slow them? Slowing and minor damage alone wouldn't be too useful. I suppose we would have the effect weaken the further from the splash radius it would be, perhaps just increasing the radius and damage? Of course, the damage would have to be much higher, seeing that once you get attacked, the average life expectancy is a mere 7 seconds, so perhaps more like 50 damage per second (in those 7 seconds, that's 350 damage, far below any unit's HP, thus, it's the weakest unit by far and thus "minor damage" in comparison). It would weaken the further from the center of the splash the target is.
so, do you think that the Cult should also follow the defense upgrade system? or do you think they should have their own way of upgrading their defenses?Probably, but let's focus on UNATF for now.
i think it should affect vehicles too, but perhaps just less. like, if the standard ADS were to slow infantry by 75%, it would slow light vehicles by 50% and tanks by 25% (once again, these are somewhat arbitrary numbers).I'm not entirely sure if it would impact a vehicle in real life... At either rate, not impacting the vehicles here would be for balance above anything... Remember, infantry is cheap, vehicles are expensive. With infantry being the heart of the game and the most versatile, they can be affected the most by stopping them. Plus, stopping units is pretty severe, and it's important not too many units will get stopped (imagine a defense spamming these ADS's, stopping the entire attacking force!)
now, i had forgotten that the ADS was supposed to completely stop units, so why not make the lv1 ADS slow units while the lv2 completely freezes infantry and greatly slows vehicles. if we made it solely anti-infantry, there'd be no real use for it (why not just make a pillbox?). do you think that aircraft should be hit by it too?
i think it should affect vehicles too, but perhaps just less. like, if the standard ADS were to slow infantry by 75%, it would slow light vehicles by 50% and tanks by 25% (once again, these are somewhat arbitrary numbers).I'm not entirely sure if it would impact a vehicle in real life... At either rate, not impacting the vehicles here would be for balance above anything... Remember, infantry is cheap, vehicles are expensive. With infantry being the heart of the game and the most versatile, they can be affected the most by stopping them. Plus, stopping units is pretty severe, and it's important not too many units will get stopped (imagine a defense spamming these ADS's, stopping the entire attacking force!)
now, i had forgotten that the ADS was supposed to completely stop units, so why not make the lv1 ADS slow units while the lv2 completely freezes infantry and greatly slows vehicles. if we made it solely anti-infantry, there'd be no real use for it (why not just make a pillbox?). do you think that aircraft should be hit by it too?
The ADS works by firing a high-powered beam of electromagnetic radiation in the form of high-frequency millimeter waves at 95 GHz (a wavelength of 3.2 mm). Similar to the same way that a microwave oven heats food, the millimeter waves excite the water and fat molecules in the body, instantly heating it and causing intense pain. (Note that while microwaves will penetrate human tissue and remove the water to "cook" the flesh, the millimeter waves used in ADS are blocked by cell density and only penetrate the top layers of skin, so it will not damage human flesh.) Such is the nature of dielectric heating that the temperature of a target will continue to rise so long as the beam is applied, at a rate dictated by the target's material and distance, along with the beam's frequency and power level set by the operator. Like all focused energy, the beam will irradiate all matter in the targeted area, including everything beyond/behind it that is not shielded, with no possible discrimination between individuals, objects or materials, although highly conductive materials such as aluminium cooking foil should reflect this radiation and could be used to make clothing that would be protective against this radiation. As demonstrated on Discovery Channel's "Future Weapons", all living things in the target area receive a similar dosage of radiation.It doesn't mention effect on machines at all, but it does state how it causes this pain, by "exciting" the water and fat molecules, something machines lack. As well, the part about it being reflective would make you think that machines would be able to armour themselves from such a thing, maybe even some units could be able to (don't plan to, though). Finally, it states that the millimeter waves are blocked by cell density, which sounds to me like thick armour could block it.
now, about spamming the ADS to freeze everything, i think that the "slow" shouldnt stack, but the damage would.That's an impossibility of effects though. What I'm thinking is that it's a 1 second duration (so as to make it disappear almost immediately after the beam stops; maybe zero duration if that works, but dunno if that would), overwrites the existing effect (no stacking in duration), and if it stops the unit in its tracks, then it seems that it makes no difference whether or not the speed stacks. Since the damage is done by the attack itself, not the effect, it would "stack" with other attacks the same way as always.
lastly, the ADS should have a slightly longer range than other defenses, so it can sit behind them and assist in defending the base. since it's late game and seemingly experimental technology, it should be pretty fragile, so it must be defended by the other defenses.It shouldn't be too long range though, I think. All defenses have above average range anyway, to try and ensure that they can be used to attack a foe despite their general immobility. The ADS is vehicle mounted, so mobile. In fact, it may be more realistic to make it an upgrade to the humvee instead of a proper defense. Though, it could very much be a traditional "turret" defense. Ideas on which is better?
Fun thought - if ADS can be reflected, tanks get mirror armour - and then the boffins make missiles that home in on the reflections... such is progress...
hey, sorry for the double post, but i just got an idea that is completely unrelated to the topic at hand (the ADS turret)Yes it is possible, using a for loop where we increase the number of zombies each time, continuing forever.
ok, here's my question: is it possible to make a scenario follow an algorithm as well as never have an end? why do i ask? because i think an interesting minigame scenario that could be made is the RTS version of CoD:Zombies. since we talked about zombies as neutral creeps, it would be cool to give them their own game. so, the idea is that you have a "castle" in the middle of the map (that has some turrets attached to it), and it's your job to protect it from limitless hordes of zombies that get stronger with every wave (both in HP and attack power). now, if we could get a counter of some sort to count how many waves youve survived would make things interesting.
despite their only being one language (and unlikely to ever be any others, even though GAE is translatable, there aren't even any major mods in foreign languages anyway)I'll have you know that the GAE has an almost-complete Spanish translation. :P However, I don't really think it's likely that we'll have any other complete translations until we get a much more complete release (maybe 1.0) because then the lng files won't need to be updated so often.
Related to the ADS, now, I think we need some compromise here. Should it or should it not affect vehicles. Reasons for effecting vehicles is to make it more powerful and useful, reasons not to is to balance it out, keep it from becoming overpowered, and ensure that even if "spam built", they don't become impossible to breach. My fear is that combining anti-air weaponry with the ADS, you could have a far overpowered defense that would be ridiculously difficult to counter. The ADS could keep the infantry completely at bay, and the vehicles weakened enough for even a small number of soldiers (or other defensive structures) to take out. The ADS would then only be weak to aerial units, something the anti-air weaponry would easily take out.I would have no problem with the ADS being strictly anti-personnel. I'm not sure what the anti-vehicle solution would be, except maybe a bunker full of RPG troopers, or tank traps + artillery. Speaking of bunkers, I think it would be pretty cool for the Cult to have a spider hole as a stealthy troop hideout, along with a sneaky, low-cost anti-personnel solution. :wicked:
That's just my take, I'm willing to hear yours before we decide how the ADS should work in the final game, bearing in mind CPU habits, balance, and even a slight touch of thought to the future Cult.
IED's and dart launchers could also fit the cults description the bear trap idea looks funny thoughThat works. The humvee could be affected, though perhaps to a lesser degree, due to it's light armour.
I do think the ADS should affect the humvee for one reason, since its a relatively popular spam tech unit, whats to stop your enemy from loading up humvee's with infantry and charging your ADS, dropping them only when they're in range. The APC should be immune though due to better armor/technology
IED's and dart launchers could also fit the cults description the bear trap idea looks funny thoughThat works. The humvee could be affected, though perhaps to a lesser degree, due to it's light armour.
I do think the ADS should affect the humvee for one reason, since its a relatively popular spam tech unit, whats to stop your enemy from loading up humvee's with infantry and charging your ADS, dropping them only when they're in range. The APC should be immune though due to better armor/technology
IED's and dart launchers could also fit the cults description the bear trap idea looks funny thoughIED's will appear there, though a fair bit more potent than those often used by terrorist organizations today. Dart launchers are far too primitive though. Remember, this isn't a poorly organized terrorist organization with a couple of AK-47s and an RPG launcher, this is a full fledged, well organized network of organizations controlled by an unknown council of leaders. It is well funded, well trained, and very, very dangerous. They would generally use guerrilla tactics, not out of cowardice (they're perfectly fine with the whole Kamikaze thing), but because they don't have these rules of engagement that limit UNATF, as well as feel no guilt in using low tactics.
You could rename the private into an engineer/sapper and he could have a minesweeping ability.I think that even though we're unlikely to see mines in UNATF, the "Private" should be renamed to be "Engineer". Obviously it's not the best placed name, but it beats private.
i see the Cult as a combination of a well-funded organization and a bunch of guys who are using weapons they scrounged up. here's what i think: as they go up the tech tree, you'll see higher and higher ranking officials in the organization. so, the AK-47 and RPG guys are pretty much low level grunts with no real meaning to the Cult, but then you'll get things like chemists and clerics as the game progresses. now, the tanks and things that the Cult have are probably going to be weaker than the UNATF's things, but overall speedier, so they can run away from any battle they cant win (and it goes well with the whole hit-and-run tactics that they espouse). hey, do you think that the Chemist unit (or their lab or whatever) can create some sort of mutated freak? like, a big hulking monstrosity that works as an anti-tank unit?IED's and dart launchers could also fit the cults description the bear trap idea looks funny thoughIED's will appear there, though a fair bit more potent than those often used by terrorist organizations today. Dart launchers are far too primitive though. Remember, this isn't a poorly organized terrorist organization with a couple of AK-47s and an RPG launcher, this is a full fledged, well organized network of organizations controlled by an unknown council of leaders. It is well funded, well trained, and very, very dangerous. They would generally use guerrilla tactics, not out of cowardice (they're perfectly fine with the whole Kamikaze thing), but because they don't have these rules of engagement that limit UNATF, as well as feel no guilt in using low tactics.
i always imagined them to resemble the Nod from C&C - leaning more toward the dark, evil genius look.Yes, they resemble that a bit, though they value practicability over simple looks, so as long as the defense of a building is high, they don't care if it looks like crap. So while UNATF is keeping their stuff all polished, the Brotherhood is more practical, highly innovative, and extremely resourceful.
following the Brotherhood's lack of morals, i think that this would be a nice addition: http://en.wikipedia.org/wiki/Neutron_bombThat's interesting, a weapon meant to destroy humans specifically, without causing large damage to infrastructure. That would somewhat be comparable with the Brotherhood's desire to rebuild the world, since keeping buildings intact would help that, as well, the lack of morality matches the idea of a bomb targeted at killing only living things. I don't think it would be defensive though, as using a bomb for defense sounds a touch insane, but would instead be dropped from the Brotherhood's aerial units.
(think of this as an anti-everything (except aircraft) device, maybe it could be outfitted onto a defensive platform, making it analogous to the UNATF's ADS)
so, lets discuss the Brotherhood's "Combine soldier," we really havent given him a true name yet.Got any good ideas, then?
hey, slightly off topic, but i was looking at the tech tree for the UNATF, and i got wondering, where's the Spec Op and the Sniper? you promised us a sniper for the UNATF.First of all, that's not offtopic. Secondly, they're there, just under a different name (no worries, tooltips will be used to ensure that the weapon naming structure won't confuse anyone). The special op, like the infantry and marine, has three classes with different weapons (you can think of the infantry, marine, and special op as different classes of infantry units, each one being better from the last, but still being diverse in weapons). In this case, the "Special Op XM500" is the sniper, which uses a Barrett XM500 (http://en.wikipedia.org/wiki/Barrett_XM500), a next-generation sniper rifle which is still in development, and will boast better accuracy and a lighter, more compact design than the current M82.
And about the "Combine Soldier," lets call them "Special Heavy Assault and Deadly Espionage" (SHADE) Troopers (i tried my best to think of a good backronym...). and we can just call the Mutant Commandos "Commandos."I like SHADE, though I'm not sure who you refer to with "Mutant Commandos".
another elite infantry would be a soldier that has been mutated. enhanced range, attack, and speed; but is fragile.
Well, there was the battle bus idea, but after looking around on the C&C wiki, I see that the idea was already done almost exactly (http://cnc.wikia.com/wiki/Battle_bus) by the GLA in Zero Hour (with even the same name! >:(), which I was unaware of when I suggested it. I only played regular C&C:G, not Zero Hour, so... whoops. I mean, I guess we could still go with it, but I'd like to have at least a few original ideas here. :Oi was aware of this the whole time, and i figured you were too....
[URL=http://img215.imageshack.us/img215/4392/militarymap.jpg][IMG]http://img215.imageshack.us/img215/4392/militarymap.th.jpg[/img][/URL]
[URL=http://img803.imageshack.us/img803/4007/brotherhoodmap.jpg][IMG]http://img803.imageshack.us/img803/4007/brotherhoodmap.th.jpg[/img][/URL]the IT26 SHADE has a sniper rifle, that conflicts with the UNATF's Sniper. I think it should be given a simple medium assault rifle such as the H&K G36 for basic defense (since it's made for speed and stealth, it shouldnt be carrying much).I suppose that could work, maybe give him an EMP grenade secondary attack for extra thrills (deals a special effect against machine units).
maybe make the PT4A SHADE a heavy assault infantry. like, a slow shock trooper designed to take great damage and deal just as much (maybe rockets and a chaingun?). yes, this would be expensive....That would work well. Perhaps the PT4A can be a portable chaingun of some type, and a secondary rocket launcher attack.
the CM-5 is fine as long as it's powerful against infantry and ok against vehicles at short range. it's designed to be a solely anti-unit infantry.Well, the regular chemicals are nearly useless against non-infantry (0.1x multiplier), but I'm thinking a corrosive secondary chemical that has an effect of mild damage and reducing foes defenses for a lengthy period of time.
about the advanced gyro, it should gain the attack upgrades as well be able to hold a passenger.Yes.
lastly, i still think they should have something which gives them a quasi-religious feel, such as a temple or broadcast center.Just not sure if we should properly throw in any real references to such a controversial topic. Even in the backstory, we don't go over why they want to rebuild the world, might be easier to leave at just that. Though, if we were to create a broadcast tower, what would it do?
a bunch of morale-boosting propaganda/lies aimed at the insurgents. things like "fight for the cause and you will be rewarded greatly with riches and glory!" the attack speed and armor of units are boosted when around a broadcast tower.lastly, i still think they should have something which gives them a quasi-religious feel, such as a temple or broadcast center.Just not sure if we should properly throw in any real references to such a controversial topic. Even in the backstory, we don't go over why they want to rebuild the world, might be easier to leave at just that. Though, if we were to create a broadcast tower, what would it do?
a bunch of morale-boosting propaganda/lies aimed at the insurgents. things like "fight for the cause and you will be rewarded greatly with riches and glory!" the attack speed and armor of units are boosted when around a broadcast tower.That could be done, though my worries is that they already have plenty of upgrades, though I suppose we could fit in more, though avoiding becoming overpowered while doing so may be hard. Not sure how effective boosting would be though, since it would only work when defending very close to your base.
I also feel your giving the Cult a lot of high tech stuff that would be better off with the UNATF side, for example, all of the SP(self propelled) stuff really doesn't seem to fit in. After all, where would they get it, since russia and china don't have much of those things, as far as I know, and the western world wouldn't sell them. I think they should get stuff along the british/italian portee principle, where you can mount an artillery cannon, AA gun or AT gun on a flatbed truck and shoot from it before running away, of course, sacrificing survivability when you do so.Of course the Brotherhood has lots of high tech stuff. None of it is imported from other countries directly (though resources may be imported separately and stealthily under fake corporations), they build their own weapons. Think of it like the Manhattan Project, but for terrorists, where the best (and most corrupt) minds in the world just decided to make some rather nasty weapons. Bear in mind this also takes place a good chunk of years into the future, and unlike regular countries, the Brotherhood doesn't need to spend years testing and perfecting their weapons. They get something that works, they mass distribute it and throw it in to gain an upper hand. This is more than just a war against the UNATF for them, but a war against time.
Even if the cult is well-funded, I would imagine that they still rely a lot on masses of fanatical volunteers with little training, so I was thinking to counter the UN's three basic infantry, the cult could have...
Candidates and inspiration for the battle bus: http://defense-update.com/products/g/grizzly_bw.htm (http://defense-update.com/products/g/grizzly_bw.htm), http://defense-update.com/products/c/cougar.htm (http://defense-update.com/products/c/cougar.htm)For the battle bus, I think that BW Grizzly is the best looking, though our brotherhood would naturally have to tone theirs down a touch. Whereas the Grizzly claims to be capable of defending troops from IEDs and even .50 bullets, for balance, I think the Brotherhood's should not be immune to .50 bullets. :P Add in some "windows" to shoot from, though, and it looks like a very good candidate.
No mutants? Darn, I was even coming up with a backstory about how the Brotherhood scientists were the spiritual successors of the Axis scientists in WW2 (https://secure.wikimedia.org/wikipedia/en/wiki/Japanese_war_crimes#Human_experimentation_and_biological_warfare), and have been conducting genetics experiments on human subjects for the past century or so.Don't get your hopes up on no mutants, just not in the main game. Not to say that there won't be any outbreaks in scenarios, though...
Anyway, I think the cult's commando unit could be an anti-sniper -- invisible to the sniper's detection, and using a stealthy melee attack (e.g. machete) to take them out.That sounds like a better use for their SHADE stealth unit. Rather than an assault rifle as per Zoy way above, a stealthy machete to slice snipers up, and make them detectors to snipers, while being stealthy themselves.
Regarding whether the cult is religious or secular, I had really just imagined them as dogmatic conspiracy theorists -- the kind who think the Illumaniti, Freemasons, Zionists, Opus Dei, or whoever are trying to put the world under some draconian one-world government. These guys are all over Youtube, and they really are as crazy as you can imagine. They have been working at this for a long time, and when the EU unites as a single nation and the UN starts picking up additional powers, the cult leaders see this as a definite sign that the New World Order is at hand unless they unleash all kinds of trouble to bring them down (i.e. the zombie plague, nukes, ebola, assassinations, crashing the stock market, whatever). Once the nations of the world have been destroyed, the Brethren can rebuild the world as a utopia.Fitting.
As mentioned above, the suicide idea doesn't fit the Brotherhood's ambitions well, but a speedboat with guns, perhaps even a napalm may be interesting, since most ships in the game are huge, and unable to navigate rivers, whereas a speedboat could take to the rivers and be more useful against land units (whereas other boats are largely used for the purpose of preventing enemies from transporting units with their transport ships (sink a transport ship: kill everyone on board)).
- Speed boat -- Similar to the [wiki]USS Cole bombing[/wiki], the cult uses explosive-armed speed boats to launch suicide attacks against UN naval targets. The boat can also be loaded and used as a light transport. Maybe it should be an amphibious hovercraft to simplify things.
IED's themselves are actually great ideas, at first thought, and have been considered since the beginning days of this faction (earlier versions included a mine), but ultimately were completely unused because the AI had incredible difficulty using them, it seemed impractical that you couldn't walk on top of them (if size 1, as size 0 made them impossible to destroy, even with a splash), that your own units could go "near" them safely while the foe's couldn't, etc.
- IED -- A staple of asymmetrical warfare is the booby trap, and old Soviet munitions make excellent examples. This can come in anti-personnel, anti-vehicle, and dirty nuclear varieties.
We may need to make an attack dog as an anti-stealth unit. What building to produce from though? Leaning towards Operations Center.
- War dog -- No machine invented so far can match the detection ability of a dog's nose, so dogs are excellent at scouting and detecting hidden enemy soldiers and explosives. They are most useful for scouting, patrolling, and mine sweeping, but a dog can also tackle and maul a human opponent, causing damage over time while reducing the victim's attack and movement. This makes for a deadly combination with riflemen, who can finish off the pinned enemy.
If we're allowing cyborgs or power armor, this is where they come into play.I think the primary issue with power armour is that we are only roughly 20 years in the future, and the technology being used by each side is largely already possible. As well, there's a slight issue with the fact that the Brotherhood has 34 units, about double that of a standard faction... Are we perhaps getting a bit over our heads? It'll be hard enough to learn these units even with tooltips on every unit and attack, a 5 part tutorial (per faction), and full documentation. Plus, the buildings alone already nearly overflow the base given on most maps, and some maps don't even give enough room to allow the full base to be built in one location.
Anybody want to create a Google Doc or something, where we can compile ideas, instead of scattering them around?Be my guest.
let's make the heavy SHADE unit the Autocannon MAPAS unit (actually, this was what i was trying to go for in the first place), then we can modify the flamethrower MAPAS unit and make it the Brethren's third elite unit.Modifying thoughts now, what if the first SHADE unit is the stealthy one with an assault rifle, but also a knife that can one hit kill any infantry, but has a cool down period, as well as requires the unit to get up close and personal (though he can remain under stealth). The second SHADE unit is the heavy one, with a WIP power suit which is slow, but allows him to have a (small) missile launcher and flamethrower (think of some of the...chunkier... ones in Ironman). Finally, the third SHADE unit is the chemical sprayer.
with the stealthy SHADE unit, he should be given the assault rifle for basic defense, but it breaks his cloak. the knife, on the other hand, wouldnt, but it forces him to get much closer to infantry to kill them.
ok, so for the UNATF, the sniper is the main land detector and the Grey Eagle can detect everything (even in the water!). i like the idea of the SHADE countering the sniper, as long as the sniper can still 1-shot the SHADE if it's detected by a Grey Eagle.Well, let's take a closer look. So, the stealth units in UNATF are the B-2 Spirit and the XM500 Special Op. The B-2 Spirit can only be detected by UNATF's Patriot Missile System, while the Brotherhood detects it with their L152 Takeout unit. The XM500 Special Op can be detected by the MQ-1C Grey Eagle in UNATF and the Attack Dog or the IT26 SHADE Trooper in the Brotherhood. Both of these lose stealth temporarily while attacking.
now, here's a suggestion: the UNATF should focus on survivability while the Brethren should focus on power. so, the UNATF go for a slightly more defensive stance at the cost of some speed, while the Brethren go for strength/speed at the cost of overall HP/armorThey pretty much do this already, to be honest. For example, whereas the UNATF has stronger defenses with its Pillbox/Fortified Pillbox/Bunker, the Brotherhood has less defense there, but stronger offense, such as seen by its super tank, the T5 Reaper, as well as the powersuit warrior, the CM-5 SHADE Trooper.
ok, a bunch of things i'd like to say:Why no suicide dogs? It fits the Cult concept and its been used in history, Russians used it versus German tanks with limited success.
we had already established that the War Dog was going to be the Brethren's main land detector, and no, no blowing up dogs.
let's make the heavy SHADE unit the Autocannon MAPAS unit (actually, this was what i was trying to go for in the first place), then we can modify the flamethrower MAPAS unit and make it the Brethren's third elite unit.
with the stealthy SHADE unit, he should be given the assault rifle for basic defense, but it breaks his cloak. the knife, on the other hand, wouldnt, but it forces him to get much closer to infantry to kill them.
ok, so for the UNATF, the sniper is the main land detector and the Grey Eagle can detect everything (even in the water!). i like the idea of the SHADE countering the sniper, as long as the sniper can still 1-shot the SHADE if it's detected by a Grey Eagle.
now, here's a suggestion: the UNATF should focus on survivability while the Brethren should focus on power. so, the UNATF go for a slightly more defensive stance at the cost of some speed, while the Brethren go for strength/speed at the cost of overall HP/armor
the SHADE should be the stealth unit, the MAPAS should be heavy assault, and the third should have a different acronym, and be the well rounded elite unit. (this is all so that the elites are memorable, and so that it shows that the suits may be related, but have totally different functions)let's make the heavy SHADE unit the Autocannon MAPAS unit (actually, this was what i was trying to go for in the first place), then we can modify the flamethrower MAPAS unit and make it the Brethren's third elite unit.Modifying thoughts now, what if the first SHADE unit is the stealthy one with an assault rifle, but also a knife that can one hit kill any infantry, but has a cool down period, as well as requires the unit to get up close and personal (though he can remain under stealth). The second SHADE unit is the heavy one, with a WIP power suit which is slow, but allows him to have a (small) missile launcher and flamethrower (think of some of the...chunkier... ones in Ironman). Finally, the third SHADE unit is the chemical sprayer.
with the stealthy SHADE unit, he should be given the assault rifle for basic defense, but it breaks his cloak. the knife, on the other hand, wouldnt, but it forces him to get much closer to infantry to kill them.
no, the sniper should remain cloaked while attacking, because that's the point of a sniper. now, maybe moving should reveal it, so that it's not used as a reconnaissance unit (that's what the Grey Eagle is for). and im ok with the Grey Eagle being the UNATF's only unit detector.ok, so for the UNATF, the sniper is the main land detector and the Grey Eagle can detect everything (even in the water!). i like the idea of the SHADE countering the sniper, as long as the sniper can still 1-shot the SHADE if it's detected by a Grey Eagle.Well, let's take a closer look. So, the stealth units in UNATF are the B-2 Spirit and the XM500 Special Op. The B-2 Spirit can only be detected by UNATF's Patriot Missile System, while the Brotherhood detects it with their L152 Takeout unit. The XM500 Special Op can be detected by the MQ-1C Grey Eagle in UNATF and the Attack Dog or the IT26 SHADE Trooper in the Brotherhood. Both of these lose stealth temporarily while attacking.
In the Brotherhood, there is currently only IT26 SHADE Trooper with stealth, and it is detected by the MQ-1C Grey Eagle in UNATF and the Attack Dog in the Brotherhood. It loses stealth if it attacks with it's gun, but not if it attacks with its knife. As necessary, all units must have some type of detector in both factions (so in a Brotherhood vs Brotherhood game, things still work, etc).
I have an idea, what if there was an infiltrator, who was completely stealthed, has an instant kill knife attack, SMG, and explosives to blow up the enemy buildings including Defenses in one hit. However, it would take a long time to reloadwell, that's kinda the point of the SHADE trooper, maybe a demolitions attack would be cool....but these guys would have to be pretty expensive...
the SHADE should be the stealth unit, the MAPAS should be heavy assault, and the third should have a different acronym, and be the well rounded elite unit. (this is all so that the elites are memorable, and so that it shows that the suits may be related, but have totally different functions)Fair enough for me, got an idea on an acronym/name for the chemical sprayer then? TORCH - Tandem Orientated Relay Chemical Hunter?
I have an idea, what if there was an infiltrator, who was completely stealthed, has an instant kill knife attack, SMG, and explosives to blow up the enemy buildings including Defenses in one hit. However, it would take a long time to reloadThat really is the SHADE, it is stealthed, has an assault rifle, a knife that can do an instant kill (but has an EP cost to prevent overuse), and just might be getting an explosives attack. However, the explosives attack will NOT be one hit kill (even a nuclear bomb doesn't one hit any buildings), as that could be a game ender (I mean, a stealth unit you can't see just destroyed your resource building? Good fight). Though, the explosives would be reasonably powerful. The only restriction I can see is how to have cooldowns for both the knife and the explosive? I know there was a feature request for such a thing, but I believe it may have died. :( It would be possible to have both use EP, but I'd prefer the cooldowns be separate, so that they can have different recharge times (you can use the knife more than the explosives) and to prevent the use of one from penalizing the other. Since the explosive is a weapon, it may even have resource costs. 8)
Training bomb dogs wasn't as hard as you think, the ruskies had thousands of them in service up to 1942-3 and succeeded in destroying a couple hundred german tanks.But these elite dogs could cost thousands of dollars (http://en.wikipedia.org/wiki/Attack_dog#Uses) and for a dog that can detect and attack like we described generally takes two years (http://wiki.answers.com/Q/How_long_does_it_take_to_train_a_police_dog) or so.
Plus militia is always gonna outnumber a proper army, which is what the UNATF is so the militia spams to make up for their training deficit.Except that we're talking about a full war here, not just a peacekeeping mission with not even 5% of an army there. If all NATO forces suddenly decided to place their full armies in Aghanistan, they'd massively outnumber the Taliban. Same thing here, except we aren't talking about a couple countries, but most of the world's countries, all part of the UN and all willing to participate fully to take down the Brotherhood, which has a number of loyal fanatics, but nowhere near as many soldiers as the UNATF. People are basically good, and the numbers of good outnumber the bad, here. I mean, in this utopia; China, India, North America, and the European Union contain about 75% of the world's population alone. Yes, the Brotherhood is rather outnumbered, and if pressed enough, the UNATF could always bring out conscription (dunno about you, but I think just about anyone would agree to fight in a war if the only other option is complete and uttermost destruction).
won't be much (if any) progress.
Woah, ouch. hahaha. :Pwon't be much (if any) progress.
wait....there was progress before? :P
Well, it was going along pretty slowly, but steadily. I'll be honest, very busy with other stuff at the moment, and my time is largely divided between work (full time in the summer) and a large pile of games and movies I was hoping to play and see this summer (sadly, I realize I will likely not have time to do it all), but sooner or later, I'll reach that point where I go "hey, let's go work on Apocalyptic Dawn again".won't be much (if any) progress.
wait....there was progress before? :P
Though didn't you say awhile back you were just waiting on 0.4 to release Military 3? Or is that now void because you started work on it again?A while back, the "original" version of Military 3 was mostly done, but had to do a large number of things that needed 0.4's features, so was waiting for its release, but then I decided to totally redo how UNATF works to (1) bring it up to snuff in quality, (2) make it more "different" from other mods, and (3) make it a formidable foe for the Brotherhood. When this change was decided, I scrapped the previous version and began working on this major revision instead, and 0.4 will almost definitely be released before I finish, at the rate I'm going (and I certainly hope MG's new projectile changes are available by then too, as I'm purposely saving the particles for last in hopes of redoing many, especially the nukes, and the Brotherhood will need almost require the projectile changes or we'll have to do some rethinking (and I really like some of the ideas which would use these changes!).
Everybody is either busy...or on vacation.I'd say mines the other way around, too much work! I'm not giving up on the mod, though, but do expect it to take...a while. Most development is in "spurts".
(http://imgs.xkcd.com/comics/not_enough_work.png)
(OK, so maybe this doesn't really fit Omega, but I had to put in a XKCD. :P)
Training bomb dogs wasn't as hard as you think, the ruskies had thousands of them in service up to 1942-3 and succeeded in destroying a couple hundred german tanks. Plus militia is always gonna outnumber a proper army, which is what the UNATF is so the militia spams to make up for their training deficit.Agree your historical point but I thought that tactic was generally regarded a disaster and the 300 tanks destroyed figure is very much propaganda,. Pretty good info http://en.wikipedia.org/wiki/Anti-tank_dog
Gotta agree with Mr War here, after reading that article, I almost laughed at the sheer stupidity and failure of the concept... Or would have, if it wasn't so cruel.Training bomb dogs wasn't as hard as you think, the ruskies had thousands of them in service up to 1942-3 and succeeded in destroying a couple hundred german tanks. Plus militia is always gonna outnumber a proper army, which is what the UNATF is so the militia spams to make up for their training deficit.Agree your historical point but I thought that tactic was generally regarded a disaster and the 300 tanks destroyed figure is very much propaganda,. Pretty good info http://en.wikipedia.org/wiki/Anti-tank_dog
Although the original dog training routine was to leave the bomb and retreat so that the bomb would be detonated by the timer, this routine failed and was replaced by an impact detonation procedure which killed the dog in the process. The U.S. military trained anti-tank dogs in 1943 for use against fortifications, but never deployed them. Dogs strapped with explosives were unsuccessfully used by Iraqi insurgents in 2005.The keywords there are "failed" and "unsuccessfully".
Wyvern, i think i speak for everyone when i say "we're not blowing up any dogs!"Gotta agree with Mr War here, after reading that article, I almost laughed at the sheer stupidity and failure of the concept... Or would have, if it wasn't so cruel.Training bomb dogs wasn't as hard as you think, the ruskies had thousands of them in service up to 1942-3 and succeeded in destroying a couple hundred german tanks. Plus militia is always gonna outnumber a proper army, which is what the UNATF is so the militia spams to make up for their training deficit.Agree your historical point but I thought that tactic was generally regarded a disaster and the 300 tanks destroyed figure is very much propaganda,. Pretty good info http://en.wikipedia.org/wiki/Anti-tank_dogQuote from: http://en.wikipedia.org/wiki/Anti-tank_dogAlthough the original dog training routine was to leave the bomb and retreat so that the bomb would be detonated by the timer, this routine failed and was replaced by an impact detonation procedure which killed the dog in the process. The U.S. military trained anti-tank dogs in 1943 for use against fortifications, but never deployed them. Dogs strapped with explosives were unsuccessfully used by Iraqi insurgents in 2005.The keywords there are "failed" and "unsuccessfully".
Well I think both Russia and USA have at least until recently trained dolphins to blow up ships. Dolphins look like they are smiling, how cute ..... BoomThe keyword is "until recently". I think there's a pretty good reason why they stopped...
Forgot to mention this but pulling off conscription in America or the USA wouldn't work, imagine the demonstrations, another VietnamTraining bomb dogs wasn't as hard as you think, the ruskies had thousands of them in service up to 1942-3 and succeeded in destroying a couple hundred german tanks.But these elite dogs could cost thousands of dollars (http://en.wikipedia.org/wiki/Attack_dog#Uses) and for a dog that can detect and attack like we described generally takes two years (http://wiki.answers.com/Q/How_long_does_it_take_to_train_a_police_dog) or so.Plus militia is always gonna outnumber a proper army, which is what the UNATF is so the militia spams to make up for their training deficit.Except that we're talking about a full war here, not just a peacekeeping mission with not even 5% of an army there. If all NATO forces suddenly decided to place their full armies in Aghanistan, they'd massively outnumber the Taliban. Same thing here, except we aren't talking about a couple countries, but most of the world's countries, all part of the UN and all willing to participate fully to take down the Brotherhood, which has a number of loyal fanatics, but nowhere near as many soldiers as the UNATF. People are basically good, and the numbers of good outnumber the bad, here. I mean, in this utopia; China, India, North America, and the European Union contain about 75% of the world's population alone. Yes, the Brotherhood is rather outnumbered, and if pressed enough, the UNATF could always bring out conscription (dunno about you, but I think just about anyone would agree to fight in a war if the only other option is complete and uttermost destruction).
The keyword is "until recently". I think there's a pretty good reason why they stopped...Money.
Forgot to mention this but pulling off conscription in America or the USA wouldn't work, imagine the demonstrations, another VietnamNormally, no, but if the "other side" was dangerous enough to kill everyone and had the (lack of) morality to do so, I'd imagine people would be more supportive. USA has generally been "out of danger" for most wars, so doesn't really know what it's like to have no other choice. I mean, first world war, they only joined because a ship with American passengers, nowhere even near their country, was sunk. They were never attacked on home soil. World War II, they joined after the Japanese attacked Pearl Harbor, which was an unexpected loss for the US, but hardly anywhere near as bad as what most European countries suffered. Notice after the events of Pearl Harbor, American opinions shifted from isolation to support for the war. Same thing after the events of 9/11. The bottom line: unless you feel your in direct danger, you're not very supportive. In this scenario, we have a cult who's willing, capable, and able to directly attack the US. Think 9/11 in every city. Think 9/11 every day.
Its still a possibility that the telegram was faked by the brits, who gave it to he Americans.I don't recall ever hearing any skepticism about the Zimmermann Telegram before... That's offtopic, though. At any rate, the story is as it is, it takes place in the future specifically so that we don't have to worry about the small inaccuracies. In 2032, we can poke fun at it, ok? For now, well, it's just a game.
Where does the believe that the zimmermann telegram was faked come from? Need to back up such statements with sources!pics or it didnt happen ;)
Have u considered drugged soldiers, like zombies for the brotherhood? Cheap but dumb.As per the storyline, there are "zombies" in a sense, from their new experimental serum weapon, but they will only appear in the campaign.
I had a thought regarding the Brotherhood's tank and heavy chopper -- modular guns. The unit would have a load command that holds, for example, three types of units: a rocket pod, a chain gun, and a laser. This would be separate from the troop carrying command. These guns would be created as units per se (easily represented by a crate) and they would be able to fire regardless of the transport's spacial orientation like a turret. Of course, we have no way of representing them on the transport cosmetically, but that's no biggy. Additional modules could be, for example, a sensor array or microwave generator.That's actually a really good idea. However, I don't like the idea of having to load this unit: what happens when it's not loaded, etc... Might be simpler to give each of those three units some "mods" which are actually a morph skill (and can only have one such mod). The major advantage is that you can change the look, so a heavy gyro (transport chopper) with an anti-air mod will be identifiable from a gyro with a anti-ground rocket mod. Yes, it's simpler and doesn't allow as much customization, but the CPU will never use loading correctly, and it sounds like a overcomplicated burden for players: morphing is easier and CPU-safe.
For example:
Light gyro, holds 1 person or 1 module (utility or gun)
Transport chopper, holds 6 personnel, 2 gun modules, and 1 utility module
T-5 tank, holds 3 gun modules and 1 utility module
That's actually a really good idea. However, I don't like the idea of having to load this unit: what happens when it's not loaded, etc... Might be simpler to give each of those three units some "mods" which are actually a morph skill (and can only have one such mod). The major advantage is that you can change the look, so a heavy gyro (transport chopper) with an anti-air mod will be identifiable from a gyro with a anti-ground rocket mod. Yes, it's simpler and doesn't allow as much customization, but the CPU will never use loading correctly, and it sounds like a overcomplicated burden for players: morphing is easier and CPU-safe.Main drawback: many more units to keep track of. At least tags should help with some of that, assuming they can be used with repair lists, load lists, etc.
The Website of Apocalyptic Dawn / Military http://military.glestguide.co.cc/ (http://military.glestguide.co.cc/) Shows me "You're settling for good when there's awesome. Upgrade to Firefox 3.6!". In fact I'm using Firefox but I use version 7.0 wich is, sofar I now a bit higher than 3.6. Well, ok, 7.0 is still beta, but same with 6.X (current version) .Yes, I am aware of that. However, no plans to update it until the next release is ready, in which case it would be a major overhaul of the site. I don't even use Firefox anymore. :P
IMO Glest games might not go well with a maximum unit count. Besides that, I guess the only real problem would be the AI. Have you done any tests on this yet?Not personally, but it works for Annex.
IMO Glest games might not go well with a maximum unit count. Besides that, I guess the only real problem would be the AI. Have you done any tests on this yet?
I just downloaded version on moddb, and just want to comment on a few things:Ooh, someone noticed that. On a side note, that was actually version 2.5, more properly, and wasn't really meant to be released, only doing so so there would be a release of some type for some of the fixes in the previous version. Technically, version 3 is supposed to be underway, but Skyrim and Civilization V (speaking of which, it's interesting how most of Civilization's gameplay is coded in Lua and XML, which can be modded) have possessed my soul (it's in Steam's EULA). I've planned all new music tracks, plenty of new models (the whole unit design was changed), and hope to implement an entirely new campaign (starting from scratch). The tileset? Overlook, though with version 3, I want the release to be modular, so expect scenarios, tilesets, etc to be released in separate addons (though I'll likely also release one addon that bundles everything for downloading convenience of those who want it all).
First you didn't include certain tilesets so a few senarios do not load. Like your tuitorials.
also just wana say aside from the menu music, the music really does not go with your mod. They are very Super Nintendo style. While snes music is cool and all, it doesent go with the more realistic theme.
Your models render nice in 0.4 beta!
Yea I was expecting to see like the apc and stuff in it. All right good luck then!Hmm... I could have sworn the APC was in that version, if basic.
So, Omega, you're a Civ 5 fan too? look me up on Steam.OT, but I don't even know how to do that. Steam was the worst part about the last two games I've played, Civilization V and Skyrim. Many reviews criticized the game for the use of steam. I mean, I love the concept of a centralized (kinda) store for buying and downloading games, but when you buy the disc version, you'd expect to not have to cope with steam and its lengthy verifications. Steam adds an extra 20 seconds to the game's startup, gets fussy when I'm offline, and occasionally likes to leave me hanging while it verifies some file. But aside from Steam woes, an awesome game (except even with a clock mod, it's hard to tear yourself away at 3 AM).