[center][URL=http://img132.imageshack.us/i/screen0g.jpg/][IMG]http://img132.imageshack.us/img132/8633/screen0g.th.jpg[/img]
Click to enlarge.[/URL][/center][url=http://www.tarpits.org/education/guide/flora/wolf.html](concept)[/url] Jabberwock - creature unit, tough armor, debuff emanation[url=http://www.tarpits.org/education/guide/flora/lion.html](concept)[/url] Slinger - ranged unit, long range, impact attack, weak defenseI liked it better when there were only 2 factions, sun and moon.
So much "very" at the beginning... (very water, etc).
It's okay, that the "main planet" is an earth like fantasy world, but you never mentioned what is the moon like. Is/was there a breathable air there? Or normal air pressure? Life? (name for the planet and it's moon?)
If the technology is about the 1800s, and they set off around the 1st WW, then they could not have the technology to populate, or terraform the planet (wouldn't be a more futuristic world be easier?). Also, if they lived well on the surface of the moon, then why did they wanted to return to the "earth"? Wealth, land, religion?
It seem that the "Pija"'s lifestyle evolved quickly (evolved to survive such a sudden changes).
If millions died every year for a decade, wouldn't be everyone dead in the end? :lol: It's still unclear why they wanted to get off the moon after they go there. It could have been an alien invasion, some kind of environmental cataclysm (maybe their terraforming backfired?), or an internal rebellion. That might become clear later or I may leave it a mystery. :shock:
The Pija who had numbered in the millions dwindled to the hundreds within a decade
It's still unclear why they wanted to get off the moon after they go there. It could have been an alien invasion, some kind of environmental cataclysm (maybe their terraforming backfired?), or an internal rebellion. That might become clear later or I may leave it a mystery.
I plan on making a monster faction
I don't think it should be 4 factions, it would take months to make that many units and the xmls! But Sun and Moon. (Solar and Lunar would be a better name
It's like a writer doesn't know what is she/he writing.At this point, I really don't. I guess you could consider this story to be in alpha development. :)
I'd help (as I said before) but I gotta get military tech ready for someone else to do the xmls, and I plan on making a monster faction. (Woops, thats a spoiler, i didn't make the thread for that yet!)And people think I'm the one trying to do too much! You're working on Military and Ancient mods already and you're planning yet another?
Ancient mod was my first, with no new models, I never uploaded it. Military Tech is going bad. This is one last idea. I got lots of time on my hands...
[url=http://c4.ac-images.myspacecdn.com/images02/35/l_744a647d2a2b4b8ea38680a2ea9fa19b.jpg]http://c4.ac-images.myspacecdn.com/images02/35/l_744a647d2a2b4b8ea38680a2ea9fa19b.jpg[/url][url=http://c4.ac-images.myspacecdn.com/images02/2/l_01f902dd126b4f439564104151af211f.jpg]http://c4.ac-images.myspacecdn.com/images02/2/l_01f902dd126b4f439564104151af211f.jpg[/url]
[url=http://c4.ac-images.myspacecdn.com/images02/58/l_68f2925003e94a42b56edc2a1a5ba637.jpg]http://c4.ac-images.myspacecdn.com/images02/58/l_68f2925003e94a42b56edc2a1a5ba637.jpg[/url]your going? :'( Don't worry I'll get a few of the models done for you. you wire frames are i can't tell what they are except the last stone circle thing and i might try to do it, I'm not making any promises though.I've got the models under control. I just can't upload them right now because I saved them in the wrong format on the computer at school. I should be able to fix it soon, though, if I have time on Wednesday (and that's a big if). In the mean time, things are just going kind of slow. When things cool down a bit, I should be able to get a lot more done.
what about the units, i've done the basilisk.Ah, yes. Thanks. I don't know what I'll be doing about units yet. I still haven't had the time to learn Blender. I'm currently modeling the buildings in AutoCAD, since it's the only modeling program I'm familiar with, but AutoCAD really isn't suited for making people and creatures. I'll cross that bridge when I get there, I suppose.
BTW i've already done the palace and the fort, here they are.
I think you already saw them.
[url=http://c2.ac-images.myspacecdn.com/images02/39/l_fe83e4841d0f446b88f71157ba643a85.jpg]http://c2.ac-images.myspacecdn.com/images02/39/l_fe83e4841d0f446b88f71157ba643a85.jpg[/url][url=http://c3.ac-images.myspacecdn.com/images02/59/l_7705c4d211aa44dbb5c03c7472ff6696.jpg]http://c3.ac-images.myspacecdn.com/images02/59/l_7705c4d211aa44dbb5c03c7472ff6696.jpg[/url]
[url=http://c4.ac-images.myspacecdn.com/images02/25/l_1f90a3efe768484ba1928e5787e6c89b.jpg]http://c4.ac-images.myspacecdn.com/images02/25/l_1f90a3efe768484ba1928e5787e6c89b.jpg[/url][url=http://c4.ac-images.myspacecdn.com/images02/37/l_640fcc013c8d40c5825e3806306ef51b.jpg]http://c4.ac-images.myspacecdn.com/images02/37/l_640fcc013c8d40c5825e3806306ef51b.jpg[/url]I know it looks kind of like some of those advancements are coming from the Sunglass, but they're actually coming from the Sun Well.[url=http://c2.ac-images.myspacecdn.com/images02/28/l_76be0e3e31b0464b927d857e8d0aab95.jpg]http://c2.ac-images.myspacecdn.com/images02/28/l_76be0e3e31b0464b927d857e8d0aab95.jpg[/url][url=http://www.mediafire.com/file/gjuecw4ymgd/altar.dxf]http://www.mediafire.com/file/gjuecw4ymgd/altar.dxf[/url]
[url=http://www.mediafire.com/file/mmzm1zynz3z/solar_circle.dxf]http://www.mediafire.com/file/mmzm1zynz ... circle.dxf[/url]
[url=http://www.mediafire.com/file/3yyfmmt1yyg/stone_circle.dxf]http://www.mediafire.com/file/3yyfmmt1y ... circle.dxf[/url]Hmm, I'm a bit confused now, is it a fantasy (phoenix, slinger, bladesman), or is it a sci-fi type mod (the story wrote they left their planet, and set on the moon)? Ok, phoenixy can be a plane, or a spacecraft, but the slinger is a bit strange to me... What is lioness?It's fantasy. The whole apocalyptic war thing was meant to be the end of the old world in a way, and now civilization is struggling to slowly rebuild itself centuries later.
I think you'd better have more than one building to train the military units.If you're referring to the Sun faction, the Fort trains all the military units, but the magical units come from elsewhere (recruited at the Altar or built by the Eunuch). I can see how that may have been a bit misleading. If you're referring to the Moon faction, most of the units are summoned by the Shaman, but Kerns and Gallowglasses (which will likely be just as important as summoned units) are promoted from Serfs, the basic builder/gatherer unit. Basically, Sun recruits units the same way as Tech and Moon recruits units the same way as Magic. I've got something a lot different planned for Sky, but that's thinking a bit too far ahead.
[url=http://www.mediafire.com/download.php?gjuecw4ymgd]http://www.mediafire.com/download.php?gjuecw4ymgd[/url]
[url=http://www.mediafire.com/download.php?mmzm1zynz3z]http://www.mediafire.com/download.php?mmzm1zynz3z[/url]
[url=http://www.mediafire.com/download.php?3yyfmmt1yyg]http://www.mediafire.com/download.php?3yyfmmt1yyg[/url][url=http://www.mediafire.com/file/ioysnyg9m8g/altar_rounded.dxf]http://www.mediafire.com/file/ioysnyg9m ... ounded.dxf[/url])? Please and thank you. :)It looks good Johndh, but I would really like to see some texture. (That is colour and detail, not in the model, but in the tga)I still have to learn how, but it's on my "to do" list. I'm about to have a lot less free time in the near future, so anything that requires any new knowledge will probably have to wait a while.
Like Omega said, looks good. Is it made of wood?I'm thinking some kind of stone with some brass on a few different parts. I might see what I can do about a building or two for Dark Magic when I have some time and can work out how to get my models into a Blender-compatible format.
When you're done with modeling for this faction, maybe you could help model for Dark Magic?
okay...... there's a problem when i import nothing come it's just blank.Thanks. I had similar results, but since I am beyond clueless when it comes to Blender, I thought it was just as likely to be my own ineptitude that was causing the problem. When I save the file in AutoCAD, it gives me the option of about four different kinds of *.dxf files, so I guess I'll try saving it in all of them next time and hopefully one will be the right one for Blender.
Hey, Johndh since there's some problem with the exporting i decided to redo the model in the, in other words i started from scratch her it is, it's not fully textured and there some parts that you did better but i think its a striking copy of yours.The model's pretty cool looking. Is the top one partially textured or is that just a pattern from the light source? I'm not sure if mine will look the same as it does now when/if I do get it imported, so if your model looks better or if I can't fix my import problem, I'll go with yours. I'd still like to get mine to work, though, if only because I'm (quite) stubborn.
[url=http://www.mediafire.com/file/hi3ckzzc5zm/stone_circleR12.dxf]http://www.mediafire.com/file/hi3ckzzc5 ... cleR12.dxf[/url] (this link doesn't seem to work and I don't know why...)[url=http://www.mediafire.com/file/dhn5j52iyri/solar_circleR12.dxf]http://www.mediafire.com/file/dhn5j52iy ... cleR12.dxf[/url] (when I import this one, everything looks jumbled... not at all like it's supposed to look)[url=http://www.mediafire.com/file/eymcqmmm3k1/altar_roundedR12.dxf]http://www.mediafire.com/file/eymcqmmm3 ... dedR12.dxf[/url] (this one is more or less how it's supposed to look)The wood on the altar should be a bit darker and more 'weathered'.There's not actually going to be any wood on the Altar when I texture it. I'm hoping to find a nice white marble texture and some brass accents. I think Gameboy just got a little carried away. :O
Ok, get a marble tex, and texture it! It looks good, but I'd really like to see it textured, not just a grey image...I still have to learn how to use Blender and I'm not feeling quite that ambitious right now. I might have a go at it in December when I'm on break from school.
[img]http://c4.ac-images.myspacecdn.com/images02/2/l_2ce735eeac0743e5be9d2d5ccd0fd21f.png[/img]http://www.mediafire.com/file/kzdyt5ymyuw/stone_circle.blendand here's the texture I'm using: http://www.mediafire.com/file/zj1z2dyjslc/stone_circle_tex.tgaI took a look at your model.Any suggestions on how I should go about doing that? or should I just improvise?
While Glest can handle 1700 faces comfortably I would suggest that you simplify the model. You could easily make the model with 1/4 the amount of faces with almost no difference in overall geometry!
Also having lots of long thin polys is not a good idea since it causes problems with normals.Huh? What do you mean by "problems with normals"?
[img]http://www.mediafire.com/imgbnc.php/636877d5e216c34a1308bf7ddfe7e78b6g.jpg[/img]Moon's light infantry unit.[img]http://www.mediafire.com/imgbnc.php/30a3298c8e0668cff0524f3d9e6b26da6g.jpg[/img]Moon's heavy infantry unit.[img]http://www.mediafire.com/imgbnc.php/2ca2854994ca97415b1a0a3c5337e3936g.jpg[/img]Sky's worker unit.I put together with TES Construction Set.
That is clear but it is legal to use it for glest???No, since the textures and models are all owned by Bethesda Softworks. That's why I tried to make it clear that I'm not trying to pass these off as my own creation. However, I'm just using them as a visual aid to give a general idea of what these units *should* look like. These models and textures should not, cannot, and will not be used in Glest.
Try animal-skin clothes. That should fit your theme. Leopard should be nice.Yeah, I was thinking of having Moon's Shaman wearing a wolf pelt or something and Sky's Hunter should probably be decked out in animal bones and/or teeth. A lot of Celtic warriors went to battle naked (and sometimes covered in grease) to make it harder for the enemy to grab onto them, so that's kinda what I was going for with the Ancestral Warrior, although to a lesser degree (mostly naked instead of completely naked). Leopard print only looks good on leopards.
I re-modeled the stone circle with less polygons and its textured too, here it is: http://www.mediafire.com/?ngmzmgymnnyThanks, I like it a lot! The grass/moss/whatever around the bottom was a nice touch.
The chart I really have in mind is over twice the size, but that's probably going to take until the year 2020. :)Eee... Try to get done by at least 2015 ok. I want to see this before I grow old and start getting wrinkles! ;D
Long ago, the people of Rinarn were divided into two peoples.[...]
Lanto people (i.e. Sun faction) [...] Since the people of Rinarn (i.e. Moon faction)
The Wild Ones were as unruly as wild beasts, but strong and fearless, while the High-Born were wise and industrious.
Yandol is from a Wild One mother, while Dafuin's mother is a High-Born,
The story begins with some strange things happening in the wilderness near the village of Two Rivers. Chieftain Yeoder tasks his son Yandol with finding the source of the troubles. Somehow, possibly through prophecy or fortune-telling, the brothers Yandol and Dafuin come to find out that the Lanto people (i.e. Sun faction) are planning an invasion. Since the people of Rinarn (i.e. Moon faction) are mostly squabbling tribes, they need to be united so they can put up a good fight, so Yandol and Dafuin basically play the role of Vercingetorix here.
or perhaps the moon god Vaydrin himself, who led a united Rinarn nation to victory against a common enemy.
Where the two paths really diverge is when the brothers get to Horizon.
They can either simply retrieve the weapon and flee the city, hoping that when they get back home the Lanto will not want to invade a strong and united nation, or they can invade and try to destroy the city, giving the Lanto a preemptive bloody nose but guaranteeing that they will invade no matter what.
Well, Johndh, if you wouldn't mind, I would start to eat your story up:Okay, sorry if some things are unclear. I don't have most of my ideas written down and I only meant to do a summary, without including too much about the characters or the details, but it seems that you want that, so here goes.QuoteLong ago, the people of Rinarn were divided into two peoples.[...]VSQuoteLanto people (i.e. Sun faction) [...] Since the people of Rinarn (i.e. Moon faction)
Now let's get one thing straight: we don't know this universe very well, we don't know now, that the Moon faction consist of the Wild Ones, and the High-born, or they are separate factions. From the first paragraph, I thought they are the Moon, but what I quoted second time, it isn't sure.
So: Rirarn(aka Moon)=Wild ones and High-bornYes, this one is correct.
The two groups do intermingle a little bit, and each has aspects of the other, but overall they are separate cultures. Their coexistence is mostly peaceful and in most places they live separately. The village of Two Rivers is one of the few places where they live side-by-side.QuoteThe Wild Ones were as unruly as wild beasts, but strong and fearless, while the High-Born were wise and industrious.How could these different civilizations exist near each other for more than 5 years? They are like water and fire. They would at least a., kill each other b., share each others civilization (like romans to germans).
I haven't seen any other nations so far (you mentioned earth and sky sometime before), so I don't really understand, how could only two nations have problem with each other (they both have enough land, right?).The reasons why the Lanto want to expand their territory will become more clear at a later date. I really want to complete Earth and Sky eventually, but they have been put on hold until I'm done with Sun and Moon.
I left out a lot of character details, so here's what I have written down for their father: "Originally from the village of Black Orchard, the brigand Yeoder and his band of ruffians seized control of Two Rivers almost three decades ago. Although he was once a mighty warrior, at over fifty years of age, the chieftain's body and mind are starting to fail him. The bastard son of a Wild One and an unnamed High-Born man, Yeoder was shunned during his youth for being a "mutt" and became a notorious robber as a result. Despite once being both an outcast and a criminal, he has proven to be wise and just and Two Rivers has thus far prospered under his rule." Yeoder's mother is Basha the Hag, who will have a minor role in the campaign.QuoteYandol is from a Wild One mother, while Dafuin's mother is a High-Born,And where was their father from?
Strange things like monsters, dismembered bodies, groups of strange cultists, etc. I haven't worked out all the details, but it should all point to the organization that is behind all of the trouble, which will become more clear later on. (I'm not just going to give it away yet. ;)) Yandol, being the chieftain's son, has a minor leadership role and, being the village's Shaman, is more likely to be able to figure out what's going on since it involves things of the occult. Dafuin is supposed to be building up a base camp, but he knows that his brother can be rash and reckless at times, so his men and he arm themselves and go to tag along with Yandol's group, trying to keep them out of trouble. The Lanto are a desert-dwelling nation who worship the sun goddess Elondra, so they are called the people of the Sun. They were once a large and mighty empire but over the ages they've dwindled down and been broken apart and they want to restore their former glory. This is somewhat akin to Italy under the rule of Benito Mussolini, who wanted to make his nation like the Roman Empire.QuoteThe story begins with some strange things happening in the wilderness near the village of Two Rivers. Chieftain Yeoder tasks his son Yandol with finding the source of the troubles. Somehow, possibly through prophecy or fortune-telling, the brothers Yandol and Dafuin come to find out that the Lanto people (i.e. Sun faction) are planning an invasion. Since the people of Rinarn (i.e. Moon faction) are mostly squabbling tribes, they need to be united so they can put up a good fight, so Yandol and Dafuin basically play the role of Vercingetorix here.What do you mean strange thing, which needs to be investigated by the Chieftain's son himself? How does Dafuin get there? Why does the Sun faction attacks them (and where did they got their name from?)?
If Moon consists from Wild Ones and High-born, thenAt this point, the Rinarn can identify as a nation, but the area is mostly wilderness and the people are divided into many tribes and villages. They've been united before, but it never lasts long.
Why didn't the High-born united the others long time ago, if they are so wise and intelligent? I can't really imagine, that the High-born couldn't show some resist against the Sun, since they would be annihilated by the Wild Ones long time ago.
And why would the people follow Yandol and Dafuin?There are a few neighboring tribes that are willing to follow them early on. Because of their father's reputation as a strong warrior and a good leader, they command a good amount of respect in that area. They'll need to do something really great to get the rest of the people to follow them, though.
What will be the great deed which makes the people follow them?1. I was just throwing out ideas when it comes to who the relic was actually used by, as I haven't really finalized it yet, but I think it will have been used by some great hero who united the Rinarn against the Lanto back when they were a big empire.Quoteor perhaps the moon god Vaydrin himself, who led a united Rinarn nation to victory against a common enemy.
1. If you writing the story, you should be objective. You are the one who should know that it's a legend, or a real thing. But the people in your stories shouldn't know every fact about the world.
2. So what's with this relic, what was posessed by the moon god, and not in the hands of the Wild Ones (?) High-born?
3. Why is Rirarn in such a danger, if they can unite against a common enemy? (It's very popular method IRL too.)
They're not going there alone. They have the warriors from Two Rivers as well as the few neighboring tribes that were loyal to them in the beginning. The Lanto really aren't expecting an attack on their capital. It would be something like when Hannibal crossed the Alps and attacked the city of Rome. Nobody expected Hannibal to cross the Alps, and they aren't expecting Yandol and Dafuin to venture that deep into the desert either. The Lanto have lost a lot of their former power, but they're still pretty big and they still have a pretty strong army, so destroying their capital wouldn't cripple them, but it would hurt them enough that they would really want revenge. The destruction of the World Trade Center launched two wars just by itself. Imagine what would happen if the city got burnt to the ground instead. We'd be talking about World War 3! Also, Horizon is a major religious center so the Lanto queen would have the support of the High Matron (you can think of her as the pope) to attack Rinarn.QuoteWhere the two paths really diverge is when the brothers get to Horizon.
All alone? Don't forget, that the people don't support them at this time (that's why they are going there!)QuoteThey can either simply retrieve the weapon and flee the city, hoping that when they get back home the Lanto will not want to invade a strong and united nation, or they can invade and try to destroy the city, giving the Lanto a preemptive bloody nose but guaranteeing that they will invade no matter what.
Oh, so they weren't united, and that was the only reason for Sun to attack Rirarn? And if they destroy the Lanto's capital city, (still all alone!) Lanto people will surely attack Rirarn? Why? Since they already lost much of their power, in a war without any normal reason, they will simply march into their own desperate death?
That's all I found for now, but don't forget, more eyes see more!You're welcome, and thanks for the critique.
Oh, and thanks for allowing me to look into your work.
The two groups do intermingle a little bit, and each has aspects of the other, but overall they are separate cultures. Their coexistence is mostly peaceful and in most places they live separately. The village of Two Rivers is one of the few places where they live side-by-side.
The reasons why the Lanto want to expand their territory will become more clear at a later date.
"Originally from the village of Black Orchard, the brigand Yeoder and his band of ruffians seized control of Two Rivers almost three decades ago. Although he was once a mighty warrior, at over fifty years of age, the chieftain's body and mind are starting to fail him. The bastard son of a Wild One and an unnamed High-Born man, Yeoder was shunned during his youth for being a "mutt" and became a notorious robber as a result. Despite once being both an outcast and a criminal, he has proven to be wise and just and Two Rivers has thus far prospered under his rule."
Dafuin is supposed to be building up a base camp, but he knows that his brother can be rash and reckless at times, so his men and he arm themselves and go to tag along with Yandol's group, trying to keep them out of trouble.
At this point, the Rinarn can identify as a nation, but the area is mostly wilderness and the people are divided into many tribes and villages. They've been united before, but it never lasts long.
3. They haven't united in a long time. Divided, they could be an easy target.
They're not going there alone. They have the warriors from Two Rivers as well as the few neighboring tribes that were loyal to them in the beginning.
The Lanto really aren't expecting an attack on their capital.
It would be something like when Hannibal crossed the Alps and attacked the city of Rome. Nobody expected Hannibal to cross the Alps, and they aren't expecting Yandol and Dafuin to venture that deep into the desert either.
they [Lanto] still have a pretty strong army, so destroying their capital wouldn't cripple them,
The destruction of the World Trade Center launched two wars just by itself.
Imagine what would happen if the city got burnt to the ground instead.
I guess there needs to be more emphasis on "MOSTLY peaceful". That's not to say they don't fight and raid each other's villages from time to time, and they don't particularly like each other, but they stop short of wiping each other out. Gaul would be a good example from real-life history.QuoteThe two groups do intermingle a little bit, and each has aspects of the other, but overall they are separate cultures. Their coexistence is mostly peaceful and in most places they live separately. The village of Two Rivers is one of the few places where they live side-by-side.I'm still wondering how it is possible for them to live close to each other without any problems. People fought a lot of wars during the history, yet, IG the Wild Ones and the High-born (seems) are more different the human and human.
I guess I'll go ahead and say that on the surface it appears that the queen is trying to expand her empire, but there's really something more insidious going on. The backstory, setting, etc, are mostly already worked out in my head, but there's really too much there for me to put it into text easily. I'll clarify what I can.QuoteThe reasons why the Lanto want to expand their territory will become more clear at a later date.You are sure an interesting figure. A storywriting usually starts with building the bases, the backstory of the whole tale. Because simply writing a story will make a lot of "why?" questions. Take a look at LotR, it had already an own world, and the story was just written in it.
I wonder how did he become a chieftain from a ruffian. I mean, people won't choose a bandit (or a mighty warrior?) as their leader. (but if he is a mighty warrior, maybe). Plus, it is quite rare (nowadays it's easier) to be in a position suitable for you. People will more likely choose someone with a famous ancient for their leader. Dynasty my friend.Ah yes, the key word here is "seized". He wasn't chosen or born into the job, but took it by force. Also, in times of savagery the line between soldier and bandit can be very blurry.
One more thing before I forget: what is the setting? fantasy, sci-fi, or something else?The setting is fantasy. Although there are various fantasy monsters (phoenixes, cyclopes, etc), so far there aren't any human-like fantasy races like elves or orcs.
Now that's it, they don't trust each other from the beginning, then how should they live together?As much as Dafuin knows Yandol is a capable warrior, he also knows he's eager and over-confident, so he mostly wants to keep him from getting into a fight he can't win. Their differences will be a major influence on the two paths, Yandol typically favoring the path of savagery, and Dafuin typically favoring the path of wisdom.
When something strange happens, does anyone build up a base camp? I thought they are used as outpost at war, not in solving a mystery.I'm actually thinking of scrapping most of the beginning of the story. While the strange things happening and the Lanto invasion are semi-related, I can't really figure out how to make the story go from point A to point B. The first part might become its own mini-campaign, perhaps as an introduction to the setting and short tutorial.
QuoteAt this point, the Rinarn can identify as a nation, but the area is mostly wilderness and the people are divided into many tribes and villages. They've been united before, but it never lasts long.But if they united every time when there was some problem, why can't they do it again?
Still, it's a natural instinct to try to survive. They probably know that if they unite, the chances of survival will increase.Groups like this usually need a strong leader to unite them, like Bodeccia (sp?) or Vercingtorix. This is what Yandol and Dafuin are trying to do. Just because it's rational for a group to unite, doesn't mean they will. An example would be the colonization of North America. If the natives would have banded together and presented a united front against the Europeans, they could have stood a fighting chance, but they didn't.
So basically ~50 warriors will put a capital under siege (I bet they are cutting their supply lines, so the people inside the city will starve to hunger. I won't say how much time will pass until they send out the Grande Armée.).That actually is a big hole in the plot. I was initially planning to have them start fires all throughout the city (which would only take a couple people), but then I remembered that the Lanto don't have wooden buildings, so I'll probably have to scrap the whole idea and come up with something else for them to do, instead of destroying the city. I think that addresses your next few points as well, so I'll go ahead without quoting them.
It's a bit different in this globalized world. Plus the americans basically afraid of everyone.Hahaha! Too true. I blame the news media for that. For a while, they had most of thinking we couldn't get anywhere near an airplane without being ambushed by terrorists.
Ohh, since you are trying to use a strong campaign line, wouldn't this topic better in the GAE forum?I'm not very concerned with which board this is on. If you feel the need to move it, feel free. GAE seems to be more about developing the engine rather than developing content, though.
The setting is fantasy. Although there are various fantasy monsters (phoenixes, cyclopes, etc), so far there aren't any human-like fantasy races like elves or orcs.
[url=http://www.onemanga.com/Psyren/59/19/]Like this[/url]- Greatfather, tell us something what never no one told us before!
- Internet.
I'm actually thinking of scrapping most of the beginning of the story. While the strange things happening and the Lanto invasion are semi-related, I can't really figure out how to make the story go from point A to point B. The first part might become its own mini-campaign, perhaps as an introduction to the setting and short tutorial.
Groups like this usually need a strong leader to unite them, like Bodeccia (sp?) or Vercingtorix. This is what Yandol and Dafuin are trying to do. Just because it's rational for a group to unite, doesn't mean they will. An example would be the colonization of North America. If the natives would have banded together and presented a united front against the Europeans, they could have stood a fighting chance, but they didn't.
That actually is a big hole in the plot. I was initially planning to have them start fires all throughout the city (which would only take a couple people), but then I remembered that the Lanto don't have wooden buildings, so I'll probably have to scrap the whole idea and come up with something else for them to do, instead of destroying the city.
I'm not very concerned with which board this is on. If you feel the need to move it, feel free. GAE seems to be more about developing the engine rather than developing content, though.
I'd like to hear what the rest of you think as well, so feel free to pitch in your own two cents.
Does the things you have written on the first page are still alive? If yes, the ruins of the old world, books, legends, ruined buildings might be still there.That was initially what I had in mind, but I'm not sure if I want to keep using the post-apocalyptic idea or not. I might just save it for another story some other day. I feel like if I kept using that, it would have to be a much bigger part of the story, like in the Fallout games or Mad Max, and that's not really what I'm trying to make. If I do keep using it, there would just be a few places where anything is left from the old world, and almost all of it would be too old and decayed to be useful.Code: [Select][url=http://www.onemanga.com/Psyren/59/19/]Like this[/url]
I don't think orcs and elves are suitable in a fantasy world like this. They are just fox hides anyway.I agree, but what do you mean by fox hides? ???
When you are done with the base story, you should make the whole thing interesting, what keeps the players playing, makes them want to unreveal more and more secrets. Being interesting is a base of every story.Very true. I always prefer games with good stories, and stories are nothing without good characters (in my opinion, anyway).
I agree with the first part being a tutorial like mini-campaign.Seeing as the different factions will work a little different (just like how Tech and Magic are different), I might make a short tutorial for each, so players can get used to how each of them works.
The natives of america were quite separated from each other, plus the europeans didn't start an all out war from the beginning. Wouldn't be the Napoléonic wars better for reference?I wouldn't know. That's not an era with which I'm very familiar. :-[
Shouldn't you ask Daniel about that?If I were really worried about it, then I would, but which board this is on doesn't make a difference to me.
They may still trying to decode reply #65. :D The page started with #50, and the last 5 posts take more than the half of the page.Yeah, sometimes I think the reason why I don't get very many replies is because people don't bother reading my long posts.
That was initially what I had in mind, but I'm not sure if I want to keep using the post-apocalyptic idea or not. I might just save it for another story some other day. I feel like if I kept using that, it would have to be a much bigger part of the story, like in the Fallout games or Mad Max, and that's not really what I'm trying to make. If I do keep using it, there would just be a few places where anything is left from the old world, and almost all of it would be too old and decayed to be useful.
I agree, but what do you mean by fox hides? ???
I wouldn't know. That's not an era with which I'm very familiar. :-[
Yeah, sometimes I think the reason why I don't get very many replies is because people don't bother reading my long posts.
Not here to criticize or hate or make fun of your work , but do you need someone to create for you orginal models for you mod just asking i would help out with this give me a unit it i'll do it defiantly if you are going to have something transperent i can do that easily , but if you need help i'll assist you with a unit or two while i'm not working on my own mod ;DYes, absolutely! Just give me some time to do some good concept art. :)
http://www.mediafire.com/file/zw5mimm2txm/altar.blend
http://www.mediafire.com/file/eenj5mmiezn/broch.blend
http://www.mediafire.com/file/m1jwynn5zlw/sunglass.blendDownloaded the files. I'll try to texture the sunglass and altar (leave the broch for Gameboy).Thanks!
BTW you exported the Stone Circle with 250 frames for a static model!! the resulting file size is over 10mb!!I'd been wondering why *.blend files are so much bigger than *.dwg. I guess that's probably why. Is this something I should worry about for the rest of my models that I haven't exported yet, or is it fine the way it is? I don't really know how to do much in Blender. I make everything in AutoCAD because it's the only modeling program I know how to use. :-[
I re-exported it with a single frame and its now 67kb :D
http://www.mediafire.com/file/mn4wvtfmjmn/solar_circle.blend
http://www.mediafire.com/file/32tx2jdm2mw/sun_well.blendOk well you give me some concept art and the details of what you want it to look like and i'll create it, but i'm not so hot at the textures so you might need someone else ;DOkay. I'll try to do it in a timely fashion, but I'm just about to go on spring break, so it might be a while.
ok thats fine , but your links are broken i was going to put a crystal on teh sun well and add some sunlight animation just let me know when you get it fixedTry these. I saved them in a different format, so maybe that will work out better for you. I look forward to seeing what you can do. :)
http://www.mediafire.com/file/tmctmmwybnn/sun_well.obj
http://www.mediafire.com/file/jyydoynm41n/solar_circle.obj
http://www.xennifer.com/userfiles/150x150_MoonSymbol.pnghttp://www.godsmackfanclub.com/artfiles/gs-logo-blk-blk.gifA suggestion, how about an emblem for the two factions? We could put it on all the buildings or maybe make flags on them.I was just thinking of that today, actually. I was thinking for Moon, a crescent would represent the High-born and either a tree or a wolf would represent the Wild Ones, since those are the two prominent figures in their creation myth. The Ancestral Warrior can have a tree tattooed on his back and a wolf's head painted on his shield. The Gallowglass could wear a cape with a crescent moon logo on it.
For Sun a flaming ball fire
And for Moon a crescent moon inside a circle surrounded by a few stars, how many stars? 2 because of the two sects of Moon people, 4 or 5?
http://www.mediafire.com/file/hnjfmlzzyoa/sounds_first_try.zip
http://www.easy-share.com/1904046713/sounds_first_try.zipNice to see this mod is making some progress.Great! Here are the most current versions of each:
I'll still texture the altar and sunglass for you :)
http://www.mediafire.com/file/ktvv2ahjzym/altar.blend
http://www.mediafire.com/file/nzlnukitjqz/altar.obj
http://www.mediafire.com/file/m3czdwzdihm/sunglass.blend
http://www.mediafire.com/file/wy5yejny4m5/sunglass.obj[img]http://c3.ac-images.myspacecdn.com/images02/103/l_f50448b4f75545be85032e46657d6b06.jpg[/img]
[img]http://www.mediafire.com/imgbnc.php/653390ac06230c934bf33ebe3bafb3936g.jpg[/img]
http://www.mediafire.com/file/rn5mdvgtzij/solunar_4_13_09.7zhttp://download246.mediafire.com/mivddlbw0oxg/rn5mdvgtzij/solunar_4_13_09.7z
[url=http://files.filefront.com/solunarzip/;13600652;/fileinfo.html]download from filefront[/url]Would you rather have modified magitech models for units (say, using the worker as a base model and editing and adding onto it) or would you strongly prefer original non-magitech stuff?I'm not very picky. I don't mind if you use Magitech models as a base, so long as it's unique and it looks cool. :)
i have an error when i run your mod, i could fix it but this is your modIt works fine for me. What was the error? The only thing I can think of is if I fixed it in the directory I'm playing from and not in the archive I uploaded (dumb mistake). If that's the case, you just need to add the quotation mark that's missing from the resource requirements in palace.xml.
you should double check and make sure that it works
It is obvious that you have been working hard. I would like to applaud your tremendous effort on the storyline. The factioin for sun looks really good, and I think it will be a great faction. Now, on the Earth and Sky, they seem real cool, but wouldn't it be best to just work on sun and moon?Thanks, I'm glad you like it. I'm not doing any work on Earth and Sky yet, since I really want to get Sun and Moon done first.
http://www.mediafire.com/file/jgzvneztjkq/solunar_0.2.1.7zIt should be up on Mod DB soon.So do you want me to add this to the Faction Download Center or is it not finished enough?You can if you want.
thyx :DNo problem. Did you get it to work?
[url=http://files.filefront.com/13605934]solunar_images[/url]http://www.moddb.com/downloads/solunar-021so far it works on my windowsOkay, but I'm more concerned with getting it to work on Linux. Let me know how it goes.
when i go to my dad's i'll test the newest version
i played it: it's great for the amount of work that's been doneThanks.
here i made background images for sun and moon, but you'll have to scale them to fit in glest because i was using paint and i don't know how to get an accurate scaling on that program:Actually, I had some really good ones in mind that I saw posted on here somewhere a while ago. I'm not planning on doing icons any time soon, though. I'd rather finish modeling, texturing, and whatnot first.Code: [Select][url=http://files.filefront.com/13605934]solunar_images[/url]
Enjoy! ;D
Nothing related with mediafire works here, files or images... But thanks.I don't think its your computer. Unless you have some weird linux system, the browser should be all that matters. Firefox 3.1 (theres a new beta out), IE 8 (no longer a Beta I think), or google chrome (v1) all seem to work. I think you might have either a bad connection or a bad browser. If the browser doesn't work, I'm 90% sure that the internet connection (maybe the ISP is blocking???) is bad.
http://www.mediafire.com/file/yyzmmtlfjoh/altar_construction.blend
http://www.mediafire.com/file/wmd2yzzmjwm/broch_construction.blend
http://www.mediafire.com/file/mdtm3mvw2g2/solar_circle_construction.blend
http://www.mediafire.com/file/fcafnjzjzze/stone_circle_construction.7z (includes model and texture)
http://www.mediafire.com/file/rmnzkvrnmkn/sun_well_construction.blend
http://www.mediafire.com/file/m2im3kcrmmn/sunglass_construction.blendwow this is growing.Great, I look forward to seeing your work.
BTW I made a few images for sun now i'm working on moon, so don't worry.
I'll probably add your mod to the list of incomplete ones once you have at least completed all of the building models OK? By this point the factions will have some identity; right now they are more of a showcase of the models you have finished.Sounds good to me.
you also need to work on graphics, particle projs in particularMoon's units all (unless I'm overlooking something) have their own non-Magitech particle effects. I do still need to work on Sun's, though.
everything is to much like magitechPot? Kettle? Blackness?
a battlemage throwing an arrowHe's not going to look like a Battlemage when it's done, obviously. ::) The arrow is just a placeholder, to be replaced by a javelin later.
[url=http://startdownload.filefront.com/13621445//eccb12feb83ca729b0bfe5c2155ebcfcb6f97469b569bd834439af1897b390de5896e84cb714b5af//]cairn.blend[/url]
[url=http://startdownload.filefront.com/13621604//eccb12feb83ca729b0bfe5c2155ebcfcb6f97469b569bd834439af1897b390de5896e84cb714b5af//]dire_wolf/lioness.blend[/url]
I substantially altered Sun's Air Ballista (I really need to come up with another name for that thing).
I'll see what I can do.
well i already am 12I'm only 21 and this forum makes me feel ancient. lol
Exception caught loading 3d file:
techs/solunar/factions/sun/units/herders_pillar/models/herders_pillar.g3d
Unknown pixmap extension:
1\techs\solunar\factions\sun\units\he]7xk<a^
I followed the steps on the glest.wikia texturing guide as far as I know, and the texture is an uncompressed *.tga, but I still get this error. :(http://www.easy-share.com/1904754525/herders_pillar.blend
http://www.easy-share.com/1904754529/herders_pillar.tga
if image:
textureName = image.getFilename()
textureName = textureName.split('/')[-1] #get only the filename
diffuseTexture = 'true'What about the idea of "particles" in teamcolor which rotate around the pillar or above?I might do something like that for a more magical building, like Sun's Mana Stone. The idea behind the Herder's Pillar is that it's some kind of landmark that the shepherds use as a meeting place, so I was thinking of just painting some big symbol on it in team color... just as soon as I figure out how to do that. If you could point me in the direction of a good alpha tutorial, that would be great. :)
These particles are simply made of very small objects in teamcolor.
Nice!Thanks! Since I'm getting a lot better at using Blender, my buildings keep getting improved, so I'm kinda waiting until I get them finalized (as good as I can get them) before texturing, but I'll let you know when that happens. I think the Fort will be done pretty soon.
The Axe looks really good!
If you need help texturing the buildings just ask me, I love texturing things! :)
Looks really good! Is the sword a 2 handed sword? If it is, I got an idea for you. And I think the axe looks more like a Halbardier than a axe to me...I'm intending for the sword to be one-handed so the warrior can use a shield, but I might change my mind. What was your idea? And the axe is based on http://en.wikipedia.org/wiki/Lochaber_axe (http://en.wikipedia.org/wiki/Lochaber_axe) and http://en.wikipedia.org/wiki/Voulge (http://en.wikipedia.org/wiki/Voulge).
Looks very nice, but aren't you going to do units too? Animation? Do you know how?Whoa whoa whoa, hold your horses! One step at a time. lol
The shields could have teamcolour.The sunburst logo on the shield is in alpha, so it should be team color. I'm just not sure how visible it will be in Glest until I test it out.
Looks really nice!I'm planning on adding some body paint to him when I get some good ideas for it, but for now it's just his face. I'm still working on some ideas. I plan on modifying the symbol on the shield so you can see what it is a little better when it's zoomed out because currently it just looks like a jumble of lines (It's really a wolf paw and a crescent moon, courtesy of Katterina on deviantART (http://katterina.deviantart.com/art/My-tattoo-First-Picture-99350370).).
I love the way you did the sield, and as you are using the kit thing, why don't you put that body paint on him? It could be a team color thing, and I think you should take the team color off the sword.
Eyy, these barbarians hold the shields in their right hand :P ::)Yeah, for now he's still left-handed like the Swordman because I'm still using that model for now. Did you ever notice the Swordman is left-handed but the Guard is right-handed? I just thought that was interesting.
texture your modsDude, chill. I've been working on it.
I'd estimate that I'm a little under halfway done, I guess. I think the biggest hurdle I have to overcome is learning to animate. Other than that, I think I've got things pretty well under control. Texturing just takes practice. I'm not that good at it yet either (I mostly just put together different parts from other textures) but I'm learning pretty quickly.
[img]http://www.netlate.com/img/shipyard2.jpg[/img]Please disregard the apparent scale discrepancies in the various doors as well as the unusual design. I have my reasons. Additionally, this one in particular uses actual alpha instead of teamcolor, but I know how teamcolor works just as easily. (all the other units have it instead)Animation is easier than you think, but I could be a Nithgmare sometimes...Thanks for the tutorial. I was up until about 5 in the morning working on it. :o
The tutorial I learnd how to animate:
http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation
If you'd like some help skinning (also known as texturing) I'd be glad to do one of the buildings for you. I'm laying out the UV right now on another unit for Eaglestone (a mod in progress), but doing one of your structures shouldn't be too difficult, the models look fairly straightforward.Thanks for the offer, but since my modeling and texturing skills are rapidly improving, I'd like to continue improving my models a little before they're textured, which I'd kinda like to try myself first. I'll let you know if I need any help, though. :)
<abridged>
All I would need is the .blend file and some direction of what you would like. I'd be glad to help, I'm interested in seeing your mod as it progresses.
Is there any way to take the armature from this model and use it on a different one so I don't have to remake it? It was kind of a hassle to make.
[img]http://www.mediafire.com/imgbnc.php/1fdcd9fc26e52c26523f6198b81874cf4g.jpg[/img]Can you cut out the red backgrounds to the text though? Its VERY annoying. Black on white will do perfectly fine.No problem, just trying to highlight what was new, but I suppose bold is a lot less obnoxious.
[url=http://www.moddb.com/mods/sun-and-moon/images/broch-et-al]http://www.moddb.com/mods/sun-and-moon/images/broch-et-al[/url][URL=http://www.mediafire.com/imageview.php?quickkey=3kgmynzuqqu&thumb=4][IMG]http://www4.mediafire.com/imgbnc.php/f329c6de9ce5e2bdae8a1033b5c150016g.jpg[/img][/URL]The two sides have different types of branches because they represent the two sects of moon. tell me if theres something i need to do.
[url=http://www.mediafire.com/file/liyx1nyegjn/aw_shield_logo.jpg]MediaFire link[/url], and here is the original design I used to make it: deviantART link (http://katterina.deviantart.com/art/My-tattoo-First-Picture-99350370).
the website above is does not supported GPLYeah, that's what I meant by "that site's licensing is a little more restricted than I want". I saw the copyright notice last night after I'd already started animating, so this is basically just a placeholder for now. It's a real shame, because it's a great model.
I might of asked this before, but would you like the GLADE team to work on Sun & Moon after Dark Magic? I could perfectly understand why if no...I definitely want to finish the main two factions without GLADE help, just so I'll be forced to learn all the skills for myself. When the two basic factions are done, I'm planning on making a campaign of sorts, which will require some new models for specific characters and the branching tech trees (think FPM-style but on a smaller scale). I might get the team involved in that, since I think that would be something a lot of people would like to be a part of.
That's only a temporary texture, and I plan on modifying the model a little bit, but he's fully animated. :)
Really? The hair looks different. In fact, it looks plain awesome!I made that texture so long ago that I don't even remember for sure, but I think the hair is from the survival kit and I cloned it to make the beard.
I think you could even keep that as a final texture. BTW: Is that a sickle?I would, but it's the texture of another unit already, and yes it's a sickle. You can see it a lot better in this post.
I am also pleasantly surprised to see a well done weapon. The sickle used by the daemon in magic is not even recognizable. It looks like the kopesh. (If you don't know what that is its a egyptian sickle sword).One of my units uses a khopesh, as a matter of fact. 8)
I am guessing that the unit shown in that picture is a druid?A Shaman, but close enough to a druid.
I really hope to see this mod continue. Some really great stuff has come about here (and will continue to come about I'm sure). I gotta say that this is one of my more favorite mods under-development. :)Thanks!
John, I know you wanted to do this by yourself, but I'll animate some stuff if you want, just to keep this mod going, because I always wanted to play itI appreciate the offer, but I'm still going to decline. Once Dark Magic gets done, I'm going to be able to come back to Sun and Moon, and I'm also planning on reworking the tech tree to make it play a lot less like Magitech and adding some all-new models when I get the time to learn. Even if I keep most of the units using Magitech's basic human model as a base, I'm still going to have to make the animals and monsters from scratch. Besides, animations are my favorite part of the modding process. :)
Could you give a swordman model to scale it? I think it should be like 8 feet tall, but I can't tell.I wasn't sure which one you meant by "it", so here's a comparison of both. If each square is 21/2 feet, then the Guard is 5'4" (which was a fairly typical Medieval height) and the Cairn is 9'4". The height of the Thorn Tree really depends on what you're measuring. While the main part of the trunk is only about 7'6", the highest branch extends another 10', and the roots extend 2'6" below the ground, making it a total of 20'0" from the tip of the root to tip of the branch.
From the pixelated texture it looks to be pretty large.It is, but part of the reason the texture is so pixelated is that I haven't tried doing a halfway-decent unwrapping yet.
[URL=http://img132.imageshack.us/i/screen0g.jpg/][IMG]http://img132.imageshack.us/img132/8633/screen0g.th.jpg[/img][/URL]
Wow! That looks really good on that 'graph paper' you added with the lines. I like what you did, but I think the cairn should be the height of a guard.Could you give a swordman model to scale it? I think it should be like 8 feet tall, but I can't tell.I wasn't sure which one you meant by "it", so here's a comparison of both. If each square is 21/2 feet, then the Guard is 5'4" (which was a fairly typical Medieval height) and the Cairn is 9'4". The height of the Thorn Tree really depends on what you're measuring. While the main part of the trunk is only about 7'6", the highest branch extends another 10', and the roots extend 2'6" below the ground, making it a total of 20'0" from the tip of the root to tip of the branch.
Edit 2: Added a new screen shot to the OP. I'm also posting it here for your convenience (click to enlarge!):Not sure what OP means, but that screenshot looks great. Do you think this mod is near completion?
Wow! That looks really good on that 'graph paper' you added with the lines. I like what you did, but I think the cairn should be the height of a guard.That was actually just a screenshot from Blender with the gray background alpha'd out. ;)
Not sure what OP means, but that screenshot looks great.OP = original post, which is currently a mess and really needs to cleaned up.
Do you think this mod is near completion?No, I wouldn't say so.
Darn, because it looks really good.QuoteDo you think this mod is near completion?No, I wouldn't say so.
Yes, this faction is influenced heavily by Celtic and Gallic tribal cultures and mythologies. Of course there's a fair amount of influence from other sources and my own imagination, though. The unfortunate side effect of having such a "grab bag" of ideas is that it's going to need a ton of work to make all those units.This is good. I just was reading a book about the Celts, and I saw a picture of a beast-thing called a cernunnos. It looked like a giant behemoth from magic, except more slender and muscular, but it had giant, antler like horns and equally gargantuan, bloodied claws. Then I read he was the god of the underworld, and I made the connection with this old picture I found of tucho's. It shows a giant beast thing that is like what I saw, except he is killing some christian warriors. Here is the picture:
[url=http://www.moddb.com/mods/sun-and-moon/images/standing-stones-wip#imagebox][IMG]http://img24.imageshack.us/img24/8240/standingstones.th.png[/img][/url][url=http://www.moddb.com/mods/sun-and-moon/images/henge-wip#imagebox][IMG]http://img26.imageshack.us/img26/9814/henge.th.png[/img][/url][url=http://www.moddb.com/mods/sun-and-moon/images/monument-wip#imagebox][IMG]http://img33.imageshack.us/img33/4359/monumento.th.png[/img][/url][url=http://www.moddb.com/mods/sun-and-moon/images/monument-decorations-wip][img]http://img29.imageshack.us/img29/3218/monumentdecorations.th.png[/img][/url][url=http://www.moddb.com/mods/sun-and-moon/images/solar-circle-wip][IMG]http://img188.imageshack.us/img188/4472/solarcircle.th.png[/img][/url]Cool this faction is amazingly cool I really like the ideas and all but I wonder how you want to make heros without gaeThe heroes are only for the GAE version, as are several of the other units I have planned. Everything that's shown in italics in the tech tree is GAE-only.
I just was reading a book about the Celts, and I saw a picture of a beast-thing called a cernunnos. It looked like a giant behemoth from magic, except more slender and muscular, but it had giant, antler like horns and equally gargantuan, bloodied claws. Then I read he was the god of the underworld, and I made the connection with this old picture I found of tucho's. It shows a giant beast thing that is like what I saw, except he is killing some christian warriors. Here is the picture:Oh yeah, I've seen that before. It's actually pretty close to my concept for the Fomori hero. The Fomori are a race of giants in Celtic myth and they vary widely among different stories. What I remember from a big book of mythology that I used to have is that they come in all different shapes and sizes, have a lot of animal features, and their king (I think his name was Balor) was a cyclops with a death-ray eye. So the image in my mind is more bulky than Tucho's cerunnos, and more like just a cyclops with horns and maybe some other beastly features, but still somewhat similar.
http://photos1.blogger.com/blogger/5838/2562/1600/cerunnos2.jpg (http://photos1.blogger.com/blogger/5838/2562/1600/cerunnos2.jpg)
And about the 'grab bag dilemma', I think it is not a big deal as long as they fall under the theme of natural equilibrium and druids. And I am sure you will do a good job, judging from past works of yours! :)Yeah, one of the things I've noticed in my World Religions class is that a lot of indigenous/tribal religions have a lot of similarities, such as being an equal part of nature (as opposed to be above nature) and reverence of natural wonders and phenomena.
i really wanna see this done , can i help with anything i mean atleast one thing , this has been here ever since i've been on the fourmsPatience, grasshopper. Good things come to those who wait. Besides, don't you have like three other mods you're working on?
[url=http://www.moddb.com/mods/sun-and-moon/images/solar-circle-wip-2#imagebox/][IMG]http://img203.imageshack.us/img203/4472/solarcircle.th.png[/img][/url][url=http://www.moddb.com/mods/sun-and-moon/images/solar-circle-wip-2-decorations#imagebox][img]http://img7.imageshack.us/img7/1387/solarcircledecorations.th.png[/img][/url][URL=http://www.moddb.com/mods/sun-and-moon/images/effigy-wip#imagebox][IMG]http://img27.imageshack.us/img27/3002/effigy.th.png[/img][/URL]Click the thumbnails for full-sized images.true they do come in time , just thought i'd offer to do something for you , but yea i am really working on the holy empire since , GMD is on a break or something and i'll work on the splurg for the Moon mod after we get the actual humans done , but so far i'm just doing holy empire and thought i'd offer doing something , but i know you wanted to do all of it by yourselfWell I do appreciate the offers. People are willing to do the work themselves to see that this mod gets done, and that lets me know that I'm onto something good. :)
Uhm are those hero ideas and stuff from warcaft 3In some ways yes, and in other ways no. There are three heroes per faction, you can only have one of each at a time, and they have special abilities and emanations. All that is pretty similar to Warcraft 3, and that's where I got these ideas. However, in WC you can build a hero very early on and it's going to be really weak until about level 5, whereas my heroes are placed much higher on the tech tree, so you can expect them to be much stronger at lower levels. Sun and Moon's tech trees are each basically split into three main branches, and each hero is kinda the culmination of one of those branches. For example, Sun has the branch that goes like Sun Well + Fort > Monasticism > Agha, where the Agha sits at the end of the "military" branch. In this way, the heroes are basically the "ultimate" units, somewhere between the heroes from Warcraft 3 and the titans from Age of Mythology (but quite a bit less powerful).
I think you have played if you criticized the hammers (i think thats u) But anyways I love this mod, even more with gae installed I cant wait for it to be completedYeah, that was me. I always thought the artwork in that game was too stylized. I mean, have you seen the muscles on some of those heroes? :o
[URL=http://www.moddb.com/mods/sun-and-moon/images/palace-wip#imagebox/][IMG]http://img5.imageshack.us/img5/9782/palacet.th.png[/img][/URL][URL=http://www.moddb.com/mods/sun-and-moon/images/palace-wip-statue#imagebox/][IMG]http://img94.imageshack.us/img94/1122/palacestatue.th.png[/img][/URL]
That first model looks to be about 8 tiles, from the scale of the modified guard! I hope you can cut it down.Oh, I probably should have mentioned that the statues are scaled down to half the size of the original model (and only 158 faces each). The building is size value 5 and height value 6, same as the Mage Tower.
[URL=http://www.moddb.com/mods/sun-and-moon/images/herders-pillar-wip#imagebox][IMG]http://img4.imageshack.us/img4/9619/herderspillar.th.png[/img][/URL][URL=http://www.moddb.com/mods/sun-and-moon/images/thorn-tree-wip-2#imagebox][IMG]http://img3.imageshack.us/img3/5922/thorntree2.th.png[/img][/URL][URL=http://www.moddb.com/mods/sun-and-moon/images/herders-pillar-textured#imagebox][IMG]http://img689.imageshack.us/img689/1689/herderspillar2.th.png[/img][/URL][URL=http://www.moddb.com/mods/sun-and-moon/images/herders-pillar-construction#imagebox][IMG]http://img3.imageshack.us/img3/1528/herderspillar3.th.png[/img][/URL]
Stone landmarks are used by herders and hunter-gatherers in both ancient times and also more recently (they still exist in Montana and Inuit areas), to show ownership of a territory, to mark a specific spot like a water source, or as a navigational aid. Typically they're just piles of rocks, but I figured I'd make it a little more ornate. I hadn't considered adding any religious significance to it, but now you've got me considering it.Yeah, I have seen those kinds of things, especially in documentaries about early cattle breeders, but never have I seen a pillar. However, I think if you can use it to further elaborate or make obvious your theme, go ahead. And the whole religious significance is an idea, like maybe if it a building that does some sacrifices or prays to the cattle god, or whatever. Just an idea.
[URL=http://www.moddb.com/mods/sun-and-moon/images/dun-wip-2#imagebox][IMG]http://img5.imageshack.us/img5/8191/duno.th.png[/img][/URL][URL=http://www.moddb.com/mods/sun-and-moon/images/lifespring-wip#imagebox][IMG alt="Click me; I'm animated!"]http://img4.imageshack.us/img4/8510/lifespring.th.gif[/img][/URL]And the whole religious significance is an idea, like maybe if it a building that does some sacrifices or prays to the cattle god, or whatever. Just an idea.I'm considering working that into the tech tree somehow, but it'll probably just have to be a story element.
[URL=http://www.moddb.com/mods/sun-and-moon/images/squire-equipment-wip#imagebox][IMG]http://img682.imageshack.us/img682/2969/squireequipment.th.png[/img][/URL]
[url=http://www.moddb.com/mods/sun-and-moon/images/fort-wip#imagebox][IMG]http://img5.imageshack.us/img5/4351/forth.th.png[/img][/URL]Nice job on the Dun. The texture looks to be much improved. Maybe you could have a tiled or thatched roof?Hmm... I would consider thatch, but I'm going for something sturdier. Tile could be good.
Yes that would be cool though I also like the idea of the more medeival roof like the ones in glest(and my real houses roof :P)As fate would have it, I don't know what your roof looks like, but yeah, something similar to the Blacksmith's roof is what I'm thinking of.
[URL=http://www.moddb.com/mods/sun-and-moon/images/orchard-wip#imagebox][IMG]http://img190.imageshack.us/img190/7923/orchard.th.png[/img]
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i would suggest making the texture of vegetation , but making the material a lit transparent , it works cause i made a ice man along time ago with transparent material and not an alpha channelHe might be saying that you should make a plane and texture the gaps between the vegetation as alpha, and make the actual vegetation about 50% transparent.
I'm not seeing how that solves the problem. ???I really don't, either, but I think that is what he means.
I think I'm just going to say "screw it" and use alpha anyway. It's usually only noticeable if the viewer is really paying attention.-- Quoted to avoid double-post.
[url=http://www.moddb.com/mods/sun-and-moon/images/orchard-wip-2#imagebox][img]http://img8.imageshack.us/img8/7923/orchard.th.png[/img]
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[URL=http://www.moddb.com/mods/sun-and-moon/images/man-wip][IMG]http://img12.imageshack.us/img12/135/manwipc.th.png[/img]
Click for full size![/URL]The feet look to pointy, they need more bulk on the ends.I agree. They kinda look like duck feet at the moment. I haven't started to detail the lower body yet, but I'll try to get the feet looking good. I think I'll make two different versions, one with shoes and one barefoot.
Also, special thanks to Daowg (http://daowg.deviantart.com)! This model is based on his proportion drawings.Hmm, the page won't load for me... Could you show the picture. I'm curious.
Hmm, the page won't load for me... Could you show the picture. I'm curious.http://fc00.deviantart.net/fs49/f/2009/217/8/7/Daowg__s_Proportion_Guide_by_Daowg.jpg (http://fc00.deviantart.net/fs49/f/2009/217/8/7/Daowg__s_Proportion_Guide_by_Daowg.jpg)
Since you're working on this again, is there an estimated release date?I'm just doing what I can, when I can. Free time is becoming somewhat scarce and unpredictable, so it won't be for a while. I'll be able to speed things up quite a bit when winter break comes and for the first part of spring semester.
This is one Of my favorite mods. Every time john posts i want to see whats going on.It might be glitched for you, but it works A-OK for me. My Blender gives me all kinds of graphical glitches on Kubuntu, but runs fine on Windows.
@ john.d.h.
If your using windows the uvmap is glitched for blender. The right side of everything is always distorted
post in the blender help topic and we can discuss the problem
Okay sorry, Anyways John has there been any progress or are you waiting to complete the human model make a new unit and pop it in the game then show it off(not in terms of show of in terms of letting people see it)Basically I'm waiting until I actually have time to work on this, as lately my time has been kinda scarce. I'm still occasionally doing a little work on it here and there, but nothing worth showing off just yet.
Can I help you with testing? :DSure.
I'd love to see some progress on this!There should be a little more progress in the coming days, but don't count on huge amounts of new content any time soon.
DM is almost done so you can start picking this back up! ;D
Is there something you need modeled that I could model?I've already got a lot of the buildings modeled, and I'm probably going to be using just a couple basic human models with minor modifications, so I think I've got everything under control.
I know you like to animate so I won't even bother asking you if you want help there...Bingo :)
http://www.mediafire.com/file/jgzvneztjkq/solunar_0.2.1.7z
Yeah, that was more of an "informal pre-alpha release". I've already ditched all but maybe one or two of the models in that release, so if you want to make a wallpaper, I'd ask that you please wait for a better version. :)Yeah, figures. :P
[URL=http://img192.imageshack.us/i/0001hn.png/][IMG]http://img192.imageshack.us/img192/8135/0001hn.th.png[/img]
Click me![/URL][URL=http://img20.imageshack.us/i/0001e.png/][IMG]http://img20.imageshack.us/img20/448/0001e.th.png[/img]
Click me![/URL]When do you think we can test it out? :POh boy... it might be a while, but I'm not really sure. Moon will almost certainly be done before Sun will, and currently I have almost all of the regular models of buildings (i.e. not construction or destruction) done for both factions, but all of the human/animal/monster units still need to be made from scratch. If I were to release anything soon, it would need a ton of placeholders, and would generally look pretty amateurish (sure, I am an amateur, but it doesn't have to look that way ;D) and honestly, putting placeholders in would take more time than it's worth, seeing as I'd have to redo a lot of XML work.
I mean when are you going to release some files... ::)
Nice equipment John. ;)That's what she said!
Please let me help, I have a lot of time, which I may not have in the future, and I'm offering it. ;)Not a chance. This is my baby. :P
Stupid me.
Ok, sorry John, END OF OT. =)
Anyways what are you working more on? ??? Dark Magic or Sun and Moon?I was working on Dark Magic, but there's not really much of anything left for me to do when it comes to that mod. Hence, I'm back to working on Sun and Moon.
:P
[URL=http://img710.imageshack.us/i/0001os.jpg/][IMG]http://img710.imageshack.us/img710/7210/0001os.th.jpg[/img]
Click me![/URL][URL=http://www.moddb.com/mods/sun-and-moon/images/broch-textured-and-animated/][IMG]http://img98.imageshack.us/img98/7998/brochanimation2232010.th.gif[/img]
Click me; I'm animated![/URL]I like the broch model, but actual celtic broches were more circular, and consisted of two sets of walls of either wood or stone.After further review, it seems you're right. My original try at the Broch was circular (back when my modeling skills consisted of putting together a cone and two cylinders in AutoCAD), and I guess I eventually forgot about it. Hence, the name stuck. I considered changing it to "Caer", but Welsh phonetics are a bit eccentric to me, and I've grown accustomed to calling it a Broch, so I think it'll stay.
I think that what you have is good though. And I recommend making the walls dark gray for a mysterious feel, like some evil celtic druid is working up there. Just a thought.On the older version, I had sort of a medium-to-dark gray color for the walls, but I think what I have now is a big improvement over the old texture (http://media.moddb.com/images/mods/1/13/12725/broch_wave.gif). Since then, I've gotten much better at texturing and especially unwrapping.
Wait you didn't use an armature for the flag, what did you do? :oWind. 8)
:D Awesome texture John!! A huge improvement!Thanks! I did almost the whole texture with a couple photos from burningwell.org and the fill patterns from GIMP.
Also, the flag animation does look quite a bit more realistic. I hadn't thought that anything but armatures could be used for g3d animations, but I suppose it makes sense... I mean, I guess it only really exports the objects in each frame, not the bones holding them in each pose.Yeah, I seem to remember someone saying a while back (when I first learning animation) that only animations made with armatures could be used in Glest. I was actually looking for a good video on how to animate a flag using armatures, but I found a bunch on how to do it with physics, so I decided to give it a try. I'm pretty sure that (and somebody who knows more should feel free to correct me) what the g3d export script does is remember where each vertex is in each frame, so anything that moves a vertex will be recorded, but anything else (particles, etc.) won't.
NEAT!
Who would be willing to seriously examine my models, textures, and animations and give substantial feedback that I can use to improve my work
... but I found a bunch on how to do it with physics, so I decided to give it a try. I'm pretty sure that (and somebody who knows more should feel free to correct me) what the g3d export script does is remember where each vertex is in each frame, ...
I would be willing to seriously examine your models, textures, and animations and give substantial feedback that you can use to improve your work. :)Cool. I'll try to have something for you by next weekend.
Correct. It's called 'vertex interpolation' or 'morph' animation. You can animate anyway blender will let you, what's exported is as you said, snapshots of vertex data at keyframes.Awesome. This opens up all kinds of possibilities (most of which I don't know how to do yet)!
That being said, you could also do it the old fashioned way (before bones/armatures) and play with the verticies yourself! Need to cave a head in? Break a leg? Snap a spear?Yeah, I just need to learn how to use shape keys. I read a tutorial a while back, but didn't actually try it out. I might have to look into it when it comes time to animate some more, though.
How can you animate with out armatures?Physics and shape keys. I'm still figuring out how to do it myself.
[center][b][size=12pt][url=http://download772.mediafire.com/x5sdxm5an2lg/mlizfm1m1bm/SolunarRFC_5_Mar_2010.7z]Click here to download SolunarRFC_5_Mar_2010.7z[/url][/size][/b][/center]-Cairn:Hmm... I do see what you mean. I think I'll re-do the trees to be more like the tileset ones, now that I know how to use alpha without causing that annoying transparency glitch. In fact, I think I'll probably redo the entire model and texture, but still using the same concept. It shouldn't be too hard, I hope.
--MODEL: The branches on those tree things stick out only 'side-ways', they need to stick out more 'frontish-backish', get it? That rope that hangs on the rock doesn't look very realistic because......I don't know really how to explain.......but it's looks way too low-polygon, get it? There isn't enough detail on the pot in front of the rock, it's not circular enough...
--ANIMATIONS: The destruction animation looks absolutely terrible(no offense), please, don't make me explain why... Ok, the summoning animation looks too strange, especially the cloth's movement, the cloth flops and then slams against the rock. :PFor the destruction animations, I was going for something like in Age of Mythology, where everything just kinda collapses in a cloud of dust, but that would require those cool MegaGlest particles, and this is a GAE mod, so I might have to go back to the drawing board on that one. Also, I think I should redo the cloth with some physics. 8)
-Dun:Yeah, I see what you mean. I'll play around with the wind a bit more. :)
--ANIMATIONS: The idle animation looks good but strange, because the flag flaps beautifully, and then wham it hits an invisible wall. :P
-Garrison:See above, but I'll work on it.
--ANIMATIONS: The dying is rediculous, you agree right? :-\
-Orchard:Do you think it would look better if instead of the vegetation that's on there now, I just put a small tree in the middle?
--MODEL: On the two sides where there isn't a wall of green stuff blocking the way you should put some stuff there it would make the model about 10 times better, also maybe add some more polygons to the team color things...
--ANIMATIONS: The idle animation looks bad because the team color things all move at the same time and do an unrealistic flapping motion.True. It should look better with physics.
As already stated, the rest of the stuff is either good, great, or AWESOME!!!Thanks, it was a lot of work!
Can I see some Humans and your humanoid animations? ;DYou'll have to wait until I have some, but sure. :P
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--ANIMATIONS: The destruction animation looks absolutely terrible(no offense), please, don't make me explain why... Ok, the summoning animation looks too strange, especially the cloth's movement, the cloth flops and then slams against the rock. Tongue
For the destruction animations, I was going for something like in Age of Mythology, where everything just kinda collapses in a cloud of dust, but that would require those cool MegaGlest particles, and this is a GAE mod, so I might have to go back to the drawing board on that one. Also, I think I should redo the cloth with some physics. Cool
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-Orchard:
--MODEL: On the two sides where there isn't a wall of green stuff blocking the way you should put some stuff there it would make the model about 10 times better, also maybe add some more polygons to the team color things...
Do you think it would look better if instead of the vegetation that's on there now, I just put a small tree in the middle?
I would make a Glest/MegaGlest release, and a GAE release. ;)Ehh... that sounds like way more trouble than it's worth, especially with balancing.
Is this seriously all you have?For Moon, yes. All of the buildings are modeled, most are textured, and most are animated. I have some other stuff done for the Sun faction, but right now I'm focusing on finishing one at a time, and Moon comes first. Everything that was in the RFC is all recent work from the past few months. I had a bunch of older low-quality models, but my skills have improved so I redid them all. I go back and fix/replace my old work all the time, which means my progress is pretty slow but it holds my work to a high standard.
If so, this is going to take foreverIt will take as long as it takes, and I'm totally fine with that.
I'll do textures and maybe if Im in a really realllyyyy good mood i might unwrap something :OI appreciate the sentiment, but I'm going solo on this one. 8)
[URL=http://img97.imageshack.us/i/squireviews.jpg/][IMG]http://img97.imageshack.us/img97/6595/squireviews.th.jpg[/img]
[/URL][URL=http://img704.imageshack.us/i/squireg3d.jpg/][IMG]http://img704.imageshack.us/img704/1958/squireg3d.th.jpg[/img][/URL]Click for full size.This is a request for comment/critique, so please download it, take a look at all of the units, and give me as much feedback as you're willing to give so that I can improve my work. I plan on releasing more RFCs periodically so I can continue to hold my work to a high standard. I look forward to your constructive criticism.-- same goes for this one.
[center][b][size=12pt][url=http://www.mediafire.com/file/tji2zyuzntd/SolunarRFC_31_May_2010.7z]Click here to download SolunarRFC_31_May_2010.7z[/url][/size][/b][/center][URL=http://img185.imageshack.us/i/squirerender.jpg/][IMG]http://img185.imageshack.us/img185/5759/squirerender.th.jpg[/img][/URL][URL=http://img34.imageshack.us/i/savagerender.jpg/][IMG]http://img34.imageshack.us/img34/2248/savagerender.th.jpg[/img][/URL][URL=http://img9.imageshack.us/i/gallowglassrender.jpg/][IMG]http://img9.imageshack.us/img9/9383/gallowglassrender.th.jpg[/img][/URL](click for full size, of course)The models look cool, how much % done it this mod would you say?That's a bit of a tricky question, since there are many different parts, but I'd say the first faction is about halfway done.
mhm the pic there rae in GLSL mode right?I don't know what that is, and I don't care enough to look it up. They're rendered the... um... normal way, I guess. :confused:
<snip />Thanks, I'll have a look at those issues. Could you say a little more about what you mean by "speed difference"?
Could you say a little more about what you mean by "speed difference"?
Example: When a person starts to fall he/she accerlerates and you can see a speed difference from when he starts to fall to when he's right about to hit the ground. Get what I mean now? ;DAh, okay. I get what you mean. It might be a little hard, but I'll see what I can do.
PS: No offense ment from anything stated in my last post. :)If there was anything offensive, I must have missed it, so you're in the clear.
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PS: No offense ment from anything stated in my last post. Smile
If there was anything offensive, I must have missed it, so you're in the clear.
I have some news for everyone who's been waiting for this mod to be released.(click to show/hide)
In short, Solunar is on hold -- perhaps indefinitely. As angry and exhausted as this makes me, the positive side is that this frees me to work on other Glest-related projects. I'm intrigued by the idea of reforming GLADE, and doing it the right way this time. After I get some much-needed practice, I may return to Solunar and my goal of making it the best Glest mod ever made. For now, don't hold your breath. I apologize to those I've disappointed.