MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: John.d.h on 30 September 2008, 20:32:07
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What all is involved in making a tileset? Maybe somebody could make an overview if they have time? I want to make a savanna/steppe tileset for Sun and Moon but I have no idea whatsoever about how to do it.
Sorry if this has been covered elsewhere, but I couldn't find anything.
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Look at the existing tilesets. What is mostly included are the ground textures, the objects, and the XML file that controls everything. Make sure your custom objects are similar to the ones for the forest tileset, or else some maps will just be wierd with yours.
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Look at the existing tilesets. What is mostly included are the ground textures, the objects, and the XML file that controls everything. Make sure your custom objects are similar to the ones for the forest tileset, or else some maps will just be wierd with yours.
So... I basically just have to swap out the textures and a few models? What do I have to do to the XML? I think it would be really helpful if somebody made a tutorial for this, if they have time.
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I've volunteered for so many things...I'm in the process of making a "Modman MegaPack" and I'm also in the process of creating two factions, so I don't have the time for a tutorial. But I can tell you that all you need to do for the XML is to make sure that the files referenced by the XML actually exist, and that the files you are looking for are those that it references. The best I can tell you right now is trial and error, I guess.
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Thanks. I guess I'll give it a shot.
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Give me three days and I'll have a html pack for making a tileset with pictures, links, examples and all. Please note that I am assuming you already know how to make models and export to g3d.
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It's on my "to do" list. I'll have to start learning Blender when I'm done modeling my buildings.
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Here is the link to the compiled help guide. Open it on IE for best formating.
http://http://www.mediafire.com/?2ln9y5nn3iu
Please comment. To learn some modeling, check out the full glest guide. Topic for that is in General Discussion. Here is the link to download though:
http://http://www.mediafire.com/?zqdt510c8db
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Awesome. I'll take a look at it later.