Playing Glest > swordsman177px × 550px jpeg overlays on text ( at least on my firefox browser).This doesn't work right on Firefox. On the first page, it says that it was made for IE. Firefox has HORRIBLE alligning skills! Map making... did I forget that? There is no code in there, that's the xmls. (For modders)
Tips for Glest > Play styles vary but its a good basic start.
Exploring Magitech > all images overlay on text (at least on my firefox browser).
Final Word (Closing) > legal disclaimer(s) and not a summary/closing statement.
I don't code so the rest is gibberish.
8)
It has some bugs...especially in the animation and texturing parts--just the ones I was hoping to see. I'll download it again...To see the Images, YOU MUST UNZIP THE FOLDER!!! Also, try using IE, since it has the best aligning between browsers.
Nope. Doesn't work. I can't see the images on those pages.
<IMG style="Z-INDEX: 100; POSITION: absolute; TOP: 24px; LEFT: -2px" border=0 alt="" src="images\glest_main.jpg" width=800 height=600>should be:<IMG style="Z-INDEX: 100; POSITION: absolute; TOP: 24px; LEFT: -2px" border=0 alt="" src="images/glest_main.jpg" width=800 height=600>The change is that you have backslash (\) in the image source instead of a forward slash (/).I've created a compiled help for glest, in the HTML format. It has to be downloaded, and can be viewed completely offline. It boasts a number of sections:didnt u make a site or was that the first? I looked at 1 of them last week
~How to play Glest
~Tips for glest
~Full list of magitech units nwith pictures and advice
~Full list of a number of mods available with RANKINGS. See how your mod did on my judgement.
~Lau Scripting commands and example scenario
~How to make basic models in blender, and getting them ready for glest
~How to basic animate
~How to edit TGAs, list of programs that may be used
~Final word, sums up all with contact, legal, and a final word of advice.
Download it here: LINK DOWN
I realized that there is no tutorials on making tilesets, so I made the most complete one ever! It too is HTML format. Just download the zip, unzip it, and open main.html. Now you've got you're tutorial. Here's the link to that Tilesets download:
http://www.mediafire.com/?zqdt510c8db (http://www.mediafire.com/?zqdt510c8db)
Post your comments, questions, and concerns, and of course, rate it!
~OMEGA
EDIT// Here's the new version: glest.110mb.com (http://glest.110mb.com)
Oh and there are these guys spamming up your forums...Yeah, I know. I was going to clean it until I realized that there is next to no users, and almost no posts. No sense cleaning a board that isn't used... *sigh* Kinda makes sense since there is the Glest Board.
BTW: Try to go to the main site with IE to see the sweet spit in microsoft's face! Be sure to hit the 'diagnose' button for a good laugh!
Honestly speaking, the whole topic violates people's number 1 right. Choice. We cannot take people's choice away for things (with some exceptions, such as homosexuality, terrorism, abortion, spinach, etc;).
Yeah. The install instructions are simply the windows install for vanilla glest and GAE, and dito for the linux (though the 'compile from source' method is for gae 0.2.11). On that same page is how to install tech trees, maps, tilesets, scenarios/tutorials (both GAE and glest).Note the data for GAE is being used a bit different to how it was in the previous version if you weren't aware already.
Dude is the site down or something, because I can't access it.Uh-oh. No, it seems to be fine for me. Try typing the url in the address bar. Both the hyperlink and the latter method work for me.
<mod>
<type>tech|tileset|scenario|map|other</type>
<name>Mod Name (as it appears)</name>
<shortName>one_word_short</shortName>
<version>#</version>
<author>Author's Name (as it appears)</author>
<description>Description of the mod (as it appears)</description>
<download direct="true|false">http://download.link</download>
<editorRating>1|2|3|4|5</editorRating>
</mod>See the link above if you don't know what is meant by each tag. It's VERY simple. Compared to glest's XMLs, it couldn't be easier, though mine are MUCH less strict, and it's necessary to use proper case, etc; In the future, expect a XML generator.
Mods? You mean like the MDC (Mod Download Center)? It posts info and downloads for all the mods, but it depends on the mod makers to keep up to date. You make a mod, fill out the simple XML, then send or email it to me. I'll make an online creator if I get enough requests...Oh... I thought you edited it yourself... :) But then that would take too long... I guess that is what the wiki is for...
You should take down the poll and put up a new one talking specifically about v4.
I like the guide but it isn't updated very much.Same. Ditto. ::)
Hmm...at least now your site is "good"...I mean it "works" now...right?Yah, mostly the factions and packs.
(cause you updated Military...)
Good. :thumbup:
-------------
About updates, meh, that is less important, I mean, it is important, but your guide already has good information,
(But it would still be good to update...) ::)
:thumbup:
Hmm...at least now your site is "good"...I mean it "works" now...right?Yah, mostly the factions and packs.
(cause you updated Military...)
Good. :thumbup:
-------------
About updates, meh, that is less important, I mean, it is important, but your guide already has good information,
(But it would still be good to update...) ::)
:thumbup:
Mods? You mean like the MDC (Mod Download Center)? It posts info and downloads for all the mods, but it depends on the mod makers to keep up to date. You make a mod, fill out the simple XML, then send or email it to me. I'll make an online creator if I get enough requests...Yeah...basically.
Anyway, now I can get rid of that entry warning (but I'll put a firefox ad on every page, which will only appear on IE).
<relative value="true" />
<fixed value="false" />Also, are the only modes available normal and black? How does the color values (rgba) work when the mode is black?And a final note on bone heating, it is useless in very advanced models, so good practice states you should get used to using better methods, since in the future, you may not be modeling for glest forever! Cheesy
Anyway, I don't suppose I could simply get a summary of the video? Grin
The animation method I used in Military sucks, and I'd like to redo the animations sometime (though I'll have to import the models with the G3D importer, completely re-fix and re-bone them, and start from scratch Embarrassed to do so). The method on the glest guide is better. If anything on the glest guide was bad, its the unwrapping... Of course, it was a quick unwrapping job, so.... Tongue
I've never seen bone heating do a 'better job' unless you are terrible at bone groups. At the best, I've seen it do 'just as good', though usually its worse. You are welcome to use it if you wish, but I WILL show people the way to do it that will work every time. If I just showed bone heating and it didn't work, then I just screwed people over on the GG. That is not my intention, so I showed them the 'guarenteed' way. I never claimed it was the 'simplest' way. Just the better way to do it.
I'll take a look at the file eventually, once I get home.
Yeah, thats because I placed the first bone in a bad place. Everything parents itself from the first bone, and I still need more tests to discover the best location/rotation for the first bone. You're welcome to help me there.
I want to wait and only release my Solunar stuff under a CC license once everything is final, so people don't end up using old WIP models, but you're free to use that one for educational purposes.
No offense taken whatsoever
When I put together my grand Glest modeling and animation tutorial, I'll let you look over it and we can compare techniques and improve upon it.
I proposed to teach both methods, not one or the other.Good idea. Will have to make sure I do that before I release.
You know you can change bones parents and stuff right? :|Yes, but once when I tried, the drop down box for the parent of the bone only had a limited number of options... I tried typing the bone name, but that didn't work. Will have to try a little harder (not sure if I was edit mode/pose mode/what ever).
When do you plan to do this exactly? :look: I think you're about to say 'after solunar and the aliens mod and I got some school stuff to do then maybe we'll see'.If you know me well enough to know I'd say that, then I guess you also know me well enough to know I'd step up to that challenge! Well played, if intentional. ;D
Yes, but once when I tried, the drop down box for the parent of the bone only had a limited number of options... I tried typing the bone name, but that didn't work. Will have to try a little harder (not sure if I was edit mode/pose mode/what ever).Basically, you can't make a bone the child of its own children, so you'd have to un-parent the um... grandchild bone, and... *sigh* you'll see. :)
@John: I noticed that method when I inspected your model of the Spider for glestimals. However, I tried to test it, but couldn't move your spider... I was moving the knee things you mentioned, and even tried the master to no avail.. Of course, that's just one example, and there may have been something missing, but not sure what was happening there...The knee targets are just for keeping the knees pointing the right direction. The handles sticking down from the bottoms of the legs are what moves the legs, and you may have to turn auto-IK off to move them properly.
And I do hope you can get at least a basic modeling tutorial in sometime. I think the community would benefit from it greatly from it. The square heads are hurting my brain!lol Yeah, even a lot of the members around here who have been at if for a while are missing some really basic knowledge. I finished almost all the buildings for Solunar before I learned how to do a loop cut or use the knife tool, both of which would have saved me a lot of hassle in a few cases. :-[ When I finally went through the tutorial I'm adapting, I wanted to kick myself for not doing it earlier, because of all the stuff that I had been missing out on that would have helped me immensely.
Quote from: -Archmage- on July 08, 2010, 15:40:08
You know you can change bones parents and stuff right? No Opinion
Yes, but once when I tried, the drop down box for the parent of the bone only had a limited number of options... I tried typing the bone name, but that didn't work. Will have to try a little harder (not sure if I was edit mode/pose mode/what ever).
@John: I noticed that method when I inspected your model of the Spider for glestimals. However, I tried to test it, but couldn't move your spider... I was moving the knee things you mentioned, and even tried the master to no avail.. Of course, that's just one example, and there may have been something missing, but not sure what was happening there...
Quote from: -Archmage- on July 08, 2010, 19:58:34
When do you plan to do this exactly? Look I think you're about to say 'after solunar and the aliens mod and I got some school stuff to do then maybe we'll see'.
If you know me well enough to know I'd say that, then I guess you also know me well enough to know I'd step up to that challenge! Well played, if intentional. Grin
Quote
And I do hope you can get at least a basic modeling tutorial in sometime. I think the community would benefit from it greatly from it. The square heads are hurting my brain!
lol Yeah, even a lot of the members around here who have been at if for a while are missing some really basic knowledge. I finished almost all the buildings for Solunar before I learned how to do a loop cut or use the knife tool, both of which would have saved me a lot of hassle in a few cases. Embarrassed When I finally went through the tutorial I'm adapting, I wanted to kick myself for not doing it earlier, because of all the stuff that I had been missing out on that would have helped me immensely.
Well, you only have two legs, don't step up to too many challenges. ::) Thanks, that was intentional. ;DI figure since this project has the potential to benefit the community a lot more than any one mod, it gets top priority for now.
So is this going to be a set of video tutorials along with a huge set of texts? Or something like that?There's no way I'm turning this into a video series any time soon, and probably not ever. It took me all day just to get those two rigging videos right (and within youtube's time limit), so doing an entire start-to-finish video series is way beyond my patience. I think text with pictures will do just fine. If somebody wants to adapt it into a video series, they can be my guest.
Well, I'm uploading now, so please refrain from visiting until I notify you its complete (gonna be really buggy with missing files until its complete). May take a little bit, lots of new stuff, and sloooow 'net.OK, can't wait.
The alternative animation method I'll still have to put in. Unless, of course, John or Arch is willing to write a short paragraph form that can just be copied into the GG? :angel:I'll see if I can pound out my tutorial in a reasonable amount of time, but it might be helpful if somebody wants to write up a quick stop-gap. I'm still on the modeling part of my guide.
Last I checked there was three entries for the Megapack.3?! That's not right... there should be two, one as mod of the month (gratz titi!) and one as a normal mod. I'll check into that.
One in the mod of the month/week(whatever it was), and two amongst the others. Shouldn't you have just two, one in the mod of the week/month which can't be rated but shows the rating from the other entry in the normal area?
<center><b style="font-size: 14pt;">MegaGlest [b]3.3.6 [/b]is out!</b><br><a href="http://sourceforge.net/projects/megaglest/"><img src="resource/download.megaglest.png" id="image1" onmouseover="this.src='resource/download.megaglest_h.png';" onmouseout="this.src='resource/download.megaglest.png';" alt="Download MegaGlest"></a></center>Yeah, 3.3.6 (!) is out. Just reminding ;) :O
Warning: rename(mods/tech/darkmagic.xml,backup/tech/darkmagic 14-8-10.21-43-33.xml) [function.rename]: Operation not permitted in /www/110mb.com/g/l/e/s/t/_/_/_/glest/htdocs/mdc/create.php on line 57hmm? I tried updating DM...
Warning: fopen(mods/tech/darkmagic.xml) [function.fopen]: failed to open stream: Operation not permitted in /www/110mb.com/g/l/e/s/t/_/_/_/glest/htdocs/mdc/create.php on line 59
Warning: fwrite(): supplied argument is not a valid stream resource in /www/110mb.com/g/l/e/s/t/_/_/_/glest/htdocs/mdc/create.php on line 60
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Is it just me, or is the guide currently down at the moment? I'm getting an error saying the account has been suspended (a bit annoying because some of the kids like using it for tips on how to do things!).No, it also says it is suspended for me too.
[url=http://www.110mb.com/forum/massive-number-of-suspensions-taking-place-appeal-process-t54206.0.html]Appeal[/url]?APPEAL PROCESS:Hmm...maybe somehow you had some code that violated their TOS? Maybe... I guess you'll see.
Include all of the information below (exactly) and e-mail the information to abuse[at]110mb.com.
What to include:
=====================================
MAIL TO: 110mb.server[at]gmail.com (replace [at] with @)
SUBJECT LINE: [APPEAL REQUEST] - 110mb.com Account "Your Account Name"
BODY OF MESSAGE:
Your e-mail:
Your 110mb user name:
Date of appeal:
Why your suspension should be appealed:
Please include any steps that you will take to ensure you site does not violate our terms in the future.
========================================
http://0000free.com/index.htmlI guess you could use co.cc ...MaybeI recently registered a co.cc, and will look for a host for it.
http://www.heliohost.org/home/
http://www.freehostingcloud.com/Code: [Select]http://0000free.com/index.html
I guess you could use co.cc
Edit: don't forget to edit the "news"...Thanks for reminding me.
Edit: I'm not sure if it was an oversight of freehostingcloud but their features page says all accounts have a file size limit of 30MB and the premium account section doesn't suggest that it's different when you pay. This would make it extremely difficult to upload mods.I'm not going to use this host when I upgrade to a commercial! I can get better for 1/3 the price. To be honest, I like the iPage hosting... Upon closer inspection, the first changes the cost based on initial purchase and is even higher after that initial purchase, it's 6.50 a month after the initial 3.50, but that's still reasonable, and I'm reading up on reviews on it, which look quite favourable:
Or, as an alternative, I did find another site with very favourable reviews, JustHost (http://www.justhost.com/), which sports the same price at 3.50 starting (though, as always, it depends on the pay rate. ie: pay every 48 months for 3.45 a month, while paying every month would be 7.95 a month, etc...)I know someone that used it before, but that's about it. Not sure how it went...
1 month - $7.95 per month - $20.00 setup - $9.95 Domain registration ( total $37.90 )Or something like that...better double check.
6 months- $6.95 per month - Free setup - $9.95 Domain registration (total $41.70 )
12 months - $5.95 per month - Free setup - Free Domain registration (total $71.40 )
24 months - $4.95 per month - Free setup - Free Domain registration (total $118.80)
You got it. Thus, why I'm leaning towards iPage. Hosting over 1 million webpages can't be a bad sign either. :) Of course, plans aren't immediate. Started a new job, and gotta see how things turn out.Or, as an alternative, I did find another site with very favourable reviews, JustHost (http://www.justhost.com/), which sports the same price at 3.50 starting (though, as always, it depends on the pay rate. ie: pay every 48 months for 3.45 a month, while paying every month would be 7.95 a month, etc...)I know someone that used it before, but that's about it. Not sure how it went...
Anyways, I heard that their fees are like this...Quote1 month - $7.95 per month - $20.00 setup - $9.95 Domain registration ( total $37.90 )Or something like that...better double check.
6 months- $6.95 per month - Free setup - $9.95 Domain registration (total $41.70 )
12 months - $5.95 per month - Free setup - Free Domain registration (total $71.40 )
24 months - $4.95 per month - Free setup - Free Domain registration (total $118.80)
http://glestguide.cc.co/.http://www.phpclasses.org/hosting/ if you're still looking.
Oops! Thanks for telling me.
Roman Mod Copyright © 2009 Archmage101. Web design Copyright © Omega (Michael Hoffert) 2009.
All images belong to original authors and may not be used without permission.
Web hosting provided by the Glest Guide.
BTW: since archmage is not with romans any more, (See here (https://forum.megaglest.org/index.php?topic=5639.msg65161#msg65161)) And there is basically nothing left in it that archmage did. Can you ether remove the romans page or add my name on it? (Keep his there too if you want)I'd be interested in updating the page. If you'd like to change any of the site, feel free to send me a PM or email and I'll be sure to include that when I release the next version of the site. As well, up to date pictures would be nice.QuoteRoman Mod Copyright © 2009 Archmage101. Web design Copyright © Omega (Michael Hoffert) 2009.
All images belong to original authors and may not be used without permission.
Web hosting provided by the Glest Guide.
Hmm, you would probably have to change your host too once GAE and MG is merged...(I'm pretty sure the MG site already gets much more than 2,000 views per month)Possibly. I hope to have the next version up before Glest 4 hits us though, bringing in a new wave of viewers. Most of the changes will be more accomodating for these extra viewers too, such as the searchable MDC, which will sport individual pages for the mods too, allowing comments, an enhanced rating system, and more. It will allow individual maps to be uploaded too (noting that until I move to a full, commercial server, you still don't upload the actual mod to the site. I hope to change that in the future, should the site become popular enough to allow so).
What's the exact or real reason that you're choosing to abandon the guide? Please remove the outdated firefox ad code.The reason it's abandoned is because the wiki has every advantage over it. It's easier to edit, can be edited by anyone, it's an easier platform to edit because of the clear set policies, it is ranked well in google, and it is easier to maintain.