MegaGlest Forum

Modding and game content creation => Mods => Topic started by: tripsahoy on 10 October 2008, 00:35:38

Title: Camelot faction BETA 1 release!
Post by: tripsahoy on 10 October 2008, 00:35:38
after a lot of pressure from modman I have come up with a brand new faction, and am calling it Camelot. It is possibly the biggest tech tree so far, with a ton of upgrades, a fair amount of buildings, and a large hand full of units. Those units will include king arthur, robinhood, merlin, and several knights of the round table. Below is a picture of my tech tree. please post your comments. And if anyone is intreasted in helping with the modles that would be cool if you could make a few for me.

[attachment=0:swxum81u]Camelot tech tree.jpg[/attachment:swxum81u]

Thanks, your imput is greatly appreciated

Camelot BETA 1 =  http://www.mediafire.com/?sharekey=a4b3 ... b9a8902bda (http://www.mediafire.com/?sharekey=a4b37ba5d13b03bed2db6fb9a8902bda)
Title: Re: Camelot
Post by: modman on 10 October 2008, 00:40:24
Dude you could get it up tonight.  Just take a screenshot of the tech tree and go into paint and go edit--> paste.  Then save as a jpg file.  Then upload it.
Title: Re: Camelot
Post by: gameboy on 10 October 2008, 09:30:53
Quote from: "tripsahoy"
It is possibly the biggest tech tree so far, with a ton of upgrades, a fair amount of buildings, and a large hand full of units.
How many? i don't think it's the biggest so far 'cause you see i'm making a tech tree and it got four factions each with aprox. 25-30 units, 30-35 upgrades and 15-18 buildings.
you can check them out at Ardhon Factions.
note: ardhon is just the working name.http://http://glest.org/glest_board/viewtopic.php?f=4&t=3848
Title: Re: Camelot
Post by: tripsahoy on 10 October 2008, 11:17:09
well right now i only have one faction but if you have a faction with...
Quote from: "gameboy"
25-30 units, 30-35 upgrades and 15-18 buildings.
then yours is defently bigger(but not by much),we will se though.
Title: Re: Camelot faction
Post by: tripsahoy on 20 October 2008, 22:03:26
So far i have most of the xmls done and am working on the images.
just to let you know i will not be reteaxturing a few modles because it wouldn't make sence to

Any way i would really aprecheate it if some one could make a few new modles for my faction all in need is...
merlins hut
round table
sword in the stone
king arthur
robin hood
and maby a knight of the round table that i can reteaxture to make others.
Thanks a lot for your help

PS. i will soon post a discription of all my units
PSS. i haven't been on in a while because my new computer which i got 2 sundays ago had a fatile crashed on friday and we just got the new one hooked up today monday the 20th
Title: Re: Camelot faction
Post by: tripsahoy on 22 October 2008, 22:49:11
so i will soon have discripitons of my units up for you guys, hopefully before monday.

But i really could your imput on my faction

also if anyone is intrested in making a few modles for me that would be really great.

another also. does any one have any abjection to me using some of the same units from tech and magic in my faction without them even being retextured?
Title: Re: Camelot faction
Post by: tripsahoy on 22 October 2008, 23:28:16
note:
new revised tech tree up
Title: Re: Camelot faction
Post by: tripsahoy on 24 October 2008, 00:04:02
here is my concept art for some of my models that if some one could make, that would be really helpful

kning arthur

[attachment=0:20zhatrp]king_arthur_concept art2.jpg[/attachment:20zhatrp]

[attachment=1:20zhatrp]king arthur concept art.jpg[/attachment:20zhatrp]

[attachment deleted by admin]
Title: Re: Camelot faction
Post by: tripsahoy on 24 October 2008, 00:06:00
Sword in the stone


VIEW PAGE 4
Title: Re: Camelot faction
Post by: tripsahoy on 24 October 2008, 00:06:59
Range

[attachment=0:1h8251rf]range cocept.jpg[/attachment:1h8251rf]

[attachment deleted by admin]
Title: Re: Camelot faction
Post by: tripsahoy on 24 October 2008, 00:08:27
Merlin

[attachment=1:3a2plzx5]merlin concept 2.jpg[/attachment:3a2plzx5]

[attachment=0:3a2plzx5]merlin concept 1.gif[/attachment:3a2plzx5]

[attachment deleted by admin]
Title: Re: Camelot faction
Post by: tripsahoy on 24 October 2008, 00:18:57
Apprentice NOTE: no staff in final modle, and less detail on robe

[attachment=0:t2q8dzea]apprentice concept 2_edited-1.jpg[/attachment:t2q8dzea]

[attachment deleted by admin]
Title: Re: Camelot faction !please post what you think about it!
Post by: ZaggyDad on 24 October 2008, 17:40:48
That sword in the stone concept is all wrong. That "stone" is an ANVIL. And the Made should be a lot simpler. And you shouldn't make the clothes so elaborate.
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 24 October 2008, 21:05:50
Quote from: "ZaggyDad"
That sword in the stone concept is all wrong. That "stone" is an ANVIL.
actually in the king arthur legend the sword is in an anvil which is on top of a stone.

Quote from: "ZaggyDad"
And the Made should be a lot simpler. And you shouldn't make the clothes so elaborate.
yes you are right the mage (which is the apprentice) shouldn't be as elaborite

maby more like this... but with less detail in the dark blue part of the robe
[attachment=0:fa58sz6s]apprentice concept 2_edited-1.jpg[/attachment:fa58sz6s]
Title: Re: Camelot faction !please post what you think about it!
Post by: modman on 24 October 2008, 21:37:25
Apprentice has been taken.  I'd give you some slack if it were some unit like "archer", but you can think of something besides "apprencice".  Call it a Mage.
Title: Re: Camelot faction !please post what you think about it!
Post by: ZaggyDad on 24 October 2008, 21:41:22
An "archer" isn't a magic thingy. That wouldn't work. And anyway, there's nothing wrong with having the name of a unit the same as another in a completely different faction (and for that matter, tech tree).
Title: Re: Camelot faction !please post what you think about it!
Post by: modman on 24 October 2008, 23:39:23
I wasn't referring to it being a magic-type unit.  I was refering to the fact that archer is a common unit, used by many tech-type factions.  "Apprentice" is not.
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 25 October 2008, 20:28:53
who already has apprentice

and mage is what it morphs into

also i really like the name apprentice. In the faction it is conjured by merlin so its his apprentice. so unless i think of something totally better im probobly not going to change it

Quote from: "ZaggyDad"
An "archer" isn't a magic thingy. That wouldn't work. And anyway, there's nothing wrong with having the name of a unit the same as another in a completely different faction (and for that matter, tech tree).

ya modman, ZaggyDad is right who cares if the units have the same name, honestly.
also its not like i intentionaly stole the name i didn't know it was already in use
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 26 October 2008, 13:37:20
NOTE:
i will get unit discriptions up hopfully by wednesday
and a new edited tech tree up soon too

NOTE to self:
am using ZaggyDad's pikeman and crossbowmen unit
Title: Re: Camelot faction !please post what you think about it!
Post by: modman on 26 October 2008, 23:53:03
Hmm, is it possible that it was in Dark Magic even before you thought of making Camelot?

(And don't say you thought of it first because there's a tech tree posted September 27, and that's with the board crash.  This is proof that I thought of it first.)

Also, Camelot shouldn't even have any magic stuff except for Merlin.
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 27 October 2008, 00:26:42
Quote from: "modman"
Hmm, is it possible that it was in Dark Magic even before you thought of making Camelot?

(And don't say you thought of it first because there's a tech tree posted September 27, and that's with the board crash. This is proof that I thought of it first.)

First, of all sorry, but is it that much of a problem to you?

Quote from: "modman"
Also, Camelot shouldn't even have any magic stuff except for Merlin.

And secound, why shouldn't Camelot have magic stuff in it?

 Also, why is it such a big deal that one unit in my faction has the same name as one in yours.

(i hope you dont take any of this personally)
Title: Re: Camelot faction !please post what you think about it!
Post by: modman on 27 October 2008, 02:52:47
It wouldn't be a problem, but it's the fact that it's part of your Magic in Camelot.  I would be fine if the Apprentice upgraded to some kind of tradesman or something, but for magic things, there are other names than "Apprentice".

And no, I do not take it personally.  I don't even take Glest personally.  It's just a hobby, just a game.
Title: Re: Camelot faction !please post what you think about it!
Post by: ZaggyDad on 27 October 2008, 16:17:32
There's nothing wrong with that. As long as he doesn't copy your unit completely, there's no reason whatsoever not to make him called that. ::)
Title: Re: Camelot faction !please post what you think about it!
Post by: John.d.h on 27 October 2008, 18:49:16
How about we just call him an Acolyte instead?  Then everybody's happy.
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 27 October 2008, 21:28:12
Quote from: "ZaggyDad"
There's nothing wrong with that. As long as he doesn't copy your unit completely, there's no reason whatsoever not to make him called that. ::)

and im not
but we settled this at school today and its all cool now
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 27 October 2008, 21:29:53
Quote from: "johndh"
How about we just call him an Acolyte instead?  Then everybody's happy.

Its a good idea
but i really think that apprentice fits since the "apprentice" in my faction is conjured by merlin, so its merlin's apprentice
Title: Re: Camelot faction !please post what you think about it!
Post by: verarticus on 28 October 2008, 02:14:48
Quote from: "tripsahoy"
Quote from: "johndh"
How about we just call him an Acolyte instead? Then everybody's happy.

Its a good idea
but i really think that apprentice fits since the "apprentice" in my faction is conjured by merlin, so its merlin's apprentice
ok I like the apprentice too but heres some others if you want a vote
pupil
student
trainee
minion(just kiding)
predisesor (made up but sounds cool! :O )
and I might think of some more
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 30 October 2008, 19:36:38
Quote from: "verarticus"
Quote from: "tripsahoy"
Quote from: "johndh"
How about we just call him an Acolyte instead? Then everybody's happy.

Its a good idea
but i really think that apprentice fits since the "apprentice" in my faction is conjured by merlin, so its merlin's apprentice
ok I like the apprentice too but heres some others if you want a vote
pupil
student
trainee
minion(just kiding)
predisesor (made up but sounds cool! :O )
and I might think of some more

Actually i kind of like predisesor
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 7 November 2008, 00:52:23
Here is a discription of my buildings, sorry it has taken so long, ive been very busy latly with pit orchestra, band, wrestling, boy scouts, and school i haven't had any time for glest. To tell you the truth i dont even have time to give this post and unfrotionently i only have time to give you discriptions of the buildings but here they are...

Buildings

Castle- The main building for Camelot, produces peasant and King Arthur
-   Working name (may be changed to stronghold or something else)
-   Peasant
-   King Arthur

Barracks- Where the melee units come from
-   Crusader
-   Knight
-   Pike man
-   Man At Arms

Range- Where the “bow and arrow” units come from
-   Archer
-   Master Archer
-   Crossbow men
-   Robin hood
-   Sherwood Forest (upgrade)

Wizard Tower- Where the magical units come from
-   Merlin
-   Dragon (or another name for a dragon)
-   Ogre

The Forage- Where all the upgrades are for units who come from the Barracks and Range
-   Yeomen
-   Unbreakable Shield
-   Advanced Weaponry
-   Tactics
-   The Noble
-   Masonry

Farm- Produces the cow, the only source of food in Camelot, (will be called something else eventually)
-               Cow

Round Table- Produces the Knights of the Round Table (aka KRT), at this time there are only two (2) KRT. King Arthur and the upgrade The Noble are required for them
-   Sir Lancelot
-   Sir Kay

Watch Tower / Keep- The only defensive buildings in Camelot. The Stone Tower is just a much better version of the Guard Tower. Both produce the catapult (working name) which is capable of shooting the super weapon through Greek Fire (upgrade)
-   Catapult

Merlin’s Study- Built by Merlin’s Apprentices (may later be called predecessors), Contains the upgrades for the apprentice and super weapon
-   Book of Magic
-   Book of knowledge
-   Book of Secrets
-   Greek Fire

Sword in the Stone- Built by Merlin, Serves no purpose except being required to produce King Arthur
Title: Re: Camelot faction !please post what you think about it!
Post by: modman on 7 November 2008, 02:32:33
You stole my greek fire idea.  Wow.  You're on a roll.  Might as well take the new models too...

=]       (But please stop taking ideas, especially when they do not directly relate to your faction.  Greek fire has nothing to do with camelot.  It wasn't even used; it was used by the Byzantine empire during Roman times, and during the middle ages by the Arabs, Chinese and Mongols.)

And if you don't care, you should, unless you don't care about making your faction good.
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 7 November 2008, 22:10:16
Quote from: "modman"
You stole my greek fire idea. Wow. You're on a roll. Might as well take the new models too...

=] (But please stop taking ideas, especially when they do not directly relate to your faction. Greek fire has nothing to do with camelot. It wasn't even used; it was used by the Byzantine empire during Roman times, and during the middle ages by the Arabs, Chinese and Mongols.)

And if you don't care, you should, unless you don't care about making your faction good.

Ok well i didn't know it wasnt in your dark magic faction and i havent seen your tech 2

im not taking anyones ideas i didn't know that you were using it i just thaught greek fire fit as the upgrade for super weapons

Quote from: "modman"
Might as well take the new models too...

I would only use (not take, their not  tangable objects) your models if they were good and i think they fit perfectly, in which case i beleave why spend the time making a model when their are other perfectly good ones out there

Quote from: "modman"
especially when they do not directly relate to your faction. Greek fire has nothing to do with camelot. It wasn't even used; it was used by the Byzantine empire during Roman times, and during the middle ages by the Arabs, Chinese and Mongols.)

I dont really care if the time periods from real life dont line up with the ones in a game, also YOU GOT TO BE KIDDING ME with this especially when they do not directly relate to your faction stuff

(once a gain no offence)
Title: Re: Camelot faction !please post what you think about it!
Post by: John.d.h on 8 November 2008, 05:35:12
Since some of the names are already in use, here are some alternatives:  Citadel instead of Castle, Smithy or Foundry instead of Blacksmith, Pasture instead of Farm, Military Academy instead of Barracks, Bowman or Marksman instead of Archer.  Also, I agree that Greek Fire doesn't really seem to fit with the Camelot idea.

I'm not sure that "Predecessor" is a fitting name for the Apprentice either.  If I'm not mistaken, a predecessor is basically whoever was there before someone else came along and replaced him.  I don't see how that makes sense for this unit.  Personally, I would go with "Acolyte", which can refer to any kind of assistant, attendant, or follower.

I noticed you left off Robin Hood's merry men.  Did you decide to not include them or did you just forget?

Have you read "The Once and Future King"?  It would be a good source of some eclectic KRT.  I seem to remember Sir Gawain being a big brutish sort of fellow, so you could make him a somewhat slow but heavy-hitting unit, for example.
Title: Re: Camelot faction !please post what you think about it!
Post by: gameboy on 8 November 2008, 05:42:49
Quote from: "johndh"
I'm not sure that "Predecessor" is a fitting name for the Apprentice either. If I'm not mistaken, a predecessor is basically whoever was there before someone else came along and replaced him. I don't see how that makes sense for this unit. Personally, I would go with "Acolyte", which can refer to any kind of assistant, attendant, or follower.
How about Disciple?
Title: Re: Camelot faction !please post what you think about it!
Post by: John.d.h on 8 November 2008, 05:46:26
Quote from: "gameboy"
How about Disciple?
That's also a good one.
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 8 November 2008, 12:51:23
Quote from: "johndh"
Since some of the names are already in use, here are some alternatives:  Citadel instead of Castle, Smithy or Foundry instead of Blacksmith, Pasture instead of Farm, Military Academy instead of Barracks, Bowman or Marksman instead of Archer.  Also, I agree that Greek Fire doesn't really seem to fit with the Camelot idea.

I'm not sure that "Predecessor" is a fitting name for the Apprentice either.  If I'm not mistaken, a predecessor is basically whoever was there before someone else came along and replaced him.  I don't see how that makes sense for this unit.  Personally, I would go with "Acolyte", which can refer to any kind of assistant, attendant, or follower.

Thank you for the suggestions on names, a lot of those were working names and i couldn't thank of anything else to call them
i think i will call the blacksmith the forge, the farm the pasture, the archer a bowman, but greek fire i think i will keep the same, (have you guys ever seen the movie timeline, that was my inspiration for the name, you should watch it its really good)

also im not so soure about the "Acolyte" because i looked up the definition and its the person a church who lights the candles, so maybe that name would fit in the church faction better. Im still open to suggestions though.


Quote from: "johndh"
I noticed you left off Robin Hood's merry men. Did you decide to not include them or did you just forget?

Have you read "The Once and Future King"? It would be a good source of some eclectic KRT. I seem to remember Sir Gawain being a big brutish sort of fellow, so you could make him a somewhat slow but heavy-hitting unit, for example.

Actually i havethe mary men in the faction i just didn't enclude them in the descriptions of the buildings because robin hood conjures them and so their not built by the range.

Also about the KRT i have limited them down to only two, for shore sir lancelot, and one other posiblly sir kay (because he was in on the crusaids), or if you seem to think sir gawain will be good than i could put him in insted of sir kay.
the reason i only want two is because they are heros which are "beasty" and i dont want to have to many "beasty" guys that can all come in and destroy other factions in 2 secounds
Title: Re: Camelot faction !please post what you think about it!
Post by: John.d.h on 9 November 2008, 00:54:13
Lancelot and Kay sound fine, actually.  I was just using Sir Gawain as an example of how you could make the knights different from each other.  The way you have it set up, it seems like it would take forever to actually get them, though.  Correct me if I'm wrong, but it looks like you'd need to build (in order) a Peasant, Blacksmith, The Noble, Wizard Tower, Merlin, Sword in the Stone, King Arthur, and Round Table.  I don't know about you, but my games don't normally last long enough to build all that stuff, not to mention all the resources it would take.

A friend of mine suggested another possibility for the Apprentice: "Protégé", which is someone under the teachings of a mentor.  In this case the mentor is Merlin, so I think it fits quite well.  Other synonyms include student, ward, pupil, tyro, and novice.
Title: Re: Camelot faction !please post what you think about it!
Post by: modman on 9 November 2008, 05:29:57
If you don't mind, I'd like to use Acolyte in Dark Magic instead of Apprentice.  It just sounds more magical.  Thanks!
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 11 November 2008, 13:53:06
Quote from: "johndh"
Correct me if I'm wrong, but it looks like you'd need to build (in order) a Peasant, Blacksmith, The Noble, Wizard Tower, Merlin, Sword in the Stone, King Arthur, and Round Table. I don't know about you, but my games don't normally last long enough to build all that stuff, not to mention all the resources it would take.

A friend of mine suggested another possibility for the Apprentice: "Protégé", which is someone under the teachings of a mentor. In this case the mentor is Merlin, so I think it fits quite well. Other synonyms include student, ward, pupil, tyro, and novice.

The knights will vary somewhat but not much
I actually wanted it to take that long to get the knights because they are so good, you could probobly wipe out your entire enemie with just one
You know i actually like "Protege" it sounds cool but know that modman isn't using apprentice i have to options protege or apprentice, thanks for the new name
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 15 November 2008, 00:06:16
Please note i have decided to keep the apprentices name apprentice
ive changed the...
blacksmith= the forage
eagle eye= yeomen
militia= man at arms
Title: Re: Camelot faction !please post what you think about it!
Post by: tripsahoy on 17 November 2008, 02:30:33
would it be weird if i renamed the castle in my faction to camelot since thats what king arthurs most famous castle was

also i will get unit discriptions up soon i have them written on paper so if in worst case sinario i will scan them and put them up that way.
Title: Re: Camelot faction BETA 1 RELEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: tripsahoy on 24 December 2008, 21:17:40
http://www.mediafire.com/?sharekey=a4b3 ... b9a8902bda (http://www.mediafire.com/?sharekey=a4b37ba5d13b03bed2db6fb9a8902bda)

Here it is the BETA 1 the fist step in my faction becoming compleate.
There are most likely lots of bugs to be worked out and the tech tree is most certinly going to be changed before the final thing comes out.
But you have to remember this is my first faction and its a BETA 1.

I really hope u guys like it.
please post any suggestions they are GREATLY apreciated.

and to who ever voted that my faction was dead in the water... WHAT NOW!!! just kidding, dont worry about it, i dont care.

~~Tripsahoy
ps. Think of it as a chistmas preasent
Title: Re: Camelot faction BETA 1 release!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: mictes on 25 December 2008, 08:52:49
n1 Concept and Fun to play, thanks :) [klick for enlarge]
Title: Re: Camelot faction BETA 1 release!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: tripsahoy on 25 December 2008, 13:56:49
sure i would love it if you could make me some modles that would be amazing.
the sword in the stone is really cool. i dont have time to check it out now but i will later today or tommarrow.

thanks a whole ton
Title: Re: Camelot faction BETA 1 release!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: titi on 25 December 2008, 14:31:40
We have some problems here starting the mod:

1)
We run linux and there is a problem because linux is case sensitive
here is the fix:
find -name "*[A-Z]*" -print0 | xargs -0 -L 1 bash -c 'mv "$0" "$(echo $0 | tr [:upper:] [:lower:])"'

2) we get an error saying something in round_table can't find bmp file in sir_kay. but we have no sir_kay in the package we downloaded :/
we replaced it with sir_lancelot in the round_table.xml and now its working!

now for some testing ... ;)
Title: Re: Camelot faction BETA 1 release!
Post by: tripsahoy on 26 December 2008, 02:10:40
Quote from: "titi"
We run linux and there is a problem because linux is case sensitive
here is the fix:
find -name "*[A-Z]*" -print0 | xargs -0 -L 1 bash -c 'mv "$0" "$(echo $0 | tr [:upper:] [:lower:])"'

i have no idea what this means

Quote from: "titi"
2) we get an error saying something in round_table can't find bmp file in sir_kay. but we have no sir_kay in the package we downloaded :/
we replaced it with sir_lancelot in the round_table.xml and now its working!

thats right! im sorry i used to have a sir kay but he was very simmaler to sir lancelot so i got rid of him and i guess i frogot to change that in the round table. ill fix it for when i release a updated version
Title: Re: Camelot faction BETA 1 release!
Post by: modman on 26 December 2008, 02:32:23
That thing was a program to fix your capitalization problems in the file extentions.

Are you considering my suggestion for the next beta?

Also could you name what you wanted to call the Necroanimancer in the Undeads topic?  I forgot what you said.
Title: Re: Camelot faction BETA 1 release!
Post by: tripsahoy on 26 December 2008, 02:58:16
Quote from: "modman"
Are you considering my suggestion for the next beta?

Yes suggestions are GREATLY appreciated
Title: Re: Camelot faction BETA 1 release!
Post by: tripsahoy on 26 December 2008, 13:53:49
ok so mictes i dont have anything drawn up but ill tell u what i would like, im not to picky and will take probobly anything u give me so here goes...

robin hood= green shirt with brown sleaves, brown shorts with green tights, a green robing hood hat with a team color feather.

mary men= same a robin hood but now feather,

range= a building that is shaped like a U and is open on 1 side then opposite the open side are 4 or 5 targets not on the wall but proped up, the other two sides are a bit thicker.

sir lancelot= i really have know idea, he shouldn't be on a horse, and should resemble the guard in build, but his armer is much bigger and beastyer looking.

the round table= a grand looking circular table with a celtic symbol on it

the sword in the stone= i really like the one u made me, but i was imagining one that the sword is in an anvil and ontop a rock. i would understand if you didn't want to make a nother one.

ps. look at some of the photos i put up or ask me any questions.
Title: Re: Camelot faction BETA 1 release!
Post by: mictes on 26 December 2008, 14:48:06
Hi tripsahoy!
So ok two things that need to be spoken of:
I'm still new to blender so I at first wont venture to animations.
And I'm still working on my own mod so here the things I could do within this week:

-The Range (I think like in AOE 2 ?! ^^)
-The round table
-The sword_in_the_stone. (I didn't understand how it should look like, maybee you could post a draft ?! ;) )

I'll make the other models later, or maybee anotherone wants to make some ^^

Regards,
/Michael
Title: Re: Camelot faction BETA 1 release!
Post by: tripsahoy on 26 December 2008, 18:18:47
that sounds great i really dont care when it you work on models for my faction, i understand that you have your own things to work on in glest and you probobly have things going on outside of glest.

i really apreciate that you have made even one model more is excellent whenever you have time to do them.
Title: Re: Camelot faction BETA 1 release!
Post by: tripsahoy on 26 December 2008, 18:54:09
mictes dont start building the round table yet i might get rid of it since only one unit comes from it, sorry if you have already started.

and instead if you have time could you make an crossbow man model that looks kind of like this...

[attachment=1:qqazky16]crossbowman_concept.jpg[/attachment:qqazky16]

[attachment=0:qqazky16]crossbowman_concept 2.jpg[/attachment:qqazky16]

[attachment deleted by admin]
Title: Re: Camelot faction BETA 1 release!
Post by: wciow on 27 December 2008, 00:25:43
I downloaded your faction but it gave me an file loading error  :(
Title: Re: Camelot faction BETA 1 release!
Post by: tripsahoy on 27 December 2008, 18:24:24
thats probobly because i frogot to take the sir kay unit out of the round table, i got rid of him very last min and frogot to take him out of the round table.

if thats not the problem let me know.

note to self...
this post came from a mac book air from the apple store at mayfair mall, the macbook costs $1299 and air automatically spell checks your writting on any program
Title: Re: Camelot faction BETA 1 release!
Post by: modman on 28 December 2008, 00:19:59
Don't go buying that Mac yet, Trips.  I count at least 5 spelling errors, and more than that in grammar errors in that post.
Title: Re: Camelot faction BETA 1 release!
Post by: Omega on 28 December 2008, 01:57:15
Quote from: "modman"
Don't go buying that Mac yet, Trips.  I count at least 5 spelling errors, and more than that in grammar errors in that post.
He's right! Misspelled probably, didn't capitalize Sir, Kay, or I, misspelled forgot, no apostrophe after s in that's bad grammar... So on... Ok, I'm just teasing you, but I admit, I'm not a mac fan. (Though apple's safari web browser does spell check anything you type, and I use that)

By the way, we can't see the uploaded images. Please upload them to imageshack or mediafire, cause the glest board doesn't seem to work...
Title: Re: Camelot faction BETA 1 release!
Post by: modman on 28 December 2008, 02:01:12
It seems that the images are not working that were refrenced to after a certain point, because my pentagram image, as well as the later ones work fine.

And those are from a web site I believe.
Title: Re: Camelot faction BETA 1 release!
Post by: tripsahoy on 28 December 2008, 20:46:07
1. i know there was a bunch of spelling errors but i didn't have time to go back and fix any of them that the mac highlighted (highlighted i just now spelled highlited but went back and fixed)

2. those images are on my other computer and i wont beable to get them untill wed.

3. here is what i would like the sword in the stone (sword in the stone is a long name so lets just call it SITS) to look like....

[attachment=0:3gthxwc9]scan0001.jpg[/attachment:3gthxwc9]

[attachment deleted by admin]
Title: Re: Camelot faction BETA 1 release!
Post by: tripsahoy on 1 January 2009, 15:03:05
im going to have accses to my other computer today so i was wandering y do u think the pictures aren't able to be seen?

also what do you think if i were to call what is now the castle camelot? because camelot is the name of king arthurs castle.
Title: Re: Camelot faction BETA 1 release!
Post by: Omega on 1 January 2009, 21:09:32
The old images appear to be lost due to some glinch in the glest board. It is just older images from a certain timespan. New images shouldn't be affected, but seeing the rate that this is happening, it never hurt to upload the imageshack or mediafire instead.
Title: Re: Camelot faction BETA 1 release!
Post by: modman on 3 January 2009, 02:58:41
The images work!

You don't need an anvil for the Sword in the Stone.  It's pointless.
Title: Re: Camelot faction BETA 1 release!
Post by: verarticus on 3 January 2009, 18:53:24
Quote from: "modman"
The images work!

You don't need an anvil for the Sword in the Stone. It's pointless.

I kinda agree with that (I mean its not sword in the anvil on the stone...)
Title: Re: Camelot faction BETA 1 release!
Post by: modman on 4 January 2009, 04:32:37
The problem with this faction is that there's way too much jumping around in the tech tree.  Every upgrade is required to make a unit, which is required to make something else...
Title: Re: Camelot faction BETA 1 release!
Post by: tripsahoy on 15 January 2009, 23:15:58
ok sorry i havent been around in a while, ive had wrestling and now exams are next week so this is going to be my last post for a while.

in the king arthur legends the sword is in an anvil which is on a rock
Title: Re: Camelot faction BETA 1 release!
Post by: ultifd on 23 January 2010, 03:29:08
Sorry for replying to this 1 year old topic, but there's an error when I try to load Camelot...

45: XML Error in techs/magitech/factions/camelot/units/the_round_table:
 Can't open BMP file: techs/magitech/factions/camelot/units/the_round_table/../sir_kay/images/sir_kay.bmp
45: XML Error in techs/magitech/factions/camelot/units/the_round_table:
 Unit not found: sir_kay

That's all. :P
Title: Re: Camelot faction BETA 1 release!
Post by: emscape on 7 February 2010, 13:55:56
no pics?:(
Title: Re: Camelot faction BETA 1 release!
Post by: -Archmage- on 7 February 2010, 14:49:57
If you haven't noticed, this mod is very old. :-\
Title: Re: Camelot faction BETA 1 release!
Post by: Gabbe on 17 July 2010, 01:29:31
thats probobly because i frogot to take the sir kay unit out of the round table, i got rid of him very last min and frogot to take him out of the round table.

if thats not the problem let me know.

note to self...
this post came from a mac book air from the apple store at mayfair mall, the macbook costs $1299 and air automatically spell checks your writting on any program
thats probobly because i frogot to take the sir kay unit out of the round table, i got rid of him very last min and frogot to take him out of the round table.

if thats not the problem let me know.

note to self...
this post came from a mac book air from the apple store at mayfair mall, the macbook costs $1299 and air automatically spell checks your writting on any program

ulti is this helps error solving?