MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: modman on 15 January 2009, 02:39:03
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Included in this download are five scenarios, each of which that I would consider fun and/or challenging. I know most people (actually virtually all people) will not comment, so I'm not even going to ask. They're not scripted, just old-fashoned scenarios. So here you go:
Click Me! (http://download265.mediafire.com/yu5hmr9wdd3g/y2m3mgmtjuv/new_scenarios.zip)
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Having difficulties trying to click the "Click Me!"-button
[Agree. - @kukac@]
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Sorry. I guess it was to get people to try!
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No description?!? :P
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I can tell no one has downloaded it :'(; I tried so I could just post their codes, and it didn't work. >:( The link is fixed now.
Below are the codes of the scenarios. They are self-explanetory, since you cannot really explain (non-scripted) scenarios.
Apocalyptic Doom:
<?xml version="1.0" standalone="yes" ?>
<scenario>
<difficulty value="4"/>
<players>
<player control="human" faction="tech" team="1"/>
<player control="cpu-ultra" faction="magic" team="2"/>
<player control="cpu" faction="magic" team="3"/>
<player control="cpu" faction="magic" team="3"/>
</players>
<map value="in_the_forest"/>
<tileset value="forest"/>
<tech-tree value="magitech"/>
</scenario>
Darkness Ahead
<?xml version="1.0" standalone="yes" ?>
<scenario>
<difficulty value="4"/>
<players>
<player control="human" faction="dark_magic" team="1"/>
<player control="cpu" faction="magic" team="1"/>
<player control="cpu-ultra" faction="tech" team="4"/>
<player control="cpu-ultra" faction="tech" team="4"/>
</players>
<map value="forest_lands"/>
<tileset value="forest"/>
<tech-tree value="magitech"/>
</scenario>
Death's Decent
<?xml version="1.0" standalone="yes" ?>
<scenario>
<difficulty value="3"/>
<players>
<player control="cpu" faction="dark_magic" team="1"/>
<player control="cpu" faction="tech" team="2"/>
<player control="cpu" faction="magic" team="2"/>
<player control="human" faction="dark_magic" team="3"/>
</players>
<map value="mountains"/>
<tileset value="forest"/>
<tech-tree value="magitech"/>
</scenario>
Destroy the Evil
<?xml version="1.0" standalone="yes" ?>
<scenario>
<difficulty value="3"/>
<players>
<player control="cpu-ultra" faction="tech" team="1"/>
<player control="human" faction="tech" team="1"/>
<player control="cpu-ultra" faction="dark_magic" team="3"/>
<player control="cpu-ultra" faction="magic" team="4"/>
</players>
<map value="mountains"/>
<tileset value="forest"/>
<tech-tree value="magitech"/>
</scenario>
Enchanted Lands
<?xml version="1.0" standalone="yes" ?>
<scenario>
<difficulty value="3"/>
<players>
<player control="human" faction="tech" team="4"/>
<player control="cpu-ultra" faction="magic" team="1"/>
<player control="cpu-ultra" faction="tech" team="4"/>
<player control="cpu-ultra" faction="dark_magic" team="2"/>
</players>
<map value="island_siege"/>
<tileset value="forest"/>
<tech-tree value="magitech"/>
</scenario>
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Uhh... Maybe if you want a scenario to become popular, you should consider scripting it. Not meaning to sound rude, but normal scenarios are just custom battles with cool names. They can easily be made with the custom game option.
But scripted scenarios... they're unique. See http://glest.110mb.com/lau.html
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They take quite a bit of time to proof, plus I kind of like the old fashoned scenario. Maybe I would do if there would be a "turn on the superAI" function.
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for i=1, 50 do
createUnit('battle_machine', 1, startLocation(1))
givePositionCommand ('attack', startLocation(0))There, super AI.
*For those who can't tell, it just makes 50 battle machines to attack you. Good luck. ;D
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That's not really what I want; it makes the game more like an arcade game because you sit there attacking Battlemachines all the time. You understand what I mean.
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I was kidding. You'll lose as soon as the match starts, I didn't give you units! LOL ;D
Seriously, take a look at this (http://glest.110mb.com/lau.html).
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I like it, but I don't have the time. OT: Could you please wordwrap that page; it makes it far easier to read!