MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Trappin on 25 January 2009, 01:19:48

Title: GlestMaps: Deliver - January 2009
Post by: Trappin on 25 January 2009, 01:19:48

Deliver

    * Author:Trappin
    * Map Size: Large
    * Preferred Tileset: Jungle
    * Map Type: 4 player generic
    * Resource Allotment: Average
    * Download: http://www.mediafire.com/file/mizznmm1ntz/Deliver.rar
    * Wikia: http://glestmaps.wikia.com/
    * File type: .rar
    * Date: 2008

(http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/deliver-1.jpg)

Title: Re: Map: Deliver - January 2009
Post by: titi on 29 January 2009, 08:24:55
nice one :)

I didn't play too much in it, but I was curious when testing my new winter tileset, and it really looks good in this tileset too!
Lots of hidden places with gold and I saw no big AI problems. And did you change the "mountains" too? There are lots of places where you can really see the mountains(when you use winter tileset).
When I find the time,I will play this map coop with my son too and I give you feedback for this.
Title: Re: Map: Deliver - January 2009
Post by: Trappin on 5 February 2009, 15:11:06
I increased the elevation of some mountains and added a few river crossings where the AI was stacking units and getting stuck - also changed the entry/exit points from the main bases by reducing the width in some cases and increasing others.

I'll try out the new winter tileset - sounds nice. ;)