MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Idanwin on 6 February 2009, 02:00:07
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This map includes unwalkable cliffs, thanks to titi, who posted the idea. (https://forum.megaglest.org/index.php?topic=4103.msg22202#msg22202)
The AI hasn't had any problems ... yet.
The walkable slopes are a bit steep.
WARNING: DO NOT PLAY WITH "TROPICAL" TILESET
Four Castles (http://www.mediafire.com/?jhzxm3myozs)
(http://i321.photobucket.com/albums/nn365/Idanwin/screen42.png)
(http://i321.photobucket.com/albums/nn365/Idanwin/screen45-1.png)
(http://)
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;)
So you did it too :). ( https://forum.megaglest.org/index.php?topic=4103.msg22202#msg22202 )
The next megapack will include usable custom objects 4 for exactly these cliffs!!
So you still have stone / roads available.
Is it playable with glest 3.1.2 too?
The camera position was very near to the ground with glest 3.1.2.
Which height factor did you use for the map?
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Height factor 2.
With height factor 1 you started underground.
I play it with GAE (you can move camera freely, and zoom out (and in)).
When playing with normal glest you can't see enough.
Isn't it custom object 5?
Yeah, I stole your idea, sorry.
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nono, there is really no need to say sorry. In fact, all of us gave a bit to realize this idea.
- Trappin asked for snowy hills
- I thought about it and made a first demo
- you finally did it :)
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Very nice work Idanwin :o
I'm curious as to how you managed to get the textures to not look stretched ???
I tried to do this by using actual models as cliffs but it failed. There was no way to orientate the cliffs and lots of z-fighting.
I'll fix up the tropical tileset because I think this will be a popular map!!
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Great!!!
I like it. Should have thought of it myself...
I'm VERY glad to see that you posted a picture. Hopefully this will inspire others to do so as well.
PS: Took me a moment to find the download link, before I accidently hovered over the text and discovered it! ;D
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I don't want to go OT, but this would be a prime example of a good use of my special object ideas (If you want to read it (https://forum.megaglest.org/index.php?topic=4049.msg21705#msg21705)). All that it would be is exactly the same map except some excitement in the center. The special objects help make it exciting, because I plan for them to be both manually placed and randomly placed. Then it's always exciting to play, even if you've played it a million times before.