MegaGlest Forum
Archives (read only) => Vanilla Glest => Bug report => Topic started by: John.d.h on 15 February 2009, 00:41:52
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(http://i44.tinypic.com/2j5i6nn.jpg)
As you can see, the Golem is at full health, but he's not built! The way this happens is that the Golem regenerates even when he's not done being built, so you can have your Initiate begin the ritual and then leave, but the Golem will continue gaining HP at a regen rate of 3. The Initiate can then come back and finish the job. The problem arises (as far as I can tell) only when the very last HP is gained without an Initiate working on it. The Golem will be at full HP but it is not finished being built, so it can't move or attack. I tried sending my Initiate back to repair it, thinking that might work, but since it's at full health, he wouldn't do it. Maybe if the Golem got damaged, then it could be repaired and finished, but that didn't happen during this game, so I have no idea if that would work or not. Either way, I'm fairly sure that this is not supposed to happen.
Edit: I doubt any of the following will actually matter, but just in case: Glest 3.2.1, Windows Vista, Intel Core 2 Duo
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This also happens in mods and stuff, where buildings have a regenerate.
Here's how you finish it:
MANUALLY attack the golem with an initiate (like click the attack button and click the golem) then finish it up. I'm not sure if it works for golems but it worked for mods' buildings.
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Interesting bug, we will fix it in the next release.
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Attacking the golem WILL work as long as the regen is truly the problem.
Of course, it can be more fun to just kill the frickin' thing. After all, it IS a giant head sticking out of the ground... ;D
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If he is building it, I see no reason why he would want to kill it.
I noticed this one a while ago too, but I kept forgetting to report it.