MegaGlest Forum
Archives (read only) => Vanilla Glest => Bug report => Topic started by: Alphaman1990 on 16 February 2009, 16:09:13
-
I start a game normally and sometimes it will start, actually most times. but in the rare chance it will say (X) Error: unhandled exception failed to lock direct sound buffer.
and because of this error if i do get in the game with no problems i will start a scenario, tutorial, custom game but maybe 5/7 minutes ( max ) later this error will pop up and i will not be able to continue my game.
please does anyone have awnsers for me?
-
I'm not sure how to fix it but I can provide some information.
The exception is thrown in shared_lib/sources/sound/ds8/sound_player_ds8.cpp , StrSoundBuffer::fillDsBuffer()
Some information on the method that failed: http://msdn.microsoft.com/en-us/library/ms897826.aspx
I think Glest should have also specified the error that is returned but doesn't, here are possible errors:
DSERR_BUFFERLOST The buffer memory has been lost and must be restored.
DSERR_INVALIDCALL This function is not valid for the current state of this object.
DSERR_INVALIDPARAM An invalid parameter was passed to the returning function.
DSERR_PRIOLEVELNEEDED The caller does not have the priority level required for the function to succeed.
-
This is a know error. Update your sound card drivers, update to the latest directx and if needed disable sound hardware acceleration.
-
I did record this on the wiki but the FAQ page link was removed from the front page and I had forgotten.
https://docs.megaglest.org/FAQ