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Archives (read only) => Vanilla Glest => Bug report => Topic started by: gurkesaft on 9 March 2009, 04:07:31

Title: plays fine then WHAM, FPS drops
Post by: gurkesaft on 9 March 2009, 04:07:31
Hi again,

On my Dell 600m laptop, the game plays great for about 5 minutes then suddenly the framerate drops to about 2-4. Also, when I mouse-over buttons, only half the time does the text appear. I've tried messing with the graphics config, stripping it down, decreasing the resolution, etc... It always runs for awhile then cripples itself.

Once crippled, exiting to the main menu doesn't fix it. The FPS stay low.

I think my gfx card is a Radeon 9000 mobility, and I'm running XP. Ubuntu doesn't do much better (it's choppy from the start and only 3.1.2 is in the repository.. alas.)

Any thoughts? Anyone else see this before? I couldn't find a solution yet.

-Jack
Title: Re: plays fine then WHAM, FPS drops
Post by: ace frog on 7 June 2009, 14:24:32
like i said before, your computer can't stand this much graphics, but is trying to, so it has to reduce some frames... hope i helped  ???
Title: Re: plays fine then WHAM, FPS drops
Post by: hailstone on 8 June 2009, 00:39:38
Are you able to leave it running for 5 minutes without doing anything? Then see if the same frame drop occurs. Probably without computer players.
Title: Re: plays fine then WHAM, FPS drops
Post by: silnarm on 8 June 2009, 00:55:43
Are you able to leave it running for 5 minutes without doing anything? Then see if the same frame drop occurs.

I've started a couple of games, PAUSED it immediately then let it sit there... 5 minutes later, bang... I started disabling things, but it kept happening, the only way to get rid of it was to render nothing. Even without render3d(), render2d() blows up.

On a 600MHz machine the pathing patch will help some, that stops the UnitUpdater from blowing up, but there is something wrong with the Renderer.

I'd be curious as to how many people experience this problem, and the kind of hardware they're on. Unfortunately I don't think we'd get much of a response... Those who don't experience it probably don't care, those who do come here, post once, don't get an solution in a day and promptly move on...

@Hailstone, if you experience this yourself, check out the PathFinder branch and turn on (uncomment the #defines) GAME_RENDER_PROFILING & LOG_FRAMERATE_DROPS at the top of game.h (the actual FPS that will cause logging is 'hard-coded', change it in Game::tick() if needed).
Title: Re: plays fine then WHAM, FPS drops
Post by: hailstone on 9 June 2009, 06:56:43
@Hailstone, if you experience this yourself, check out the PathFinder branch and turn on (uncomment the #defines) GAME_RENDER_PROFILING & LOG_FRAMERATE_DROPS at the top of game.h (the actual FPS that will cause logging is 'hard-coded', change it in Game::tick() if needed).

Am I meant to have a xx.bmp files in misc_textures?
Title: Re: plays fine then WHAM, FPS drops
Post by: silnarm on 9 June 2009, 10:06:59
Am I meant to have a xx.bmp files in misc_textures?
Only if you also have PATHFINDER_DEBUG_TEXTURES defined ;)
Title: Re: plays fine then WHAM, FPS drops
Post by: hailstone on 10 June 2009, 03:27:48
The latest pathfinder game project had /D PATHFINDER_DEBUG_TEXTURES in additional options. I didn't experience any slowness in a full game. (Battlemage rush  ;D)

In one of my binaries is starts slow at the menu but the latest trunk and pathfinder is smooth. As we change things more we might figure it out.
Title: Re: plays fine then WHAM, FPS drops
Post by: silnarm on 10 June 2009, 09:00:35
The latest pathfinder game project had /D PATHFINDER_DEBUG_TEXTURES in additional options.
Doh! Sorry man...

In one of my binaries is starts slow at the menu but the latest trunk and pathfinder is smooth. As we change things more we might figure it out.
let's hope so ...