MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Omega on 7 April 2009, 04:09:28

Title: Volcanic Released
Post by: Omega on 7 April 2009, 04:09:28
I felt a need to make a new topic, since I believe that this should start with a picture and a link. First of all, credits go to me, Titi, and Gameboy. Also, give 'ol modman the credits for the idea.

(http://www2.mediafire.com/imgbnc.php/54c020569852f14357450b1d970fa2975g.jpg)

DOWNLOAD HERE: http://www.mediafire.com/?f0zw1na0zmy (http://www.mediafire.com/?f0zw1na0zmy)

*I apologize deeply to Gameboy. I credited the wrong person. Give him thanks for the trees.
Title: Re: Volcanic Released
Post by: Omega on 16 April 2009, 03:30:02
So sorry. I miscredited the wrong people. The post has been fixed.
Title: Re: Volcanic Released
Post by: assassin on 9 June 2009, 15:31:15
So sorry. I miscredited the wrong people. The post has been fixed.
Ah, the double-negative strikes again I see.

The download link doesn't seem to be working...
Title: Re: Volcanic Released
Post by: silnarm on 11 June 2009, 00:24:45
The download link doesn't seem to be working...

I downloaded it OK, but it appears the trees are broken ?!?
They all look Ok in the G3D viewer, but in the game I get this:

(http://i687.photobucket.com/albums/vv231/silnarm/glest/volcanic_problem.jpg)

And for some constructive criticism, I think surface 1 is to different from surfaces 2 & 3,  they don't 'splat' well, as can also been seen above.  Surfaces 1 & 2 also have a kind of 'carpet effect' going on... I think because there is no variety... there are multiple textures, but with the probabilities you have set in the xml, the first one is going to get used on almost every occasion, hence the nasty looking tiling. Spread those probabilities out a bit! :)

But a promising looking tileset, it's nice to see some different looking terrain in Glest, and it's very nice to see people making some different tilesets.  Keep up the good work!

Title: Re: Volcanic Released
Post by: Omega on 12 June 2009, 02:32:59
THe trees??? I'm not sure what happened... SOmething might have got messed up in the uploading or downloading... I'll try to upload again.

As for the textures, I really could use a hand, as 2D images are not my strong point... I'll see if I can improve it, though doing so while keeping tileable isn't easy... How does titi do it?

I see what you mean about surface one. Any suggestions? I'll try to lower saturation a little to make it less intense and remove some of the coloring so that it doesn't stand out so much (though it IS the 'path' texture). (do you like the ash piles at least?)
Title: Re: Volcanic Released
Post by: Hectate on 12 June 2009, 03:13:26
As for the textures, I really could use a hand, as 2D images are not my strong point... I'll see if I can improve it, though doing so while keeping tileable isn't easy... How does titi do it?
I can't speak for anybody else, but if you use Gimp try the offset feature ( http://docs.gimp.org/2.6/en/gimp-layer-offset.html ), it's what I use. My method is to do the majority of the image without focusing too much on the edges. Then use the offset to 50% (the x/2 y/2 button is easy enough). What this will do is shift everything in the image 50% both ways. You'll notice the edges are now across the middle of the map in a + shape. Paint them.
I'll usually do several offsets, including at least one by 25%, just to make sure that there aren't any seams left anywhere (it's easy to accidentally create a new set of seams). Make sure to re-offset the reverse amount of what you've done if you specifically need the image lined up with your other textures (or there's something like a stone in the middle like in the forest tileset).

I used to have a pictorial tutorial to this effect (made when Max Payne - the first - came out), but I think you can figure it out.

Edit: And be sure to use the wrap around option, that's what makes the whole thing work.
Title: Re: Volcanic Released
Post by: silnarm on 12 June 2009, 05:07:22
I see what you mean about surface one. Any suggestions? I'll try to lower saturation a little to make it less intense and remove some of the coloring so that it doesn't stand out so much (though it IS the 'path' texture). (do you like the ash piles at least?)

Don't get me wrong man, I like what I see, especially the 'ash piles' and other 'eye candy' textures!
The problem is you only have one 'plain' texture for the surface, because the other ones are eye candy you've set the probabilities very low for them (a good idea) which means the one plain texture is left to do the bulk of the 'work'. The same small texture over and over again is unlikely to look natural. So you just need a couple of extra plain textures for the surface, and spread the probabilities out on the 'plain' ones.

From what I've seen of Titi's tilesets, he follows the general pattern set by the default tilesets.
Certainly my favourite tileset to date, 'Autumn' does so... six textures each for surfaces 1 & 2, with a good
spread of probabilities.

I can't speak for anybody else, but if you use Gimp try the offset feature ( http://docs.gimp.org/2.6/en/gimp-layer-offset.html ), it's what I use. My method is to do the majority of the image without focusing too much on the edges. Then use the offset to 50% (the x/2 y/2 button is easy enough). What this will do is shift everything in the image 50% both ways....

Gold! :o Didn't know this one, cheers!

Title: Re: Volcanic Released
Post by: Omega on 13 June 2009, 10:47:27
My Gimp is kinda poor. I used Paint.NET for this entire thing, because I didn't have the time yet to learn GIMP properly... You want to give a hand?

What's titi's strategy?
Title: Re: Volcanic Released
Post by: silnarm on 14 June 2009, 09:21:49
I can throw together some new plain textures for surfaces 1 & 2, a chance to try out that new trick in the GIMP :)
Title: Re: Volcanic Released
Post by: silnarm on 16 June 2009, 08:54:58
... but it appears the trees are broken ?!?

I can be such an idiot at times... there's nothing wrong with the trees... I broke the renderer on my 'working copy' of the game... which obviously I should not have been using to try out a new tileset...

Looks very nice... I'll have a crack at those textures over the next couple of nights, I had a play with them yesterday... but just made them tile worse... but I'm nothing if not persistent :)
Title: Re: Volcanic Released
Post by: Omega on 17 June 2009, 04:17:39
Great! I think its easily agreeable that the textures are far from perfect. Thanks for your help here!
... but it appears the trees are broken ?!?
I'm nothing if not persistent :)
Glad to hear it! ;D
Title: Re: Volcanic Released
Post by: Adel415 on 5 July 2009, 20:48:15
  :) I tried the volcanic tileset and LOVED it! even though I lost, I couldn't have had a much more enjoyable time than feeling like it was the end for my army in some kind of apocalyptic war. :D

I would love to see some more improvements in the future.
Title: Re: Volcanic Released
Post by: Omega on 11 July 2009, 12:51:53
Glad you liked it! Of course, I can guarentee you that it wasn't my fault you lost. Unless of course, you were too busy admiring gameboy's trees, in which case you can blame him :lol: .

Hopefully Silnarm will get around to the textures like he said. Of course, he's probably busy with GAE, but I'll PM him to ask anyway. It would be nice to see a more natural ground, with a less repetitive feeling, wouldn't it?
Title: Re: Volcanic Released
Post by: gameboy on 11 July 2009, 13:47:14
Glad you liked it! Of course, I can guarentee you that it wasn't my fault you lost. Unless of course, you were too busy admiring gameboy's trees, in which case you can blame him :lol: .

Har harhar.
lol

BTW i guess i could make some volcanic looking rocks. No offense to these rocks they jst don't fit. :D
Title: Re: Volcanic Released
Post by: Omega on 13 July 2009, 02:50:59
WAIT A SECOND!?!

You don't like the rocks???
Title: Re: Volcanic Released
Post by: ElimiNator on 13 July 2009, 06:40:49
I think the rocks look pretty good.
Title: Re: Volcanic Released
Post by: gameboy on 13 July 2009, 18:07:00
i never said that. don't take it the wrong way man, but those rocks don't fit, their good rocks, but i think it needs some more jagged pieces. If u dont want it i guess its okay. :D
Title: Re: Volcanic Released
Post by: Omega on 13 July 2009, 19:44:05
You're welcome to try to do better, of course. I just am happy with the rocks as they are.

If you can make something that everyone can deem as 'better' then I'll happily use it.
Title: Re: Volcanic Released
Post by: gameboy on 13 July 2009, 20:31:56
(http://img265.imageshack.us/img265/6681/volcanicrocks.th.png) (http://img265.imageshack.us/i/volcanicrocks.png/)
well? whadda u think?
Title: Re: Volcanic Released
Post by: Omega on 13 July 2009, 21:45:16
Dunno... Personally looks more cave-like than volcanic to me... However, I'm open to community suggestions. What do you guys think?
Title: Re: Volcanic Released
Post by: ElimiNator on 13 July 2009, 22:14:34
They look pretty  good why don't you add them to your rock list. You know keep yours and add his.
Title: Re: Volcanic Released
Post by: gameboy on 14 July 2009, 03:38:10
ok, u can have them for any other tile set if u want, i'll post them
Title: Re: Volcanic Released
Post by: Omega on 14 July 2009, 05:41:04
Good idea eliminator. However, you never gave me the download link. Say what, since I can't access my files, why don't you add it in and uploadÉ
Title: Re: Volcanic Released
Post by: Mark on 19 July 2009, 22:34:25
Has anybody noticed the loud blowing sound in the background?  I personally find it very annoying.  The tileset looks very goood overall.  it would go well with some kind of tower defence mod.
Title: Re: Volcanic Released
Post by: Omega on 21 July 2009, 10:02:14
You didn't like that? I thought it fit in pretty good.

Opinions? ::)
Title: Re: Volcanic Released
Post by: wciow on 21 July 2009, 10:32:51
Just spotted this thread  ;) I think Gameboy's rocks should be added, they look really good.
Title: Re: Volcanic Released
Post by: modman on 22 July 2009, 00:00:25
It annoyed me, but I just shut the speakers off.  A solution would be to make the background a little quieter.

I'm not saying it wasn't fitting, it was just a little over the top...
Title: Re: Volcanic Released
Post by: gameboy on 22 July 2009, 14:29:22
cool, I'll send them over soon. :)
Title: Re: Volcanic Released
Post by: Omega on 23 July 2009, 09:34:27
@gAMeboy, best to just add them in and upload the entire thing. I'd rather not do it myself, since I would have to download the original, download your addition, and then upload, which would be a pain in the *** on my internet. It really only takes a minute to add it in, and then uploading probably won't take too long on high speed.
Title: Re: Volcanic Released
Post by: Mark on 23 July 2009, 21:54:55
@Omega-Its kind of like the humming sound in the background of Labyrinth.  You didn't understand why it was a problem, but others didn't like it.  If its that big of a problem to me I just turn down the sound.  But I have to say i love the models and the textures are superb.
Title: Re: Volcanic Released
Post by: Omega on 28 July 2009, 02:58:50
If you think you can improve the sound, go ahead. That's not my strong point... *heh* ;)
Title: Re: Volcanic Released
Post by: Mark on 3 August 2009, 21:49:57
Yeah, maybe i will.  Sorry if i insulted you.
Title: Re: Volcanic Released
Post by: -Archmage- on 4 August 2009, 16:39:29
Yeah, sound should be improved, cause music is a big part of the game...too me anyway
and if background noise is too loud, then I can't hear music or hear the fighting or anything.
Title: Re: Volcanic Released
Post by: Omega on 10 August 2009, 05:47:47
Music isn't neccessarily the best part of the game though. Have you seen the glest.110mb.com (http://glest.110mb.com)'s questionaire results? If not, there's a question about sound, and you should go see the results.
Title: Re: Volcanic Released
Post by: modman on 11 August 2009, 01:44:50
I saw the results, and they seemingly support your position.  And I can see why you see music in such a dim light: you even admit to having inferior music skills to your other computing skills like modeling and website development.

Notice how I worded the above: I said the skills were inferior, meaning that they could still be great, but just not as good as the others.

I found some pages which supported my position:
http://wiki.answers.com/Q/How_important_is_Music (http://wiki.answers.com/Q/How_important_is_Music)
Code: [Select]
[url=http://boards.ign.com/rpg_board/b5246/23083874/p1/?12]http://boards.ign.com/rpg_board/b5246/23083874/p1/?12[/url]
[url=http://forums.beyondunreal.com/archive/index.php/t-93270.html]http://forums.beyondunreal.com/archive/index.php/t-93270.html[/url]
Title: Re: Volcanic Released
Post by: John.d.h on 11 August 2009, 03:46:43
It's a shame that somebody who is a big fan of both Final Fantasy and Halo as Omega apparently is, doesn't/can't appreciate the musical aspect of games more.  Those two series have some of the best soundtracks in the industry.  Square Enix even sells the FF soundtracks all by themselves for people to listen to without buying the games.
Title: Re: Volcanic Released
Post by: Omega on 13 August 2009, 08:34:44
Hmm, the man is right...

Back on topic: I thought gameboy or someone was going to add the rocks that were created into this. Where's the new download?
Title: Re: Volcanic Released
Post by: Trappin on 13 October 2009, 12:39:03
This tileset is worthy of more attention. Omega, maybe replace some of the bone objects with something other than more bones/skeletons? Tweak the sounds a bit.

The large rock/cinder cone looks fine - same with the stone objects. Maybe work a bit more on one of the dead tree objects.

Solid tileset but with a bit more work it will be outstanding.
Title: Re: Volcanic Released
Post by: -Archmage- on 13 October 2009, 13:07:32
I'm not sure, but the last time I played this I couldn't stand how the tilesets sounds were blotting out the music and unit sounds.
Have you fixed that.
Title: Re: Volcanic Released
Post by: 24kgoldring on 14 October 2009, 03:14:55
Can u make new download link pls, link dun work for me, it goes to can not open page.... ?
Title: Re: Volcanic Released
Post by: 24kgoldring on 16 October 2009, 03:51:29
Working now.
Title: Re: Volcanic Released
Post by: Omega on 9 November 2009, 15:21:40
New Release! Version 2!
Pictures:
Code: [Select]
[URL=http://img21.imageshack.us/i/logotn.png/][IMG]http://img21.imageshack.us/img21/2505/logotn.png[/img][/URL]
[URL=http://img233.imageshack.us/i/volcanic1.jpg/][IMG]http://img233.imageshack.us/img233/629/volcanic1.jpg[/img][/URL]
more:
Code: [Select]
http://img690.imageshack.us/i/volcanic2.jpg/
http://img689.imageshack.us/i/volcanic3.jpg/

Download here:
Code: [Select]
http://www.filefront.com/14892361/volcanic.7z
Notice the much nicer textures, less repetive, and increased graphics, as well as nicer ambience!
Title: Re: Volcanic Released
Post by: -Archmage- on 9 November 2009, 15:29:00
Cool! Downloading...
OT: Do you have the latest version of Romans?
Title: Re: Volcanic Released
Post by: Omega on 9 November 2009, 15:31:55
Umm, I dunno. I have the last 7zip version, which I downloaded in late october (I can't download exes).
Title: Re: Volcanic Released
Post by: -Archmage- on 9 November 2009, 15:34:16
Last OT post:

Go here (https://forum.megaglest.org/index.php?topic=4561.msg29316#msg29316). A new version: 9.11(2.2) is available.
Title: Re: Volcanic Released
Post by: John.d.h on 10 November 2009, 04:24:37
I think somebody already mentioned this, but there are just too many bones in that picture.  Adding some more variation in that regard would be nice.
Title: Re: Volcanic Released
Post by: Trappin on 10 November 2009, 05:20:06
Maps made specifically for this tileset will still look nice but generic maps designed using forest type tilesets will look quite bad. Athena's_Valley.gbm is a very cool forest map but looks like hell in Volcanic. And by "Hell" I mean hundreds of bone corpses scattered all over the map... Orion used hundreds of bushes and water objects when she designed the playfield.

surface_1e has an odd repetition on Magma.gbm so I revived the old volcanic_tileset and imported the new sound fx then "liberated" 4-bush and 5-water objects from other tileset authors. The private build looks okay and can be used when gaming on generic forest/evergreen maps.

It's not fair to needle Omega about this tileset - its done.
Title: Re: Volcanic Released
Post by: Omega on 10 November 2009, 19:52:44
No no no! It's not officially done until its perfect. You don't like the bones? Give me an alternative!

Quote
surface_1e has an odd repetition on Magma.gbm
What do you mean? Can you post a picture?
Title: Re: Volcanic Released
Post by: Trappin on 10 November 2009, 21:24:21
surface_1e

Code: [Select]
[URL=http://s821.photobucket.com/albums/zz136/TrappinGlestMaps/?action=view&current=surface_1e.jpg][IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_surface_1e.jpg[/img][/URL]
burnt shrubbery
Code: [Select]
[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/volcanic_suggest.jpg[/img]
tileset conventions dictate certain object types cannot be changed beyond shape, form, texture and walkable nature (true)/(false). We need bushes, shrubs and plants in the 4-bush and 5-water object slots or the tileset loses qualities of generic portability when viewed on maps designed with differing tilesets.

The old v1.0 volcanic_tileset surface_1e looks great - small and meduim sized pebbles - people complained about them but you were on the right track and just needed a couple more random tiles to choose from when generating the ground textures.

Athena's_Valley.gbm
Code: [Select]
[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/athenasvalley.jpg[/img]
Volcanic needs larger (bigger than the typical bush on forest tilesets) burnt-looking bushes otherwise the playfield is too barren - yes its a burnt and destroyed world but we need to populate the surface with objects or it looks incomplete.
Title: Re: Volcanic Released
Post by: Omega on 12 November 2009, 04:56:08
Hmm, good point. I think I'll remove surface e, and if you'd send me the burnt shrubbery (but darker if possible), I'll use it. I never realized how Athena's valley looked here, since I only tested a few random maps, mostly the built in ones, since those are some that are better known and that everyone has. However, I don't know any alternatives. It needs to be a stone, but other than making it smaller (not sure if that even would help) what can be done?

Of course, this is a specialty tileset, so I guess we can't expect it to look perfect on every map...
Title: Re: Volcanic Released
Post by: Trappin on 12 November 2009, 15:37:55
The bush and water objects are not my creations. titi owns the golden-wheat colored bush (Desert2 or Nile tilesets) and Madelf the brown shubbery (Scrub Land tileset).

Of course, this is a specialty tileset, so I guess we can't expect it to look perfect on every map...

I agree 100%. Thanks for taking a second shot at this - I know its not an easy process and appreciate the work involved.

Title: Re: Volcanic Released
Post by: Omega on 16 November 2009, 16:36:27
Ah! I have virtually every tileset known to man on my computer (exceptions: many extremely old ones that were only retextured made by people nobody cares about). I'll find them!

Of course, they should be a bit burnt...

Expect a new version (2.1) soon. Expected changes: no 1_e surface, burnt grass, and burnt shrubery.
Title: Re: Volcanic Released
Post by: ElimiNator on 17 November 2009, 18:25:31
do you have pine woods, freek forest, and moon?
Title: Re: Volcanic Released
Post by: Omega on 18 November 2009, 16:45:04
Pine woods? What? I have evergreen, is that it?

Freek Forest... Never heard of...

Moon -> Yeah, but not my favourite.

How about links for those? But PM them, this is getting OT!
Title: Re: Volcanic Released
Post by: Zoythrus on 24 November 2009, 15:19:41
omega, you got Christmas?

ive never heard of Pine Forest, can we get a link?
Title: Re: Volcanic Released
Post by: Omega on 30 November 2009, 23:59:46
LAST OT POST (I MEAN IT!): Yes, I have christmas, its not bad, but I still think the lights are too big, at least compared to the lights on my house!

Now, what all must be changed/fixed for the next version?
Title: Re: Volcanic Released
Post by: Trappin on 1 December 2009, 01:33:18
Replace walkable bone objects with a new bush object and a very large water object (shrubbery). Audio/sound fx are fine.

Only people that seem to care are titi, me and john d h.
Title: Re: Volcanic Released
Post by: Omega on 13 December 2009, 00:45:26
*Gives a cool looking nod that makes trappin stare in admiration*

I'm on it.
Title: Re: Volcanic Released
Post by: modman on 24 December 2009, 03:27:51
Modman cares about the Fx also.
Title: Re: Volcanic Released
Post by: -Archmage- on 24 December 2009, 12:45:54
I care, I just need to get around to playing the latest version.
Title: Re: Volcanic Released
Post by: Omega on 26 December 2009, 23:54:13
Ooh, I forgot about this!  :o

Well, what do you want with the FX? Can you give a detailed description of what you'd like? (both of you, to compare results).
Title: Re: Volcanic Released
Post by: titi on 13 May 2010, 22:33:26
Hi Omega, can you please state that this is released with the Creative Commons cc-by-sa v3 license?
This will allow others to use/finish/modify your tileset !
Title: Re: Volcanic Released
Post by: Omega on 14 May 2010, 02:20:19
Actually, all my work is under the Creative Commons Attribution-Noncommercial-Share Alike 2.5 Canada (cc-by-nc-sa). In short, you can modify and change this as well as redistribute as long as it is non-commercial and is released under the same license.

What's the difference?
It is basically the same as Titi's suggestion of cc-by-sa, except that it does not allow commercial use without permission. However, like all the terms in the license, this CAN be wavered by simply asking permission (I'll probably say yes, but I would like a free copy). In short, you can do whatever you want with this WITHOUT having to ask for permission as long as your work is free, released under the same license, and you credit me.

Cheers to Creative Commons!