MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: -Archmage- on 11 May 2009, 20:54:18
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i'm currently creating a map for glest, it's 512 x 512
and it has something to do with my avatar
download for version 1.0(filefront): Hyrule.7z (http://startdownload.filefront.com/13767715//eccb12feb83ca729b0bfe5c2155ebcfcb6f97469b569bd834439af1897b390de5896e84cb714b5af//)
download for version 1.0(mediafire): Hyrule.7z (http://www.mediafire.com/?1jz9mwebmxh)
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Hyrule Field? ;)
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GOOD GUESS
but more like hyrule not just the fields
the map is done
though i will continue to release new versions as i refine the map
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it would be neat if someone wrote some interesting scenarios for this, hopefully LUA scripted
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I'm pretty good at lau scripting, but what would it be about???
The map seems just too empty and big, and large maps aren't the best for lau... >:(
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hmmm.....
well i could make a smaller version of the map
it could be kind of an RPG like labyrinth, and link would be able to run pretty fast and he could use epona to go really fast
so the map wouldn't seem as big
because in magitech, the units feet move faster than they actually run, but with link we'll have it more realistic :P
but even better with the scripted scenario we could could make two factions: Link and Twilight
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I'll break you the truth,the version I played was horrible. Too many open spaces, and way too huge. 128 is the best size, 256 is as big as I'll go!
Improve the map, and make the units yourself (even retextured), then I'll give it some thought.
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well i could make the map smaller
i think i'll do that
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I think you should, and have less empty places, as well as more landscaping (height). Bases should not be a large block of surfaces...
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well it's kinda hard considering that you can't do all that much with heights in the map editor
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Take a look at other maps before you speak. In my eye, I am especially thinking of the in the forest map.
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You can radomise the hights to make it more bumpy, add rivers and swamps, bushes and rocks,
and diferent types of ground. (Not that I saw the map, just a few ideas.)
I make maps too.
You can see them if you download my pirate faction. (They come with it)
get it here https://forum.megaglest.org/index.php?topic=4347.msg25328#msg25328 (https://forum.megaglest.org/index.php?topic=4347.msg25328#msg25328)
:)
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i know all that stuff
it's just that it doesn't help
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It's been a couple weeks since this was discussed. But I don't want it to die.
I love concept. I grew up on Ocarina of Time.
It's like an old movie, I can play it over and over and it never gets old. (and it lasts a couple hours)
I like where the map was going, with some drawbacks.
The map is simply too big - Truth be told.
I started a 1-team match, just to explore a bit. and it took what felt like 15 minutes to reach the top-left corner of the map.
The protected base locations are nice, but they seem to be the only landmarks.
in Zelda, which felt HUGE at the time (hyrule field was the biggest digital environment I had ever experienced) there was still plenty of forest region.
all of the boundaries around Hyrule Field were that flat surface that was textured to look like trees. aka forest
that is what this map is missing.
with the fields, I can wander forever and never find an enemy.
but perhaps if there were thick forests to direct gameplay towards the enemy bases, it would make the game feel more directional.
keep the Hyrule field a field, but box it in with plenty of foliage.
This concept has great potential.
Heck! I couldn't complain if someone developed Hyrule, Zora, Goron, and Deku/Kokiri mods. :D
I just might try... haha I've already got music in mind: http://www.zreomusic.com/ although... it is CC licensed... :'(
I appriciate that it is somewhat modled after Hyrule BTW (shown below)
(http://img47.imageshack.us/img47/7623/hyrule1rm5.jpg)
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To tell you the truth i wasn't modeling it after ocarina of time(good game).
I was modeling it after Twilight Princess(even better Zelda game), a 2006 release
with the current map editor it's impossible to get the idea of mountains, valleys, and lakes, especially castles( :P)
thanks for all the input, when i manage to get my lazy butt in gear(in a couple minutes, ok OK, a few days maybe........., ya, you got me! Oh alright in a couple a' months!)
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haha, I guess the maps between the games are somewhat similar...
I'll have to find a copy of Twilight Princess. (it reminds me of Fable: The Lost Chapters, that's a compliment, not an insult)
I tried to play it after windwaker, but I didn't own it, and the guy I borrowed it from wanted it back too soon... :'(
yeah, right now it looks like it would be easier to build an entire new map editor than to build one map in the current one.
is there currently anyone working on a new editor? ???
I haven't seen any topics on it.
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I made a very extensive topic covering new features I want on the map editor here (https://forum.megaglest.org/index.php?topic=3958.0).
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I made a very extensive topic covering new features I want on the map editor here (https://forum.megaglest.org/index.php?topic=3958.0).
thanks a million!
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For my opinion, a few good mods would suit to this map. If you wanted a base in hyrule castle, I don't think you want to make a castle inside a castle for the tech faction. :D
The map, definitely needs to be smaller, probably because of the fact that landmarks are even less important if theres so much space to go around.
Other than that, I love this map considering Ive played (and hacked) Ocarina of Time. :P