MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Hectate on 23 May 2009, 18:09:19

Title: Map Height Level
Post by: Hectate on 23 May 2009, 18:09:19
Is there a way to tell what height level a cell is from the map editor? Currently there doesn't seem to be any good way to find out where the waterline is on my Archipelago map except by trial and error.
Title: Re: Map Height Level
Post by: John.d.h on 23 May 2009, 18:53:20
The brightness of the cell shows its height.  Darker colors are lower elevation and brighter colors are higher.

https://docs.megaglest.org/Map_Editing
Title: Re: Map Height Level
Post by: Idanwin on 23 May 2009, 20:06:53
I think he means the EXACT height. At this moment that is impossible.
Maybe they should implement a number system you can enable to see te tile height.
Title: Re: Map Height Level
Post by: Hectate on 24 May 2009, 02:02:59
Yes, I was referring to exact cell height.
I was thinking the number thing too. Maybe similar to how Gimp has the little status bar at the bottom that shows the X and Y position in the image, among other data. A similar status bar with X Y and Z would be useful. I know various people are working on upgrading the map editor and map format itself.
Thanks.