MegaGlest Forum
Modding and game content creation => Mods => Topic started by: Ropi on 5 December 2004, 18:10:26
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Hi team!
I have a few Qs:
1. Rotating turrets still don't exist?
2. I want to make more than 1 animations for my modells but the system cant understand it. I want to make it like the sounds:
<selection-sounds enabled="true">
<sound path="sounds/archer_select1.wav"/>
<sound path="sounds/archer_select2.wav"/>
<sound path="sounds/archer_select3.wav"/>
</selection-sounds>
---> want to make --->
<animations>
<animation path="models/RifleMan_Still.G3D"/>
<animation path="models/RifleMan_Still02.G3D"/>
<animation path="models/RifleMan_Still03.G3D"/>
</animations>
And this is where I die. If I put them whitout a group it only displayes the
first animation.
If I put them in a group (like above), then Glest starts to cry:
ERROR RifleMan.G3D doesn't have a children named "animation path".
For God's Sake "animation path" is in the animations group, but the
stupid system can't find it. Wa-a-a-
Please help Tucho. THX.
PS: In the next update it would be nice to put an export plugin that
can export paticlesystems.
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I´m sorry to say that actually you can´t use multiple animations for a single action, that´s a feature implemented for sounds only. :'(
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That is sad :D .
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Yoy can't export particle systems, but you can edit some of their properties using xml files, please take a took to the Particle_Proj.xml or Particle_Splash.xml files in the battlemage unit.
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Yeah I tried those, but thanks. :twisted:
Oh! And before I forget thx for the quick replyes. ;)
Dont hurt meh!
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Hi,
- For particles you can just choose from a set of available particle types and change some parameters. For beams I would sugest an "arrow_proj" particle type in red or green color with some alpha, with no model. You can increase particle speed to make particles go straight to the target (in the "arrow_proj" type only). You can increase emmision-rate to make the particle system last longer.
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Thx that sould help :)