I made freek forest and pine woods, they are all new models.
And they are in vbros pack 1 and 2.
[URL=http://img695.imageshack.us/i/screenshot43h.jpg/][IMG]http://img695.imageshack.us/img695/5448/screenshot43h.th.jpg[/img][/URL] [URL=http://img686.imageshack.us/i/screenshot57u.jpg/][IMG]http://img686.imageshack.us/img686/8260/screenshot57u.th.jpg[/img][/URL][URL=http://img687.imageshack.us/i/pack3.jpg/][IMG]http://img687.imageshack.us/img687/893/pack3.jpg[/img][/URL]Huh Or does it really matter...It matters!
I see.QuoteHuh Or does it really matter...It matters!
I think he has a 2.x version, which doesn't have my new anims, which means(no offense Elim) you're stuck with.......not very good animations.
Well maby I am not that good but I am learning as I go and they are geting better.True. But even now your factions and mods are very fun! :)
What is GAE ?It is
Glest Advanced Engine is a project built on top of Glest, that adds new features to the game, it includes both new code and data. GAE might be merged into the main Glest branch in the future but at the moment it is a fork. It is being developed by the people in the GAE Team (not the Glest Team).See here: https://forum.megaglest.org/index.php?topic=4508.0
Ok, thanks, but i have 2 questions about GAE.1.Right now, the save game feature does not work.
1.How i can save the game ??
2.Why the game doesn't loads in full screen ? How i can configurate it ??
[URL=http://img94.imageshack.us/i/vbros.jpg/][IMG]http://img94.imageshack.us/img94/5765/vbros.jpg[/img][/URL]
[URL=http://img10.imageshack.us/i/sqwi.jpg/][IMG]http://img10.imageshack.us/img10/7662/sqwi.jpg[/img][/URL]and What's the "tower_2" folder in Vbros pack 2 for...? Is it a mod...?
1. How i can save the game ??1. Hit the 'z' key (can be changed in keymap.ini) to set the keys.
2. Why the game doesn't loads in full screen ?
3. How i can configurate it ??
No tower_2 is a mod for the defend the castle senario, You cant play it all by its self.I see...
2. Why the game doesn't loads in full screen ?I think he means like it's windowed...so yeah.
[URL=http://img512.imageshack.us/i/glestadv.jpg/][IMG]http://img512.imageshack.us/img512/6561/glestadv.th.jpg[/img][/URL]1. Hit the 'z' key (can be changed in keymap.ini) to set the keys.I thought the save game function doesn't work... ???
I thought the save game function doesn't work... Huh
Yeah I do have the lastest version... I just never really tried it before... :)QuoteI thought the save game function doesn't work... Huh
Well, get the latest version of GAE! It does in-fact work.
2. What do you mean? Do you mean it is windowed by default? Change it in glestadv.ini(http://img6.imageshack.us/img6/8180/iniq.jpg) (http://img6.imageshack.us/i/iniq.jpg/)
Is your head on straight?Oh yeah... forget about that. Thanks.
That's your glest.ini not your GAE ini file.
health 50 regain -50Dude, you're killing it!
Sory I don't understand?The CPU only produced "worker" type units...
Are you saying the CPUs are not producing units?
What needs changing with the mother board tile-set?
Cool vids :) . Thanks for the feed back, and what things do you think need improvements?Yeah, thanks.
(Others spot the bugs better then the maker) ;)
Yes, it come with it just in case you don't have them because the scenarios use them.I see... ::)
So what things do you think need changing?I don't know, I still haven't played/tested enough yet. ::)
Could someone upload them to sourceforge.net?I can't visit soft…….com!Why? it works for me... :|
Yes it looks fine.Ok. :)
It looks like your workers are stuck. :)Yeah...not mines. :|
It looks like your workers are stuck. :)Actually, it appears the workers retreated as far away from the attackers as they could get, which is the natural action for units without an attack command. He DID say he lost anyway...
They were like that for the whole game I played, before and after I died.It looks like your workers are stuck. :)Actually, it appears the workers retreated as far away from the attackers as they could get, which is the natural action for units without an attack command. He DID say he lost anyway...
Well I redid Canada, Western, Crusaders, and Pirates now all the techs with guns are going to go into Vbros pack 1.Darn! We'll have to edit the Wikia then! :( :P
Play 4 rivers and see if they stop.I'll try that, maybe.
So...you said you updated one, or more, of the packs... when are you going to upload it then... ::)Ill do pack 1 soon and the next pack after I redo circus.
I see... Mod DB has... :|
OK, cool. :thumbup:So...you said you updated one, or more, of the packs... when are you going to upload it then... ::)Ill do pack 1 soon and the next pack after I redo circus.
I see... Mod DB has... :|
Has...?
Has... approved/finished your 4th and 5th pack... ::)What is so ::) about that?
Because of the time... :|Has... approved/finished your 4th and 5th pack... ::)What is so ::) about that?
Dude, it's a boat you don't have to be so cautious about polygons. :P
Whether the guys is loading the cannon or not, that's is an incredibly unrealistic pose, also the guy steering looks very strange.
You mean ther G3D veiwer?
And the anim is just bobing with the flag flaping and the guys standing.
well, its good to see quality not quantity!True, but sometime the quality turns to quantity and quantity turns to quality... ::)
you see, i dislike factions that are just "palette swaps" of other factions. they should all be unique, not just carbon copies.True, at first, some of the mods were like that, but now they are better as you said. :) :thumbup:
Ill update pack 1 as soon as I can. :) (It is done)Great to hear, remember to upload it to your website first, not mod db since... ::)
Not "full" what do you mean?You are missing like 1 faction...um...missing a tileset I think...wasn't there a pirate tileset? ::)
I changed it so there are only 3 factions in this pack, all the ones with guns and cannons.Yeah...it does not "seem" to be full...oh well ::)
And the tileset was for a senario so I put it in the senario that it uses (You can do that in MG) so you can't use it in a normal game.
Its because the normal worker unit doesn't build the barn... ::)Yeah...
Could not parse filepath: mydata/tilesets/pine_woods/textures/surface2a.bmp
Error: mydata/tilesets/pine_woods/pine_woods.xml
Could not parse mydata/tilesets/pine_woods/textures/surface2a.bmp as object of type N6Shared8Graphics8Pixmap2DE
Closing logfile
NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.to
NEW! Mod Packs (1, 2, 3, 4, and 5)| vbros pack 2 UPDATED!I don't know... ::) Something like that.
Bugs has been discontinued for the time being do to is content.
canadians and mario are not available at this time, they will be released in different packs to come.
EDIT2: Hmm...big file size. ...116 MB...I extracted them and then tryed it myself...I got 103 MB.... even 15 MB worth of stuff is a lot... ::) Just sayin'This is because of the tower of defense scenario, it uses its own tech.
What do you mean, the size??? :|EDIT2: Hmm...big file size. ...116 MB...I extracted them and then tryed it myself...I got 103 MB.... even 15 MB worth of stuff is a lot... ::) Just sayin'This is because of the tower of defense scenario, it uses its own tech.
O yah, BTW arch I released 3 new Vbro packs. The new Romans is in pack 3. Do you want me to upload only the Roman tech for you?or not? :confused:
i stick with mythology if fantasy is impossible, actually, mythology sounds better...rite?Except that it has nothing to do with Roman mythology... or really much of anything to do with any group, mythological or historical.
and when I made it I called it romans...
Yah, but it's not your faction. I designed it, and asked for your assistance.First of all you gave it to me, second of all I made all / most of the models and .xmls (And all the textures).
So for the 2nd pack, romans is already updated?No, not since then.
since the last new update? :confused:
Quote from: -Archmage- on Today at 01:59:10
Yah, but it's not your faction. I designed it, and asked for your assistance.
First of all you gave it to me, second of all I made all / most of the models and .xmls (And all the textures).
OK, please upload it then... ::)So for the 2nd pack, romans is already updated?No, not since then.
since the last new update? :confused:
Sory, you can reserve names... ::) And Ill change it When your DONE the historicle Romans.Well, he said it would be months till he would work on that in another topic...so... ::)
I made it clear that I was going to make a much better Roman faction, I just have to find the time. :PIf you find the time...
BTW, when was the last release? I think we agreed mods are only stickied for a few weeks for big releases. I haven't been up to date, but perhaps it's time to unsticky this until a new pack is released (if a new pack is released). Agree?
Ok, Ill fix that, and the updated Vbros pack 2 is out.Well, unless he just updated the 2nd pack to have the updated Romans like he said he was going to,
Don't forget to update the 2nd pack... ::)I allredy updated pack 2 (You can tell that its updated because the name of the file has New_ in it).
We need the updated romans ( :confused: )...right? ::)
Umm...ok then, I thought you updated it again but did not upload it... :|Don't forget to update the 2nd pack... ::)I allredy updated pack 2 (You can tell that its updated because the name of the file has New_ in it).
We need the updated romans ( :confused: )...right? ::)
Or you didn't update Romans since then... :confused:QuoteSo for the 2nd pack, romans is already updated?No, not since then.
since the last new update? :confused:
Yeah, ahem*, maybe the person who unstickied it? Roll Eyes
Thanks. :)QuoteYeah, ahem*, maybe the person who unstickied it? Roll Eyes
I didn't unsticky this, but here you go. *stickied*
Yeah, I thought Omega unstickied it.QuoteYeah, ahem*, maybe the person who unstickied it? Roll Eyes
I didn't unsticky this, but here you go. *stickied*
BTW, when was the last release? I think we agreed mods are only stickied for a few weeks for big releases. I haven't been up to date, but perhaps it's time to unsticky this until a new pack is released (if a new pack is released). Agree?But yeah, thanks anyways. :)
BTW! I fixed Canadians! The AI works fine with it now! (I didn't up load the fixed version yet.)Cool, can you... now? :|
I copy and pasted MG's read me and changed the word Mega-Glest to VBros...Yeah, I was just talking about the Vbro...bros...mainly. For occurrences it was ok but I think there is more then one bro...I think. :|
...
in the British mod package is copyrighted by The Vbro's Team.
...
Copyright (C) 2001-2010 The Vbro's Team. All rights reserved.
...
redistributions must retain all occurences of the
...
should...what?(click to show/hide)
(If it works)I doubt it's going to be released in non-functional form. ::)
I am going to update pack 1 soon and when GAE releases its new version (If it works) Ill see if they work on it.I see, I guess this sticky should be ok then.
@ultifd:I know...obviously... but we did agree upon a rule, I think...about sticking mods. I think there are no exceptions...
The vbros packs are the biggest mod collection we have! They must be sticky!
There are not so many mods out there which are really ready to play!
Dwarfs, Nihirlian and this starship troupers mod ...
Very good job!!!
This was a really fun game I had with my son! How could I miss this mod?
But I completly don't get what the ice-cream eater is good for!?!
But I completly don't get what the ice-cream eater is good for!?!He is like a pig, He gives you food.
but when I let him jump all the food is consumed?
Don't know if Elim will change it if it was already addressed...I think that the jump is just for fun - it doesn't cost you any gold and it doesn't affect how much food you have.Yup just for fun. Just like the acrobat.
So Vbros mods are now not MG only now right with the release of GAE 0.3 ?Only one way to know for sure. ;)
Yah, try it out.So Vbros mods are now not MG only now right with the release of GAE 0.3 ?Only one way to know for sure. ;)
You need mega_glest to play all vbros mods.
Why? You need it...I think what he means is that you can use GAE as well. All MG mods are now compatible with GAE. Though, rather than removing the sentence, instead rephrasing to "You need either MegaGlest or GAE to play this mod".
Instead rephrasing to "You need either MegaGlest or GAE to play this mod".Yeah, that's what I meant.
What about a MG multiplayer session with the vbros packs? Maybe this weekend?Good idea
Which Vbros pack should we play? I would really prefer to play only one!Maybe the 1st pack? As it is the latest one...
@ultifd:
The vbros packs are the biggest mod collection we have! They must be sticky!
There are not so many mods out there which are really ready to play!
Dwarfs, Nihirlian and this starship troupers mod ...
@ultifd:I know...obviously... but we did agree upon a rule, I think...about sticking mods. I think there are no exceptions...
The vbros packs are the biggest mod collection we have! They must be sticky!
There are not so many mods out there which are really ready to play!
Dwarfs, Nihirlian and this starship troupers mod ...
But he stickied and you un-stickied it.So? That doesn't mean...anything.
The vbros pack 1 includes 3 factions, pirates, Western, and Canada factions.Don't forget to include British in that sentence...
give me your feedback!
You need STILL...
The vbros pack 1 includes 3 factions, pirates, Western, British, and Canada factions.Should be (I think, not sure what factions are actually in it...):
give me your feedback!
The vbros pack 1 includes 4 factions: Pirates, Western, British, and Canada factions.
Please give me your feedback!
i am just posting to throw some ideas for a vbros pack 6 out there this is where ultifd said i should post (i think) the factions would be marvel comics,star wars republic army and sith vempire and a new norsemen faction i have the basic layouts and am working on cost and HP they r just ideas so let me know what you think....PLEASE!!!I don't know, Can you post in more detail?
for the copyright part i thought it would be ok because you made the Mario faction and Mario is copyrighted to
its use is covered by the U.S. fair use laws because:
1. Nintendo has released no such images into the public domain, and a replacement image could not be created that would adequately provide the same information.
2. The image is being used for no purpose other than to identify the subject of the article.
3. The image resolution has been significantly decreased from the original, so copies made from it would be of inferior quality.
4. The use of this image neither detracts from the game nor inhibits its salability in any way.
for the copyright part i thought it would be ok because you made the Mario faction and Mario is copyrighted toHow does doing something potentially wrong make it okay to do it again? Answer: it doesn't.
i was not saying that seines they were doing it wrong that it is ok to do it again i thought that what they used was not done by copyright so i thought i could ask or it did not mater seines it would get them more publicity and i am not sure George Lucas cares a TON because my uncle has used pictures and music from lucasarts before and posted on youtube so...Quotefor the copyright part i thought it would be ok because you made the Mario faction and Mario is copyrighted toHow does doing something potentially wrong make it okay to do it again? Answer: it doesn't.
how long will it take to become an Airship?!?!?!?!?!....
go to my site that i listed i updated the marvel one so it has no copyrighted content, ;D :bomb:
go to my site that i listed i updated the marvel one so it has no copyrighted content, ;D :bomb:I think that you don't really understand the copyright laws or issues, or what copyright is...
I think that you don't really understand the copyright laws or issues, or what copyright is... i do c Copyright is the set of exclusive rights granted to the author or creator of an original work, including the right to copy
It was meant to be like that. :)for the copyright part i thought it would be ok because you made the Mario faction and Mario is copyrighted to
i think the reason the Mario faction was ok was because much of the stuff barely looks like anything Nintendo made: the Piranha Plants are red, not green; there's only ONE Mario; and the Goombas dont have arms.
(no offense to the creators of the faction....)
2. pretty much the only reason why your mods dont work with GAE is because you use .jpgs. honestly, who uses .jpgs? pngs are lossless and are much better quality. now, before you say that pngs are more space eating, i would like to remind you that they are not much bigger than jpgs, and look 10X better!Stop attacking him for using jpgs. If you can't stop, do it for the merge. Also, if you'd check the timeline you'd know that jpgs are supported now.
2. pretty much the only reason why your mods dont work with GAE is because you use .jpgs. honestly, who uses .jpgs? pngs are lossless and are much better quality. now, before you say that pngs are more space eating, i would like to remind you that they are not much bigger than jpgs, and look 10X better!Stop attacking him for using jpgs. If you can't stop, do it for the merge. Also, if you'd check the timeline you'd know that jpgs are supported now.
2. pretty much the only reason why your mods dont work with GAE is because you use .jpgs. honestly, who uses .jpgs? pngs are lossless and are much better quality. now, before you say that pngs are more space eating, i would like to remind you that they are not much bigger than jpgs, and look 10X better!Stop attacking him for using jpgs. If you can't stop, do it for the merge. Also, if you'd check the timeline you'd know that jpgs are supported now.
You need to update the 2nd pack, because it still has Romans in it.I kinda want to keep them in, maybe I rename them to fantasy romans....
hey Elim, i'd like to give some feedback on some of your mods.What tech is this in? And thanks.
1. ive noticed a reoccurring theme when it comes to certain upgrades. the benefits that some upgrades give you are like, +10 health and +1 attack. well, in a game where the average unit HP is 800 and the average attack is 100, +10 HP and +1 attack is virtually worthless. now, if they were +200 HP and +50 attack, then there'd be a reason to research them!
2. pretty much the only reason why your mods dont work with GAE is because you use .jpgs. honestly, who uses .jpgs? pngs are lossless and are much better quality. now, before you say that pngs are more space eating, i would like to remind you that they are not much bigger than jpgs, and look 10X better!
3. i would like to congratulate you on making better quality mods! you and your brothers are getting better!
Eliminator, it seems pine woods has problems... Could you try to fix it?What problem?
Didn't really seem like an attack, more so just advice... I mean .pngs are better... And whats bad about working on both engines?Advice isn't advice when you keep hammering at it, obviously. No it's not bad...never said that. I just don't think Zoy should talking about using jpgs if the merge is going to happen...no point. Eventually Elim will use GAE/future glest...
I kinda want to keep them in, maybe I rename them to fantasy romans....If you're keeping them, then I suggest that Romans be taken out of the megapack...romans isn't magic or tech...
Didn't really seem like an attack, more so just advice... I mean .pngs are better... And whats bad about working on both engines?Advice isn't advice when you keep hammering at it, obviously. No it's not bad...never said that. I just don't think Zoy should talking about using jpgs if the merge is going to happen...no point.
Well, it seems to be broken; I guess. Do you think you could upload it?Eliminator, it seems pine woods has problems... Could you try to fix it?What problem?
I tried to use the one that was with the vbros pack, but it's broken (bad eliminator, bad) and too much of a mess for me to fix. If you have a working copy, think you or anyone else can take the screenshot? It's the "In the Forest" map (a default Glest map), and the screenshot location is a bit south of player one's starting location. MG or GAE will be needed to get the correct camera angle, and you'll have to increase the max rendering distance. Please use photomode to hide the GUI as well. Alternatively, upload me a working copy of pine woods and I'll get it done. Thanks.
http://www.youtube.com/watch?v=I0-EVAZLLk8The poster said the music used in the video is Oikaze.mp3 from the site: http://ro-bin.com/ (http://ro-bin.com/)
Does anybody recognize this song? I don't know...
Anyways I wish I had this person's graphic card. Not the lag though...and I wish he didn't turn off the water effect.
Looks more of a showcase of the vbros mods.
You need to update the 2nd pack, because it still has Romans in it.I will remove it in the next release.
Good :) Maybe try to include the old bug faction in one of the packs?You need to update the 2nd pack, because it still has Romans in it.I will remove it in the next release.
<?xml version="1.0" standalone="no"?>
<faction>
<starting-resources>
<resource name="gold" amount="500"/>
<resource name="wood" amount="500"/>
<resource name="stone" amount="500"/>
<resource name="food" amount="100"/>
</starting-resources>
<starting-units>
<!--unit name="reck" amount="0"/>
<unit name="pirate" amount="0"/>
<unit name="post" amount="0"/>
<unit name="knife_fighter" amount="0"/>
<unit name="pistol_man" amount="0"/-->
<unit name="cutlass_man" amount="1"/>
<unit name="wind_rider" amount="0"/>
<unit name="cannon" amount="0"/>
<unit name="bomb_man" amount="0"/>
<unit name="explosive_barrel" amount="2"/>
<unit name="pirate_ship" amount="0"/>
<unit name="shack" amount="0"/>
<unit name="cabin" amount="0"/>
</starting-units>
<music value="true" path="music/music_tech.ogg"/>
</faction>
<?xml version="1.0" standalone="no"?>
<faction>
<starting-resources>
<resource name="gold" amount="500"/>
<resource name="wood" amount="500"/>
<resource name="stone" amount="500"/>
<resource name="food" amount="100"/>
</starting-resources>
<starting-units>
<unit name="reck" amount="1"/>
<unit name="pirate" amount="3"/>
<unit name="post" amount="1"/>
<unit name="knife_fighter" amount="2"/>
<unit name="pistol_man" amount="1"/>
<unit name="cutlass_man" amount="1"/>
<unit name="wind_rider" amount="0"/>
<unit name="cannon" amount="0"/>
<unit name="bomb_man" amount="0"/>
<unit name="explosive_barrel" amount="0"/>
<unit name="pirate_ship" amount="0"/>
<unit name="shack" amount="0"/>
<unit name="cabin" amount="0"/>
</starting-units>
<music value="true" path="music/music_tech.ogg"/>
</faction>
What's with the commented out part? You'd just get a single cutlass fighter because the rest is a comment.Yah, didn't see that.
Dont worry ^^ i opened the pirates.xml and it looked like the first code, so i copied the second code on that file instead of the first one, saved and tried, but now i get 1 pirate, and i get "you have lost the game" (because there are no buildings). :/Now try.
Change to this:Code: (Faction XML) [Select]<?xml version="1.0" standalone="no"?>
<faction>
<starting-resources>
<resource name="gold" amount="500"/>
<resource name="wood" amount="500"/>
<resource name="stone" amount="500"/>
<resource name="food" amount="100"/>
</starting-resources>
<starting-units>
<unit name="reck" amount="1"/>
<unit name="pirate" amount="3"/>
<unit name="post" amount="1"/>
<unit name="knife_fighter" amount="2"/>
<unit name="pistol_man" amount="1"/>
<unit name="cutlass_man" amount="1"/>
<unit name="wind_rider" amount="0"/>
<unit name="cannon" amount="0"/>
<unit name="bomb_man" amount="0"/>
<unit name="explosive_barrel" amount="0"/>
<unit name="pirate_ship" amount="0"/>
<unit name="shack" amount="0"/>
<unit name="cabin" amount="0"/>
</starting-units>
<music value="true" path="music/music_tech.ogg"/>
</faction>
I tried that code but i see just a pirate now, ideas?Try again. The first time, he had an error in the post with a comment, but then modified his post to fix that.
<?xml version="1.0" standalone="no"?>
<faction>
<starting-resources>
<resource name="gold" amount="500"/>
<resource name="wood" amount="500"/>
<resource name="stone" amount="500"/>
<resource name="food" amount="100"/>
</starting-resources>
<starting-units>
<unit name="reck" amount="1"/>
<unit name="pirate" amount="3"/>
<unit name="post" amount="1"/>
<unit name="knife_fighter" amount="2"/>
<unit name="pistol_man" amount="1"/>
<unit name="cutlass_man" amount="1"/>
<unit name="wind_rider" amount="0"/>
<unit name="cannon" amount="0"/>
<unit name="bomb_man" amount="0"/>
<unit name="explosive_barrel" amount="0"/>
<unit name="pirate_ship" amount="0"/>
<unit name="shack" amount="0"/>
<unit name="cabin" amount="0"/>
</starting-units>
<music value="true" path="music/music_tech.ogg"/>
</faction>
The vbros pack 2 includes 4 factions, dark knights, gauls, greece, and crusader factions.
give me your feedback!
Dark Knights:
(http://i784.photobucket.com/albums/yy127/Elimiator/dark_knights.png?t=1311912567)
Greece:
(http://i784.photobucket.com/albums/yy127/Elimiator/greeks.png?t=1311912478)
Crusaders:
(http://i784.photobucket.com/albums/yy127/Elimiator/crusaders.png?t=1311912568)
Gauls:
(http://i784.photobucket.com/albums/yy127/Elimiator/gauls.png?t=1311912566)
Yeah the buildings are much improved. especially I think gauls are best.1,2: Ok, will fix.
Some things I've noticed:
- (Gauls)There is a xml mistake in hermits_hut. Can't produce asterix. both "produce_asterix" and "produce_hermit" commands produce hermit.
- (Crusaders)Templar doesn't look like Templars.
Question: Why gauls have cannons? :| (The cannon looks good though).
Ill look into the Canadian goose sounds, thanks.I thought you were Canadian? Go outside (yes, scary place, don't forget your body armour) and record one yourself. There's about a million around these parts.
So...many...stereotypes... Urge to kill... rising.Don't commit suicide... ;)What about:Ill look into the Canadian goose sounds, thanks.I thought you were Canadian? Go outside (yes, scary place, don't forget your body armour) and record one yourself. There's about a million around these parts.
ive been looking at the mario faction, and its my favorite. As a matter of fact, why cant nintendo make a Mario RTS game? They made Mario RPG, so maybe there can be a Mario RTS? i Feel that the mario faction is missing so much more. The music itself was just the smb3 first world theme being looped. I replaced it with songs from the first super mario brothers game. i also noticed that the marios had the same voices as the tech faction. Well, i replaced them with marios voice. Like for instance when mario dies, he says "Mama Mia". However, i wish i could add a little more to the faction. Like for instance, the question block could have had a mushroom which could heal units. the block could have also had a fire mario unit. I have also noticed that there were certain things missing in the other factions.Yes I will update the factions.
So will there be an update to the Vbros mod packs? All these factions are great, and funny, but some of them looked kinda incomplete.
Ill check the music and get back to you.
I updated pack 5.
Feedback plz, Download of first post.
Am i the only one that thinks that british is a so good faction that could be added to the megapack in the future?It has guns/cannons, don't know how that would look with all the older age stuff.
There already is a England/British faction and a Persian one. Also there is not much difference between Greece and Spartans.I updated pack 5.
Feedback plz, Download of first post.
Eliminator pretty good bet that we can work more factions in historical, (my suggestion is, since many play with total war and acts of empire), I do not know what your proposio many of these packs, but you could focus on their work only in a pack (bringing more quality to it), I have a need for me to have you historical factions, and a pack vbros 1 treats a season similar to the age of empire 3, ... england Spain during the eighteenth century and nineteenth-century beginnings begin to think of historical work techtress like ancient Rome (Persians, Spartans ...) Archmage you and has no plans for this?
It has guns/cannons, don't know how that would look with all the older age stuff.
Steampunk fits better in medieval fantasy than gunpowder.QuoteIt has guns/cannons, don't know how that would look with all the older age stuff.
As i said in the other thread for Japanese i dont think that cannons that use gunpowder are so futurist to do not fit in the megapack, the teach have a robot! Which is made of wood yes but has metal parts and however gunpowder is an ancient thing, of course this is my opinion :)
I updated pack 5.
Feedback plz, Download of first post.
Destination folder already contains processed file.
Would you like to replace the existing file
C:\Users\AppData\Roaming\megaglest\...ck_1\techs\vbros_pack_1\factions\british\canadians.xml~
with this one?
vbros_pack_1\techs\vbros_pack_1\factions\british\canadians.xml~
When you un-zip the pack 1 zip to your desktop it creates a folder, what files are in it?Inside the unpacked vbros_pack_1 folder, there is a maps folder, a scenarios folder, a techs folder, and a tilesets folder.
Copy everything in the maps, techs, scenarios, and tilesets folders to their correspond folders in your MegaGlest folder.the AppData\Roaming\megaglest folder or the program files\megaglest folder? I was under the impression that the .7z file format was supposed to eliminate the need to do that?
Yah, I didn't know it wasn't there.
Is it because the textures are not of a power of two resolution? E.g 32, 64, 256, 512, 1024...
GAE forcably makes you use power of two textures because it helps performance/older graphic cards or whatever, whereas MG and VG don't.
It's a feature not a bug. ;)
INSTALL.txt
maps/
scenarios/
techs/
tilesets/