MegaGlest Forum

Modding and game content creation => Mods => Topic started by: ElimiNator on 9 August 2009, 02:08:42

Title: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 9 August 2009, 02:08:42
(https://i.imgur.com/DWbDzp7.png)
I recommend Mega Glest to play all vbros mods.

All VBros mods are under the CC-BY-SA licence.

If you like my mods and have some extra change feel free to Donate (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HGX5GVE6WN6FS).



mod Glest - vbros pack 1 released.

Download here (https://www.mediafire.com/file/kmu94ict9ryb38h/vbros_pack_1.7z/file).

The vbros pack 1 includes 4 factions, pirates, Western, British, and Canada factions.
give me your feedback!

Review:
Firearms:
Although I personally admit a certain weakness for melees with cold steel only, guns get the upper hand as regards sound. A battle with dozens—-or hundreds-- of shots and the boom of cannons is satisfactory in itself, no matter what happens with the contenders. In these battles, units without firearms look a little pitiful, with their role limited to being cannon fodder.

Authenticity (for the historical minded):
Both British and Pirates are credible, although I would say that British are the absolute champions. Infantrymen carry muzzle-loading muskets,  grenadiers and sabermen fit perfectly the epoch, cannons are also muzzle-loading, there are cauldron-like mortars (presumably firing grapeshot), and a curious weapon called Puckle gun. This was an advanced semi automatic gun that had no success at the time because of production problems. In the game, though, production goes flawlessly and it is a very useful unit in battle. Still keeping in good terms with history, if britishers want to fly they resort to hot-air balloons. Everything strictly in order.

Pirate units are also within logic: wooden legs, knives, cutlasses, all the firearms of the time, we can even believe in their improbable glider. There are no animal lovers among pirates, so we don't find any beast here-—not even the occasional parrot. And we have to accept their stranded ship by imagining that a tempest has run it aground and wrecked it. The history is not bad: without a ship they have to adapt to a life of plunder on dry land.

The other factions are not so strict. Gatling guns should be machine guns, but in the game they work as  cannons. And I would lower the range of their six-shooters: the Colt was always a short-range weapon. The main AA defense is, of all things, a bush weed, and hardly visible at that. On the plus side, the outlaws: it is credible that, faced to upcoming battles, westerners open the jail and let out the prisoners expecting them to give a hand. And also plausible that those prisoners are kept with a steel ball chained to their ankles. We don't want them to flee, do we. Pity that with the ball the poor jailbirds are so hampered that they fall easy prey to any enemy with a firearm.

Canadians are not absolutely unbelievable, but, well, a little strange they are. We see them pictured here as exceedingly friendly: they not only have allies like iroquois indians and inuit, but have been also capable of convincing grizzly bears, geese, seals and beavers to help them (besides the more conventional horses and dogs). By the way, bears are really useful in battle, and it is the Inuit who tame them.

Relative strength:
In my tests, pirates seem the strongest, while canadians come out as the weakest faction in this pack.

British:
(https://i.imgur.com/4iLBd76.jpg)

pirates:
(https://i.imgur.com/bRlhHS6.jpg)

Canada:
(https://i.imgur.com/UHaLx2O.jpg)

Western:
(https://i.imgur.com/3X3pEBh.jpg)



mod Glest - vbros pack 2 released.
This mod includes new experimental Heros!

Download here (https://www.mediafire.com/file/xznxhclmuzqynd7/vbros_pack_2_new.7z/file).

The vbros pack 2 includes 4 factions, dark knights, gauls, greece, and crusader factions.
give me your feedback!

Review:
GREECE. These greeks are vegetarians: Feeding is solved not by production of animals but by building barley fields. Each field feeds 25 units. It is a faction well adapted to a strong defense strategy, with static units like the oxibeles--a type of ballista with land-air capacity--, the tower, the air-box, and, above all, the Trojan horse. This last is a really fantastic find: A deadly statue of a horse, untouchable by the enemy, but capable of killing fast any land unit entering its 8-range. I was initially puzzled as to how to destroy it, but the answer is, you cannot. The only way is to surround it and destroy the barley fields. Then the horse complacently dies.
Attack units are more conventional, in Megaglest terms, although some names are indeed those of ancient greek warriors: hoplites, peltast, psiloi (slingers), onagers (catapults), chariots, archers... I rather like the chariots: strong, fast and with a good shooting range. Special units are the Atlas--rather like the Norsemen Thor--, the Alexander and the Artemis, these two very strong but limited to one each. And dragons as air units.
It takes time to start producing the strong units, but, if not rushed before, an army of formidable power can be assembled. Thumbs up for the greeks.

GAULS. This is a puzzling faction. While it is apparently well done and carefully finished, when you delve a little deeper some incongruous things come up. It gives the impression of having been hurriedly put together. A few details:
Air unit is a contraption called Copter, strangely out of place in Roman Gallia. And there are also cannons, but let us accept all that. Now, what of the doves? They seem to have been the original air unit, but now the attack skill is commented out in the xml, so that their final role in the faction remains a mystery.
A touch of humor is given by the inclusion of some characters of the Asterix saga: Obelix, the hermit (recreation of the Druid), the cauldron with the potion, the bard, and the same Asterix (in the version I downloaded the production of Asterix was disabled and I had to correct it). These characters  were supposed to make the faction funny but in fact they add little to the gameplay. It would be an interesting turn if the magic potion could be used in the same way as in the comic: this would involve giving a temporary super-strength to all warriors fed on the cauldron. But I suppose the AI would not allow it. Instead, the potion is merely an one-time-for-all upgrade.
Obelix can produce a rock (menhir in the comic), but this has no object at all in the game. The rock can be sold, and you get 40 stone, that's all there is to it. And Asterix has a fast-run skill that does not seem to work.
As for the bards, they are supposed to enter combat singing a lethal song that weakens and kills enemies. But even with the upgrade, their song is practically harmless.
On the whole, Gauls is not one of the best factions, although one point in their favour is that they can start production of warriors fairly quick.

CRUSADERS. As with the other factions in the pack, neatly modelled buildings and units, quite a pleasure to play. It has all the usual warriors, so I will only mention the details that make the faction different.
Two kinds of workers: peasant and maid.
One new resource: water. Some special units require it. It is obtained by building a well. Only maids can build wells or farms.
Farms can trade wood by gold. Very handy in case of scarcity of the precious metal.
Peasants, as well as harvesting and building, can morph into catapults. And a  catapult can morph into a trebuchet. This is a static splash weapon with devastating power. If anybody think that the roman ballista is too powerful, just give a try to the trebuchet.
Another powerful weapon, this one mobile, is the siege machine.
Air units are falcons. They are produced, not by a building, but by a unit: the monk. If you have several monks falcons can be created fast--and cheaply, too.
But the most outstanding unit is a character called Richard (Lion-heart, I presume). This is a warrior with an stunning HP of 35000! Of course only one is allowed in the game, but even one, helped by a few minor warriors, can wreak havoc into any enemy defense.
The conclusion is, quite a funny and challenging faction.

DARK KNIGHTS. Somber people, these knights. Obscure workers, dark warriors, gloomy buildings, ominous fires, great spiders, vampires... If an oppressive atmosphere was wanted, here it is, surely.
The strongest warrior is, obviously, the Dark Knight, chieftain of this merry party (only one allowed). Maybe a bit disappointing, though. Of such a big shot one would expect greater strength and size. More interesting are the axemen and the shadow riders, both strong and with nice sound effects. And then the fire swordsmen, big chaps with a deadly attack on both land and air foes. There are no war machines, but we have horrifying spiders, strong and fast. Air unit is the bat, vampires in fact, that attack dropping from above.
As static defenses we have the watch tower (land and air) and the torch (air only). The first has an interesting feature: when attacked at close range it can throw hot oil on the enemies.
There is no lack of punch in these dark ones, which are surely the main attraction of this pack. Players fond of this kind of gloomy aesthetics will certainly find their bit of fun here.

Dark Knights:
(https://i.imgur.com/TCrgBL8.png)

Greece:
(https://i.imgur.com/OraZJpX.png)

Crusaders:
(https://i.imgur.com/pDkrEEM.png)

Gauls:
(https://i.imgur.com/GpIJRdw.png)



mod Glest - vbros pack 3 released.

Download here (https://www.mediafire.com/file/k7t3l2dh8aom954/vbros_pack_3_new.7z/file).

The vbros pack 3 includes 4 factions, Penguins, Chess, Circus, and Mario factions.
give me your feedback!

Review: This is a pack of the silliest and weirdest factions, they don't go too well together but its cool.
The penguins are cute and deadly little guys, while they may look harmless they can build all manner of war machines out of snow blocks!
Chess is a simple faction where the only units are chess pieces, and they all behave as you would expect.
Circus is full of clowns and acrobats, they are animations (Like juggling) you can make them do.
Mario is based of of (You guessed it) Mario! Its full of goombas and koopas ect.

Penguins:
(http://images4.wikia.nocookie.net/__cb20110508054702/glest/images/thumb/5/57/Penguins.jpg/600px-Penguins.jpg)
Chess:
(http://images1.wikia.nocookie.net/__cb20110508054751/glest/images/thumb/8/8a/Chess.jpg/600px-Chess.jpg)
Circus:
(http://images2.wikia.nocookie.net/__cb20110508054840/glest/images/0/03/Circus.jpg)
Mario:
(http://images2.wikia.nocookie.net/__cb20110508054916/glest/images/7/7c/Mario.jpg)


Mod Glest - vbros pack 4 released.

Download here (https://www.mediafire.com/file/ppyngrw170g08nf/vbros_pack_4_new.7z/file).

The vbros pack 4 includes 4 factions, USA (United states of America), Moon, Martians, and PC factions.
give me your feedback!

Review:
Of the four factions in the pack, USA looks almost real, Moon is credible, and the other two total phantasy. Martians is childish (only my own personal opinion, gentlemen), and PC, although carefully and lovingly designed, fails to attract interest. These bits and pieces of electronics are too lifeless to gain our sympathy.

USA is quite good. We have a lot of interesting units, with a busy uncle Sam producing soldiers of various flavors, tanks and fighter jets, and then fighting himself in his spare time. There are upgrades with such enticing names as “freedom”, “right to vote”, “patriots”... Even the food has turned into “patriotism”! More puzzling is the possibility of building several White Houses or having multiple presidents. Well, it is only a game.
A negative trait is the lack of faction colour. When playing with two or more USA armies on the map there is no way to tell them apart, so it is best to avoid this case.

Moon explorers should be played in their own tileset and at low speed (if you are patient), to simulate low-gravity conditions. It is obvious that extra care has been taken in crafting this faction, with its well-designed buildings and its many original fighting units: we have plasma gunners who shoot blueish bubbles, warriors with swords of light, static particle cannons, mobile AA guns, armed buggies, tanks, shuttles... even a long-range missile launcher, the use of which is not very clear. But, in general, all weapons are a little short of punching power. When pitted against the Martians--their logical foe-- our good Mooners are easily beaten by the alien stronger warriors.
And, again, colour is a problem, as only one of the moon units wears a coloured detail to show its faction.

Usa:
(https://i.imgur.com/VvcGEPt.png)
PC:
(http://images2.wikia.nocookie.net/__cb20110510012136/glest/images/d/d2/Pc.jpg)
Moon:
(http://images3.wikia.nocookie.net/__cb20110510012102/glest/images/thumb/c/c9/Moon.jpg/600px-Moon.jpg)
Martians
(http://images2.wikia.nocookie.net/__cb20110510012021/glest/images/thumb/c/ce/Martains.jpg/600px-Martains.jpg)



mod Glest - vbros pack 5 released.

Download here (https://www.mediafire.com/file/rsvizbbonn800it/vbros_pack_5.7z/file).

The vbros pack 5 includes 4 factions, Aztec, Dino, African, and Barbarian factions.
give me your feedback!

Review:
A much-needed upgrade for pack 5. In fact, it is a complete revamp: Goths are gone, Aztec and Barbarians have been improved (this latter has morphed to Saxons), and we find two completely new factions, Dinos and Africans. We also meet a couple of curious heroes: guys called Muziwenkosi (in Africans), and Eadwacer (in Saxons). Why these names? A quick research shows the first to be a South African boxer, while the second is a male name from an ancient saxon poem, lately brought to notoriety by a song of the Blood Axis band. These touches of reality are always welcome.

Aztec was the interesting faction of the former pack 5. In fact, it was arguably the strongest faction in the whole of MG, although aesthetically it fell a little short of some others. Now, with the update, they have perhaps lost a bit of that pluck, but it is more pleasant to play them. The golem and that awful jaguar have gone, replaced by much better-looking humanoid beasts. True to legend, the air unit is now a quetzalcoatl. Another curious unit is the King-—only one allowed-- who can turn himself into stone and become invulnerable, or kill an enemy instantly by turning “him” into stone. Cunning boy!

Saxons is the spin-off faction of the Barbarians of the old pack. Better finished all round. Killer bulls are gone, as well as the farm: now these saxons buy their meat instead of producing it. Many of the warriors have changed in some way. I find the mounted archer specially useful, and the Eadwacer guy has a terrific power attack. And mention must be made of the great fire-launcher: a fixed catapult with a range of 15 and no less than 6 levels of HP multiplier. If you want to adopt an iron defense strategy, this is your baby.

On Dinos I must extend myself a little, because it surfaces here the problem of working with animals. I know next to nothing of Open GL, modeling or animating, but, for what I see, the Glest family is proficient in picturing humanoid units, and there must exist a sizable base of models to prey upon in order to create new mods. Not so with animals. Horses are all right, but all other animal designs and animations are pitiful.
This has happened here with these cute dinosaurs. A lot of work has gone into modeling and animating such an assortment of beasts, with a result... it is neither a disaster nor a complete success. Shall we say “so-so”? Make no mistake, the authors have all my sympathy, because it is easy to imagine how tall is the order of creating a new faction entirely from scratch. But we have to accept that drawing 3-D beasts and animating them correctly must be an ability within the reach of very few persons.
Apart from this, this Dino faction is fun to play. It introduces a new dimension of the game: big, big, everything is bigger than life. In a reasonable time you can build an invincible army of enormous beasts, that will crush any enemy who dares be in front.
However, playing “against” a CPU Dinos is not an option. Let me explain: we start with a small nest--only one allowed-- capable of producing dinos and of morphing. And only after morphing may another nest be built. With a correct sequence of commands we can end up with multiple morphed big nests and run an impressing dino production chain. The problem is that with this duplicity of functions the AI gets lost, and just uses the initial small nest to endlessly produce dinosaurs, never thinking of morphing. I have seen an order queue of 200 units for the poor nest. A change of tech tree is needed here, one that fits better the usual MG sequence and does not foul the AI.
One last thing: if you want to play Dinos, disable the HUD, it is a big nuisance. (This can be disabled in the ini)

Africans is another faction full of animals, not surprisingly this time. One would expect finding an assortment of livestock in the heart of black Africa. So we have warriors riding elephants, lions and crocs (but no horses), and there is a tamer of monkeys, and an over-sized toucan acting as air force. Of course, the same problems outlined in the case of dinos apply here. Animals are difficult, and, while we thank the effort, ask yourselves if it was worth it.
Curious buildings in this faction are the so called “walls”, small and big. They are nothing but wooden poles and have no function whatever, except perhaps to attract the enemy fire. As for the warrior named “Muziwenkosi”, he is not only the most powerful unit, but is also capable of paralyzing any nearby enemy (dirty trick).
In general, this faction fights efficiently, although surely no match for the powerful Aztec.

For the whole pack, my advice to megaglesters: recommended, by all means download it and give it a good try.

(https://i.imgur.com/A2zBpjZ.jpg)

(https://i.imgur.com/uhuSaHQ.jpg)

(https://i.imgur.com/3s8kLSq.jpg)

(https://i.imgur.com/qRx8AiM.jpg)
Title: Re: mod Glest - vbros pack 2 released
Post by: Omega on 10 August 2009, 05:16:21
Nice to see you finally put them in a pack. Will add to updated version of Glest Guide MDC with next update.
Title: Re: mod Glest - vbros pack 2 released
Post by: modman on 11 August 2009, 20:19:39
One of the factions had a svn in it, and it made Glest crash after I had loaded about three factions. >:(

I'll add this to the faction download center.

I think that the Jungle Men faction is too strong, but I played a good game against 3 AI ultras (not teamed) and lost.  The Gorillas of doom or whatever a really strong, and they were all over the map.
Title: Re: mod Glest - vbros pack 2 released
Post by: ElimiNator on 11 August 2009, 20:34:00
Ok but post that in vbros pack 1, Jungle men isn't int vbros pack 2.
Title: Re: mod Glest - vbros pack 2 released
Post by: modman on 11 August 2009, 20:56:30
Yes, I know.  I switched up the factions and put them in techtrees "Wilds" and "Normals" according to how unconventional they were.
Title: Re: mod Glest - vbros pack 2 released
Post by: Mark on 12 August 2009, 00:40:58
I am confused as to why you chose each faction to go in their respective techtrees.  It would make sense for them to go in techtrees that relate to them.  Such as humans in one, creatures in another.
Title: Re: mod Glest - vbros pack 2 released
Post by: titi on 12 August 2009, 20:24:08
yessss that's fun!  ;D ;D ;D ;D ;D Good work!
I played a wonderful game and had a very big fight. The new canadians are a really good faction
and those bugs are really hard opponents! I can't say too much about the other factions, I think they where all killed by the bugs  :P :P

I thought I won when I took this screenshot, but I was wrong. 10 seconds later the screen was full of bugs.....
(http://www.titusgames.de/canadian-bugs.jpg)

For the canadian faction ( which i played ):
Some of the things need to be a bit more poolished, for example animations are sometimes too fast ( flag / cannon ) .
One thing that might be annoying when playing is the missing teamcolor in some units
( canadian and bugs and maybe others too for example the pond )
 I hope you will release a really poolished version one day.

But good work and its fun to play!
Title: Re: mod Glest - vbros pack 2 released
Post by: ElimiNator on 12 August 2009, 20:42:51
Thanks for the feed back!

 :)
Title: Re: mod Glest - vbros pack 1 and 2 released
Post by: titi on 12 August 2009, 20:59:20
Good that you made one topic for both packs now! ( sticky problem )
I changed your topic title a bit, I hope its OK like this?
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: Omega on 13 August 2009, 07:51:16
Yes, the bugs are far overpowered, and produce like mad. In reality, it would be the canadians who would be overpowered.

'On the Seventh Day, god created beer, to prevent the canadians from taking over the world'

Besides, what other country can proudly sew their flag on their backpack?!?
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: ElimiNator on 13 August 2009, 15:24:09
Evrey one keep in mind that I did not make Bugs, Jungle men, or Africa...

Any one who tried them, Do you think they are unfair... (I do :P. Not so much Africa though.)

So tell us what thing need to be changed. (And download first.)
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: titi on 13 August 2009, 22:39:43
Currently ( for me ) its very good to have such a strong faction. That's really challenging to play it . And beginners will be really happy to have a strong faction to get a first glest victory!

I would say you should wait a while until you start changing everything. It was the same with my megapack, in the beginning I had only very litle feedback! Wait  one better two month and see what the the people write ( I hope they do ).
In fact, I have thousands of downloads for my megapack now, but I get very little feedback ( from people outside this forum ).... thats a bit said but ok , I just hope they have fun playing it, that's what it was made for!
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: kazakore on 20 August 2009, 14:46:33
Don't want to clutter the Monthly Award thread so putting a reply in here.

Thanks for the main link to your page with downloads, had found this before which I'll probably try first and should keep me going for a while.

From the comments I did wonder if you are going to do a revised edition of these packs though? See comments about poor animations, missing team colours and not all factions in a pack being balanced. Would be nice if all smoothed out and each faction balanced to each other, at least within a tech tree, if not to the original magitech/MegaPack4 (which I'm currently playing about it.)

You do seem quite a productive guy though! (Even in you admit a couple of the Factions aren't yours.)
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: ElimiNator on 20 August 2009, 20:49:34
there is a new version of both packs.

Some of the techs have miner adjustments and a tileset some scenarios and maps.

Download at the first link I posted.

What do you think?
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: kazakore on 21 August 2009, 07:59:17
Nice one.

Downloading now but doubt I'll have a chance to play until some time next week. Will make an effort to comment and give my opinion though. Bear in mind I am still new to this and have only played a handful of games all told, with any faction.

Is this GAE compatible with Patrol and other game advancements included? ( I know all Glest mods are "compatible" but I think you get what I mean...)
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: kazakore on 28 August 2009, 21:36:06
OK just had one very quick game with random team selection. Turned out me as Jungle Men Vs CPU as China. I am still very inexperienced and find it hard to win with a faction I'm fairly familiar with most the time and this was by far the easiest game I have played. Not sure if it's a balance problem or maybe the AI just is no good with China...

Also couldn't get your Scenarios to work. Tried a couple of them and came up with errors. Am running Glest 3.2.2 and GAE 0.1.12 and I tried running in on both (although sharing an install directory other Scenarios have worked with either, just have to have it in different folders for each.) WinXp 32 bit on Intel PC.
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: Loronal on 5 September 2009, 11:09:54
okay yah candians certainly is the best china and pirates are boo so are the jungle men circus is okay and other then that i havent played i combined vbros 1 and 2
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: Kung Fu Panda on 18 September 2009, 18:01:44
I downloaded both the packs but I can't seem to unzip them...
it said 'format error' or 'file is corrupt' or something like that with both Winrar and 7zip
well Winrar can unzip 7zip files but I even tried 7zip - couldn't
Help? ? ? ???
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: ElimiNator on 18 September 2009, 18:16:36
Ill check it out but I think it worked for every one else.  ???
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: Fluffy203 on 18 September 2009, 22:15:13
i never noticed you had so many mods under your belt  :D
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: ElimiNator on 19 September 2009, 01:28:48
Ya Im a moder  :D.
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: Fluffy203 on 19 September 2009, 01:32:59
i can tell soon you can add moon  ;)
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: Kung Fu Panda on 19 September 2009, 14:39:55
no answer?
well maybe the download got broken because of some reason..  ???
Though I remember seeing that the file was the same size as on the internet...
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: Omega on 21 September 2009, 22:29:37
Works fine for me. Try redownloading it and use 7zip. There's absolutely no use for winRAR if you have 7zip. The RAR format is useless compared to the might of LZMA!!!

GWAHAHA! We shall rule the compression world! MWAHAHA - *eh* Oh sorry... ;D
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: -Archmage- on 21 September 2009, 23:24:30
Nice one Omega! :D
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: ElimiNator on 22 September 2009, 03:09:08
Good I am glad that one is cleared up.  ;D
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: Zoythrus on 18 November 2009, 01:14:40
hey, the website is going really slow...is it a bandwidth problem?
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: softcoder on 18 November 2009, 01:49:31
Not likely, I use a large hosting provider who has tons of bandwidth and speed. Could be the server is busy at the moment?

Thanks
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: -Archmage- on 24 November 2009, 12:52:26
I just played V-Bros Pack 2.... it crashed, bunch of stupid .svn files were all through the folders, jeeze dude, why are there tons of .svn files?
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: Zoythrus on 24 November 2009, 15:09:58
they dont make me crash...
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: titi on 1 December 2009, 08:48:28
@Elimnator: In the maps forum you said:
I made freek forest and pine woods, they are all new models.
And they are in vbros pack 1 and 2.

??? The vbros packs are changing from time to time???
I didn't know that, do they have a version number?
Title: Re: Mod Packs - vbros pack 1 and 2 released
Post by: ElimiNator on 2 December 2009, 18:21:24
well yes they do now it is 1.2
Title: Re: Mod Packs - vbros pack 1 and 2 released version 1.2
Post by: Loronal on 2 December 2009, 19:05:07
Wait tilesets or maps. I'm working on a tileset :P.
Title: Re: Mod Packs - vbros pack 1 and 2 released version 1.2
Post by: modman on 5 December 2009, 21:19:49
Like I said before, delete the svns.  They will make Glest crash because, for instance, Glest will look for a unit called "svn" which of course there is none.

The file size will also decrease if you delete the svns...
Title: Re: Mod Packs - vbros pack 1 and 2 released version 1.2
Post by: hailstone on 5 December 2009, 22:49:21
I don't think it would crash. I put a .svn folder in the tilesets, units and scenarios folders. It seems these folders are ignored completely by the game but they should still be removed when releasing to reduce size.
Title: Re: Mod Packs - vbros pack 1 and 2 released version 1.2
Post by: -Archmage- on 6 December 2009, 04:25:53
No both my Linux and Windows computers will crash if there are .svn files in folders like tilesets, units, etc........
Title: Re: Mod Packs - vbros pack 1 and 2 released version 1.2
Post by: jda on 10 December 2009, 03:59:09
Is the Bugs faction the one from SST:LD ?
And if so, was it changed somehow from that original version?

I need this info for the Glest Wikia. ;)

EDIT: Actually, this topic being the only useful source of information, I need to know the following:

Title: Re: Mod Packs - vbros pack 1 and 2 released version 1.2
Post by: ElimiNator on 10 December 2009, 05:44:10
The original author of each faction is me (Eliminator) and Tiger my bro, but I manage all the factions. Nothing
in vbros pack is from any other faction (other then tech).
And yes both virsons are 1.2
Title: Re: Mod Packs - vbros pack 1 and 2 released version 1.2
Post by: jda on 10 December 2009, 06:24:15
Thanks, I'll update the wiki then (well, those I had re-laid out already, for now ;D)
:)
Title: Re: Mod Packs - vbros pack 1 and 2 released version 1.2
Post by: jda on 10 December 2009, 06:31:16
Oh, are the links to the individual factions, on this page (http://soft-haus.com/blog/free-software-downloads/), still current or should I just redirect each to the corresponding pack (pretty much as titi does with his factions on megapack)?

EDIT: included the link to http://soft-haus.com/blog/free-software-downloads/
Title: Re: Mod Packs - vbros pack 1 and 2 released version 1.2
Post by: ElimiNator on 11 December 2009, 04:28:34
yes the individual factions are realy old so point to the packs.
Title: Re: Mod Packs - vbros pack 1 and 2 released version 1.2
Post by: ElimiNator on 18 December 2009, 06:07:51
Ok I uploaded vbros pack 3, Download on first post.
feed back plz.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: Carl the Great on 18 December 2009, 10:11:27
The whole mod pack is screwed and my computer crashed the game, because it uses many models, and here some problems:

1. They need to be the same size like the magic and tech.
2. You need more texture, its look is obvious modelling.
3. The sounds are the same as the normal magic and tech. You need to make a recording of different sounds, and
4. To make a perfect mod, the three above must be used.
5. When I try to start a game on this game, it says an error, "Error texturing 2D mipmaps," and/or, "Failure to create direct sound buffer."

Thanks! ;)
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: -Archmage- on 18 December 2009, 13:10:13
New sounds aren't really that important with standard fighting units, but it's very nice to have new sounds for units that need them.
I'll test the new V-Bros Pack.

BTW, what version of Romans are you using.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: ElimiNator on 18 December 2009, 18:20:55
The newest and it has my new gold eagel anims, and the ben hur muisc.

1. And Carl, They don't need to be the same size as tech.
2. In what mods are you talking about?
3. I could make sounds but my mic is not working.
4.
5. And I don't know why it says that but it works on my box, What OS do you use?
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: -Archmage- on 18 December 2009, 18:22:43
Ok.
Title: Mod Packs vbros pack 1 2 and 3 released NEW
Post by: codaarrella on 29 December 2009, 16:59:51
I know, I know  it took me forever to do this but I finally fixed the 90 degree bug.  Just install these packs like normal and it should fix the problem for you.  Sorry for the extremely long wait, hope you enjoy them.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: titi on 29 December 2009, 23:37:47
90 degree bug??? What are you talking about? Are you a bot?
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: -Archmage- on 30 December 2009, 02:37:53
I've seen at least two users posting dort of strange off topic stuff like this one..........
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: ElimiNator on 30 December 2009, 02:56:16
Yes? we don't have a 90 degree bug?

@Titi I am fixing the anti aircraft gun, will up load the new veirson, Thanks.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: ultifd on 31 December 2009, 23:34:50
For your Pirate and Circus factions, they both start out with "negative food"...if I don't build a "farm", then they automatically die...
Code: [Select]
[URL=http://img695.imageshack.us/i/screenshot43h.jpg/][IMG]http://img695.imageshack.us/img695/5448/screenshot43h.th.jpg[/img][/URL] [URL=http://img686.imageshack.us/i/screenshot57u.jpg/][IMG]http://img686.imageshack.us/img686/8260/screenshot57u.th.jpg[/img][/URL]http://www.youtube.com/watch?v=7j69LV_nqNI (http://www.youtube.com/watch?v=7j69LV_nqNI) - Sorry for the video quality...had problems with youtube... EDIT: Never mind, youtube messed up, for the first 38 secs, it's messed up....
Thanks. :)
EDIT: I'm not sure, but I think for the Western Faction, it's the same thing...
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: Omega on 1 January 2010, 18:33:21
That's very easy to reverse. One simply must fix the individual factions XMLs so that the starting food takes into aspect the starting units. ie: If you start with five swordsmen, and you want the player to start with five food, the starting food must be TEN (10 starting - 5 needed for swordsmen).

That's a change for eliminator to do, though if you know XML, you can easily make the change as well. (Although you SHOULD be building a farm first no matter what).
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: ElimiNator on 2 January 2010, 01:13:42
Ok Ill fix that stuff, and keep tellin me about the buggs.  :)
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: Loronal on 3 January 2010, 23:01:45
YAh but thhe farm should be for more unit not sut]staining the starting units
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: ace9876 on 7 January 2010, 17:49:38
glest crashes on me when i use vpros pack 2 :/ idk why but it does at the very end on loading the martians then it has a error about techs and bla bla bla  ???
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: -Archmage- on 7 January 2010, 18:52:41
we'll need more detail than blah blah blah. ::)
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: ace9876 on 7 January 2010, 19:48:19
it says an error unhandled
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: ace9876 on 7 January 2010, 19:53:50
like Errors:unhandled Exeption

Error:unabled to load techs/vprospack2 and can not open file and all that :/
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: ace9876 on 7 January 2010, 19:56:22
it was your problem like the svn files and stuff what should i do should i just delete them like other posts suggest?
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: -Archmage- on 7 January 2010, 21:48:25
That file path and name is what we need.

Yah, delete any svn files.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: ace9876 on 7 January 2010, 21:52:15
well i cant delete a svn file in glest because i cant find it :/
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: ace9876 on 7 January 2010, 22:04:52
its Error:Unhadled Exeption
Errors:

Error loading units:techs/vpros_pack_2/factions/martians

Error loading unitype:techs/vpros_pack_2/factions/martians/units/.svn/.svn.xml

Can not open file:techs/vpros_pack_2/factions/martians/units/.svn/.svn.xml
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: -Archmage- on 7 January 2010, 23:50:42
Ok, I'll help you over PM, Eliminator, please make a bugfix release.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: ultifd on 19 January 2010, 02:24:54
Hi,

I added the 3rd pack to the wiki page (https://docs.megaglest.org/Mods/List)
Code: [Select]
[URL=http://img687.imageshack.us/i/pack3.jpg/][IMG]http://img687.imageshack.us/img687/893/pack3.jpg[/img][/URL]
Anything incorrect? :)
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: -Archmage- on 19 January 2010, 13:02:03
Nice.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released. NEW!
Post by: ElimiNator on 21 January 2010, 17:09:10
Ok looks cool but you are gona need to update it soon. I am changeing the packs fixing bugs and changeing mods so I tell you when the new ones are up loaded.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 22 January 2010, 00:27:45
Ok sweet.   8)
Which version of Romans are you using in the 3rd pack...?  ??? Or does it really matter...
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: -Archmage- on 22 January 2010, 00:50:24
Quote
Huh Or does it really matter...
It matters!
I think he has a 2.x version, which doesn't have my new anims, which means(no offense Elim) you're stuck with.......not very good animations.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 22 January 2010, 01:50:45
Quote
Huh Or does it really matter...
It matters!
I think he has a 2.x version, which doesn't have my new anims, which means(no offense Elim) you're stuck with.......not very good animations.
I see.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 22 January 2010, 16:36:23
I have good anims and if is see urs are better Ill update it.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: -Archmage- on 22 January 2010, 17:03:56
I'm trying not to be mean, but your animations are terrible, don't make me explain why, just look, and think does this look like somebody swinging a sword.....

Again, no offense, I just trying to get you to realize what your animations really look like so you can improve them.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 23 January 2010, 01:14:28
The old anims are a bit junky but all my new ones are prety good, what mod do you thik the anim are junky in?
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: -Archmage- on 23 January 2010, 02:31:01
Every mod I've seen. :-\

You never sent me that best animation.......
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 23 January 2010, 03:37:44
Are you saying your anims are any better then my ones? Show me your sword man attacking and Ill show you my anim. And i say moon, mario, romans, and penguin all have pretty good anims.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: -Archmage- on 23 January 2010, 04:42:55
How are your anims good they look totally unrealistic? :P

Well, I've been making new animations for Romans, there are some new anims in Romans 3.0 already, not my best, but............definitely more realistic looking.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 23 January 2010, 05:12:27
Yeah ElimiNator  your animations are not that great... :-\ but good enough to play and enjoy for the most part... :)
Then again...what can I say....never tried before...yet.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 23 January 2010, 06:09:38
Well maby I am not that good but I am learning as I go and they are geting better.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 23 January 2010, 06:24:51
Well maby I am not that good but I am learning as I go and they are geting better.
True. But even now your factions and mods are very fun!  :)
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: -Archmage- on 23 January 2010, 14:31:01
I have to say that I have only played one or two full games with one of your mods.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 23 January 2010, 17:01:37
Well I think they are cool and fun.  :D
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 24 January 2010, 01:16:24
NEW! update all factions are up dated in all 3 packs, Update martains in pack 2 was replaced with mario.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 24 January 2010, 08:34:51
Great!  ;D
I'll download it later...when I get to my other comp.  :)
I'll also update the wiki...later.  :P
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: GonArchimago on 24 January 2010, 19:27:51
Doesnt work for me.  when i try to play with any faction the screen turns white and i wait, wait, wait and nothing. And the tilesets doesnt work too...
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 24 January 2010, 22:56:34
It turns white? wacky can you play magitech?
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: GonArchimago on 25 January 2010, 01:01:54
Yes, I can play perfect with magitech, but now it works for me, I'm using "megapack v4" and works very well
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 25 January 2010, 01:52:03
And the vbros packs dont work?
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: GonArchimago on 25 January 2010, 02:06:00
Not worked before but now it works but with some delays
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 25 January 2010, 03:01:53
Ok. tell me if you find any bugs.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: Omega on 25 January 2010, 20:05:27
Probably on windows. For some reason, glest and GAE generally go 'not responding' and sometimes go white or paler because windows THINKS the app is hanging (when in reality you can even see the loading progress). Larger techtrees will have this for a while, because it loads everything. GAE is STRONGLY recommended (and I think Titi's Megaglest too) since it will only load the used factions.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 25 January 2010, 20:50:15
Yes I use Mega Glest.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: GonArchimago on 26 January 2010, 01:28:24
What is GAE ?
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 26 January 2010, 01:31:59
What is GAE ?
It is
Quote
Glest Advanced Engine is a project built on top of Glest, that adds new features to the game, it includes both new code and data. GAE might be merged into the main Glest branch in the future but at the moment it is a fork. It is being developed by the people in the GAE Team (not the Glest Team).
See here: https://forum.megaglest.org/index.php?topic=4508.0
It adds more features...  :)
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: GonArchimago on 26 January 2010, 01:50:10
Ok, thanks, but i have 2 questions about GAE.
How i can save the game ??
Why the game doesn't loads in full screen ? How i can configurate it ??
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 26 January 2010, 01:57:04

Ok, thanks, but i have 2 questions about GAE.
1.How i can save the game ??
2.Why the game doesn't loads in full screen ? How i can configurate it ??
1.Right now, the save game feature does not work.
2.Not sure...
----Other
What's the tower_2 folder in Vbros pack 2 for...? Is it a mod...confused because I am editing the wiki right now...
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 26 January 2010, 02:08:38
Sorry for double post...
OK, I finished updating the wiki.
Anything incorrect...?
https://docs.megaglest.org/Mods/List
Code: [Select]
[URL=http://img94.imageshack.us/i/vbros.jpg/][IMG]http://img94.imageshack.us/img94/5765/vbros.jpg[/img][/URL]
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 26 January 2010, 03:06:50
Looks good to me.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 26 January 2010, 03:48:23
Cool.
Updated the Martian and added the Mario faction...
Code: [Select]
[URL=http://img10.imageshack.us/i/sqwi.jpg/][IMG]http://img10.imageshack.us/img10/7662/sqwi.jpg[/img][/URL]and What's the "tower_2" folder in Vbros pack 2 for...? Is it a mod...?
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: Omega on 26 January 2010, 16:59:26
1. How i can save the game ??
2. Why the game doesn't loads in full screen ?
3. How i can configurate it ??
1. Hit the 'z' key (can be changed in keymap.ini) to set the keys.
2. What do you mean? Do you mean it is windowed by default? Change it in glestadv.ini
3. Use glestadv.ini. I think someone made a configuration xml script for the configurator to make it GAE compatible. There's one like it in Military, but not released yet.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 26 January 2010, 21:00:26
No tower_2 is a mod for the defend the castle senario, You cant play it all by its self.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 27 January 2010, 00:27:56
No tower_2 is a mod for the defend the castle senario, You cant play it all by its self.
I see...
Quote
2. Why the game doesn't loads in full screen ?
I think he means like it's windowed...so yeah.
Code: [Select]
[URL=http://img512.imageshack.us/i/glestadv.jpg/][IMG]http://img512.imageshack.us/img512/6561/glestadv.th.jpg[/img][/URL]
Quote
1. Hit the 'z' key (can be changed in keymap.ini) to set the keys.
I thought the save game function doesn't work...  ???
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: -Archmage- on 27 January 2010, 00:43:24
Quote
I thought the save game function doesn't work...  Huh

Well, get the latest version of GAE! It does in-fact work.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 27 January 2010, 00:54:39
Quote
I thought the save game function doesn't work...  Huh

Well, get the latest version of GAE! It does in-fact work.
Yeah I do have the lastest version... I just never really tried it before...  :)
How does it work?  ???
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: -Archmage- on 27 January 2010, 00:57:17
.....

It functions, ok. ::)
Hit 'z' in-game to use it. :P

</OT>
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 27 January 2010, 01:00:45
Yeah...  :)
Sorry Eliminator about OTifness... but one more thing.
Quote
2. What do you mean? Do you mean it is windowed by default? Change it in glestadv.ini
(http://img6.imageshack.us/img6/8180/iniq.jpg) (http://img6.imageshack.us/i/iniq.jpg/)
windowed=0
But when I play glest with GAE it's windowed... why?
or is it supposed to be windowed=1...confused
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: -Archmage- on 27 January 2010, 01:07:18
Is your head on straight?
That's your glest.ini not your GAE ini file.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 27 January 2010, 01:18:51
Is your head on straight?
That's your glest.ini not your GAE ini file.
Oh yeah... forget about that. Thanks.
*Last OT post for me  :)
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 27 January 2010, 02:14:00
Sorry for double post but...yeah  I don't like double posting... but the problem is if I don't...I won't get you guys' attention...
http://www.youtube.com/watch?v=NRjXOv9XRgU
Mario faction has the same problem as the penguin faction now...
Food problem.
----
Another thing is that the "sea" tileset never  works...(the one for Pirates, included in the 1st Pack...)
(http://img28.imageshack.us/img28/1790/seaot.jpg) (http://img28.imageshack.us/i/seaot.jpg/)
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 27 January 2010, 17:08:18
Ok I look at the 3 bugs, and get back to you soon.  :(
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 28 January 2010, 00:21:02
What kind of feature are you talking about?
The fishing hole pruduses a unit that has no model, size 0 sight 0, health 50 regain -50, cost 100 gold, -7 fish.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: Omega on 28 January 2010, 00:25:56
health 50 regain -50
Dude, you're killing it!

Just leave it alive. Units with size 0 will stack ontop of each other and are not selectable (as though they never existed). I think that is your problem!
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 28 January 2010, 17:32:24
I  will ckeck that but I dont think they are dieing because it alleays works on my computer.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 30 January 2010, 22:18:56
Ok fixed, you will need the newest version of mega_glest to play the vbros_packs.
Here (https://forum.megaglest.org/index.php?topic=4934.msg38085#msg38085) is why. I will reupload soon, Ill tell you wen I do.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 6 February 2010, 04:59:08
I still get this error...
Tthe "sea" tileset never  works...(the one for Pirates, included in the 1st Pack...)
(http://img28.imageshack.us/img28/1790/seaot.jpg) (http://img28.imageshack.us/i/seaot.jpg/)
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 6 February 2010, 10:12:24
I will check it out and try to fix.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 15 February 2010, 06:07:48
Your "defend the castle" scenario doesn't work.
It just doesn't work.
You "start it" and then Swordmen come... than there a guy in your team that is invisible... in the end that guy gets killed.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 15 February 2010, 06:35:18
It dose work you need yo kill all the sword men with your archer-towers before they get to the end, then more stuff comes. I won the whole scenario so I know it is possible.

If you can't get past the sword men then you need to practices your skills.  :-\
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ultifd on 15 February 2010, 08:14:01
Huh, I see...
I did but they killed the invisible guy first...
I didn't know that was the point...
huh.
Title: Re: Mod Packs - vbros pack 1, 2, and 3 released.
Post by: ElimiNator on 15 February 2010, 17:12:45
You half to kill the sword men before they kill the unvisible guy, as soon as the invisible guy dies you lose.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 17 February 2010, 07:04:51
OK, New vbros pack 4 out. See 1st post for more details, and download.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 17 February 2010, 08:00:58
Sory for the triple post but I want this to stay on top so people will see it, Feed back plz.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ultifd on 17 February 2010, 08:03:18
Looks kinda cool...
Interesting... PC... stereotype...?  ::)
But you are saying that your packs are not compatible with GAE anymore? All of them...?  ???
Anyways I'll test it later...
Downloading...  :)
I'll add it to the wiki later I guess.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 17 February 2010, 08:06:17
No, but some of them need the static resource fix like Mario and penguins, and I will be adding particles soon.
It will take GAE a long time to get stable with all the new features I think.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ultifd on 17 February 2010, 08:11:35
I see.
I bet they will look cool with the "new: particles.  :P
 :-\ Cause megaglest is missing somethings I like from GAE, like auto repair, save game, right click meeting point, and a bunch of other stuff. But then megaglest is adding/ improving a lot too...  :)
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 18 February 2010, 01:38:29
Yes I hope they can merge.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ultifd on 27 February 2010, 05:48:54
The tileset in Vbros pack 4 needs work. Either that, or my eyes will be...
The penguin and PC factions did not produce units basically...
See here, a 10 minute video: http://www.youtube.com/watch?v=yMb0suZlDmc
 ::)
Penguin faction still seems cool though.  :)
Maybe I just had bad luck.  ::)
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 27 February 2010, 06:46:33
Sory I don't understand?

Are you saying the CPUs are not producing units?

What needs changing with the mother board tile-set?
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ultifd on 27 February 2010, 06:49:46
Sory I don't understand?

Are you saying the CPUs are not producing units?

What needs changing with the mother board tile-set?

The CPU only produced "worker" type units...
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 27 February 2010, 17:23:54
The cpu tech did it because you make memory sticks and the AI dose not know how to use that (Sort of like magic.).

Are the penguins like that too?
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ultifd on 27 February 2010, 19:15:40
Yes, I understand. Just like magic.
Yes, the penguins are like that too.
 :-\
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 7 March 2010, 05:36:13
Pirates and Crusaders are both re-done, all the rest are comin up!  :)
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: -Archmage- on 7 March 2010, 05:37:30
It would be nice if we could see some screenshots at least. ;)
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 7 March 2010, 05:40:07
Yes but not from in-game because you won't be able to tell much of a difrence, From G3D veiwer.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 8 March 2010, 18:22:14
But here is a shot of the new pirate boat.
(http://media.moddb.com/cache/images/mods/1/15/14863/thumb_620x2000/boat_wars.jpg)
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: -Archmage- on 8 March 2010, 18:33:00
Ok, in the screenshot I see two guys on each boat, both are in very unrealistic poses, and the boat isn't realistic, take a good look a boat from the era of your mod.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 8 March 2010, 18:42:39
YES I know, the boat dosen't look that good but I don't want to use too many faces. Also the "unrealistic pose" is him loading the cannon.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: -Archmage- on 8 March 2010, 18:45:57
Dude, it's a boat you don't have to be so cautious about polygons. :P
Whether the guys is loading the cannon or not, that's is an incredibly unrealistic pose, also the guy steering looks very strange.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: Gabbe on 8 March 2010, 21:19:42
I think you could use lot more polygons, and i bet almost everyones computer here will be able to deal with it...
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 8 March 2010, 21:41:58
Why dose the guy steering look strange.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: -Archmage- on 8 March 2010, 21:46:03
Because the guy's hands don't have to be straight out in front of him (so he shouldn't look like he's got bad gas pains), and the wheel should be a bit bigger.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 8 March 2010, 21:51:54
His hands are not out in front of him and yes the weel should be a bit biger.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: -Archmage- on 8 March 2010, 21:55:16
If you would kindly PM me the blender file for that unit, I can modify it and show you what I'm talking about, don't worry I'll PM it back to you...
I doubt you'll let me show you, but it doesn't hurt to try...
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 8 March 2010, 21:58:04
Mabey if you still thing its bad afer I fix it.
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ultifd on 13 March 2010, 01:09:48
Did you say that you are going to update all your packs besides the 3rd one?  ???
And you are creating your 5th one...right?  :P
 :)
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 13 March 2010, 01:35:18
Yes, right. (http://www.soft-haus.com/jacob/smiles/look.gif)
Title: NEW! - Vbros pack 5!
Post by: ElimiNator on 14 March 2010, 01:30:41
Vbros pack  is out, get in on first page feedback plz.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: -Archmage- on 14 March 2010, 02:49:05
You will definitely get feedback from me!
Especially on the Barbarian faction. :D
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 14 March 2010, 06:54:17
Sweet ;D
Downloading (http://www.soft-haus.com/jacob/smiles/eat.gif)  :bomb: <---  ::)  :P
Too bad "eat" wasn't included.  ::)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 15 March 2010, 04:17:47
Yah to bad, Well feed-back plz.

(http://www.soft-haus.com/jacob/smiles/eat.gif) + :bomb: = BOOM!     :O
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: cds on 15 March 2010, 05:41:39
I can't download them! :o ::) :confused: :-\
Title: MOVE IN PROGRESS
Post by: tiger on 15 March 2010, 17:14:09
Download vbros pack 5 in there are some scripted Scenarios I made.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 15 March 2010, 17:26:29
What do you mean?
Title: Re: VBros Pack 5
Post by: ultifd on 16 March 2010, 01:33:25
Nice Pack!  ;D Could have some improvements, but it's still nice. :thumbup:
http://www.youtube.com/watch?v=pQwcTM2dDuY :Ohttp://www.youtube.com/watch?v=kSA90EnCxcQ
Cool Building Dying Animations...  :thumbup:  :bomb:
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 16 March 2010, 02:37:51
Cool vids  :) . Thanks for the feed back, and what things do you think need improvements?

(Others spot the bugs better then the maker)  ;)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 16 March 2010, 03:13:03
Cool vids  :) . Thanks for the feed back, and what things do you think need improvements?

(Others spot the bugs better then the maker)  ;)
Yeah, thanks.
I need to play more games/test it more to see.  :O  :bomb:  :thumbup:
EDIT: the tilesets included in vbros pack 5...is "forest" the same as forest in the megaglest? how about desert, is it the same as "desert2"...>?  :confused:
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 16 March 2010, 03:16:12
Yes, it come with it just in case you don't have them because the scenarios use them.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 16 March 2010, 03:17:56
Yes, it come with it just in case you don't have them because the scenarios use them.
I see...  ::)
thanks.  :)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 17 March 2010, 03:10:10
So what things do you think need changing?
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 17 March 2010, 03:14:50
So what things do you think need changing?
I don't know, I still haven't played/tested enough yet.  ::)
I mean, I played like a few games today, but it wasn't too big/fun  :(
Anyways...I was playing a 2 player game, goth vs aztecs
http://www.youtube.com/watch?v=9jgrtggB3Is
the second video is when I tried to attack the aztecs with my remaining units. Since I still had buildings that holded gold and wood...  ::)
http://www.youtube.com/watch?v=pT6GIu4zeus
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: cds on 17 March 2010, 13:42:10
Could someone upload them to sourceforge.net?I can't visit soft…….com!
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 20 March 2010, 00:29:21
Could someone upload them to sourceforge.net?I can't visit soft…….com!
Why? it works for me...  :|
Anyways, I updated the wiki... anything incorrect?
https://docs.megaglest.org/Mod_Compilations/Techtrees/Factions_for_Glest#Vbros_Pack_5
(http://img687.imageshack.us/img687/5043/ss454.jpg) (http://img687.imageshack.us/i/ss454.jpg/)
-----------
(http://img40.imageshack.us/img40/5006/barb3y.jpg) (http://img40.imageshack.us/i/barb3y.jpg/) This SS was from a game I played (and lost) a few days ago. My allys were...I don't know...lazy?  :thumbdown:
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 21 March 2010, 03:53:43
Yes it looks fine.

It looks like your workers are stuck.  :)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 21 March 2010, 04:15:29
Yes it looks fine.
Ok.  :)

Quote
It looks like your workers are stuck.  :)
Yeah...not mines.  :|
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: Omega on 21 March 2010, 04:48:30
It looks like your workers are stuck.  :)
Actually, it appears the workers retreated as far away from the attackers as they could get, which is the natural action for units without an attack command. He DID say he lost anyway...
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 21 March 2010, 20:05:05
Or they are trying to chop the trees behind the gold.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 21 March 2010, 20:11:19
I was just trying to say that they weren't doing anything for some resaon...  ::)  :|

It looks like your workers are stuck.  :)
Actually, it appears the workers retreated as far away from the attackers as they could get, which is the natural action for units without an attack command. He DID say he lost anyway...
They were like that for the whole game I played, before and after I died.

Oh well, We'll see.  :)

Oh yeah, I guess elim and tiger could improve on the animations, other than that, it's pretty cool.../good.
Some of the models too...  :)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 25 March 2010, 16:01:52
Well I redid Canada, Western, Crusaders, and Pirates now all the techs with guns are going to go into Vbros pack 1.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: jda on 25 March 2010, 18:14:48
Well I redid Canada, Western, Crusaders, and Pirates now all the techs with guns are going to go into Vbros pack 1.
Darn! We'll have to edit the Wikia then!  :( :P

JK but true. ;D
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 25 March 2010, 20:40:58
Well Ill be posting it soon.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 25 March 2010, 23:30:00
Cool, can't wait.
For your 5th pack, some of the factions keep "stopping"...  ::)
like in my previous post.
hmm...
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 26 March 2010, 00:34:34
Play 4 rivers and see if they stop.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 1 April 2010, 23:41:54
Play 4 rivers and see if they stop.
I'll try that, maybe.

So...you said you updated one, or more, of the packs... when are you going to upload it then...  ::)

I see... Mod DB has...  :|
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 2 April 2010, 15:47:01
So...you said you updated one, or more, of the packs... when are you going to upload it then...  ::)

I see... Mod DB has...  :|
Ill do pack 1 soon and the next pack after I redo circus.

Has...?
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 2 April 2010, 22:59:17
So...you said you updated one, or more, of the packs... when are you going to upload it then...  ::)

I see... Mod DB has...  :|
Ill do pack 1 soon and the next pack after I redo circus.

Has...?
OK, cool.  :thumbup:
Has... approved/finished your 4th and 5th pack...  ::)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 3 April 2010, 00:48:40
Has... approved/finished your 4th and 5th pack...  ::)
What is so  ::) about that?
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 3 April 2010, 01:50:12
Has... approved/finished your 4th and 5th pack...  ::)
What is so  ::) about that?
Because of the time...  :|
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 3 April 2010, 03:54:26
O yes...  ::) ::) ::)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: kris9700 on 5 April 2010, 01:33:31
I have all of them and there all grate!!!
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 5 April 2010, 05:21:37
Thanks.  :)
Title: Re: Mod Packs - vbros pack 1, 2, 3, and 4 released.
Post by: ElimiNator on 6 April 2010, 20:21:35
Dude, it's a boat you don't have to be so cautious about polygons. :P
Whether the guys is loading the cannon or not, that's is an incredibly unrealistic pose, also the guy steering looks very strange.

What do you think of this?
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs461.snc3/25362_1369433966172_1541414237_915949_4462307_n.jpg)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: -Archmage- on 6 April 2010, 20:59:58
I think that's a little high on polies, what I mean is don't be so cautious, that doesn't mean spend like it doesn't matter. ::)

BTW, nice editor, how did you get one that looks like that?

That is a lot better, but could I see the anims?
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 6 April 2010, 21:23:48
You mean ther G3D veiwer?

And the anim is just bobing with the flag flaping and the guys standing.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: -Archmage- on 6 April 2010, 22:06:29
Quote
You mean ther G3D veiwer?

Yah.



Quote
And the anim is just bobing with the flag flaping and the guys standing.

What about moving, attacking, and dying?
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: John.d.h on 6 April 2010, 22:20:13
Considering most of the Dwarves are in excess of 1300 polygons and this is a huge unit (so there won't be as many on the screen at one time), anything under about three or four thousand would probably be fine.  That's my opinion, anyway. :look:
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 6 April 2010, 22:26:38
Yes, I agree. Ill chech the polly count.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 7 April 2010, 02:34:18
The face count is 2891 for the whole unit cannon boxes guys boat, all.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: Fluffy203 on 7 April 2010, 03:45:29
That isn't bad at all , i mean you can use a little less polys , but it looks good and nothing wrong with having some leftovers  ;D , but for the future always think of how you can make the best out of the least  :thumbup:
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 14 April 2010, 17:41:34
So how is the progress on updating your first pack Elim...?  :|

 :thumbup:
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: Zoythrus on 16 April 2010, 14:07:32
well, its good to see quality not quantity!
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 16 April 2010, 17:46:42
well, its good to see quality not quantity!
True, but sometime the quality turns to quantity and quantity turns to quality...  ::)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: Zoythrus on 16 April 2010, 18:32:25
you see, i dislike factions that are just "palette swaps" of other factions. they should all be unique, not just carbon copies.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 16 April 2010, 18:33:33
Ill update pack 1 as soon as I can.  :) (It is done)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 16 April 2010, 18:34:41
you see, i dislike factions that are just "palette swaps" of other factions. they should all be unique, not just carbon copies.
True, at first, some of the mods were like that, but now they are better as you said.  :)  :thumbup:

Ill update pack 1 as soon as I can.  :) (It is done)
Great to hear, remember to upload it to your website first, not mod db since...  ::)

Thanks.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 16 April 2010, 18:36:42
Yah, You don't want to wait till next year to download...
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 20 April 2010, 02:50:44
Updated pack one on first post.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 20 April 2010, 03:44:23
Thanks, downloading, and then will test later.  :)  :thumbup:
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 22 April 2010, 06:04:41
Any one? Feed back plz.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 22 April 2010, 08:19:10
I will give more feedback later.  ::)
For now, I'll say that for (at least western and pirates) getting "food" is kinda "too" easy...cheap.  ::)
Also, the updated 1st pack doesn't really seem to be "full"...  ::) It is like missing...  :|
But good improvements.  :)  :thumbup: More feedback from me later.  :thumbup:
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: -Archmage- on 22 April 2010, 10:59:39
I downloaded it, I didn't see anything new........... :look:
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 24 April 2010, 17:09:57
You download Pack 1 ?

Not "full" what do you mean?
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 24 April 2010, 18:54:01
Not "full" what do you mean?
You are missing like 1 faction...um...missing a tileset I think...wasn't there a pirate tileset?  ::)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 24 April 2010, 19:23:46
I changed it so there are only 3 factions in this pack, all the ones with guns and cannons.
And the tileset was for a senario so I put it in the senario that it uses (You can do that in MG) so you can't use it in a normal game.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 24 April 2010, 19:50:54
I changed it so there are only 3 factions in this pack, all the ones with guns and cannons.
And the tileset was for a senario so I put it in the senario that it uses (You can do that in MG) so you can't use it in a normal game.
Yeah...it does not "seem" to be full...oh well  ::)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 24 April 2010, 21:47:13
Its as "full" as it should be.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 30 April 2010, 00:32:27
Ok...  ::)
It always seem the Canadians...faction... is weaker than the others for some reasons...like the AI for example...hmm...  :| was like this before and still is...  :confused:
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 30 April 2010, 06:31:22
Its because the normal worker unit doesn't build the barn...  ::)
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 30 April 2010, 08:31:47
Its because the normal worker unit doesn't build the barn...  ::)
Yeah...
I'll look into it.  ::)  :O
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: titi on 6 May 2010, 19:47:42
vbros pack 1 has problems with the tileset pine forest:
I get :

Code: [Select]
Could not parse filepath: mydata/tilesets/pine_woods/textures/surface2a.bmp
Error: mydata/tilesets/pine_woods/pine_woods.xml
Could not parse mydata/tilesets/pine_woods/textures/surface2a.bmp as object of type N6Shared8Graphics8Pixmap2DE
Closing logfile
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 11 May 2010, 04:34:55
Ok, Ill fix that, and the updated Vbros pack 2 is out.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 12 May 2010, 05:36:14
Well? Any one?....
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 12 May 2010, 22:44:13
Cool.
OK, downloading and then will test the updated 2nd pack.
Maybe change the title of this thread, then there is a better chance of people checking it out...  ::)
Like
Quote
NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
to
Quote
NEW! Mod Packs (1, 2, 3, 4, and 5)| vbros pack 2 UPDATED!
I don't know...  ::) Something like that.

EDIT: Change or fix your description...(in the main post)about your Candians faction. Now it is in the 1st pack, right?
Quote
Bugs has been discontinued for the time being do to is content.
canadians and mario are not available at this time, they will be released in different packs to come.

EDIT2: Hmm...big file size. ...116 MB...I extracted them and then tryed it myself...I got 103 MB.... even 15 MB worth of stuff is a lot...  ::) Just sayin'
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ElimiNator on 12 May 2010, 23:44:37
EDIT2: Hmm...big file size. ...116 MB...I extracted them and then tryed it myself...I got 103 MB.... even 15 MB worth of stuff is a lot...  ::) Just sayin'
This is because of the tower of defense scenario, it uses its own tech.
Title: Re: NEW! Mod Packs - vbros pack 1, 2, 3, 4, and 5 released.
Post by: ultifd on 15 May 2010, 22:04:54
EDIT2: Hmm...big file size. ...116 MB...I extracted them and then tryed it myself...I got 103 MB.... even 15 MB worth of stuff is a lot...  ::) Just sayin'
This is because of the tower of defense scenario, it uses its own tech.
What do you mean, the size???  :|
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ElimiNator on 16 May 2010, 01:02:53
Yes.
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ultifd on 25 May 2010, 07:16:10
OK, Elim...you said a few days ago that you updated the 3rd pack...(also could you post in the fantasy romans faction too...)
So if you did, could you re upload it...  ::) thanks.  :)  :thumbup:
thanks...
O yah, BTW arch I released 3 new Vbro packs. The new Romans is in pack 3. Do you want me to upload only the Roman tech for you?
or not?  :confused:
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ElimiNator on 25 May 2010, 15:47:03
O yah sory romans is in pack 2, but I did update pack 3 I just didnt upload it yet, I will soon along with the plain romans.
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: -Archmage- on 25 May 2010, 15:50:53
Elim, for the last time the name is Fantasy Romans.

Would you like me to explain why?
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ElimiNator on 25 May 2010, 15:55:23
Sory arch, I dont like that name, jut call yours hisorical ones.
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: -Archmage- on 25 May 2010, 16:03:31
Well come up with some other name.

I reserve the name Romans for the Romans mod which I already have plans for.

Seriously the Fantasy Romans faction has very little to do with the Romans, so it really doesn't deserve the name.
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: Gabbe on 25 May 2010, 16:30:10
Mythology Romans?
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: wyvern on 25 May 2010, 17:05:52
Imperial army?
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: Gabbe on 25 May 2010, 17:11:22
i stick with mythology if fantasy is impossible, actually, mythology sounds better...rite?
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: John.d.h on 25 May 2010, 19:30:36
i stick with mythology if fantasy is impossible, actually, mythology sounds better...rite?
Except that it has nothing to do with Roman mythology... or really much of anything to do with any group, mythological or historical.
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ultifd on 25 May 2010, 23:25:34
Gah, OK...  ::)
About the name...Arch you should move the posts to the fantasy romans faction...
and the discussion too...  ::)
Um...it's the closest thing to Romans till you start the other one Arch...  ::)
Whatever.  :|
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ElimiNator on 26 May 2010, 01:08:36
The discussion is fine here, and about the name I just dont know. I dont like the name fantasy romans, and when I made it I called it romans...
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ultifd on 26 May 2010, 03:13:54
Romans is fine in the vbros pack, and maybe you could change it when you re-upload it for Arch's thread.
Or he could download it, rename it, then....  ::)
Oh well.
So for the 2nd pack, romans is already updated?
since the last new update?  :confused:
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: -Archmage- on 26 May 2010, 04:54:22
The Fantasy Romans Mod is almost nothing like the real Romans! I designed that faction back when I was a dummy who didn't know crap about the Roman military.



Quote
and when I made it I called it romans...

Yah, but it's not your faction. I designed it, and asked for your assistance.
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ElimiNator on 26 May 2010, 05:43:09
Yah, but it's not your faction. I designed it, and asked for your assistance.
First of all you gave it to me, second of all I made all / most of the models and .xmls (And all the textures).

So for the 2nd pack, romans is already updated?
since the last new update?  :confused:
No, not since then.
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: -Archmage- on 26 May 2010, 05:44:23
Quote
Quote from: -Archmage- on Today at 01:59:10
Yah, but it's not your faction. I designed it, and asked for your assistance.
First of all you gave it to me, second of all I made all / most of the models and .xmls (And all the textures).

Doesn't mean you can steal the name of a faction that has already been planned.
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ElimiNator on 26 May 2010, 15:25:11
Sory, this one was named Romans first. I allways called it romans, I never changed the name. Mabey Ill make it more historicle later...
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: -Archmage- on 26 May 2010, 18:06:13
Yah, but it never was your mod to name.

Now it is your faction to play around with, but the name Romans is reserved for a real Romans faction.
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ElimiNator on 26 May 2010, 23:00:43
Sory, you can reserve names...  ::)  And Ill think about changeing it When your DONE the historicle Romans.
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ultifd on 28 May 2010, 04:13:38
So for the 2nd pack, romans is already updated?
since the last new update?  :confused:
No, not since then.
OK, please upload it then...  ::)
Sory, you can reserve names...  ::)  And Ill change it When your DONE the historicle Romans.
Well, he said it would be months till he would work on that in another topic...so...  ::)
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: -Archmage- on 28 May 2010, 09:47:11
I made it clear that I was going to make a much better Roman faction, I just have to find the time. :P
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ElimiNator on 28 May 2010, 16:44:14
I made it clear that I was going to make a much better Roman faction, I just have to find the time. :P
If you find the time...
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: Gabbe on 28 May 2010, 16:49:48
wassup with you two fighting over the romans...
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: wyvern on 28 May 2010, 16:50:49
Stop arguing its getting you nowhere. >:( >:(
I agree Gabbe they're arguing over something completely pointless ::) ::)
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: Omega on 28 May 2010, 16:53:47
BTW, when was the last release? I think we agreed mods are only stickied for a few weeks for big releases. I haven't been up to date, but perhaps it's time to unsticky this until a new pack is released (if a new pack is released). Agree?
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: wyvern on 28 May 2010, 16:57:08
agree :)
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: Gabbe on 28 May 2010, 16:59:25
agree...
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ultifd on 28 May 2010, 22:37:00
Well, arguing will get you no where, only people making "chatting" posts...  ::) oh well...
BTW, when was the last release? I think we agreed mods are only stickied for a few weeks for big releases. I haven't been up to date, but perhaps it's time to unsticky this until a new pack is released (if a new pack is released). Agree?
Ok, Ill fix that, and the updated Vbros pack 2 is out.
Well, unless he just updated the 2nd pack to have the updated Romans like he said he was going to,
it has been aprox. about 2 and a half weeks since the latest released...which is pretty new compared to others...  ::)
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ElimiNator on 28 May 2010, 23:28:44
I am going to upload pack 3 within the next 4 days...
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: -Archmage- on 29 May 2010, 05:29:42
I have begun work on Romans, just to let you know.
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ultifd on 29 May 2010, 07:34:02
Don't forget to update the 2nd pack...  ::)
We need the updated romans ( :confused: )...right?  ::)
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ElimiNator on 30 May 2010, 23:55:59
Don't forget to update the 2nd pack...  ::)
We need the updated romans ( :confused: )...right?  ::)
I allredy updated pack 2 (You can tell that its updated because the name of the file has New_ in it).
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ultifd on 31 May 2010, 00:54:57
Don't forget to update the 2nd pack...  ::)
We need the updated romans ( :confused: )...right?  ::)
I allredy updated pack 2 (You can tell that its updated because the name of the file has New_ in it).
Umm...ok then, I thought you updated it again but did not upload it...  :|
because of this post
Quote
Quote
So for the 2nd pack, romans is already updated?
since the last new update?  :confused:
No, not since then.
Or you didn't update Romans since then...  :confused:
oh well.
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ElimiNator on 31 May 2010, 06:17:50
Pack 2 is updated to the newest version.  :)
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ultifd on 1 June 2010, 04:52:27
I see. Will download again...I guess  :| .
Better upload the updated 3rd pack, so you can get this stickied again...I guess...  ::)
Title: Re: Mod Packs - vbros pack 1, 2, 3, 4, and 5 released, UPDATED pack 1 & 2
Post by: ElimiNator on 2 June 2010, 01:49:31
OK, I updated pack 3. Can some one re-sticky it for now?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5, UPDATED pack 3!
Post by: ultifd on 2 June 2010, 04:41:11
 Thanks. Cool, will download and test...well after MG...is...stable?  ::)
Yeah, ahem*, maybe the person who unstickied it?  ::)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5, UPDATED pack 3!
Post by: -Archmage- on 2 June 2010, 06:34:56
Quote
Yeah, ahem*, maybe the person who unstickied it?  Roll Eyes

I didn't unsticky this, but here you go. *stickied*
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5, UPDATED pack 3!
Post by: ElimiNator on 2 June 2010, 06:35:42
Quote
Yeah, ahem*, maybe the person who unstickied it?  Roll Eyes

I didn't unsticky this, but here you go. *stickied*
Thanks.  :)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5, UPDATED pack 3!
Post by: ultifd on 2 June 2010, 07:10:22
Quote
Yeah, ahem*, maybe the person who unstickied it?  Roll Eyes

I didn't unsticky this, but here you go. *stickied*
Yeah, I thought Omega unstickied it.
since he was the one asking when was the last time...
BTW, when was the last release? I think we agreed mods are only stickied for a few weeks for big releases. I haven't been up to date, but perhaps it's time to unsticky this until a new pack is released (if a new pack is released). Agree?
But yeah, thanks anyways.  :)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5, UPDATED pack 3!
Post by: ElimiNator on 3 June 2010, 06:27:23
BTW! I fixed Canadians! The AI works fine with it now! (I didn't up load the fixed version yet.)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5, UPDATED pack 3!
Post by: ultifd on 20 July 2010, 21:29:47
BTW! I fixed Canadians! The AI works fine with it now! (I didn't up load the fixed version yet.)
Cool, can you... now?  :|
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5, UPDATED pack 3!
Post by: ElimiNator on 14 August 2010, 01:22:58
I will soon and British will be added to pack 1.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5, UPDATED pack 3!
Post by: ultifd on 14 August 2010, 01:56:49
I see. (I downloaded it already, and I might test it, just I want to test with other people...)
Hmm, better double check everything in your mod, your readme had a few typos. ( but you probably rushed...)

(click to show/hide)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5, UPDATED pack 3!
Post by: ElimiNator on 14 August 2010, 02:41:18
I copy and pasted MG's read me and changed the word Mega-Glest to VBros...

(click to show/hide)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5, UPDATED pack 3!
Post by: ultifd on 14 August 2010, 04:19:36
I copy and pasted MG's read me and changed the word Mega-Glest to VBros...
Yeah, I was just talking about the Vbro...bros...mainly. For occurrences it was ok but I think there is more then one bro...I think.  :|
Quote from: readme

...
in the British mod package is copyrighted by The Vbro's Team.
...
Copyright (C) 2001-2010 The Vbro's Team. All rights reserved.
...
redistributions must retain all occurences of the
...
 

Quote
(click to show/hide)
should...what?

Anyways whatever, but the British faction seems a lot more powerful then your other factions...
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 14 August 2010, 17:12:35
There is, but one I made this faction.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 4 September 2010, 02:54:17
Hmm, why is this stickied? (Vbros packs are great, but a lot of other mods are great too...)

Are the packs still MG only? With the upcoming GAE version, since it will support particles, is this still a MG only mod or "MG mod"? (Looking at the MG wiki page reminded me)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 4 September 2010, 05:29:50
I am going to update pack 1 soon and when GAE releases its new version (If it works) Ill see if they work on it.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: John.d.h on 4 September 2010, 05:59:32
I think the XML syntax for particles and whatnot is the same, so I don't see why any faction that works in MG wouldn't work in GAE.  Anything superfluous will probably just get ignored by the parser anyway.
(If it works)
I doubt it's going to be released in non-functional form. ::)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: titi on 5 September 2010, 21:36:42
@ultifd:

The vbros packs are the biggest mod collection we have! They must be sticky!
There are not so many mods out there which are really ready to play!
Dwarfs, Nihirlian and  this starship troupers mod ...

Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 6 September 2010, 20:43:42
I am going to update pack 1 soon and when GAE releases its new version (If it works) Ill see if they work on it.
I see, I guess this sticky should be ok then.
@ultifd:
The vbros packs are the biggest mod collection we have! They must be sticky!
There are not so many mods out there which are really ready to play!
Dwarfs, Nihirlian and  this starship troupers mod ...
I know...obviously... but we did agree upon a rule, I think...about sticking mods. I think there are no exceptions...
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Zoythrus on 7 September 2010, 01:28:59
hey, this probably seems like something small and insignificant, but i noticed something with the Circus faction. you know the boy who eats the ice cream? the one who can fly (or something like that), well, he loses his ability to supply food when you make him "fly."

slight oversight?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 7 September 2010, 01:35:29
Well...that unit was made for "pure fun" I think...but yeah, if it is like that, I guess it should be fixed...
Very good job!!!
This was a really fun game I had with my son! How could I miss this mod?
But I completly don't get what the ice-cream eater is good for!?!
But I completly don't get what the ice-cream eater is good for!?!
He is like a pig, He gives you food.
but when I let him jump all the food is consumed?
I think that the jump is just for fun - it doesn't cost you any gold and it doesn't affect how much food you have.
Yup just for fun. Just like the acrobat.
Don't know if Elim will change it if it was already addressed...
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Zoythrus on 7 September 2010, 01:50:29
i must have missed that discussion...

sorry...
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 7 September 2010, 15:33:45
I will check again but I thought I fixed it. Thanks  :)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 13 September 2010, 23:08:46
So Vbros mods are now not MG only now right with the release of GAE 0.3 ?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: John.d.h on 13 September 2010, 23:15:25
So Vbros mods are now not MG only now right with the release of GAE 0.3 ?
Only one way to know for sure. ;)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 14 September 2010, 04:44:31
So Vbros mods are now not MG only now right with the release of GAE 0.3 ?
Only one way to know for sure. ;)
Yah, try it out.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: titi_son on 26 September 2010, 07:46:55
In vbros pack 3 is a scenario (mario_go).It needs the map Two_on_Two , but there is no Two_on_Two map in the vbros pack 3.  ::)
Is this map in vbros pack 1 or 2 ?

Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 26 September 2010, 23:59:37
I think the map is included in the scenario folder  (If so, it should work in MG) Ill check.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: titi_son on 30 September 2010, 17:26:04
i use MG ....
i found the map in vbrospack2....
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 9 October 2010, 01:47:53
OK, well Ill try to fix the pack.  :)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 23 October 2010, 05:07:40
Vbros pack 1 updated, fixed Canada and added British. See first post here (https://forum.megaglest.org/index.php?topic=4511.msg28173#msg28173).
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 27 October 2010, 22:25:36
BTW you can remove this now...
Quote
You need mega_glest to play all vbros mods.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 28 October 2010, 05:02:26
Why? You need it...
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Omega on 28 October 2010, 05:38:36
Why? You need it...
I think what he means is that you can use GAE as well. All MG mods are now compatible with GAE. Though, rather than removing the sentence, instead rephrasing to "You need either MegaGlest or GAE to play this mod".
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: titi on 28 October 2010, 13:09:47
What about a MG multiplayer session with the vbros packs? Maybe this weekend?

Which Vbros pack should we play? I would really prefer to play only one!

( by the way how is this bug faction called now? And in which Vbros pack is it?: https://forum.megaglest.org/index.php?topic=4511.msg28414#msg28414 )
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 28 October 2010, 21:48:22
Instead rephrasing to "You need either MegaGlest or GAE to play this mod".
Yeah, that's what I meant.

What about a MG multiplayer session with the vbros packs? Maybe this weekend?
Good idea

Quote
Which Vbros pack should we play? I would really prefer to play only one!
Maybe the 1st pack? As it is the latest one...
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 29 October 2010, 05:13:30
First why was this un-stickyed? I just updated it. And bugs models are discussing so we removed it from vbros. I didn't know that GAE supored particles, rotating buildings, ect. Yah vbros back 1 is as good as any.  :)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Omega on 29 October 2010, 08:35:12
Hmm... I see no reason to sticky for just an update. Besides, it's been stickied for well over the amount we agreed newly released mods would be stickied for. Besides, it's not like its the only recent update. Just looking at the top few topics, Costellus and Malevolent Rising have had a new release recently. Unless convinced otherwise, does it really need to be stickied? (after all, there are NO other mods currently stickied).
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 30 October 2010, 07:10:34
@ultifd:

The vbros packs are the biggest mod collection we have! They must be sticky!
There are not so many mods out there which are really ready to play!
Dwarfs, Nihirlian and  this starship troupers mod ...

Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 30 October 2010, 19:34:38
That doesn't matter even if it is true...
@ultifd:
The vbros packs are the biggest mod collection we have! They must be sticky!
There are not so many mods out there which are really ready to play!
Dwarfs, Nihirlian and  this starship troupers mod ...
I know...obviously... but we did agree upon a rule, I think...about sticking mods. I think there are no exceptions...
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Omega on 30 October 2010, 19:38:33
I'm not Titi though...

If Titi wants to sticky it, he's welcome to, though, for the meantime, I will just leave it be. The way I see it, size of a mod shouldn't effect whether or not it's stickied.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 31 October 2010, 02:23:19
Fine don't sticky it. But he stickied and you un-stickied it.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 31 October 2010, 06:50:27
But he stickied and you un-stickied it.
So? That doesn't mean...anything.

Quote from: first post
The vbros pack 1 includes 3 factions, pirates, Western, and Canada factions.
give me your feedback!
Don't forget to include British in that sentence...
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 2 November 2010, 00:23:34
Yah thanks,  :)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 11 November 2010, 08:01:59
Heh, you're still saying that you need MG to play the packs, but you know you don't have to use MG anymore...oh well. But, your statement makes it confusing for others...
Quote
You need STILL...

Quote
The vbros pack 1 includes 3 factions, pirates, Western, British, and Canada factions.
give me your feedback!
Should be (I think, not sure what factions are actually in it...):
Quote
The vbros pack 1 includes 4 factions: Pirates, Western, British, and Canada factions.
Please give me your feedback!
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Zoythrus on 11 November 2010, 15:15:06
hey, are you guys actually redoing them all (you know, better quality)? or are you just leaving them alone now?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: asdfghjkl80 on 12 November 2010, 02:50:48
i am just posting to throw some ideas for a vbros pack 6 out there this is where ultifd said i should post (i think) the factions would be marvel comics,star wars republic army and sith vempire and a new norsemen faction i have the basic layouts and am working on cost and HP they r just ideas so let me know what you think....PLEASE!!!
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 12 November 2010, 03:30:15
Sounds like copyright issues and that it would be really hard to make those models... :/
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 12 November 2010, 07:05:32
i am just posting to throw some ideas for a vbros pack 6 out there this is where ultifd said i should post (i think) the factions would be marvel comics,star wars republic army and sith vempire and a new norsemen faction i have the basic layouts and am working on cost and HP they r just ideas so let me know what you think....PLEASE!!!
I don't know, Can you post in more detail?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: asdfghjkl80 on 12 November 2010, 14:22:45
for the copyright part i thought it would be ok because you made the Mario faction and Mario is copyrighted to

for more info what do you want?

here is the link to 2 of the layouts

http://sites.google.com/a/doctor9.net/my-games/home/my-glest

this is one of my sites
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Zoythrus on 12 November 2010, 16:15:03
for the copyright part i thought it would be ok because you made the Mario faction and Mario is copyrighted to

i think the reason the Mario faction was ok was because much of the stuff barely looks like anything Nintendo made: the Piranha Plants are red, not green; there's only ONE Mario; and the Goombas dont have arms.

(no offense to the creators of the faction....)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Gabbe on 12 November 2010, 16:19:18
Quote
its use is covered by the U.S. fair use laws because:

   1. Nintendo has released no such images into the public domain, and a replacement image could not be created that would adequately provide the same information.
   2. The image is being used for no purpose other than to identify the subject of the article.
   3. The image resolution has been significantly decreased from the original, so copies made from it would be of inferior quality.
   4. The use of this image neither detracts from the game nor inhibits its salability in any way.

Im unsure of the copyright rules..
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: John.d.h on 12 November 2010, 19:29:07
for the copyright part i thought it would be ok because you made the Mario faction and Mario is copyrighted to
How does doing something potentially wrong make it okay to do it again?  Answer: it doesn't.

Let's just move on so we needn't worry about, yeah?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: asdfghjkl80 on 12 November 2010, 22:00:20
Quote
Quote
for the copyright part i thought it would be ok because you made the Mario faction and Mario is copyrighted to
How does doing something potentially wrong make it okay to do it again?  Answer: it doesn't.
i was not saying that seines they were doing it wrong that it is ok to do it again i thought that what they used was not done by copyright so i thought i could ask or it did not mater seines it would get them more publicity and i am not sure George Lucas cares a TON because my uncle has used pictures and music from lucasarts before and posted on youtube so...
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: asdfghjkl80 on 12 November 2010, 22:18:08
go to my site that i listed i updated the marvel one so it has no copyrighted content, ;D :bomb:
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Gabbe on 12 November 2010, 22:25:31
Quote
how long will it take to become an Airship?!?!?!?!?!....

2000 posts

go to my site that i listed i updated the marvel one so it has no copyrighted content, ;D :bomb:

what site? :confused:
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 12 November 2010, 22:50:47
go to my site that i listed i updated the marvel one so it has no copyrighted content, ;D :bomb:
I think that you don't really understand the copyright laws or issues, or what copyright is...
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: asdfghjkl80 on 13 November 2010, 01:30:30
my site was posted 7 or 8 posts ago from this one

Code: [Select]
I think that you don't really understand the copyright laws or issues, or what copyright is... i do c Copyright is the set of exclusive rights granted to the author or creator of an original work, including the right to copy
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 13 November 2010, 02:34:20
for the copyright part i thought it would be ok because you made the Mario faction and Mario is copyrighted to

i think the reason the Mario faction was ok was because much of the stuff barely looks like anything Nintendo made: the Piranha Plants are red, not green; there's only ONE Mario; and the Goombas dont have arms.

(no offense to the creators of the faction....)
It was meant to be like that.  :)

And OK Ill look.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 25 January 2011, 02:10:27
OK, I updated vbros pack 4.

Fixed:
Moon's anims,
Martian's anims,
Added MG's particles,
New faction USA (United states of America).
Penguins removed from this pack (Will be in a future update of pack 3).
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! [Updated!]
Post by: Zoythrus on 25 January 2011, 07:40:18
i think that USA is funny (and since i am an American, i can laugh at this rendition of us).

would like to point out though: the "Find Patriots" upgrade sucks. there's no point in getting it because it barely does anything.

good start, guys! keep it up!
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 24 February 2011, 01:31:31
Thanks for the feedback.  :)

Edit: Any one else tried it?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 26 February 2011, 20:59:03
You need to update the 2nd pack, because it still has Romans in it.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Zoythrus on 27 February 2011, 01:39:32
hey Elim, i'd like to give some feedback on some of your mods.

1. ive noticed a reoccurring theme when it comes to certain upgrades. the benefits that some upgrades give you are like, +10 health and +1 attack. well, in a game where the average unit HP is 800 and the average attack is 100, +10 HP and +1 attack is virtually worthless. now, if they were +200 HP and +50 attack, then there'd be a reason to research them!

2. pretty much the only reason why your mods dont work with GAE is because you use .jpgs. honestly, who uses .jpgs? pngs are lossless and are much better quality. now, before you say that pngs are more space eating, i would like to remind you that they are not much bigger than jpgs, and look 10X better!

3. i would like to congratulate you on making better quality mods! you and your brothers are getting better!
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 27 February 2011, 02:08:52
2. pretty much the only reason why your mods dont work with GAE is because you use .jpgs. honestly, who uses .jpgs? pngs are lossless and are much better quality. now, before you say that pngs are more space eating, i would like to remind you that they are not much bigger than jpgs, and look 10X better!
Stop attacking him for using jpgs. If you can't stop, do it for the merge. Also, if you'd check the timeline you'd know that jpgs are supported now.

Eliminator, it seems pine woods has problems... Could you try to fix it?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Zoythrus on 27 February 2011, 02:12:43
2. pretty much the only reason why your mods dont work with GAE is because you use .jpgs. honestly, who uses .jpgs? pngs are lossless and are much better quality. now, before you say that pngs are more space eating, i would like to remind you that they are not much bigger than jpgs, and look 10X better!
Stop attacking him for using jpgs. If you can't stop, do it for the merge. Also, if you'd check the timeline you'd know that jpgs are supported now.

i didnt know that GAE now supports jpgs; but even so, pngs are better quality. honestly, to me it just seems like a step backwards.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: John.d.h on 27 February 2011, 02:17:58
JPG is a bad format when it comes to (re)usability, but that really only matters if you plan on other people making derivatives of your textures.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Omega on 27 February 2011, 02:37:48
Worse, JPGs mean that every time YOU save the texture, maybe you modified it a tad, or needed to add a tiny modification, or even if you don't change it at all but resave it. JPGs also can't suppose alpha, so even if your model isn't using alpha (to be honest, every model should have team color at least somewhere, and its a bad idea to split textures into too many files, as that makes a mess, tends to eat more space, and overly, should only be done if you need to toggle between transparency and team color).
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Psychedelic_hands on 27 February 2011, 02:39:22
2. pretty much the only reason why your mods dont work with GAE is because you use .jpgs. honestly, who uses .jpgs? pngs are lossless and are much better quality. now, before you say that pngs are more space eating, i would like to remind you that they are not much bigger than jpgs, and look 10X better!
Stop attacking him for using jpgs. If you can't stop, do it for the merge. Also, if you'd check the timeline you'd know that jpgs are supported now.

Didn't really seem like an attack, more so just advice... I mean .pngs are better... And whats bad about working on both engines?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 27 February 2011, 04:40:05
I agree, I only used jpgs because That format had just been added to MG and I was testing it.
You need to update the 2nd pack, because it still has Romans in it.
I kinda want to keep them in, maybe I rename them to fantasy romans....
hey Elim, i'd like to give some feedback on some of your mods.

1. ive noticed a reoccurring theme when it comes to certain upgrades. the benefits that some upgrades give you are like, +10 health and +1 attack. well, in a game where the average unit HP is 800 and the average attack is 100, +10 HP and +1 attack is virtually worthless. now, if they were +200 HP and +50 attack, then there'd be a reason to research them!

2. pretty much the only reason why your mods dont work with GAE is because you use .jpgs. honestly, who uses .jpgs? pngs are lossless and are much better quality. now, before you say that pngs are more space eating, i would like to remind you that they are not much bigger than jpgs, and look 10X better!

3. i would like to congratulate you on making better quality mods! you and your brothers are getting better!
What tech is this in? And thanks.
Eliminator, it seems pine woods has problems... Could you try to fix it?
What problem?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Zoythrus on 27 February 2011, 04:58:47
which techs?

Americans: "Find Patriots"
Greeks: all blacksmith upgrades
and there are others, but i cant think of them right now....
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 27 February 2011, 05:05:37
Didn't really seem like an attack, more so just advice... I mean .pngs are better... And whats bad about working on both engines?
Advice isn't advice when you keep hammering at it, obviously. No it's not bad...never said that. I just don't think Zoy should talking about using jpgs if the merge is going to happen...no point. Eventually Elim will use GAE/future glest...

I kinda want to keep them in, maybe I rename them to fantasy romans....
If you're keeping them, then I suggest that Romans be taken out of the megapack...romans isn't magic or tech...
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Zoythrus on 27 February 2011, 05:09:52
Didn't really seem like an attack, more so just advice... I mean .pngs are better... And whats bad about working on both engines?
Advice isn't advice when you keep hammering at it, obviously. No it's not bad...never said that. I just don't think Zoy should talking about using jpgs if the merge is going to happen...no point.

sorry, ultifd, i had forgotten that i asked about it before....  :-[
but, even though the merge is happening, i still think that pngs would be a better choice over jpgs....
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 27 February 2011, 07:54:16
It's OK...I mean, it is a better choice, but I think you can just let Eliminator take his time or wait till after the merge to convert his mod(s) to PNG... No need to rush, after all. IMO, other things would be better to focus on.
Eliminator, it seems pine woods has problems... Could you try to fix it?
What problem?
Well, it seems to be broken; I guess. Do you think you could upload it?
I tried to use the one that was with the vbros pack, but it's broken (bad eliminator, bad) and too much of a mess for me to fix. If you have a working copy, think you or anyone else can take the screenshot? It's the "In the Forest" map (a default Glest map), and the screenshot location is a bit south of player one's starting location. MG or GAE will be needed to get the correct camera angle, and you'll have to increase the max rendering distance. Please use photomode to hide the GUI as well. Alternatively, upload me a working copy of pine woods and I'll get it done. Thanks.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 2 March 2011, 06:07:01
OK, I will check it.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: narutoci on 15 March 2011, 23:50:44
Super! thank you, thank you very much. sorry for not answer you are super vbro soon. :thumbup:
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 3 April 2011, 02:09:24
http://www.youtube.com/watch?v=I0-EVAZLLk8
Does anybody recognize this song? I don't know...
Anyways I wish I had this person's graphic card. Not the lag though...and I wish he didn't turn off the water effect.
Looks more of a showcase of the vbros mods.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 3 April 2011, 03:05:42
The music of crusaders is the free software song played with piano.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 3 April 2011, 03:16:51
Oh, I thought it was something else.  :-[
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Hagekura on 3 April 2011, 11:37:00
http://www.youtube.com/watch?v=I0-EVAZLLk8
Does anybody recognize this song? I don't know...
Anyways I wish I had this person's graphic card. Not the lag though...and I wish he didn't turn off the water effect.
Looks more of a showcase of the vbros mods.
The poster said the music used in the video is Oikaze.mp3 from the site: http://ro-bin.com/ (http://ro-bin.com/)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 4 April 2011, 03:27:09
Maybe he has different music in the video, but the music of crusaders is the free software song played with piano.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 5 April 2011, 03:50:16
You need to update the 2nd pack, because it still has Romans in it.
I will remove it in the next release.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 5 April 2011, 03:53:10
You need to update the 2nd pack, because it still has Romans in it.
I will remove it in the next release.
Good  :) Maybe try to include the old bug faction in one of the packs?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 5 April 2011, 03:55:39
Hmmm, it is pretty bad, like the models, particles, textures, and icons...

Also if you know of any bugs in the packs please speak up so I can fix them.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 5 April 2011, 03:59:24
Right, I forgot to say to fix them up first...we should try to make a list of factions in the packs that are good enough and the others that needs fixing.
Yes, of course I will.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 5 April 2011, 04:53:42
Re-doing the bugs faction is a very low priority.
I want to fix bugs in the 5 packs first.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 19 April 2011, 01:03:18
Vbros pack 3 updated.

I am fixing pack 1 first, Please if you have any reports tell me.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ultifd on 19 April 2011, 01:05:17
Chess? Cool. Please update the wiki.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 19 April 2011, 03:02:43
Updated. :)

Feed back on all vbros factions please.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: John.d.h on 19 April 2011, 04:21:37
What did you change?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 19 April 2011, 05:16:34
I added chess, penguins in now in the pack with some minor adjustments.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: titi on 18 June 2011, 18:55:01
Please add vbros pack5 to the mod download center so technical less advanced people can play it. 
And beside of this, Fatal error always wants to play this with someone!  ;D
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 18 June 2011, 21:48:41
I will as soon a the update is done.  :)
Title: Vbros pack: Faction not completly loaded
Post by: Pizza90 on 25 June 2011, 14:47:43
Hi guys today i played some factions from the vbros pack (the one with british,canadians,pirates and western). I downloaded them and unzipped it, i put the factions in the correct megaglest folder and loaded the game. (I didnt use the mod centre in mg to install them). When i launched the game i opened a game me vs 3 ai. The game was british vs canadians vs pirates vs western. During the loading of the game i didnt have problems (so i dont think it's an error about missing something). But when i saw the pirate faction at the end of the game (i like playing without fog of war) i saw that the pirate had only 2 "boxes of gunpowder" and a pirate (but got killed the first seconds by an enemy ai), so the buildings and the workers weren't loaded! I think if i was missing something (for example techtree) i could not play the others factions that use the same techtree. I got this problem 2 times today and both of the times pirates had problems, so i dont know if it's only a thing about pirates or maybe a bug in megaglest? I took two screenshots:

The game (notice the 2 "boxes of gunpowder, they are the only 2 thing loaded with the pirate)
http://img535.imageshack.us/img535/5466/piratesej.jpg

The end of the game (the pirates didnt produce anything)
http://img189.imageshack.us/img189/3172/resultcn.jpg

Greetings. (im on windows xp)
Title: Re: Faction not completly loaded
Post by: ElimiNator on 25 June 2011, 17:01:12
Yes, sorry for this its a bug in pirates, nothing to do with MG.

If you go into the pirates tech and open the "pirates.xml"

It will be this:
Code: [Select]
<?xml version="1.0" standalone="no"?>

<faction>
<starting-resources>
<resource name="gold" amount="500"/>
<resource name="wood" amount="500"/>
<resource name="stone" amount="500"/>
<resource name="food" amount="100"/>
</starting-resources>
<starting-units>
<!--unit name="reck" amount="0"/>
<unit name="pirate" amount="0"/>
<unit name="post" amount="0"/>
<unit name="knife_fighter" amount="0"/>
<unit name="pistol_man" amount="0"/-->
<unit name="cutlass_man" amount="1"/>
<unit name="wind_rider" amount="0"/>
<unit name="cannon" amount="0"/>
<unit name="bomb_man" amount="0"/>
<unit name="explosive_barrel" amount="2"/>
<unit name="pirate_ship" amount="0"/>
<unit name="shack" amount="0"/>
<unit name="cabin" amount="0"/>
</starting-units>
<music value="true" path="music/music_tech.ogg"/>
</faction>

Change to this:
Code: [Select]
<?xml version="1.0" standalone="no"?>

<faction>
<starting-resources>
<resource name="gold" amount="500"/>
<resource name="wood" amount="500"/>
<resource name="stone" amount="500"/>
<resource name="food" amount="100"/>
</starting-resources>
<starting-units>
<unit name="reck" amount="1"/>
<unit name="pirate" amount="3"/>
<unit name="post" amount="1"/>
<unit name="knife_fighter" amount="2"/>
<unit name="pistol_man" amount="1"/>
<unit name="cutlass_man" amount="1"/>
<unit name="wind_rider" amount="0"/>
<unit name="cannon" amount="0"/>
<unit name="bomb_man" amount="0"/>
<unit name="explosive_barrel" amount="0"/>
<unit name="pirate_ship" amount="0"/>
<unit name="shack" amount="0"/>
<unit name="cabin" amount="0"/>
</starting-units>
<music value="true" path="music/music_tech.ogg"/>
</faction>

Once again sorry, I will upload a fix soon.
Title: Re: Faction not completly loaded
Post by: Omega on 25 June 2011, 19:08:13
What's with the commented out part? You'd just get a single cutlass fighter because the rest is a comment.
Title: Re: Faction not completly loaded
Post by: Pizza90 on 25 June 2011, 19:52:26
Dont worry ^^ i opened the pirates.xml and it looked like the first code, so i copied the second code on that file instead of the first one, saved and tried, but now i get 1 pirate, and i get "you have lost the game" (because there are no buildings). :/
Title: Re: Faction not completly loaded
Post by: ElimiNator on 26 June 2011, 02:12:20
What's with the commented out part? You'd just get a single cutlass fighter because the rest is a comment.
Yah, didn't see that.

Dont worry ^^ i opened the pirates.xml and it looked like the first code, so i copied the second code on that file instead of the first one, saved and tried, but now i get 1 pirate, and i get "you have lost the game" (because there are no buildings). :/
Now try.
Title: Re: Vbros pack: Faction not completly loaded
Post by: Pizza90 on 26 June 2011, 17:02:00
Sorry try what?  :| I dont understand, i saw you removed the download for the first pack i hope you will update it again with the fix :)
Title: Re: Faction not completly loaded
Post by: Omega on 26 June 2011, 19:10:43
Try this:
Change to this:
Code: (Faction XML) [Select]
<?xml version="1.0" standalone="no"?>

<faction>
<starting-resources>
<resource name="gold" amount="500"/>
<resource name="wood" amount="500"/>
<resource name="stone" amount="500"/>
<resource name="food" amount="100"/>
</starting-resources>
<starting-units>
<unit name="reck" amount="1"/>
<unit name="pirate" amount="3"/>
<unit name="post" amount="1"/>
<unit name="knife_fighter" amount="2"/>
<unit name="pistol_man" amount="1"/>
<unit name="cutlass_man" amount="1"/>
<unit name="wind_rider" amount="0"/>
<unit name="cannon" amount="0"/>
<unit name="bomb_man" amount="0"/>
<unit name="explosive_barrel" amount="0"/>
<unit name="pirate_ship" amount="0"/>
<unit name="shack" amount="0"/>
<unit name="cabin" amount="0"/>
</starting-units>
<music value="true" path="music/music_tech.ogg"/>
</faction>
Title: Re: Vbros pack: Faction not completly loaded
Post by: Pizza90 on 26 June 2011, 22:24:19
I tried that code but i see just a pirate now, ideas?
Title: Re: Vbros pack: Faction not completly loaded
Post by: Omega on 27 June 2011, 00:54:43
I tried that code but i see just a pirate now, ideas?
Try again. The first time, he had an error in the post with a comment, but then modified his post to fix that.
Title: Re: Vbros pack: Faction not completly loaded
Post by: ElimiNator on 27 June 2011, 04:52:26
Exactly!

Try this:
Code: [Select]
<?xml version="1.0" standalone="no"?>

<faction>
<starting-resources>
<resource name="gold" amount="500"/>
<resource name="wood" amount="500"/>
<resource name="stone" amount="500"/>
<resource name="food" amount="100"/>
</starting-resources>
<starting-units>
<unit name="reck" amount="1"/>
<unit name="pirate" amount="3"/>
<unit name="post" amount="1"/>
<unit name="knife_fighter" amount="2"/>
<unit name="pistol_man" amount="1"/>
<unit name="cutlass_man" amount="1"/>
<unit name="wind_rider" amount="0"/>
<unit name="cannon" amount="0"/>
<unit name="bomb_man" amount="0"/>
<unit name="explosive_barrel" amount="0"/>
<unit name="pirate_ship" amount="0"/>
<unit name="shack" amount="0"/>
<unit name="cabin" amount="0"/>
</starting-units>
<music value="true" path="music/music_tech.ogg"/>
</faction>
Title: Re: Vbros pack: Faction not completly loaded
Post by: Pizza90 on 27 June 2011, 13:03:07
Thanks it worked!
Title: Re: Vbros pack: Faction not completly loaded
Post by: ElimiNator on 27 June 2011, 15:29:54
Great! have fun!

Edit by Omega: Merged this topic with the main Vbros one, didn't realize it was separate before, and issues with mods should use the mod's main thread unless it is too off topic.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 29 July 2011, 04:13:34
I (with Tigers help) updated vbros pack 2 using all new models, textures, animations, and features in MG. Multiple animations, multiple constructing and braking models for buildings, heros and much more.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: Psychedelic_hands on 30 July 2011, 06:16:50
The vbros pack 2 includes 4 factions, dark knights, gauls, greece, and crusader factions.
give me your feedback!

Dark Knights:
(http://i784.photobucket.com/albums/yy127/Elimiator/dark_knights.png?t=1311912567)

Greece:
(http://i784.photobucket.com/albums/yy127/Elimiator/greeks.png?t=1311912478)

Crusaders:
(http://i784.photobucket.com/albums/yy127/Elimiator/crusaders.png?t=1311912568)

Gauls:
(http://i784.photobucket.com/albums/yy127/Elimiator/gauls.png?t=1311912566)

Crusaders and Gauls look much better!
Especially Crusaders!
Though I feel Greek faction lets them down, it looks really nothing greek-like at all. It gives me more of a Dark-Ages feel... Try for a more Classical style, like domes and arches with lots of colums and less roofs.
And what is the difference between Dark Knights and Goths? By their pictures they look exactly the same  :-[.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: ElimiNator on 30 July 2011, 16:05:33
Thanks for some feed back, goths have been changed to dark knights. And about the greeks Ill look into adding more columns.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: Hagekura on 8 August 2011, 23:03:17
Yeah the buildings are much improved. especially I think gauls are best.

Some things I've noticed:

Question: Why gauls have cannons? :|  (The cannon looks good though).
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: ElimiNator on 9 August 2011, 02:47:49
Yeah the buildings are much improved. especially I think gauls are best.

Some things I've noticed:
  • (Gauls)There is a xml mistake in hermits_hut. Can't produce asterix. both "produce_asterix" and "produce_hermit" commands produce hermit.
  • (Crusaders)Templar doesn't look like Templars.

Question: Why gauls have cannons? :|  (The cannon looks good though).
1,2: Ok, will fix.
3: Cannons are maybe not very Gaulish but I thought it kinda matched and was cool.

Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: Mr War on 9 August 2011, 09:43:54
I haven't had the chance to play this yet but looks really cool. You guys work fast
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: wyvern on 9 August 2011, 15:29:13
The cannon really doesn't seem to fit with a Gaulish theme, but....I still like your mod it looks cool. ;D ;)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: Pizza90 on 9 August 2011, 23:10:09
Talking about the vbros pack 1 is it me that i dont get something or the pirates can't build the main building? (the ship) If it's the second please fix it :) Another thing could you replace the sound of the goose in the canadian faction? It's not something important but i think it's nice to have everything all right. Thanks :)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: ElimiNator on 10 August 2011, 03:18:28
Think: Wouldn't it be dumb if you could "build" a shipwreck? The storage (or something like that) is the ships equivalent.
Ill look into the Canadian goose sounds, thanks.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: Omega on 10 August 2011, 03:27:36
Ill look into the Canadian goose sounds, thanks.
I thought you were Canadian? Go outside (yes, scary place, don't forget your body armour) and record one yourself. There's about a million around these parts.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: ElimiNator on 10 August 2011, 04:00:49
Not where I live...
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: ultifd on 10 August 2011, 16:14:50
Maybe Omega can do it...  :O
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: will on 10 August 2011, 16:25:25
Reminds me of a heartrending sound effect i heard once of ducks quacking, and the a distant shot ringing out
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: Mr War on 10 August 2011, 16:53:57
Did you hit any ducks?

Maybe the Canucks could have a duck gun unit?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: Omega on 11 August 2011, 02:37:27
So...many...stereotypes... Urge to kill... rising.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: ultifd on 11 August 2011, 08:40:49
So...many...stereotypes... Urge to kill... rising.
What about:
Ill look into the Canadian goose sounds, thanks.
I thought you were Canadian? Go outside (yes, scary place, don't forget your body armour) and record one yourself. There's about a million around these parts.
Don't commit suicide...  ;)

Omega: I know it's dangerous out there, kupo, but this is getting a bit off topic.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: BASH2003 on 20 August 2011, 22:17:25
ive been looking at the mario faction, and its my favorite. As a matter of fact, why cant nintendo make a Mario RTS game? They made Mario RPG, so maybe there can be a Mario RTS?  i Feel that the mario faction is missing so much more. The music itself was just the smb3 first world theme being looped. I replaced it with songs from the first super mario brothers game. i also noticed that the marios had the same voices as the tech faction. Well, i replaced them with marios voice. Like for instance when mario dies, he says "Mama Mia".  However, i wish i could add a little more to the faction. Like for instance, the question block could have had a mushroom which could heal units. the block could have also had a fire mario unit. I have also noticed that there were certain things missing in the other factions.   

So will there be an update to the Vbros mod packs?  All these factions are great, and funny, but some of them looked kinda incomplete.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: ultifd on 20 August 2011, 22:55:49
Well, I think it would be kinda hard to design or play a Mario RTS for the Wii, Wii U, or the 3DS.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: ElimiNator on 21 August 2011, 04:47:20
ive been looking at the mario faction, and its my favorite. As a matter of fact, why cant nintendo make a Mario RTS game? They made Mario RPG, so maybe there can be a Mario RTS?  i Feel that the mario faction is missing so much more. The music itself was just the smb3 first world theme being looped. I replaced it with songs from the first super mario brothers game. i also noticed that the marios had the same voices as the tech faction. Well, i replaced them with marios voice. Like for instance when mario dies, he says "Mama Mia".  However, i wish i could add a little more to the faction. Like for instance, the question block could have had a mushroom which could heal units. the block could have also had a fire mario unit. I have also noticed that there were certain things missing in the other factions.   

So will there be an update to the Vbros mod packs?  All these factions are great, and funny, but some of them looked kinda incomplete.
Yes I will update the factions.
Thanks for the great ideas for Mario, I will use some.
Also if you have any more ideas, just post them here and I may use them.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5
Post by: ElimiNator on 16 December 2011, 21:33:20
I am planing on updating pack 1. This pack has British, Canadians, Pirates, and Western. Please tell me any bugs you found or any ideas you have.

Thanks.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: Omega on 16 December 2011, 22:37:49
When you upgrade the Canadians, less stereotypes, pl0x.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: ElimiNator on 21 January 2012, 17:25:34
What units do you not like/want and that you think are stereotypes?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: Manric on 15 April 2012, 10:30:53
Feedback on Vbros pack 2.

This post is addressed, first to the authors of the pack-—thank you and congratulations!--, and then to those players that, like myself until recently, had played nothing but Megapack. I hope the following comments will encourage  them to try new experiences.

The four factions in the pack follow of course the general trend of the game as to production of buildings and units, but some original ideas have been introduced to freshen the interest of the player. I will try to comment on each faction separately:

GREECE. These greeks are vegetarians: Feeding is solved not by production of animals but by building barley fields. Each field feeds 25 units. It is a faction well adapted to a strong defense strategy, with static units like the oxibeles--a type of ballista with land-air capacity--, the tower, the air-box, and, above all, the Trojan horse. This last is a really fantastic find: A deadly statue of a horse, untouchable by the enemy, but capable of killing fast any land unit entering its 8-range. I was initially puzzled as to how to destroy it, but the answer is, you cannot. The only way is to surround it and destroy the barley fields. Then the horse complacently dies.
Attack units are more conventional, in Megaglest terms, although some names are indeed those of ancient greek warriors: hoplites, peltast, psiloi (slingers), onagers (catapults), chariots, archers... I rather like the chariots: strong, fast and with a good shooting range. Special units are the Atlas--rather like the Norsemen Thor--, the Alexander and the Artemis, these two very strong but limited to one each. And dragons as air units.
It takes time to start producing the strong units, but, if not rushed before, an army of formidable power can be assembled. Thumbs up for the greeks.

GAULS. This is a puzzling faction. While it is apparently well done and carefully finished, when you delve a little deeper some incongruous things come up. It gives the impression of having been hurriedly put together. A few details:
Air unit is a contraption called Copter, strangely out of place in Roman Gallia. And there are also cannons, but let us accept all that. Now, what of the doves? They seem to have been the original air unit, but now the attack skill is commented out in the xml, so that their final role in the faction remains a mystery.
A touch of humor is given by the inclusion of some characters of the Asterix saga: Obelix, the hermit (recreation of the Druid), the cauldron with the potion, the bard, and the same Asterix (in the version I downloaded the production of Asterix was disabled and I had to correct it). These characters  were supposed to make the faction funny but in fact they add little to the gameplay. It would be an interesting turn if the magic potion could be used in the same way as in the comic: this would involve giving a temporary super-strength to all warriors fed on the cauldron. But I suppose the AI would not allow it. Instead, the potion is merely an one-time-for-all upgrade.
Obelix can produce a rock (menhir in the comic), but this has no object at all in the game. The rock can be sold, and you get 40 stone, that's all there is to it. And Asterix has a fast-run skill that does not seem to work.
As for the bards, they are supposed to enter combat singing a lethal song that weakens and kills enemies. But even with the upgrade, their song is practically harmless.
On the whole, Gauls is not one of the best factions, although one point in their favour is that they can start production of warriors fairly quick.

CRUSADERS. As with the other factions in the pack, neatly modelled buildings and units, quite a pleasure to play. It has all the usual warriors, so I will only mention the details that make the faction different.
Two kinds of workers: peasant and maid.
One new resource: water. Some special units require it. It is obtained by building a well. Only maids can build wells or farms.
Farms can trade wood by gold. Very handy in case of scarcity of the precious metal.
Peasants, as well as harvesting and building, can morph into catapults. And a  catapult can morph into a trebuchet. This is a static splash weapon with devastating power. If anybody think that the roman ballista is too powerful, just give a try to the trebuchet.
Another powerful weapon, this one mobile, is the siege machine.
Air units are falcons. They are produced, not by a building, but by a unit: the monk. If you have several monks falcons can be created fast--and cheaply, too.
But the most outstanding unit is a character called Richard (Lion-heart, I presume). This is a warrior with an stunning HP of 35000! Of course only one is allowed in the game, but even one, helped by a few minor warriors, can wreak havoc into any enemy defense.
The conclusion is, quite a funny and challenging faction.

DARK KNIGHTS. Somber people, these knights. Obscure workers, dark warriors, gloomy buildings, ominous fires, great spiders, vampires... If an oppressive atmosphere was wanted, here it is, surely.
The strongest warrior is, obviously, the Dark Knight, chieftain of this merry party (only one allowed). Maybe a bit disappointing, though. Of such a big shot one would expect greater strength and size. More interesting are the axemen and the shadow riders, both strong and with nice sound effects. And then the fire swordsmen, big chaps with a deadly attack on both land and air foes. There are no war machines, but we have horrifying spiders, strong and fast. Air unit is the bat, vampires in fact, that attack dropping from above.
As static defenses we have the watch tower (land and air) and the torch (air only). The first has an interesting feature: when attacked at close range it can throw hot oil on the enemies.
There is no lack of punch in these dark ones, which are surely the main attraction of this pack. Players fond of this kind of gloomy aesthetics will certainly find their bit of fun here.

(One final touch to the authors of the pack: the music is ok, but don't you think that this piece below--copyright free, mind you-- would be a better fit for the dark warriors?)

http://www.1classical.com/title.php?recordID=Mussorgsky - Night on the bare mountain

 

Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: ElimiNator on 15 April 2012, 20:26:46
Wow, thanks for all the feedback!

Ill try to fix the problems you mentioned in Gauls.

Ill check the music and get back to you.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 2 updated)
Post by: Manric on 16 April 2012, 10:35:00
Ill check the music and get back to you.

The link doesn't work properly. You must copy and paste the whole line.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 16 April 2012, 15:13:54
I found the music and downloaded it, sounds good. I think I might use it. Thanks.   :)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Manric on 27 April 2012, 17:06:37
FEEDBACK on Vbros packs 1, 4 and 5.

(Impressions after extensive testing)

OVERVIEW

Pack 1 is all about firearms, with action placed mostly in the 18th century. As hand-held arms, British have muskets and grenades, Canadians rifles, Pirates pistols, shotguns and bombs, and Westerners six-shooter Colts. British, Canadians and Pirates have cannons, and Western Gatling guns.

Pack 4 is wholly 21st century. Men are colonizing the moon, martians have arrived--and are not friendly--, and even our old faithful desktop computers are claiming for their long-forgotten rights. As usual, we have to rely on the US army to save the world.

Pack 5 will give old-time megaglesters a feeling of deja-vu. We come back to classic battles with swords, axes, arrows... New factions are always welcome, but with these old friends we will not find a lot of novelty.

ABOUT PACK 1

Firearms:
Although I personally admit a certain weakness for melees with cold steel only, guns get the upper hand as regards sound. A battle with dozens—-or hundreds-- of shots and the boom of cannons is satisfactory in itself, no matter what happens with the contenders. In these battles, units without firearms look a little pitiful, with their role limited to being cannon fodder.

Authenticity (for the historical minded):
Both British and Pirates are credible, although I would say that British are the absolute champions. Infantrymen carry muzzle-loading muskets,  grenadiers and sabermen fit perfectly the epoch, cannons are also muzzle-loading, there are cauldron-like mortars (presumably firing grapeshot), and a curious weapon called Puckle gun. This was an advanced semi automatic gun that had no success at the time because of production problems. In the game, though, production goes flawlessly and it is a very useful unit in battle. Still keeping in good terms with history, if britishers want to fly they resort to hot-air balloons. Everything strictly in order.

Pirate units are also within logic: wooden legs, knives, cutlasses, all the firearms of the time, we can even believe in their improbable glider. There are no animal lovers among pirates, so we don't find any beast here-—not even the occasional parrot. And we have to accept their stranded ship by imagining that a tempest has run it aground and wrecked it. The history is not bad: without a ship they have to adapt to a life of plunder on dry land.

The other factions are not so strict. Western, for example, have golems called sand-monsters, and show a queer taste by feeding on big orange scorpions. Also, they have bankers who go to battle tossing coins (think of a banker throwing money away!). Gatling guns should be machine guns, but in the game they work as  cannons. And I would lower the range of their six-shooters: the Colt was always a short-range weapon. The main AA defense is, of all things, a bush weed, and hardly visible at that. On the plus side, the outlaws: it is credible that, faced to upcoming battles, westerners open the jail and let out the prisoners expecting them to give a hand. And also plausible that those prisoners are kept with a steel ball chained to their ankles. We don't want them to flee, do we. Pity that with the ball the poor jailbirds are so hampered that they fall easy prey to any enemy with a firearm.

Canadians are not absolutely unbelievable, but, well, a little strange they are. We see them pictured here as exceedingly friendly: they not only have allies like iroquois indians and inuit, but have been also capable of convincing grizzly bears, geese, seals and beavers to help them (besides the more conventional horses and dogs). By the way, bears are really useful in battle, and it is the Inuit who tame them.

Relative strength:
In my tests, pirates seem the strongest, while canadians come out as the weakest faction in this pack.

ABOUT PACK 4

Of the four factions in the pack, USA looks almost real, Moon is credible, and the other two total phantasy. Martians is childish (only my own personal opinion, gentlemen), and PC, although carefully and lovingly designed, fails to attract interest. These bits and pieces of electronics are too lifeless to gain our sympathy.

USA is quite good. We have a lot of interesting units, with a busy uncle Sam producing soldiers of various flavors, tanks and fighter jets, and then fighting himself in his spare time. There are upgrades with such enticing names as “freedom”, “right to vote”, “patriots”... Even the food has turned into “patriotism”! More puzzling is the possibility of building several White Houses or having multiple presidents. Well, it is only a game.
A negative trait is the lack of faction colour. When playing with two or more USA armies on the map there is no way to tell them apart, so it is best to avoid this case.

Moon explorers should be played in their own tileset and at low speed (if you are patient), to simulate low-gravity conditions. It is obvious that extra care has been taken in crafting this faction, with its well-designed buildings and its many original fighting units: we have plasma gunners who shoot blueish bubbles, warriors with swords of light, static particle cannons, mobile AA guns, armed buggies, tanks, shuttles... even a long-range missile launcher, the use of which is not very clear. But, in general, all weapons are a little short of punching power. When pitted against the Martians--their logical foe-- our good Mooners are easily beaten by the alien stronger warriors.
And, again, colour is a problem, as only one of the moon units wears a coloured detail to show its faction.

ABOUT PACK 5

Goths are the dear old Dark Knights with some minor touches: here priests can  shoot hugely satisfactory bursts of energy, there is no boss (the Dark Knight), and the riders have longer range in their attack. I have not been able to spot any other difference.

The Barbarians give the impression of a melting pot: there are many similarities to the megapack Indians (killer bulls, fire archers, axe throwers, stick fighters, bonfire), while from the Romans they have borrowed the battering ram—-as big, unwieldy and ineffective in battle as the original--, and a static catapult called fire launcher, heir of the ballista, as well as new batches of axemen and swordsmen. In short, Barbarians is perfectly playable, but adds little new to previous factions.

Aztec have some more interest. To begin with, the AI loves them. In all my tests one-on-one with CPU control they have made short work, not only of the other factions in pack 5, but of every one of the factions in packs 1, 2 and 4, as well as of the strongest in megapack. Under human control it may be another thing, of course, but there is no denying that these Aztec must have something. Production is fast, and in battle they behave efficiently. As compared with previous similar factions:  No cavalry units, true to history, but there are golem and blow-pipe warriors. We have pretty damsels called “herbalist”, and of course, the Jaguar. It is an awful design, like a drawing by a six-year old, but it helps a lot to win battles.

TRIVIA

Cannons of the pirates show a distinctive splash when fired, while the british and canadian cannons do not. Probably the pirates fire explosive grenades while the others fire round shot or grape.

The explosive barrel of the pirates, when shot from long range simply vanishes. But if attacked closely, it explodes and kills the attackers. Cunning trap.

The British workers can learn to build a hand cart, and this helps them to carry much bigger loads when harvesting. A great idea. And the Moon people have carried it a little further by building a mining robot.

In Aztec, USA, and Pirates, as well as the obvious Moon and Martians, food is produced without animals that get in the way (thanks!).

The Western Banker attacks by throwing coins and bills. Improbable as it may seem, the effect on the enemy is devastating.

British are best played under the red colour, so as to properly show the soldiers redcoats. If Canadians are in the same game we have a problem, because their mounted police would need also the red.

The missile launcher of the Mooners has a range of 500! But it does not shoot where you would want: it follows its own will, and sends its missiles where it pleases.

Units left (forgotten?) in the factions, with no command or function related to them:
In Barbarians a unit called “food”
In Aztec, “advanced_architecture”, “barracks”, “cow” and “cheif”.
In Pirates, “Docks”, “worker”, “treasure chest”, “pirate ship”, “long boat”.
In Canadians, “cargo_ship”.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 28 April 2012, 17:05:32
Thanks Manric, I agree with all you said. Martins and western need fixing. Also scrap pack 5, There is a new and fixed version, Ill upload it soon.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 4 May 2012, 05:34:33
I updated pack 5.

Feedback plz, Download of first post.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: victorj on 5 May 2012, 12:46:56
I updated pack 5.

Feedback plz, Download of first post.

Eliminator pretty good bet that we can work more factions in historical, (my suggestion is, since many play with total war and acts of empire), I do not know what your proposio many of these packs, but you could focus on their work only in a pack (bringing more quality to it), I have a need for me to have you historical factions, and a pack vbros 1 treats a season similar to the age of empire 3, ... england Spain during the eighteenth century and nineteenth-century beginnings begin to think of historical work techtress like ancient Rome (Persians, Spartans ...) Archmage you and has no plans for this?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: Pizza90 on 5 May 2012, 15:47:35
Am i the only one that thinks that british is a so good faction that could be added to the megapack in the future?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 5 May 2012, 16:25:38
Am i the only one that thinks that british is a so good faction that could be added to the megapack in the future?
It has guns/cannons, don't know how that would look with all the older age stuff.

I updated pack 5.

Feedback plz, Download of first post.

Eliminator pretty good bet that we can work more factions in historical, (my suggestion is, since many play with total war and acts of empire), I do not know what your proposio many of these packs, but you could focus on their work only in a pack (bringing more quality to it), I have a need for me to have you historical factions, and a pack vbros 1 treats a season similar to the age of empire 3, ... england Spain during the eighteenth century and nineteenth-century beginnings begin to think of historical work techtress like ancient Rome (Persians, Spartans ...) Archmage you and has no plans for this?
There already is a England/British faction and a Persian one. Also there is not much difference between Greece and Spartans.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: Pizza90 on 5 May 2012, 17:25:42
Quote
It has guns/cannons, don't know how that would look with all the older age stuff.

As i said in the other thread for Japanese i dont think that cannons that use gunpowder are so futurist to do not fit in the megapack, the teach have a robot! Which is made of wood yes but has metal parts and however gunpowder is an ancient thing, of course this is my opinion :)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: Omega on 5 May 2012, 22:48:21
Quote
It has guns/cannons, don't know how that would look with all the older age stuff.

As i said in the other thread for Japanese i dont think that cannons that use gunpowder are so futurist to do not fit in the megapack, the teach have a robot! Which is made of wood yes but has metal parts and however gunpowder is an ancient thing, of course this is my opinion :)
Steampunk fits better in medieval fantasy than gunpowder.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 5 May 2012, 23:02:25
Well there are cannons in tech, they are mounted on the bottom of the airships.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 6 May 2012, 01:32:50
At the moment I am re-doing Martians.

Thew units planed so far are (Left: unit name. Right: what it is, or what its similar too.):

Capsule – starting castle
Cloning Station - castle
Martian - worker
War Machine – battle machine
Growth - food
Ufo – air
Tripod – defence tower
Armoured Martian – sword man
Laser Martian - archer
Spider Tank – horseman
Hologram – explorer
Construction Sphere – battle units builder
Research Sphere – units upgrader
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 9 May 2012, 22:17:18
Here is the war machine:
(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/385666_3829420024286_1541414237_3105842_1152418610_n.jpg)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: Mr War on 10 May 2012, 10:01:44
Awesome!!
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: Manric on 10 May 2012, 14:13:23
I updated pack 5.

Feedback plz, Download of first post.

A much-needed upgrade for pack 5. In fact, it is a complete revamp: Goths are gone, Aztec and Barbarians have been improved (this latter has morphed to Saxons), and we find two completely new factions, Dinos and Africans. We also meet a couple of curious heroes: guys called Muziwenkosi (in Africans), and Eadwacer (in Saxons). Why these names? A quick research shows the first to be a South African boxer, while the second is a male name from an ancient saxon poem, lately brought to notoriety by a song of the Blood Axis band. These touches of reality are always welcome.

Aztec was the interesting faction of the former pack 5. In fact, it was arguably the strongest faction in the whole of MG, although aesthetically it fell a little short of some others. Now, with the update, they have perhaps lost a bit of that pluck, but it is more pleasant to play them. The golem and that awful jaguar have gone, replaced by much better-looking humanoid beasts. True to legend, the air unit is now a quetzalcoatl. Another curious unit is the King-—only one allowed-- who can turn himself into stone and become invulnerable, or kill an enemy instantly by turning “him” into stone. Cunning boy!

Saxons is the spin-off faction of the Barbarians of the old pack. Better finished all round. Killer bulls are gone, as well as the farm: now these saxons buy their meat instead of producing it. Many of the warriors have changed in some way. I find the mounted archer specially useful, and the Eadwacer guy has a terrific power attack. And mention must be made of the great fire-launcher: a fixed catapult with a range of 15 and no less than 6 levels of HP multiplier. If you want to adopt an iron defense strategy, this is your baby.

On Dinos I must extend myself a little, because it surfaces here the problem of working with animals. I know next to nothing of Open GL, modeling or animating, but, for what I see, the Glest family is proficient in picturing humanoid units, and there must exist a sizable base of models to prey upon in order to create new mods. Not so with animals. Horses are all right, but all other animal designs and animations are pitiful.
This has happened here with these cute dinosaurs. A lot of work has gone into modeling and animating such an assortment of beasts, with a result... it is neither a disaster nor a complete success. Shall we say “so-so”? Make no mistake, the authors have all my sympathy, because it is easy to imagine how tall is the order of creating a new faction entirely from scratch. But we have to accept that drawing 3-D beasts and animating them correctly must be an ability within the reach of very few persons.
Apart from this, this Dino faction is fun to play. It introduces a new dimension of the game: big, big, everything is bigger than life. In a reasonable time you can build an invincible army of enormous beasts, that will crush any enemy who dares be in front.
However, playing “against” a CPU Dinos is not an option. Let me explain: we start with a small nest--only one allowed-- capable of producing dinos and of morphing. And only after morphing may another nest be built. With a correct sequence of commands we can end up with multiple morphed big nests and run an impressing dino production chain. The problem is that with this duplicity of functions the AI gets lost, and just uses the initial small nest to endlessly produce dinosaurs, never thinking of morphing. I have seen an order queue of 200 units for the poor nest. A change of tech tree is needed here, one that fits better the usual MG sequence and does not foul the AI.
One last thing: if you want to play Dinos, disable the HUD, it is a big nuisance.

Africans is another faction full of animals, not surprisingly this time. One would expect finding an assortment of livestock in the heart of black Africa. So we have warriors riding elephants, lions and crocs (but no horses), and there is a tamer of monkeys, and an over-sized toucan acting as air force. Of course, the same problems outlined in the case of dinos apply here. Animals are difficult, and, while we thank the effort, ask yourselves if it was worth it.
Curious buildings in this faction are the so called “walls”, small and big. They are nothing but wooden poles and have no function whatever, except perhaps to attract the enemy fire. As for the warrior named “Muziwenkosi”, he is not only the most powerful unit, but is also capable of paralyzing any nearby enemy (dirty trick).
In general, this faction fights efficiently, although surely no match for the powerful Aztec.

For the whole pack, my advice to megaglesters: recommended, by all means download it and give it a good try.
   
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 10 May 2012, 15:52:37
Thanks for all the feed back a second time!

Yes Dinos for now are meant for only human players, I home to make the AI playable by the next release.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 3 July 2012, 19:49:00
Here is a screen shot of the Martians , they are almost done.

(http://i784.photobucket.com/albums/yy127/Elimiator/m_screen.jpg)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: davidcp94 on 2 November 2012, 14:51:11
I am having trouble installing Vbros pack 1, every time I extract the .7z file into ~AppData/roaming/megaglest/techs, I get this error: "Destination folder already contains processed file." (error screenshot attached). I have tried at different times telling it to replace all, and to auto rename. After it is unpacked, I open megaglest and start a custom game, Vbros pack 1 shows up but it gives me the error:
"[#2] There are no factions for the tech tree [vbros_pack_1]" Any help would be appreciated, my brother and I are looking forward to playing your tech tree!
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: davidcp94 on 2 November 2012, 15:32:08
Sorry guys, I can't figure out how the insert picture feature works, and I don't so an attachment option, the error I saw said: 
Quote
Destination folder already contains processed file.

Would you like to replace the existing file

C:\Users\AppData\Roaming\megaglest\...ck_1\techs\vbros_pack_1\factions\british\canadians.xml~

with this one?

vbros_pack_1\techs\vbros_pack_1\factions\british\canadians.xml~
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 2 November 2012, 18:59:46
When you un-zip the pack 1 zip to your desktop it creates a folder, what files are in it?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: davidcp94 on 5 November 2012, 03:07:41
When you un-zip the pack 1 zip to your desktop it creates a folder, what files are in it?
Inside the unpacked vbros_pack_1 folder, there is a maps folder, a scenarios folder, a techs folder, and a tilesets folder.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 5 November 2012, 04:39:15
Copy everything in the maps, techs, scenarios, and tilesets folders to their correspond folders in your MegaGlest folder.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: davidcp94 on 5 November 2012, 22:47:14
Copy everything in the maps, techs, scenarios, and tilesets folders to their correspond folders in your MegaGlest folder.
the AppData\Roaming\megaglest folder or the program files\megaglest folder? I was under the impression that the .7z file format was supposed to eliminate the need to do that?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 6 November 2012, 00:24:34
No, you need to copy everything to their correspond folders.
It dose not matter if u use AppData or program files, you can use ether.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: tomreyn on 6 November 2012, 01:55:20
Maybe it would be worth to spend a couple minutes on repackaging the Vbros packs. This would also provide an opportunity to remove some spurious files (such as *~).

If Vbros 5 is ready it could also go to the game mods menu?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 6 November 2012, 02:15:10
Yah, I didn't know it wasn't there.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: davidcp94 on 9 November 2012, 20:22:43
Yah, I didn't know it wasn't there.

Only packs 3 and 4 are in the megaglest mods menu, would love to see the rest, it looks like you've done a fantastic job!
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: davidcp94 on 10 November 2012, 04:04:23
thanks eliminator, it's working now. But I'm wondering, are the pirates not finished yet, or did I install an outdated version? I downloaded the pack from http://glest.org/glest_board/?topic=5615.msg53408#msg53408, all the pirate faction spawns with is two explosive barrels and one pirate with a cutlass.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 10 November 2012, 05:12:36
Its a bug, there is a patch on first post under Vbros pack 1 to fix it.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: MoLAoS on 18 November 2012, 03:45:06
I downloaded the vbros packs from the wiki and they are riddled with texture errors. Is there a stable version where all the textures work properly in the viewer?

Or do they work in the game but not the viewer? Its usually 3-4 models per faction that are broken and its almost always the wood texture used for the model that doesn't work properly.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 18 November 2012, 04:24:15
If you download it from SoftHaus.com there should be no errors if you play the game in MG or view the G3Ds in the MG G3D viewer.

If there is pleas post the errors here.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: MoLAoS on 18 November 2012, 05:02:26
Is there some reason the textures wouldnt work in the regular viewer? I will attempt what you said though.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 18 November 2012, 05:36:17
Yes, MG supports Jpeg and Png so the vanilla glest viewer wont load the textures.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: MoLAoS on 18 November 2012, 05:42:15
apparently many of the models are not GAE or Glest compatible. Some sort of additional graphical capability in MegaGlest I suppose.

these textures all appear to be tga however so that isn't it.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 18 November 2012, 05:43:56
What pack, faction, and mode is causing problems?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: MoLAoS on 18 November 2012, 05:55:49
All of them have a few errors. Every faction from all 5 packs.

They all appear to work in the MG viewer though. I checked 1 or more broken ones from each faction in the MG viewer and they worked there.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: Psychedelic_hands on 18 November 2012, 07:47:37
Is it because the textures are not of a power of two resolution? E.g 32, 64, 256, 512, 1024...
GAE forcably makes you use power of two textures because it helps performance/older graphic cards or whatever, whereas MG and VG don't.

It's a feature not a bug.  ;)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: MoLAoS on 18 November 2012, 09:10:27
Is it because the textures are not of a power of two resolution? E.g 32, 64, 256, 512, 1024...
GAE forcably makes you use power of two textures because it helps performance/older graphic cards or whatever, whereas MG and VG don't.

It's a feature not a bug.  ;)

I did get that error. But it didn't seem to cause a problem in some other models. Maybe all the texture errors were for the sword models and it just didn't seem like an issue before.

Okay I fixed one of the textures, sort of. I will just resize all the other ones I guess.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 5 Updated!)
Post by: ElimiNator on 22 November 2012, 05:43:40
Pack 1 updated!

Change log:

Some texture fixes.
Command and select sounds added for pirates and western.
Music added for pirates and western.
Animation updates.
XML touch ups.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5! (Pack 1 Updated!)
Post by: Hagekura on 24 November 2012, 03:10:12
Nice update.
btw It would be better make the gatling gun firing speed more rapidly, I think.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Herbstvisage on 28 September 2013, 22:22:23
Hi I´m new at this Forum but I have already downloaded some mods and joined some online-games...
First of all I apologize for my english.. I hope it isn´t too bad...

I really like the Gauls - nice job (because of the Asterix Characters - more of that plz :) ) but i found some mistakes and have some suggestions too

The first thing is that you can only produce Obelix and Miraculix - everytime I click to produce Asterix a Miraculix ist produced
The second thing are the doves... I´m not sure what they do - I had the feeling that they sometimes make your troups stronger and sometimes weaker
The third thing is the suggestion that Obelix need more food if you want to produce him cause we all know he is always hungry ;)
And finally it would be nice if the roman-faction from the Megapack would be added because I think it would be more cool if you can play against romans than greeks, crusaders or dark knights

I really would play Vbros Pack 1 and installed it but my Megaglest 3.8.1 Beta 2 says there are no factions in this pack :(
Somebody got this error too?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 28 September 2013, 22:31:54
Gauls has been re-done and will be uploaded soon.
As for the "no factions" thing you must have extracted it wrong, try downloading it from the in-game download centre.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Herbstvisage on 28 September 2013, 22:43:09
Hm i looked at the in-game download-center but there are only Pack 3,4 and 5 :(
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 28 September 2013, 23:02:33
Ill have pack 1 and 2 fixed/added.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 29 September 2013, 00:37:19
Pack 1 is up, and I'm working on pack 2, it should be up within a few days.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Herbstvisage on 30 September 2013, 18:23:36
Pack 1 isn´t working still :(
Tomreyn also tried to download
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 30 September 2013, 18:36:19
Can you download it, but it just doesn't work?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Herbstvisage on 30 September 2013, 20:14:29
Download worked but the game still says error cause there are no factions available
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: tomreyn on 30 September 2013, 21:21:04
Try setting up a custom game using the first pack, as downloaded from the mod menu. You will run into an error message saying that this techtree does not contain any factions.

The techtree validator also does not list any factions (but also doesn't report an error).

The uppermost directory structure of vbros_pack_1 contains the following:
Code: [Select]
INSTALL.txt
maps/
scenarios/
techs/
tilesets/

Apparently this is not just a techtree, and thus all of its parts would need to be packaged separately.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 30 September 2013, 21:35:12
Yes, sorry. I thought I had uploaded the new version with the correct folder structure.
That link will be updated to the correct download today.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 30 September 2013, 22:02:17
It should work now.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Herbstvisage on 1 October 2013, 02:53:52
It works - very nice thx :):)

I just tested Pirates Vs Cowboys (and lost against 1.0 CPU *omg*)
and I played Cowboys Vs Canadian (CPU 1.0 here I won *yay*)

I really like Cowboys (pirates are cool too but I think very weak against Cowboys, cause like I wrote a 1.0 CPU beat me), but here are reports and suggestions:

Am I right that the bankier should strongen your units like the general with romans do? Pity he does nothing
And I think the Outlaw is a bit overpowered for the cost of 75 gold and 1 food with his attack 300 - 700 points and over 1000 HP
The scorpions are very funny but totally crap :D can you do something there? I mean there are veeeery cheap with their 25 gold and no food (no food is a cool idea btw) - so that i produced over 100 of them only for fun but they all die... Good that I had enough Gatlings, Outlaws and Cowboys on Horses ;)

I´ll test Candian and British soon :)
But for the moment I got the feeling that this is your best mod

Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 1 October 2013, 04:54:07
Outlaws can't walk very far due to their chain balls, also they aren't ranged, so any ranged unit can take them out easily.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Herbstvisage on 2 October 2013, 02:15:50
Hm ok the CPU didn´t produce many of ranged units
I tested Britain and Candian now - I really like Britains workes which could be upgraded, but the coolest Unit ever is the Beaver of the Canadians
Nice idea that it produces food is good at harvesting wood and an acceptable fighter - but the best is that the Beaver makes moo  ;D
Grizzlies are also very fine - i´ve beaten the CPUs base with only between 15 and 20 of them - nice job :thumbup:
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 2 October 2013, 02:29:29
What sound do beavers make?
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: Herbstvisage on 2 October 2013, 02:40:09
The beavers sound like cows - it´s funny - wouldn´t change it ;)
And the grizzlies talk - they say "yes"
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 4 October 2013, 20:43:00
Vbros pack 2 has been updated!

(http://i784.photobucket.com/albums/yy127/Elimiator/vbros_download_pvw_pack2_zps8f76c788.png)

Download here, or on the OP:
http://www.soft-haus.com/jacob/blog/wp-content/plugins/download-monitor/download.php?id=23

Change log:
Re-animated many animations from all factions.
Changed many textures.
Re-did Gauls (Tiger)
Other minimal fixes
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: ElimiNator on 8 December 2019, 23:08:24
Updated all the main-post broken images and links, LMK if anything else needs fixed.
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: jammyjamjamman on 25 November 2020, 19:34:37
I'm a bit late replying but, thanks Eliminator! :)
Title: Re: Vbros mod packs 1, 2, 3, 4, and 5!
Post by: andy_5995 on 26 November 2020, 08:05:03
Thank you, ElimiNator