MegaGlest Forum
Archives (read only) => Glest Advanced Engine => General discussion => Topic started by: Coldfusionstorm on 22 August 2009, 20:54:11
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yeah, im a big fan of open stuff, and dicied to try openGL out on WoW, a long time ago, then later i got into glest, now, in glest, whenever i set the shaddows to Shaddow-mapping, it crashes on atual gameplay entering, (fx, entering 3d view). also in world of warcraft shaddows go to the lowest settings posible?, whats up with this, does openGL not support shaddows?.
EDIT: it complains that it need the GL_ARB_saddow_abient
something real close to that line :D
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Bumpp for gret justice,
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Maybe your OpenGL-Version is too old or your graphics chip is missing some extension?
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glest has no DirectX(or Direct3D) version.
This feature is known to work with some cards and not with other.