MegaGlest Forum

Archives (read only) => Glest Advanced Engine => General discussion => Topic started by: Coldfusionstorm on 22 August 2009, 20:54:11

Title: OpenGL and shaddows.
Post by: Coldfusionstorm on 22 August 2009, 20:54:11
yeah, im a big fan of open stuff, and dicied to try openGL out on WoW, a long time ago, then later i got into glest, now, in glest, whenever i set the shaddows to Shaddow-mapping, it crashes on atual gameplay entering, (fx, entering 3d view). also in world of warcraft shaddows go to the lowest settings posible?, whats up with this, does openGL not support shaddows?.

EDIT: it complains that it need the GL_ARB_saddow_abient

something real close to that line :D
Title: Re: OpenGL and shaddows.
Post by: Coldfusionstorm on 23 August 2009, 17:23:34
Bumpp for gret justice,
Title: Re: OpenGL and shaddows.
Post by: PolitikerNEU on 23 August 2009, 17:38:32
Maybe your OpenGL-Version is too old or your graphics chip is missing some extension?
Title: Re: OpenGL and shaddows.
Post by: Platyhelminth on 24 August 2009, 05:47:56
glest has no DirectX(or Direct3D) version.

This feature is known to work with some cards and not with other.