MegaGlest Forum
Modding and game content creation => Mods => Topic started by: ElimiNator on 13 September 2009, 04:57:38
-
(http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs215.snc1/8232_1197922078482_1541414237_525360_640564_n.jpg)
Glest Moding Team Development Team
Members:
- Archmage101, XML artist.
- Eliminator, Captain, Every thing modeler, XML artist.
- Fluffy203, Every thing modeler.
- Tiger, Building modeler.
- Scenariole, scenario and map maker.
Download version 1.0 here (http://www.soft-haus.com/jacob/blog/wp-content/uploads/2009/11/Moon_1.0.7z).
Download opposing martin faction here (http://www.soft-haus.com/jacob/blog/wp-content/uploads/2009/11/martain_tech.7z).
Here is a screen shot of moon mod.
(http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs215.snc1/8232_1197986360089_1541414237_525520_4406089_n.jpg)
And here is the tech tree of our mod we are working on:
(http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs215.snc1/8232_1197904758049_1541414237_525250_874885_n.jpg)
News:
We will be making map and tile sets too.
[/list][/list]
-
Dude I think it should just be Me you and fluff, besides we work good together and fluff is an awesome modeler so I think we'll be the best modding team yet.
And I already started a topic.
-
yea 3 people are enough , but i'm game if someone else wants to join and thx for the compliments arch =)
-
Yer welcome fluffy. :)
-
we need to be more active lol cause i want something to work on lol
-
Ok but we need all the positions to be filled so what do you want to do?
-
ok i can take all these three for sure with the animations and textures , so there we go =)
# Building modeler
# Unit modeler
# Every thing modeler
-
I'll take any modeling I'm capable of.
Buildings only for now.
I'll do XML refining, XML improvement.
And I'm trying to learn animation but it's not working out well at all.
-
Ok so now we need some ideas for mods to make.
Some ideas of mine, Dinosaurs and Japanese.
You have some?
-
ok so i think i have
#building models
#unit models
#everything models
#animations
#texturing
now i would really love to get something started :D , i was thinking something that could go with magitech sense dark magic does , but i would much rather go more in the future than the past
-
You mean like rockets lazerguns and stuff well then give some ideas. Ok?
-
ok how about a WWII era type of race , but they are more advanced with mechs , but still in a WWII type of era , but we might have to make two different factions what do you think? so it could be this WWII race vs another WWII , but different like USA vs Germany type or it could be the WWII race vs and alien faction that is way more advanced , but weaker in health and there you go so tell me what you think :D
-
Yeah! Let's do WWII race vs and Alien race.
-
You mean this?
https://forum.megaglest.org/index.php?topic=3235.0 (https://forum.megaglest.org/index.php?topic=3235.0)
Since it wasn't finished, let's see how you measure up. Anyways, I always wanted to play it, but it wasn't finished. :'(
-
yea ok good we have the idea ;D , but no not like that mod way to cartoonish for my taste
-
It needs to be more hi-tech though because military is so close th this one.
-
nah we are making a WWII era , they will have more advanced weps and vechils then we did in WWII cause the aliens and they have morphed their tech together if you follow me =) , i have a tech tree working on right now and i will show you if you don't like it you can totally re do it , but i'm just throwing out suggestions :D
-
WE ARE HAVING A COMPETITION WITH THE GLADE TEAM!
For the best mod of 2009.
Ha I don't think Glade will be done by the end of 2009.
-
yea i was helping them out last night forgot we had a competition going on lmao :D
EDIT: I have a name for the WWII race and its TerraNation so tell me what you think?
-
WE ARE HAVING A COMPETITION WITH THE GLADE TEAM!
For the best mod of 2009.
Ha I don't think Glade will be done by the end of 2009.
Even then we could compare to what Glade finishes by December 31. And right now, the clock is ticking on you; we have more downloads right now than you do (but that's not the gauge; you could easily cheat).
If you make a faction to verse Military, people will have an extra reason to download it. I want something to go against Military!
-
dude i've done alot of glade lmao and i don't care no offense , but this will deff be done by december 31 and if we are doing two factions , does that count as double the work :o
-
No it's the first completed faction that counts. :)
Welcome to the team Glest Artist.
Could you give us a sample of your abilities.
-
oh well then that sounds fair , even tho they have a headstart i like it =)
-
Let's just create an alien faction, we don't need to create another military, and if we finish before December 31st then we could do like a futuristic military mod.
-
ok well i have most of the tech tree written down for the WWII faction already , but still what kind of alien race , like futuristic in weaponry or more parasitic/beasty
-
Let's make them three-legged and about 6 feet tall.
-
Don't forget flying saucers. And a superweapon, too, because Military has one.
-
lmfao lets get a name first and still we need concept art and all that good stuff what they shoot , what they are etc and still is this what we are working on?
EDIT: better idea you get the concept for the alien race of these two factions cause WWII vs aliens just seem sweet
-
How about....?
Jaralians
Xlayconians
INVADERS!!!
Ulknitriosians
Zeradians
Tallykonfians
IDK.........lots of crazy names I could come up with.
-
ok i have the terranations tech tree figured out and i like anyname you wanna put something like kelgrish
-
How about a planet name in the alien race name like Saturneze or plutoins?
-
you guys work up the alien race and i'll take the WWII race if thats what you guys wanna do cause i have this tech tree done , just let me put it all together and i'll show you :D
-
If you have it done already then we will do WWII first can you post the tech tree?
BTW how do you remove polls?
-
I voted for a japanese style. I was considering like a faction with samurai and shoguns.
-
yea here it is , but i would like to do both factions cause these guys would probly murder the magitech , but here it is (http://i249.photobucket.com/albums/gg218/Shadowfox_203/techtree.jpg)
-
It is too much like military like I said in the first place (Did you even try military? Is is almost identical).
We can't do this tech if archmage 101 agrees with me sry.
-
then give me something better lol
-
Ok tomorrow it will come.
-
lmao i wanted to do something tonight bummer
-
lmao i wanted to do something tonight bummer
You could work on Massacre. :P
-
thats what i doing i guess cause i have no clue what they want ???
-
I think we should do a moon mod kinda like SST but a whole tech and different then it.
So like a moon-bace launching-pads astronauts and bazooka-launchers ect...
Tech tree to come soon.
-
Cool ;D I would like to join I can do anything you want even if its xml or if its concept art (im okay-good at drawing) but this sounds much more useful than glade since there so big it actually might be unfair
/edit
Oh yah i could also do icons Im not that good at them but yah
-
lol ok , but who is the opposing faction? just curious cause you can just do a faction in a whole different era without an opposing faction
-
We can have Moon (Humans) against aliens (Creatures)
-
yea i would just like to change the names cause it sounds cartoonish or kiddie , so lets just say this takes place on the moon and change some names
#moon base - base
#moon explorer -explorer ( is this going to be a mech )
#radar gun - plasma gun
#bazooka launcher - plasma torper
#lazer gunner - plasma soldier or something else
#power sawer - what is that?
#moon buggy - buggy
#space tank - grav tank
#telescope - satellite uplink
#space ship - frigate or a ship class
#nuclear power - fusion power cause we already have nuclear =)
#astronomer - astrophysicist
#astronomy - something more in the future
#big dipper - something more in the future
#pluto life - how about the planet on which we find the alien creatures we fight =)
#radio - interplanetary communications
there we go not so cartoony or kiddie , but also describe what this stuff does , but other than the changes i like it =)
-
We will change some stuff put I think space ship, telescope, and lazer gunner should stay the same ok?
Because there is to much plasma stuff.
-
yea we will change some stuff cause some of it just sounds like kiddie so update the tech tree also give me some concept art to work off of and a description of all the units ;) I'll do the alien techtree
-
Ok the aliens are from Pluto so have that in there name, like Plutoians or something.
-
ok pluto isn't a planet and i would like it to stretch further than that
-
You mean a planet farer out then Pluto (I said Pluto because it is the farest away)
Do any name you want.
#astronomy - something more in the future
#big dipper - something more in the future
#pluto life - how about the planet on which we find the alien creatures we fight =)
I need to know what to call them.
PS Updated tech tree coming as soon as I know thees names :).
-
ok sounds good and i will wait for the update of the tech tree and descriptions with concept art =)
EDIT:
#astronomy - universal understanding
#big dipper - star mapping
#pluto life - intelligent life
there you go =)
-
Ok I guess I'll tag along, I selected the wrong thing on the poll but I'm for it.
First of all we need some melee units.
Plasma Warrior - a guy with an armored suit, and some energy/plasma based sword-like weapons.
And laser gunners is not future enough, the U.S. military already has some leaser weapons, how about an upgrade be particle weapons in which they research weapons like phasers, disruptors, other energy weapons.
Next, spaceship is way, way, WAY, too cartoonish, little kids use that term, a correct reference to a spacecraft that would fit into the Glest screen is probably shuttlecraft, shuttlepod, fighter, small fighter, ........there are probably quite a few more references to a ship like that, but what I named is plenty.
Bazookas, would send a guy flying if he were standing on the moon, how about a particle cannon guy that would launch a particle beam, a massive particle beam, that would do tons of damage but would take forever to fire.
I have a lot more I could say, I need to see an updated list of the current units.
-
i agree with what you said arch , but just wait for the update then we can figure it out
-
Just make sure that if it's going to be a laser (it's laser, not lazer, by the way), don't treat it like it's plasma, and vice-versa. People confuse the two all the time, but they're really not the same.
A handy reference: http://en.wikipedia.org/wiki/Directed-energy_weapon (http://en.wikipedia.org/wiki/Directed-energy_weapon)
-
yea they aren't they are completely different , we can't use a laser as a great weapon , but plasma is most likely going to be the weapon , but still waiting on the tech tree
-
Ok tech tree is done. Its on the first post.
The Plasma sawer is an astronaut that has a glowing saw, I thought a saw was beater then a sword.
And its a melee unit.
Tell me what units you want to do and ill give you the art for them.
BTW how do you remove polls?
-
have no idea , but all of the units i need a description and concept art or do you want me to just use my imagnation , what is the explorer? is it a mech like the astronaut morphs into a mech? if so i'll do that cause i like it ;D
-
You tell me what units you want to do and ill give you the description and concept art for them.
-
ok right now i'll start on the
#base - which i already know how i'm doing it
#holding base -already know it how i'm doing it too
# astronaut
# explorer - which i want to be the astronaut in side controlling a mech =)
-
Holding Base sounds to me like a prison (i.e. holding cell). Is that what it is? Maybe like a POW camp for captured aliens? If so, I can see how that would be a good research facility if the aliens have better technology than the humans (just torture/interrogate the aliens until they give up their secrets). If the aliens are super-advanced, then they would probably use some kind of attack drones as their cannon-fodder units. Depending on how advanced the humans are, genetic modifications or performance-enhancing supplements (i.e. steroids, stimulants, painkillers) could make good infantry upgrades. If the setting is on the moon where there is super-low gravity, then mag-lev or anti-gravity would be good possibilities. Also, the bazooka wouldn't be a problem because they actually have very low recoil for the user, because all the exhaust shoots out the back. In fact, there is a type of bazooka-like weapon called a recoilless rifle (http://en.wikipedia.org/wiki/Recoilless_rifle). Actually, the only problem would be that the gun might need its own air tank in order to allow combustion to occur.
-
i like the holding cell idea , but i don't know yet if they want a beasty/colony alien race or an advanced futuristic race or a mix between them =)
-
Na a holding base holds the space men.
And Fluffy203 all of thows are good here is a picture of a astronaut,
(http://www.fotosearch.com/bthumb/ARP/ARP114/Astroman.jpg)
-
ok i'm going to refine that cause they wont need such heavy equipment in the future more like a chemical suit , but with more tech on it
-
Ok.
I am going to do Plasma sawer, Telescope, Plasma gun, and reserch center.
-
ok , but i think you should rename the plasma sawer to energy soldier , and give him an energy shield and sword , and plasma gun change to particle cannon , cause it sounds better and that takes most of the plasma out =)
-
Hey wait lets do some more refining of the tech tree, we want this to be the best, ....remember.......
I'll look at the tech tree, and post some more suggestions.
Then I'll pick one to model.
-
I agree with you arch and i think we can still refine as we get it done at the same time , if you think something should be fixed post it and we can all come to an agreement ;D
-
particle cannon? That doesn't sound good? what is a particle cannon?
Do you mean like the particle_proj.xml?
-
sounds better than plasma gun (we are refining the tech tree names) , this is a stationary weapon that is built right?
-
Not unless you make it portable... ;)
-
lmao so arch , what are you working on? and what else do you think we should refine on so far?
-
Yes its stationary but I think swords and cannons are to old of names for this mod.
What is a particle cannon?
-
No that's exactly what it's called, a "Particle Cannon"
Anything else would be inaccurate.
-
I think we should have an energy soldier or name it whatever , but with an energy shield and sword , i can do this if you want me too , but i'd like to see it done and yea particle cannon just sounds sweet , it doesn't shoot a cannon ball , but a high powered blast of particles , like a laser , but not a laser =)
-
I'd like to model the sword and shield guy. :)
-
Ok arch you do it and I am not doing the saw guy any more (Because he is the sword guy now)
And ok we will have a particle cannon.
Here is a pic of the research center.
(http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs235.snc1/8232_1191254991809_1541414237_506042_5032798_n.jpg)
What should be changed?
-
Were doing like, 22nd century stuff, so the deflector dish has got to go as well as the radio antennas.
Maybe have a ball, that glows, and that would be there sensor thingy.
Have it so it hovers above a sort of cage, will draw some concept tomorrow.
But my mom is like about to kill me if I don't go to bed right NOW.................................................zzzzzzzzzzzzzzzzzzzzzzzzzz.............................z.z.z.z.z.z.z.z.z.z........................................
-
looks like a great model still , but yea can make a lit modification and its all good , but looks good =)
-
One question, will the people sorta moon walk if this is gonna be about outer space?
-
A particle beam weapon uses an ultra high energy beam of atoms or electrons (i.e., a particle beam) to damage a material target by hitting it, and thus disrupting its atomic and molecular structure. A particle beam weapon is a type of directed-energy weapon which directs energy in a particular direction by a means of particle projectiles with mass.
-
doubtful cause the tech would be advanced enough to have a stable walk , plus it would look funny when fighting an enemy ;) , woot thank you john :D
-
Hmm... I'm pretty sure the moon has an electromagnetic field not unlike the Earth's, so magnetized boots would be able to compensate for low gravity. The question is, would you WANT to? I think it would be an advantage to be able to wear a hundred pounds of heavy armor and carry a really big gun without it weighing me down. I guess you can use the low gravity as an excuse to exaggerate weapon sizes. As I recall, gravity on the moon is about 1/6 of what it is on Earth, so weapons, armor, tools, etc, can be six times as massive on the moon.
-
i agree with that , but for keeping the person down we will say that =)
-
I want to join GMD.
and I can make the
launching pad.
:)
-
Just a note about the "moon-walk" you were talking about. Yes, if the soldier is carrying a significant amount of mass (large weapons, etc) than there would be little to no bounce in his step :D
However, to look right the animation would have to be a really heavy walk with short steps. Video someone walking around with an extra 50 pounds in a backpack or something and notice how they don't lift their feet so much as slide them forward.
Also, everything falls at the same rate of speed on the moon due to the lack of air resistance (if you want to see it, there was an experiment that was done with a feather and a hammer - the video should be out there) That's important for destruction debris and projectiles.
Not that you have to listen to me, but they were just thoughts that I had that I thought you might be able to get use from.
-
Ok I updated the tech tree. (First post)
I don't think we should make them moon walk in any way because people will play them in all kinds of tile sets.
-
IDK if I said this already but I am going to model the plasma warrior or the sword and shield guy ok.
Tonight I'll probably be able to make a few models.
-
ok sounds good to me ;D
-
IDK if I said this already but I am going to model the plasma warrior or the sword and shield guy ok.
Tonight I'll probably be able to make a few models.
The plasma warrior is the sword and shield guy.
And ok.
-
OK here is the new Research base, I remodeled the hole thing.
Here is a pic of it,
(http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs235.snc1/8232_1191970449695_1541414237_508122_4448387_n.jpg)
What needs changing?
-
way better,great work btw and the texture in general its a lit cartoonish , but it will work for now=)
-
I like it, it could use a little improving but lets just get some stuff together, and then we'll improve it.
-
It looks cartoonish because it is a low quality shot of the model I got the texture here (http://www.cgtextures.com/).
Its a free texture web sight and not in the least cartoonish.
Here is a picture of my texture.
(http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs235.snc1/8232_1191984330042_1541414237_508251_5271793_n.jpg)
The black is alpha.
-
ok sweet guess it is just cause the low quality =)
-
Can I have some concept art for the partical cannon fluffy?
And I need you to finish the astronaut before I can make the telascope or the partical cannon because the astronaut morphs into them and he needs to be in the model.
-
ok i have a partcle cannon done already , but if you wanna texture it knock your self out =) http://www.mediafire.com/?sharekey=fc3e352c0e1cc1cfd2db6fb9a8902bda
-
Wow Fluff!
That model is just awesome.
-
thx arch :D
-
Ya it looks good. Now I need the astronaut for the partcle cannon and the telascope, will you do that next?
-
yea , but texture the particle cannon and telescope , then send me those models , textured and i'll animate him to sit in the their seats ;)
-
Ok I am textureing them now. ;D
-
ok sweet i'll start modeling your astronaut tomorrow when i get off work ;)
-
I've finished the Plasma Warrior. What do you think?
(http://i28.tinypic.com/kchshz.jpg)
-
Wait in what format?
-
I've finished the Plasma Warrior. What do you think?
Cool! are you going to texture and animate it?
I think you should get rid of the fin on the top.
-
I'm trying to learn those, but the glest guide is full of errors and I can't seem to get the hang of it.
I'll try to texture it.
-
i'll animate him lol even tho i think you could refine the modeling more , but i'll wait till you get done texturing him =)
-
What format should the models be in fluff?
-
.obj's cause i will import them into my max ;)
-
Dude I can't texture it, I just don't know how to get past the spot where you can see the vertices on the UV, all layed out, but I don't know how to add color or edit it outside blender.
I want to learn animation though because I know I'll never be very good at texturing anyway.
-
lmao then go for it i'm not going to stop you ;)
-
Yes, unlike a gravity bound beast(the fluffy), voyager, my starship, can soar higher than you can imagine, and it could vaporize you if I wanted it to....
-
you wanna animation challaenge arch =P and give it a shot i wanna see what you can do :D
-
Here (http://www.soft-haus.com/jacob/blog/wp-content/uploads/2009/09/particle_cannon_and_telascope.7z) is the download for the particle-cannon and the telascope
-
are they supposed to be textured? cause i'm not getting the textures :-\
-
Yes they are. I gues the texture dosen't stay on with .obj format, retexture them your self or just give me the astronaut model and Ill do it.
-
lmao , well when i get him modled i'll make the animation of sitting so tht you can just put him there =)
-
I still trying to animate so far so good. :)
-
Uhhg....same problem I ran into before, how do you connect the bones and the mesh so that the bones move the mesh in pose mode?
-
well goto the model and look for skin or physique thats how i do it in 3ds max ;D
-
Nevermind,.......I DID IT!!!!!! :) :) :) :) :) :) :) :) :)
-
I'm trying a very simple animation. :)
-
WOOOT good job :D
-
We need a resorse like food . Should we have food, crystal or something else.?
-
How about oxygen? ;D
-
crystal and i want to change the explorer into an excavtor it will be a mech with a drill bit that can mine resources quicker than the astronaut and the astronaut should have a drone with him too
-
No, crystal doesn't fit.
How about a made up resource.
Detirium
Detrium
Philisium
stranterium
-
yea that and some kind of gas like oxygen , but diff
-
Go right ahead fluff and make the changes, but will you explane them in more detail?
The astronaut should have a drone with him too.
???
-
I think the Plasma Warrior should be a bit bulkier, maybe not as much as a real-life astronaut, but certainly with more padding than the worker model you're using. The fin also looks a little retro-future. If that's the look y'all are going for, then great, but otherwise you might wanna ditch it.
-
Dude it's not based off the worker model.
But in the 22nd century I'm just imagining that they have thinner spacesuits.
And I like the fin, it looks cool.
-
Dude it's not based off the worker model.
Ya its the sword man one ;D
-
Dude it's not based off the worker model.
Ya its the sword man one ;D
Which is based off the worker model, or the other way around. :P
-
Oh who cares. :P
-
i'm talking about a drone that can carry the minerals or something like that , but still yea they used the basic human figure for almost all the models
-
You can make the astronaut however you want drone or no drone :).
I think we should have Detirium gas for the resorse what do you think?
-
i like the resource want me to make a model of it and texture it? and ok cool cause i want him to have a drone =) i'll use my construction drone from my mod , but put lit arms on it and give it the ability to upgrade to have a gun on the bottom of it ;D
-
http://www.mediafire.com/?sharekey=fc3e352c0e1cc1cfd2db6fb9a8902bda that is the base and it is textured and animated , hope you like it =)
-
The model dosen't come with a texture or animated because its .obj, :(
Just export all the anims in .g3d and zip up the anims and the texture for me to download ok?
-
alright well here you go =)
-
Hey thats a cool mod and texture!
But why is there only one movement? base_production.g3d
do you want me to make the others?
-
tell me what you mean more?
-
All you sent was base_production.g3d and I needed base_idle.g3d, base_build.g3d, and base_die.g3d.
But I made them now, :D But remember for future models you make.
-
lmfao i was just showing you that animation ;) , but i have the excavtor modeled if you wanna texture it or not , if not i'll do it ;D
-
excavtor
??? whats a excavtor?
And Ill texture it if your busy I don't mind if you do though.
BTW, If its OK with every one I am going to make the holding base OK?
-
yea i wanted to change the explorer into the excavator , which is a big resource gather mech/melee unit and i think i can texture him and yea go right ahead with the holding base sorry work is slowing me down :D
-
OK good and will you do the astronaut next after your done all the models you are working on?
-
yea i'll stop working on the excavator should be done in like an hour max i'll upload then ;)
EDIT: i'll model just about everything today since i'm off work :D , who is doing the icon art?
-
Ok here is the astronaut model , you get to texture it , while i model everything else ;)
LINK:http://www.mediafire.com/?sharekey=fc3e352c0e1cc1cfd2db6fb9a8902bda
-
OK thanks,
who is doing the icon art?
Any of us I gues I can do It (I did it in all my other mods ;D.) or you or arch.
BTW, I am doing the garage model too as well as the holding base.
-
ok now about the astronaut texture, Do we wat to see his face under his helmet, Is it going to be a full glass one or just a visor?
-
well i used this concept http://www.google.com/imgres?imgurl=http://www.ketzer.com/original_movie_props/bruce_willis_space_suit.jpg&imgrefurl=http://www.ketzer.com/original_movie_props/bruce_willis_space_suit.html&h=561&w=800&sz=143&tbnid=3WuQ9VLpRPBahM:&tbnh=100&tbnw=143&prev=/images%3Fq%3Dspace%2Bsuit&usg=__wUVvVMRMy-60PEk8ACeYtGvXjKY=&ei=uWOySvKzOc-QtgeHxvDJDg&sa=X&oi=image_result&resnum=4&ct=image , but i don't mind doing the template for the icon art :D
EDIT:Ok do you want different models for the infantry cause i'm just going to use the astronaut and retexture him with different weps sound good?
-
Yes and cool model!
-
so you do want different models ? here is the satellite and the anti air gun http://www.mediafire.com/?sharekey=fc3e352c0e1cc1cfd2db6fb9a8902bda
-
so you do want different models?
What do you mean?
BTW I am done the astronaut.
Here is a pic of him mineing.
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs215.snc1/8232_1193595370317_1541414237_512068_2789150_n.jpg)
-
looks amazing props on the texturing and i mean do you want me to remodel the infantry units or just use the astronaut model and retexture him , btw send me the tga's for the astronaut and the .obj so i can animate him , unless you already did
-
Yes I already animated him, every thing from walking to hauling gold.
And about using the astronaut model do what ever is easyist, so tell me if you want the astronaut model. ;)
-
ok cool well send me the tga's and the obj so that i can retexture him and do a lit modeling tweak so i can finish up the infantry =)
-
OK here (http://www.soft-haus.com/jacob/blog/wp-content/uploads/2009/09/astronaut.7z) is the download for the astronaut model, it comes with 3 (.tga) 1 (.g3d) and 1 (.obj) in a (.7z) ;)
BTW can your 3D modeler import .3ds?
-
thx and yea its 3ds max ;D
-
That astronaut looks pretty good. Maybe you could make his lower legs a little bulkier and make his backpack/airtank thing stick out more, though. Also, I see you put his head in a semi-transparent helmet. Did you find a way for that to work in Glest, or does it still make everything inside invisible? Either way, it might look better and more realistic if you can't see inside his helmet. Astronaut helmets have a very opaque and reflective cover to keep out the sunlight because there is no atmosphere on the moon or in space to filter the light for them. If their visors were transparent, the sun would burn their eyes out.
Example image. (http://www.nasa.gov/images/content/124264main_fd7_s114e5979_high.jpg)
-
Yes The helmet works in Glest, And John.d.h this mod is in the future so they have thiner suites and it looks way cooler wen you can see the head. ;D
BTW the astronaut image I posted is from the G3D viewer and the moon backdrop is gimped in.
-
Yes The helmet works in Glest
How'd you do that!? I can never get it to work. :-[
And John.d.h this mod is in the future so they have thiner suites
I meant just a little bit bulkier, and the backpack looks weird if it doesn't stick out. Suit yourself, though.
and it looks way cooler wen you can see the head. ;D
Far be it for me to argue with the Rule of Cool. ;)
-
OK so the texture is alpha. When you export it you need to select the head (or what ever is under a different mesh, hidden from view) and then press the A key twice (just to unselect the head and reselect all the meshs.) and export, wala! it works. Don't ask me why :-\
This is in Blender.
-
uhhm great walaa I never had problems with this only alpha in teamcolors
-
OK I need to know what models you guys are working on, I don't want to make one if you already did.
Here is a picture of the tech tree and what Is already finished red is done blue is not,
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs235.snc1
/8232_1194209905680_1541414237_513524_3509595_n.jpg)
-
#excavator is done , needs a lit more texture , but done
#detirium tank what is this?
#astrophysicist we can just retexture a worker with lab coat and glasses or wanna do something from scratch?
#plasma torper, phaser and energy soldier are done if you don't want me to model an individual unit , cause i'm just using the astronaut and giving him weapons
# grav tank - i think tiger is doing that
# buggy - i can do it and i'm thinking of making it look like this http://www.spawar.navy.mil/robots/images/dbuggy3.jpg (http://www.spawar.navy.mil/robots/images/dbuggy3.jpg)
-
I'll animate the plasma trooper. ;D
-
yea arch were have you been thru the mod?
-
School.
Hey why is this going so fast, it's been a week and it's more than halfway done.
My mom makes me do my schoolwork and all that crap, besides I see my friends, and all that.
So I try to give Glest time, but my mom got mad at me so I couldn't go on the computer for a night.
-
lmfao ok thats cool just saying and yea i work too , just curious why i haven't seen you in a while , but yea 1 week and almost done so i think we win the competition :D
-
What's a torper? Or do you mean trooper?
Resorse -> Resource
Bace -> Base
No offense, but this team isn't winning any spelling bees. ;D
Is detirium supposed to be deuterium (i.e. heavy hydrogen)? An important and valuable resource on the moon would be Helium-3. From wikipedia:
"Helium-3 (He-3) is a light, non-radioactive isotope of helium with two protons and one neutron. It is rare on Earth, and is sought for use in nuclear fusion research. The abundance of helium-3 is thought to be greater on the Moon (embedded in the upper layer of regolith by the solar wind over billions of years) and the solar system's gas giants (left over from the original solar nebula), though still low in quantity (28 ppm of lunar regolith is helium-4 and 0.01 ppm is helium-3).[1] It is proposed to be used as a second-generation fusion power source." That also provides a potential motive behind the war: both the humans and the aliens want this valuable and scarce resource and they're willing to fight for it.
Potential resources:
- Helium-3 deposits: used like gold, need lots of it for units that require a lot of energy (like the energy soldier and grav tank)
- Minerals/Silicon: used like stone, need lots of it for buildings
- Metal: used like wood, needed lots of it for buildings and some units (soldiers and tanks)
For humans:
- Oxygen: produced in biodomes (http://en.wikipedia.org/wiki/Closed_ecological_system), required by astronauts and soldiers
For aliens:
- (some other chemical): serves the same role as oxygen, but for aliens
-
Dude we should learn from military ALPHA.
You can't create new resources like gold, stone, and wood, because you can't put them into the map.
And the spelling isn't important right now, we fix those things later.
-
Dude we should learn from military ALPHA.
You can't create new resources like gold, stone, and wood, because you can't put them into the map.
If I remember correctly, the problem wasn't placing the resources. It was the AI. Besides, do you expect them to cut down trees on the moon?
And the spelling isn't important right now, we fix those things later.
It's easier to get it right the first time than it is to go back through all your XMLs and fix them so that they match up. Remember all the errors with your Romans and how much of a pain in the ass that must have been to fix? They were all caused by spelling errors, like "calvary" instead of "cavalry" and "fourm" instead of "forum". You could have saved a lot of trouble by spelling them right to begin with rather than hunting down each and every error to correct it. In the words of the sign in the kitchen at my first job, "If you don't have time to do it right the first time, when you will find time to do it over?"
-
The detirium tank is done and it is like a barn or an energy source you can make detirium out of it, detirium is like energy not food. and you don't make more detirium tanks you just produce detirium from the tank.
Since this is in the future there is detirium instead of oxygen.
Ill do the astrophysicist and yes it will be the worker (astronaut) changed up.
I wanted the buggy to look sorta like this
(http://img.auctiva.com/imgdata/9/0/0/9/5/3/webimg/301409895_tp.jpg)
(http://img.auctiva.com/imgdata/9/0/0/9/5/3/webimg/301409625_tp.jpg)
And the tech tree image might not be spellt right but all the units In the tech are spell checked I do it my self.
BTW arch did you look a my tutorial about animating?, if so was it useful?
-
Yes, it was very useful, I'll send you the result, I know the animation needs to be way more frames because it goes by soo fast when I play it, but I think for my first animation that it's absolutely awesome.
-
well crap now i have to re do the buggy give me time lmao
-
All my anims are 1 to 10 only. :D its just the speed of blender.
-
@ jon the torper is a plasma launcher basically , made more sense ;)
EDIT: I think we won the competition ;)
-
EDIT: I think we won the competition ;)
Ya we probably will, We motored I mean really motored, ;D They head a huge head start and look where they are.
-
true that ;) and i have the buggy here just needs texturing i put a cockpit in the front the sphere is meant to be glass ;D http://www.mediafire.com/?sharekey=fc3e352c0e1cc1cfd2db6fb9a8902bda
-
Give me something to animate! ;D
-
No offense to anyone's modeling skills, but some of these models will have to be altered to fit the 22nd century....
First of all: Gatling Guns?!? We have got to find something else for the turret.
Actually once we put something together I'll play it and then give you a complete list of things that could be modified.
-
lmfao i like gatling guns :D
-
We could have a gun like this (Just the gun on top of the geep thing) For the buggy of air gun.
(http://www.ugo.com/lifestyle/high-tech-weapons/images/entries/Lightning-gun.jpg)
-
Ok arch you want a chalenge? Then Ill give you something to animate and there are 4 anims walk stand attack and die.
-
Ok, I'm working on the Plasma Trooper
Standing: Done
Walking: Done(but I need to improve)
Attacking: Done
Dying: Not Done.........YET
-
i like the progress :D
-
I did do a standing animation, not just the static model.
-
So is it ok to put a lightning gun on the top of the buggy instead of the Gatling gun?
-
OK well here is a picture of the buggy,
(http://photos-h.ak.fbcdn.net/hphotos-ak-snc1/hs215.snc1/8232_1194767999632_1541414237_515087_6538162_n.jpg)
What needs changing?
-
nothing very nice looks sexy ;)
-
Nice details on the wheels and tires. Most of the metal could use more detail, though.
-
As I said before:
It looks cartoonish because it is a low quality shot of the model I got the texture here (http://www.cgtextures.com/).
Its a free texture web sight and not in the least cartoonish.
Here is a picture of my texture.
(http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs235.snc1/8232_1191984330042_1541414237_508251_5271793_n.jpg)
The black is alpha.
-
I don't see how that should keep you from adding details.
-
it is already detailed you just can't tell the render shot
-
I sorta agree with what john.d.h is saying.
The model is great. The textures look realistic (moreso in hte tga) but perhaps certain parts could be... emphasized? Things like seams, or welds, or rivets or bolt holes.
As it is in that shot of the render, it looks good, but with the texture gives me the feel as though it were hewn from one piece of metal.
But yeah. This mod is really speeding along nicely. Great job!
-
now i see what you are talking about lmao and thx hopefully dark gets done soon cause i would like to have a 2team 1 TC mod for glest , something epic =)
-
Ok, I admit, I never read everything, just the first three pages and the last page, but I am curious, why not finish the GLADE stuff first? Wouldn't one big team do better than two smaller ones?!?
A very interesting idea. Not sure if it fits with military (this is space themed, while military doesn't have anyone in astro-suits [yet, chemical based unit may come...]). I guess its somewhat similar to military, so you are welcome to learn from it, though they just don't really fit together. You're welcome to use any models that may fit (buildings?).
Regardless, very nice modeling!
-
i would agree with you , but we have almost completed a whole mod in about 1 week and the glade team well has been working on theirs since , well i'm not sure , but way longer than a week ;)
-
And its good to have some one that is active alot to be the guy who takes all the models and forms the tech.
-
Ok guys, Tuesday night I plan to finish up the animations, because they're are on my Dad's computer, and
I didn't upload them.........so I can't work on them here.
-
What are you working on arch? The sword man?
-
Plasma Trooper
-
O and its plasma torper ;D
-
is this ok for the shuttlepod?
(http://drexfiles.files.wordpress.com/2009/02/defiant_shuttle.jpg?w=367&h=256)
-
torper isn't a word, and torpor is temporary hibernation, please define torper.....
-
I don't know flufy said it :P I just DON'T want old words like soldier and trooper.
BTW what about the shuttlepod?
-
That's a bad misspelling of trooper but what else could he have meant, no offense fluff.
Well that makes every word in the mod "old".
Just go with trooper until we can find something more "compicated", or "new".
And yes, that's perfect for the shuttlecraft.
-
if you don't want to use soldier or trooper (and probably not marine either) you could use Plasma Gunner, or Plasma Rifleman. Acronyms might work too.
Plasma Rifle Operative: PRO
Assault Plasma Tech: APT
-
I'm for Plasma Trooper, because it makes sense and the words fit together well.
-
How about we do a faction to counter this and military afterwards.
Or maybe a Greek faction, because that was only an idea, never an actual mod.
-
I like Plasma Gunner or Plasma Rifle Operative: PRO. :)
Thanks Hectate.
And whats Greek? Is not Rome right?
-
NP. And Operator could go in there instead of Operative.
Greeks were the big civilization before the Romans. Greek = Greece. Romans = Rome/Italy.
To quote an unknown student poet that wrote in his Latin textbook: "Latin is a dead language, as dead as dead can be. It killed the Romans after they killed the Greeks - and now it's killing me."
-
OK help! how can I make the astrophysicist look different then the astronaut?
-
Well, they are very similar, just add some scientific stuff to him.
-
Lets not do Greek after, we gotta make a faction to face this.
-
How about a nanotech faction of cyborgs? They could look different but still be human. They'd use little to no equipment (other than their nanites). Their features could be similar to magic and give a nice balance but still be different enough - yet still fit into the setting.
-
No let's stop with Humans vs Humans and do something like Humans vs Aliens.
-
Just a suggestion since there are several alien factions in development right now. I think cyborg is different enogh from human, but it's not my mod. :)
-
I allready have a Martian mod (https://forum.megaglest.org/index.php?topic=4485.msg27718#msg27718) its Aliens, It can be the mod?
-
No, we need something different.
-
Progress with
Plasma Trooper's animations:
Standing: Done
Walking: Done(I might modify it a little in the future)
Attacking: Done
Dying: Not Done
Also can you guys send me all the .blends/.objs(or .3ds)/g3ds for this mod after it's done, so I can update and improve the animations, and also just so I have them.
-
OK arch but you are not releasing this mod I am.
And I am done the astrophysicist. ;D
The only thins that aren't done are:
- Grav tank
- Excavator
- Plasma gunner
- Phaser
- Energy soldier
Is it OK for me to do the Phaser? or is some one already doing it?
-
Hey guy could I do something I mean anythings okay for me. I am terrible at textures mediocre at models and good at xml and images
-
If you want to be in the team, you can do the images.
But you need to wait until the last models are done OK?
-
No Eliminator, I know you'll be releasing it, I just want the models/animation/textures, so I can update them and send the updates to you, and for other various reasons like learning some more........etc.
-
The plasma gunner (Or trooper :P) should look something like this:
(http://photos-h.ak.fbcdn.net/hphotos-ak-snc1/hs235.snc1/8232_1197096577845_1541414237_523415_5250675_n.jpg)
-
Why not add an extra unit in there since I animated the one with the sword and shield, I was thinking it could be an energy shield and a tritanium(common metal alloy used in star trek) sword with plasma on the surface making it an extremely hot sword.
That is one of my ideas, but since I put a lot of work into it can we use it, I'm going to make the attack animation really cool.
-
O I thought you made the plasma gunner but you made the energy soldier.
Good I already made the plasma gunner as you can see. ;D
-
Is it OK for me to do the Phaser? or is some one already doing it?
-
OK then I hope no one did it because I am doing it.
What should the gun look like?
-
The Phaser?
No no no, please show me what you are talking about. ???
-
Energy Soldier Progress:
Model: Could be tweaked, but easily acceptable.
Texture: None. I can't do this.
Animations:
Standing: Done(good)
Walking: Done(acceptable)
Attacking: Done(good)
Dying: Done(good)
I'm ready to upload.
EDIT//Has anyone done the Shuttlecraft?
Heres the g3ds: Energy Soldier Animations (http://upload.ps/1n8lx2vopuzu/EnergySoldierAnimations.zip.htm)
-
The Phaser?
No no no, please show me what you are talking about. ???
(http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs235.snc1/8232_1194209945681_1541414237_513525_3074087_n.jpg)
Se it under plasma torper?
-
That doesn't make any sense, a phaser is a made up weapon not a unit.
-
Please define torpor, or use a real word
-
I only used torper because I didn't update the tech tree pic yet.
And what would you call phaser is it like gun - gunner phaser - phaserrer?
-
Phaser Trooper
Phaserman (like this one)
Phaser Soldier
-
I think he means the Phaser is a gun placement, not a soldier.
-
I think we should have Phaser-man OK?
-
Cool ;D I'd love to be able to contribute. Images are going to be great(for me to do)
note:
someone might have to tell what the background will be though I have some ideas though
-
The background will be space. What else?
-
If there are any positions left I could be a scenario maker and even a map maker if you need any... Though, those 2 things, anyone can do
-
so we are calling it a phazer instead of plasma ???
-
No, here is the new pic of the tech tree.
(http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs215.snc1/8232_1197904758049_1541414237_525250_874885_n.jpg)
Although I think the energy soldier's name should be changed because soldier seems old. :P
-
wtf is up with phazer man , i thought we were pulling away from the cartoonish/kiddie style?
-
Well what should it be called then? phazerrer? :-[
-
OK there is a download link for the alpha version, Look in first post.
-
Cool, ill download it and check it out, also please add me in members as scenario maker. Once I get the groove of it ill plan the first scenario.
-
OK, do you know how to make scripted scenarios?
-
Yes, I don't just put settings, I actually plan the events...
Only problem is that it is hard to make buildings actually produce units, and I think that no-body on glest forums knows how to either...
Oh btw, the techtree doesn't work, you need the file that contains all the resources, types of damages in it. Its an xml file and it should be named the same name as your folder. Check the magitech faction if you don't know what im talking about.
-
OK Ill up load or a new version soon, But Arch wants me to hold off... Ill see what he wants, Meanwhile just try to make use of what you have.
-
OK Ill make the grav_tank, And fluff are you done the excavator yet?
When you are, upload it and PM me the link.
-
Yes, I don't just put settings, I actually plan the events...
Only problem is that it is hard to make buildings actually produce units, and I think that no-body on glest forums knows how to either...
Oh btw, the techtree doesn't work, you need the file that contains all the resources, types of damages in it. Its an xml file and it should be named the same name as your folder. Check the magitech faction if you don't know what im talking about.
Are you talking about the AI? I believe the problem is that the computer's AI is sorta hard-coded for magitech and it doesn't recognize different units. For that reason custom factions and mods are typically multi-player only, or they're balanced against magitech (and compatible) so the CPU can play either tech or magic and not require an additional player. I believe there's been some good inroads to better AI being done (such as the pathfinding, which affects both CPU and player) in GAE.
-
Actually the CPU is quite good at this mod. :)
-
@ Hectate, im not talking about the AI. When you disable the AI in the xml file, the AI does nothing. Thats when you can like send in waves of enemies to attack that appear from nowhere. But the problem is even when you create a barracks or something, you cannot make them create stuff even with using a code that gets a unit's name and the command you want, it just won't work. The only thing that works is the summoner of the magitech or any unit that isn't a building to command them to build units.
@ ElimiNator It still doesn't work. You need to have an xml file which has the techtree in it and the types of armor that the units and buildings have (such as stone or leather or metal) and the types of attack( such as piercing or slashing, but in your case, like lazer, projectile, etc)
-
Sorry for double posting but...
Ok am I supposed to put the moon_alpha pack into the magitech? I am starting to get very confused now...
-
No, copy magitech rename it to moon_alpha, Go in it and delete the magitech XML and paste my moon_alpha XML, Go in factions and delete tech and magic, and paste my moon mod there. OK?
-
Wow this looks good! The AI kicked my ass :(
I will start making the missions for this! And I have got lots of ideas in mind.
But one question, will there be another faction?
-
Yes aliens, but not for quite a wile so can you make some scenarios with my martin (https://forum.megaglest.org/index.php?topic=4485.msg27718#msg27718) tech for now?
Use any tile set we can easily change it later.
BTW The Martin AI is bad so...
-
Sure I could. I will make the scenario the "main" parts of it and when you have finalised everything such as the alien faction, the tilesets and crap, it would take a few lines of modification.
-
I have made the first mission which is called
Moon A Beginning
It is where you have to prove yourself and eliminate a minor enemy.
It is completed but im still going to add other things to it. I will release a pack of the first 3 missions when I am done. But dont worry, there will be about 12 or 9 missions for this :)
-
No don't release them PM them to me and Ill add them into the newest moon pack, OK?
BTW, Fluff where is the excavator, are you even here any more? will I need to remove the excavator unit?
-
OMG i just posted the thread >.<
-
I think fluff has disappeared again.
BTW, tuesday night I will send you the .blends for the energy soldier, you texture them and then you send them back to me because, I plan to change a couple of the animations.\
I really hope that the model you have in there for the energy soldier is a placeholder, because that just isn't right for the energy soldier, a red lightsaber..............way too cartoonish......
Also, I major change that I think should take nto place:
Make the energy soldier, a plasma soldier, and have him so he can morph into a plasma gunner, and have the plasma gunner so he can morph into a plasma soldier, and then the plasma gunner can morph into a phaserman.
-
Yes my sword guy is a place holder and no I don't thing they will morph because that is to complicated for small units and the AI will go bad, it is quite good.
-
Ok, I understand but, I will, do experiments with it, once we get a good version.
-
I think the Plasma dude can be called Plasmanic, or Plasman or Plasmumer or something like that
-
Those are good ideas gAMeboy, and arch will send you the .blends can you give me the sword man anims?
-
Yes, but I have to send them tomorrow.........is that too late, and please don't change my animations, just tell me and I'll change them.
-
I might be but ill try to get em, and Ill try n upload my moon .blends OK?
-
Ok, remind me tomorrow.
-
since plasma gunner is to cartoonish Ill change it to Plasmanic but I am NEVER changing it again because all the other units point to this one. If I change this one I change them all.
-
If you guys don't know how to make icons then I could try... I find it difficult using photoshop to make 64x64 icons which will be resized ingame...
-
I know how to do it very good, I can do them if you don't want to.
-
Well then you can do it :D
Anyways with the moon tileset, are the trees going to be trees? I am working on my third scenario which involves a 2 on 1 which is easy... Don't worry the next 4 missions will be hard
-
OK, and good the ones you gave me were very easy. :D
BTW since fluffy is gone I am going to remove the excavator for now and upload the beta (And the .blends) as soon as I get archmage's model.
-
I find making easy scenarios hard and hard scenarios easy.
I mean making a 2 on 1 still scares the shit out of noobs since they think they will get owned in like one wave...
I have to plan and plan and program and program the code to make it easy.
Making hard scenarios are easy since I can do a 3 (Ultra) vs 1 Human... Or making a base defense scenario where 1000 daemons attack you... Though glest would of crashed by then...
-
Ok since ArchMage didn't give me the sword man yet he will be in the next version.
Beta version is out! get it at first link
-
Is there going to be a charlie version? Zulu, bravo, etc...
Anyways is there much of a difference from the alpha version?
-
The next release would be a gamma release, but Eliminator, the Martians are the counter faction, right?
I'll do a lot of work on the mod while you're gone.
-
No Martians aren't the counter faction, and beta is way different it has more units new models and your scenarios Scenariole.
-
ill download the beta version, also make sure my scenario's work with the beta version too! Since I made it based on the alpha version.
Cmon make it charlie version :P And then Delta and then E something and then F, and then Gamma!
-
No you don't understand........
Greek numbers:
ALPHA=1
BETA =2
GAMMA = 3
Just look it up to find out.
-
OK, here (http://soft-haus.com/glest/tech_trees/energy_solder_.blend.7z) is the download link for the energy solder, arch you need to redo all anims sory :-[
Here is a shot of him in his glory!
(http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs235.snc1/8232_1202840121430_1541414237_537491_6634254_n.jpg)
His sword and him don't really glow though. :P
-
perhaps he doesn't glow, but you could add some neat particles when he strikes! Sparks fly!
-
Yes I think Ill have the splash type like the archers pp.
-
You guys just wait and see how I animate him! ;D ;D ;D
Been planing it out for a whole week......
-
woah i've missed alot of stuff :o
-
Where were you?
BTW Elim's going to be back by the end of next week.
-
work i haven't had alot of free time at all to even check the post been really really busy , my bad guys , so who wants to give me an update ?
-
A new thing called the GUE is on hold but is a started project by me.
Woodsmen 0.9.5 released
My Romans 2.0 released, now with installers Windows and Linux.
Tons of other stuff, it's just all jamming up at my fingertips, so just look around.
-
lmao ok thx for the current update , so is the mod complete ??? or missing something ?
-
This mod, no way, we have a ton of work to do! :-\
-
Yes we need your excavator model fluffy.
Just a quick stop at a internet place.
-
You're correct for a ton of work to do. I f you want to win this mod contest I'll give a few tips and comparisons with dark magic
1. in dark magic each unit has a unique texture, here every building uses about the same textures and the units also
2. all the units are moderately identical while dark magics very much.
3. Uhmm thats it the animation is good i like arcs anims there a bit better than mine plus I love the develop speed you guys are going really fast
-
I took that shield off the Energy Soldier, because:
1- I think the shield makes the model look to strong for the unit. It's not supposed to be a strong unit, it's the equivalent of the swordman.
2- I think a two handled sword will help differ him from magitech units.
3- It makes more sense.
I'll animate the model this weekend, maybe.
Things to do:
Change all the models that use lightsabers or cartoonish stuff.
Make different units look unique, by altering their textures.
Change the walking animations on all units to look realistic for the moon
Finish the Moon tileset.
Redo the Phaserman.
Update some of the names.
Modify a few models, maybe redo some.
Make some sounds.
Make a counter faction.
Maybe add some new units.
Give the research center some upgrades.
Lots of other things, but we'll clean those things up after we finish these.
-
i didn't think we had that much work left , when i started working , but yes i'll put up the model
-
Actually yes, we do, but we'll fix then SLOWLY and CAREFULLY.
Another thing, Eliminator, used textures that aren't GPL compatible, so we have a lot of work to do.
Really Eliminator, stop working so fast, what we need is quality, not quantity.
We need to do one model at a time, not ten a second.
WE need to really get the animations perfect by updating them with every release, and he did a ton of the work without, even asking about it.....
lightsabers....
-
Yes I agree with archmage as i said on glades projects everything here is really choppy. All the buildings look alike since they use the same textures. Anyways a tip if you put all the buildings models in one building you would only need one texture so this faction would be alot smaller in file size ;)
-
lmao that was a douche statement , but anyways i'm back for good now so what needs to be done exactly
-
For all the walking anims: Make them look like they have magnetic boots on. That will be a big improvement.
-
ok i'm trying to test it , but its taking forever to dl , can you repack it and host it somewhere else or something?
-
Sorry, my mom's making me go to bed in 5 mins. :-[
Well good luck with those anims! :)
-
not cool lol i don't even have the source files to start the animations where is elim? btw how old are you?
-
I have the anims as well, but only in blends, and elim probably has the objs, I know I could export them to obj, but it would take forever..........there are billions of files.
Also the anims are at my Dads house........so....you'd have to wait until Friday, and Elims bound to be back by then anyway...
Look in my profile (https://forum.megaglest.org/index.php?action=profile;u=5758) for my age.
-
ok this should not be in beta yet , should still be alpha
known issues during test-----
icons---- these need to be done as quickly as possible.
base---- animation is way too quick and is supposed to have the astronaut walk down the ramp.
astronaut---- i think he needs a better tool.
excavator---- i'll upload it.
gauss cannon ----- should be resized to fit the astronaut.
telescope---- needs to be retextured.
plasma gunner--- animations the gun and are arms are too stiff, like the texture , particle system needs to be redone it just looks weird.
energy soldier's weapon---- bad attack animation, remodel this unit,wtf a lightsaber i'll redo the weapons . he should have energy shield and sword.
astrophysist----- what happened here , i think he needs to be redone completely, i like the search for gold skill tho
phaser---- ok the sounds are kiddie , i thought we were going in a more realistic view, the gun sound is cartoonish , but the particle system is pretty sweet , still needs to be a different model or retexture looks too much like the others.
shuttle---- nice model , needs weapons and retextureing.
buggy---- retexutre this and thats all
anit-air gun---- crashed the game no being built texture.
buildings---- should be made way more realsitc than they are , such as the base
general animations---- are choppy , the fingers aren't bending , so fix that.
textures---- we need diff textures the building blend together way too much and are plain , the space suit stays the same , we should atleast retexture the melee unit or i can remodel it from the space suit.
these are just off the surface holycrap its been a month time to get working
-
Double post , icon template , yes or no (http://i249.photobucket.com/albums/gg218/Shadowfox_203/Glest/icon.jpg)
-
Yes that is amazing
anyways just a tip.
Its king of funny since the astronaut walks out right after that box closed. I change the animation speed so the astronaut gets out then the box instantly closes. It works on anim speed 7.
Also I would be happy to try out images
-
Yes, good icon template.
As for the phaser I took the existing model and redid the phaser weapon.
And his name will be changed to phaserman.
Also the particle for the phaserman doesn't fit, he's using a beam weapon, although I will fix this as I have knowledge of what phaser rifles shoot.
-
ok well you can use the template for the icons , i can't really do any animations since i don't have any of the sources for the mod , so i guess i'll start fixing things
-
Ok, after you're done, upload and send me the ALPHA3.
Also send one to Eliminator.
One MORE thing Eliminator: The license you put on the mod is rediculous, please change it, I never agreed to this:
THIS IS A BETA VERSION!
don't expect any thing more or less, take it as it is.
I am not reasonable for any loss or damage this may cause.
Please do NOT release any different versions of this and do NOT use the content.
Models and textures for GMD team users only.
You may NOT redistribute more copys but you can give people the download link for this.
This is mod free to all who want it.
Besides that's not even a legal license, so people can ignore it.
Also, I don't like not being credited for the work I do:
Thanks to:
Eliminator for maping the tech making the XMLs and doing lots of the models.
Fluffy for making some good models.
Archmage nothing yet.
Scenariole for making the scenarios.
Titi couse I am using his tileset for now.
Dude, I modeled and animated the Energy Soldier, redid the weapon for the phaserman, I attempted to make an installer back when I was just experimenting with install creators.
I think we need a change in leadership here, so many things are getting done wrong.
-
lol leadership , just needs to get on thats all cause i need the source files and i can't get everything done all i can do is remodel the units cause i don't have the original files
-
Well, take the models that do not look so great, and just redo them.
Don't redo the Phaserman(Phaser) or the Energy Soldier, as they are being worked on right now.
-
lol well i hope you make them look good
-
Trust me, I'm trying.
For the Phaser, I just fixed his ridiculous weapon, and I've sent it to Eliminator to re-texture, and re-animate.
-
ok the energy soldier should look completely different and so should the phazer dude
-
You don't get it, my changes aren't yet in the mod.
-
lol thats fine just saying do a good job at it like let me see a screen or something
-
About the credit discussion: You guys should really do this by chat, rather than by numerous one-liner posts. And also, cut the flame war. You should be credited I agree, but this is more personal than something that must be seen by the community.
-
i agree we should chat cause this reposting is taking too long
EDIT---- I think we should change the astrophysist to robotics engineer and i'll remodel the astro for this role
-
I don't use IM or any of that.
Ok Fluff, good luck on remodeling the Astrophysicist, but really we need to remodel a lot of the units, or at least redo parts of them.
Stuff to fix(only some of it):
Fix all the models up:
---Re-model/animate a few units.
---Improve/change the textures.
---Evaluate what we have after this.
---NOTE: Remember, they are either walking with boots that grab the surface of the moon(like magnetic boots on metal), or bouncing up and down between each step.
Fix the XMLs:
---Make the interactions between the different models, and the stats all make sense.
---Evaluate and clean up.
By the time we finish all this, then we can release a full version.
-
so you don't have aim, msn , yahoo, facebook, myspace or tweeter ? and yea can you post screens of the remodeled and textured units for me
-
No I don't use any of those.
Also the units aren't done yet.
-
why not , you don't use any online chat , xfire , teamspeak , vent , skype , dude you have to use soemthing lmao and i thought you had it done already
-
I don't use ANY instant messaging applications.
If you've got one that I can just go on immediately, then I guess I'll use it, but if I have to download it or pay money I'm not doing it.
-
aim.com easiest way don't have to pay for it make a screen name an we can chat and btw i'm taking command of the project
-
Says who?
We need to discuss this with Eliminator.
-
says me cause elimantor isn't here and unless you wanna take it and actually get something done ::)
-
Dude there is no rush, we'll wait til when Elim gets back.
-
(Unending one-liner dialogue...
This would really go well via personal message...
And no, uhbtw i'm taking command of the project
Uh, you already were in command of the project.
About the whole AIM, Twitter, and facebook chatting thingy, well, glest has a built in feature called personal messaging! Just set it so that Eliminator, Phoenix, -Archmage-, and Fluffy203 are all recipients. Obviously if you are one of the above, do not include yourselves.
-
I know that.
And no Fluffy was not "in command" of the project, Eliminator is.
-
I know that.
Then why don't you do it?
-
lol ok mark don't have to be condescending about the whole personal message and yea i wasn't , but seriously i like progress so lets keep this moving
-
I really am doing other stuff, and Elim is away, so why don't we just chill, at least until Elim gets back.
-
lmao i don't like to chill when it has problems
EDIT: http://www.mediafire.com/?sharekey=fc3e352c0e1cc1cfd2db6fb9a8902bda excavator not textured
-
Well, nobody is stopping you, go ahead and work on anything that need improvement.
-
actually the source files i need those , but i'll just remodel alot of the content
-
Oh, just tell me specifically what you need.
Like the unit and the animation that you need, ok.
-
All of them if you wouldn't mind actually
-
I'm sorry but I have to mind, that would take a long time.
Just request one at a time.
EDIT: We should probably get the XMLs done, and make sure it's well balanced.
-
lmfao dude just package all of them in a .rar or is that too complicated and send them to me i'll go through all the crap
-
Well if you insist, I'll send them to you, and just know that all my modifications are in there.
And I'm 7-zipping them.
-
ok good
-
Will be doing the third scenario today, expect it to be done by tomorrow
-
Ok, I await it! :)
-
I've sent you 2 PMs, one which is for this moon mod and the other for the scenario/maps/tilesets productions.
-
I haven't recieved the moon one.
Besides what do you want me to do with it, just send it to Elim and when he gets back he'll stick it on the first post..
-
oh why did I send it to you lol, wrong person :P the moon one? I will have to re send the message...
-
lol i'm guessing this project is on hold till elimnator gets back , i mean if or when he does
-
looks pretty cool ill have to try it out some time.
-
Ok I am back and ready to continue, please tell me what needs to be done and the curent state of the mod.
I mean if or when he does .
Did you think I died or something?
-
We need to get the XMLs all making sense.
-
Ok Ill get right to the phaser man.
-
That's: "Phaserman".
-
yea lmfao i thought you died i come back to finish this up and your not here i'm like f*CK lol, but i started a side project the holy empire which is pretty sweet lol
-
What is the excavator supost to do?
-
its a mech basically used to gather resources quicker , but has a great atk , med hp , and good def , so its basically a resource gather/heavy unit
-
K, Elim after you're done please send me BETA 2 or 0.1.
We should go to numbers now.
-
OK but what do you mean send to you?
-
so are we continuing working on this? ???
-
Elim: PM it to me.
@Fluffy: Yes we are, sort of.
-
Yes we are,
And arch PM what the game zip?
-
ok well then since we are , whats the first thing on the agenda guys?
-
Improving animations, fixing up the XML, fixing any spelling, anything that improves on what we have so far.
-
lmao ok so basically fixing what you guys have already done
-
I haven't done anything yet, because you guys went so fast.
-
lol we went fast , you act like thats a bad thing and i didn't do the animations or xml's so wasn't me
-
Ha thats couse it was me :D
And the version 0.1 is allmost done. :D
-
Eliminator, I couldn't care less about how fast you go, as long as you produce quality work.
-
Let's not release 0.1, let's release a later version that much more enjoyable for the player, so they don't have to keep re-downloading the mod.
-
My only heed is the need for speed, and I post all the new versions, They don't need to down load all of them.
Hay 500 posts!
-
Ok.
Hey, 1401 posts!!! :D
-
alright so what needs to be done?
-
Nothing you can do right now just the meck and the phaser man
-
i ahve the mech done , not textured or animated, but do you want the .obj?
-
Elim I sent the fixed Phaserman to you.
And can you send me the Roman .blends.
-
lmao let me know when you guys need me i guess
-
I already have your meck fluff, and arch all you did was change up the guys gun, It doesn't look beater and even if it did you cant really tell the difference in glest.
-
Elim seriously, I can easily see the difference in Glest, besides the animation and particle effects need to be redone or seriously upgraded.
You can make other changes to the model as well, we can't stay with that ridiculous gun..........no offense.
-
When will the xml's be edited? They are the same as magitech...
-
IDK.
I'll dig my teeth down sometime, and yank this mod to where it should be.............
-
what do you mean as magitech?
-
He means the XMLs are a copy of magitechs except with different names.
-
Ok where is your energy solder model and is it textured and animated?
And do I call your thing a meck or an excavator?
-
I'll answer for Fluff: Yes an Excavator.
Ok where is your energy solder model and is it textured and animated?
Uh no, my Blender was giving me trouble when I was rigging it........
BTW, I sent like 5 PMs to you while you were away...........One was about the Energy Soldier...........
-
Ok so dose the excavator attack, if so how much damage and it can mine gold and stone realy fast right?
-
IDK, but I think it should have an attack.
EDIT: Where can I download the textured energy soldier for animation?
I can't find it anywhere........
-
yea it should have a pretty decent atk ;D
-
Once you do the other animations I'd like to do the attack.
-
Ok arch, Ill look for the .blend of the textured energy solder too.
-
Are you shure you want him to have a shield? it looks kinda old and what texture could I have?
-
Ok here (http://www.soft-haus.com/jacob/blog/wp-content/uploads/2009/10/energy_soldier_walking.7z) is the textured Energy Solder .blend (He has your walking movement.)
-
Sory for all the posts bout they can't be added, Someone answer me plz.
Ok fluff the meck has that bit cone pointing to the ground, its supposet to be a drill right,? if so will some one get me a drill texture?
-
Are you shure you want him to have a shield? it looks kinda old and what texture could I have?
No we can lose the shield.
Ok here is the textured Energy Solder .blend (He has your walking movement.)
Why my walking movement, I messed up on that one, next time you pick one pick the best one to texture.
-
I only opened the walking movement, and it was very very HARD to texture because of the helmet.
-
Oh.
-
i'll have to make a texture for it , but i will
-
OK the meck is done (You might want a different texture later.)
(http://photos-g.ak.fbcdn.net/hphotos-ak-snc3/hs017.snc3/12447_1228090752680_1541414237_602358_8372635_n.jpg)
-
OK, here (http://soft-haus.com/glest/tech_trees/energy_solder_.blend.7z) is the energy solder .blend arch, you need to do the anims.
-
Ok.
Please send me those roman .blends, I have been waiting a while.
-
They take lots of band with, wait till I can... :P
-
Dude you just compress and upload.........
-
Elim: if you curved the stripes on the drill parts of the mech to make it look rounder, then you need to reverse the curvature. They need to bow downward in the middle a little so it looks like the middle part of the polys are bulging a bit (tricking the eye into thinking they actually smoothly round). Try it.
-
Hey, Elim would you mind rigging that model for me, I've got a few others things to do at the moment.
-
Ok arch Ill anim the modle.
And Hectate what do you mean to reverse the curvature?
-
No Elim I said rig, if you want to animate him as well go ahead.
-
on the cone shape below the mech the stripes of the drill aren't curved in the correct direction. right now the "buldge" of the curve is upward. in other words, use the bottom of a circle, not the top.
-
OK arch ill animate.
And Hectate I am sory but I still cant tell what you mean?
Here is the texture I used for the drill.
(http://photos-h.ak.fbcdn.net/hphotos-ak-snc3/hs037.snc3/12447_1228679167390_1541414237_604163_2522557_n.jpg)
-
Elim, can you send me all the latest .blends?
And also how about those Roman ones......
-
Bug in glest, A unit larger than 1 like the size of a horse man or lager can not build or harvest.
So the meck can't harvest, should it just be a war unit?
The energy solder's and the meck's models, anims, and textures are done.
-
Please send me all the latest moon .blends, I have outdated ones.
-
are you serious thats just stupid if it can't harvest i wanna know why
-
It doesn't work >:( but Ill PM you a version, and the meck will have a harvest skill, so you can see for your self. Okay?
-
Don't wory It works now
-
Don't wory It works now
? I thought it didn't work, now you have to remove all those posts about it not working..........
-
lmao sweet =) and he doesn't have to remove the post idc , he got it working
-
Here is the icon pic
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc3/hs017.snc3/12447_1228930933684_1541414237_604655_2432031_n.jpg)
How do you like it?
-
Are you saying that you cannot have 2x2 or 3x3 units harvesting? Or are you saying your unit cannot?
-
lol i did the icon along time ago , but if you want to use that one thats all good :)
-
No No you can... But They can't build.
-
O ya well, I already did all the units and wouldn't want to change them.
-
Then why did you asked if ppl liked them , thats just weird cause if you weren't going to change them and ppl said no i don't like them lol
-
I like it.
-
After you guys are done give it too me so I can spice it up, since it doesn't have to be balanced with anything..........
Also, I'll make installers..............
-
Hrm, it looks like the problem is with the UV layout then. The texture is being applied on a projection-type layout, but that's not best for the texture once it gets on the model.
I was thinking that you did the UV differently. I'd have to tweak it to make it how it is in my mind. If the GMD team is happy with it though, don't worry.
-
yea i didn't uv map it , so i wouldn't know :o
-
I think it looks fine in glest.
-
Ok I am going to upload version 1.0 of the Moon mod soon, its done.
it comes with my newly created moon tileset :D.
-
No how about a 0.8 I'm sure there is still a lot of work to do.
-
Ok 1.0 is out and it comes with my moon tile set.
Go to the first page to get it.
-
Dude, just played 1.0.........that was depressing........
new icons, a few new models, all anims rushed.......that should have been 0.6 or something.........
-
agreed the first thing I downloaded must have been like 0.000000001 thanks to the fact that the base opens stays open for a long time then closes 5 seconds before the guy comes out, really strange
-
Yes strange but thats the way it has to be, because the anim hast to finish before the guy gets pruduced.
-
No, you just slow the anim-speed in the XML.
-
;D ;D good job so far!
A lot new units to discover!
some bugs:
- game crashed when trying to produce a anti_aircraft_gun because it has no be_build skill.
- game crashed when loading scenario moon_be_telescope. a unit phaser is not known. Is it probabaly phaser_man?
- tilset moon has .cvs directories everywhere
And by the way, the background sound of the martians is very annoying!
All in all this is a good new mod, but it still needs some work.
One hint for your walk cycles: http://de.wikibooks.org/wiki/Blender_3D/_Tutorials/_Armatures/_Walk-Cycle I know its in german, but on the right side you see the pictures for every pose needed to make one good looking step. The second step ( the other leg ) is made by inverting(flipping) the poses from the first step. This helped me a lot to create good looking walking animations! (Hint: you can only invert(flip) the poses when you gave proper names to the bones like foot.L and foot.R for example. ) (Anyone knows where to get this tutorial in english??)
-
This isn't exactly the same tutorial, but it's close.
http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation/2-second_animation (http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation/2-second_animation)
-
Also, Elim for a running animation, 4 frames comes out good!
-
Ok thanks evry one, and arch nope 4 frames is way to fast i do 10 at least and if its to slow I speed it up in the .xml.
-
Dude, I used 4 frames for the Hunters running anim, it came out better than any "running" anim I've ever seen you do, no offense.
-
Ok thanks evry one, and arch nope 4 frames is way to fast i do 10 at least and if its to slow I speed it up in the .xml.
I'm pretty sure the number of frames doesn't effect the speed. I've made animations that were 2 frames, and animations that were 20, and they're the same length.
-
Uhm yah elim archs a Very good animator.
@ john dh
I made a run anim with 2 frames but he couldnt have a frame to lift his leg of the ground when he was running and I gave up on it
-
Phoenix, I learned animation from John and Elim.
But I mean the quality of my animations is partially due to the rig that I use, and also to the fact that I put a lot of time into anims.
-
Two frames? Really? You're going to need more than that to make it look good. You can maybe make a good walking/running animation with four frames, but not two.
-
For walking, I recommend 6, and running can be done with 4, but there is absolutely no reason to use a lot of frames Elim.
-
Exactly what I mentioned..... It was terrible. Also arch on animating make the guys foot leave the ground by only a small height. The anim for the necromancer looks like he trying to knee someone in the stomach I'm going to have to improve that
-
I did that in like two seconds, I wasn't trying to make it look that good.
-
Ok Titi ill fix all the things you said.
-
Once you have a version that is free of bugs and bad stuff, send it to me so I can make recommendations, and point out things that could use changing.
As for the astronaut production problem:
Its king of funny since the astronaut walks out right after that box closed. I change the animation speed so the astronaut gets out then the box instantly closes. It works on anim speed 7.
-
Are you planning on a new version?
-
yes.
-
I'll make installers once you get a good complete final version.
-
do still want to have this topic stickyed or can I remove the sticky state?
-
I don't think the GMD team exists anymore.
-
GLADE doesn't seem to exist much either........... :(
Although I'm hoping me and Elim can make some improvements soon.
-
Dude, Glade exists. There's just little for me to do.
Is GMD still alive? I thought you said you were with Glade now. ???
-
I'm kinda both...........
-
Either way, I think that this topic really doesn't need to be stickied anymore. I'm sure everyone who would be interested in it has already seen it. If there is a surge of progress, then it will be back at the top anyway, and if nobody ever works on it again, it'll slowly fade away and die. Such is the way of things in the world of Glest.
-
Well then lets liven it up! OK I am takeing idas for a faction for the GMD team to make.
-
(FIX THE EXISTING ONE FIRST)
GMD is pretty much me and you Elim.........
-
Might want to switch the topic title to 'GMD partnership' then 8) .
-
No flufy it in it too, tiger and senariole.
-
Ok guys it it ok to put this mod in vbros pack 4 if I have your names in the credits? I am asking Archmage 101, Fluffy, and Senariole, Plz anser.
-
I don't care...
This isn't much of a mod, it needs tons of work.
Quality over quanity, that's what people want.
-
What do you thunk needs to be done arch?
-
Some XML modification, some re-animation, you know tons of stuff.
-
Should I mention the models look very alike (is it the same human for most human models?)?
-
Yes but there different textures and different guns swords ect.
And how different do you think all the guys on the moon are? Not much.
-
Ok, the only problems are that the animations are blah, and the XMLs are copies of magitech ones.
-
The anims are ok and the xmls are fair.
-
This is a "Star Wars" faction or something ??
-
Nope, this is like...astronauts...
But there is some other mods that are like that kind of...
like https://forum.megaglest.org/index.php?topic=3171.0 and https://forum.megaglest.org/index.php?topic=4551.0
-
Trust me Star Trek and StarShipTroopers are both a lot different than Star Wars, and besides the Star Trek one never got finished... :'(
-
SST:LD was horrid, and I don't think it was based on space (can't remember, I deleted it fast), but on bugs or something. But all the models looked the same and the animations were rigid. Unfortunately, (IMO) GMD is suffering from similar things, rigid animations, similar models, etc. Other than that, it's not too bad, and there is a lot of units, but they can be hard to distinguish in the heat of a battle.
-
How would you segust changeing them?
-
How would you segust changeing them?
Use some imagination.
-
Like?
-
How would you segust changeing them?
1. More variety
2. Think REALLY sci-fi
3. Improve animating and modeling skills
4. Work on your spelling :D
-
But I mean what could you change or add to see a difrence in the models?
-
Trust me Star Trek and StarShipTroopers are both a lot different than Star Wars, and besides the Star Trek one never got finished... :'(
I know... but they are the closes thing to star wars in glest... for now.
-
Do you guys want me to "un-sticky" this?
-
NO!
-
I'm just asking...
-
It probably should be. If it starts getting more updates, then it will stay on the front page anyway. If it doesn't, then it will sink back down. That's the way it should be, in my opinion. Stickies should be for threads that don't get updated often, but still need to be seen, like FAQs, the faction download center, etc.
-
I agree with you John, but I'm not going to un-sticky it unless Eliminator agrees.
-
I agree with you John, but I'm not going to un-sticky it unless Eliminator agrees.
I second this. :)
-
I made a model for this project! ;D But I can't Unwrap it... >:(
-
wait if you un-stick this that would be hypocritical , cause Glade is stuck , just giving my opinion ;D
-
wait if you un-stick this that would be hypocritical , cause Glade is stuck , just giving my opinion ;D
I agree. ;)
-
Ok, a poll is up, give ideas guys. :)
-
Dude, for the last time, fix Moon, it has pretty bad animations.
-
Fine, but I still want ideas for a mod after I fix it.
-
Seriously, I'll give you ideas, but first I want to see at least one good new animation for Moon. ;)
-
Arch since your so good at animating and your on the GMD team ill PM you the .blends and you can re-animate them ok? (http://www.soft-haus.com/jacob/smiles/not_know.png)
-
I really hope that's a compliment not arrogance call...
I will help you, but first let's talk........I'll PM you.
-
It is a compliment ;) I saw the anim for the fantasy warier when I textured it.
I will help you, but first let's talk........I'll PM you.
Ok
-
Thanks. :)
-
Project: StarGate Universe!
:swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman: :swordman:
-
No way man.....boring........ :-X
-
Also no moon/star/space/ stuff after the anims are fixed.
BTW arch its not that I cant do the anims, its that I have no time. Besides you didn't do any thing for the moon mod yet, this will get your name in. ;)
-
Fluffy, I removed your post because it's completely OT, feel free to post it in the OT board.
Eliminator: I did do stuff for the moon mod, I made the Plasma dude..... :P
-
No you didn't do the plasma guy, you made a gun for the phaser man and you made the energy soldier model. No textures or anims though.
So, will you do it? (http://www.soft-haus.com/jacob/smiles/not_know.png)
-
What do you have for a defensive building first, I want to refine the faction tree before we do any final work on it.
-
You mean sort of like an defense tower? It is a partical cannon.
See here the tech tree:
(http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs215.snc1/8232_1197904758049_1541414237_525250_874885_n.jpg)
-
CaveMen!
:archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer: :archer:
-
Cave_men? what are you talking about?
-
Well, there is that Ice Age mod that never got finished...
-
Yea, after we finish up Moon, we should work on the old Ice Age mod! ;D
-
lol i don't think you do anything arch just patrol the forums
-
So arch, are you going to?
Yes Ill post a poll about it after the anims are done.
-
Eliminator, I'll do the new anims in a month or so, I've got tons of other stuff to do now. :look:
-
Ah, OK.
-
DinoSaurs!
Produced by mad scientists!'
:scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist: :scientist:
-
So the Moon Mod is finished/ final? ::)
I mean,
at least, I remember there were problems with the Moon tileset.
Something bout' 2d textures or 3d textures. :|
I guess I must re-test again.
Do they have their own music? ::)
-
Not muisc, just moon sound. And it is not the final version, I think I fixed the tileset. Tell me if you find a bug. :)
-
Not muisc, just moon sound. And it is not the final version, I think I fixed the tileset. Tell me if you find a bug. :)
I see.
I will. :) :thumbup: