MegaGlest Forum

Modding and game content creation => Mods => Topic started by: Mark on 16 September 2009, 02:05:59

Title: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 16 September 2009, 02:05:59
New Download (Download this please): http://www.filefront.com/14614927/Weapons%201-2.zip (http://www.filefront.com/14614927/Weapons%201-2.zip)

Note:  I have separated the weapons into 3 categories.  They are ancient world weapons, medieval weapons and fantasy style weapons. I only have info and descriptions on Medieval weapons as of yet.  

Preview: http://yfrog.com/69bigimagej (http://yfrog.com/69bigimagej)  

MEDIEVAL ERA WEAPONS-Preview: http://yfrog.com/69bigimagej (http://yfrog.com/69bigimagej)  
Medieval Weapons:  These are weapons used during the time period 1000-1500 CE in western and other parts of feudal Europe.  Some used by kings, some by only those who could afford them, and others by all soldiers.  They are all accurate, and though many variations in which size is differed exist in most cases, are all perfectly sized.  Make sure that when you use them you have them being used correctly.

Because of the length of the text, I have it as code, now.
Code: [Select]
Headgear and Shields:
[url=http://yfrog.com/0eheadgearandshieldsj]http://yfrog.com/0eheadgearandshieldsj[/url]
1. Crown with feather
Description: None needed
2. Crown
Description: A simple crown that can be worn by kings.
3. Feathered Plume
Description:  In order to distinguish themselves from ordinary soldiers, warriors of high ranking often wore plumes.
4. Conical Nasal Helm
Description: An old helmet dating back to the 1000s.
5. Blank form
Description: A model to help people make helmets.
6. Plumed Basinet with Pig-snouted visor
Description:  A popular helmet in the 1300s and 1400s, the basinet was often worn with a strong visor to protect the face, and a mail aventail hanging down to protect the neck.  The basinet was replaced by Sallet helmets, which afforded the wearer greater protection.  Also, the aventail was dropped for a steel bevor, or chin guard.
7. Unvisored Basinet
Description: A plain basinet helmet that although moderately weighty, had great defensive capabilities.  Widely used by infantry and archers.
8. Open faced helmet
Description: An alternative form of the basinet.
9. Metal Buckler
Description: Also called a fist shield, a small buckler was very useful as a defensive and occasionally offensive weapon.  It was often carried by light infantry and cavalry.
10. Kite shield
Description: Used mostly in the early middle ages, this shield, though heavy, offered extensive protecton to the user.  Used by many types of soldiers well into the middle ages.
11. Knightly shield (Large)
Description:  A large shield that largely replaced the kite shaped shield.  It was used mostly by knights, and bore their coat of arms.  
12. Knightly shield (Small)
Description:  As plate armor progressed in strength, shields grew smaller and smaller until they were either discarded or traded in for lighter bucklers, or shrunk to this size.  This shield is light, but can be used by a skilled soldier as an effective defensive armament.

[url=http://yfrog.com/58poleweaponsj]http://yfrog.com/58poleweaponsj[/url]
Pole Weapons:
1. Pike
Description: Used by both peasants and nobles alike, this weapon has great defensive potential, especially against charging cavalry.   This weapon required the user to use both hands.  At about 16 feet in length, it could effectively fend of infantry and impale cavalry.
2. Lance (Late Medieval)
Description: Used by charging horsemen and discarded later, the lance was a long spear that had a vamplate to protect the user’s hand.  It was held close to the shoulder, and could easily kill a man in one blow.  It was used in the mid to late Middle Ages.
3. Lance (Early Medieval)
Description: Used similarly to the other forms of lance, the early medieval lance was effective as it transferred the full energy of the horse and rider to the target.  Instead of having a vamplate, the shaft is enlarged at the handle to protect the users hand.
4. Poleaxe
Description:  A very powerful pole weapon that had a double head, below a deadly spike.  Each part had it s use.  The axe head was used to crush and slice through enemy infantry.  The hammerhead opposite the axe head was used to maul and neutralize heavily armored foes, and the spike could repel a cavalry charge, or any unwary infantry.
5. Quarterstaff
Description: A weapon used mostly in practice, the heavy ends of a quarterstaff could inflict grievous wounds.  Though very heavy, this weapon was a favorite of tournament competitors.  Special events, such as the “Bout with Quarterstaves” and the foot melee often used quarterstaves.
6. Bec de Corbin
Description: Similar to the Poleaxe, the Bec de Corbin is a form of war hammer that can be used to drag down enemy horsemen, penetrate vital spots, and repel cavalry charges.  It was a favorite of dismounted knights, especially in the 14th century, when pole weapons were the only major effective weapon against armored foes.  (Because of the minimal progression of gunpowder weapons)
7. Halberd
Description:  With a blade made out of a plow, the halberd, or swiss voulge, was a favorite weapon amoung peasants.  It had the perfect capabilities of stopping a charging knight, crushing plate armor, and keeping foes at a distance.  It was used widely in later medieval times, and was also the main weapon of such formations as the Pontifical Vatican Guard, an elite unit of bodyguards commanded to protect high profile figures, and royal sentry formations of several nations.  The only vice of this weapon was that it proved ineffective for blocking enemy blades.  Also, some accounts say that in prolonged melees it quickly tired the user.   The physics of it have it having a axe head opposite a hook or short spike, under a long spike.  The energy used to cruise through thick metal comes from the long arch needed to swing the weapon.  
8. Billhook
Description:  Effective against knights, this weapon was used simply.  The hook was used to drag a knight from his horse, and the spearhead to vanquish him.  This was a common weapon of non-knight infantry, and peasant militias.
9. Spear
Description: A mainstay of early medieval armies, and a common weapon after, the spear was an effective weapon against a knight.  Though unable to penetrate good armor, it could easily be used to bring down a horse.
10. Voulge
Description:  A pole weapon that consisted of a strong shaft, and a heavy duty cleaver on the business end.  Soldiers who chose to combat a voulgier often met untimely, painful deaths.  
11. Partisan
Description: A pole weapon that is only used for stabbing, the partisan is a weapon similar in appearance to military tridents, but is much different in use.  The only blade is the elongated center blade, which is I turn supported by smaller grooves to defend with.

[url=http://yfrog.com/0eswordsandlightweaponryj]http://yfrog.com/0eswordsandlightweaponryj[/url]
Swords and light weaponry:
1. Saxon Broad Axe
Description: A very powerful weapon consisting of a large pole, at the end of which is a blade.  Used early on in the medieval era, the Saxon Broad Axe had great offensive possibilities, and was able to cleave helmets and smash through even the finest chain mail hauberks.
2. Horseman’s Pick
Description:  A versatile weapon to say the least, the horseman’s pick consisted of a pick for which it was named, and a small axe head.  A common technique was to use the pick to drag a knight from his saddle by either embedding in an enemy’s armor, or catching a loose plate.  After the enemy was in good reach, the axe head was useful for smashing through the enemy’s chest or helmet.
3. Small Flail
Description: A frightening weapon, the flail was useful generally only to infantry.  But versions with single handles and smaller chains were made, too.  These were often used in tournaments, and were less useful in actual combat than in a tournament.
4. Horseman’s Axe
Description: Though small, the Horseman’s Axe was able to cut through many types of armor, and knock an enemy sideways.  With a smaller handle to more accommodate a horseman, it was considerable less useful than the full axe.
5. Bardiche Axe
Used mainly by eastern armies in the middle ages, notably the Varangian Guard in Byzantium, the Bardiche axe was extremely deadly when used properly.  When not, it is an ugly mess for the user, the target and the men surrounding the user.  Little could stand up against the mammoth blade, which comprised of up to half the weapon’s length.  All force generated came from the momentum of the giant blade, which had to be attached twice to the haft to keep from being separated.
6. Small knightly sword
Description: Mainly used by knights and wealthy men-at-arms, the sword was a great weapon for it’s ability to parry blows.  It could be used for stabbing, slashing and slapping.  Well made swords had a diamond shape to them, and had a groove called a fuller down the center to reduce weight.  It was also balanced, which made it very easy to use.  
7. Short stabbing sword
As plate armor progressed, the use of swords as weapons was confined to generally stabbing, because a slash could not penetrate armor.  A skillful swordsman could easily use a small, light sword like this to penetrate weak points, such as in the armpit, and the neck.
8. Zwei Hander
Description:  A two handed sword, the Zwei Hander is a lethal weapon.  The giant arch created by the path of the blade is sufficient to sever armored and unarmored limbs.  With a second leather grip, the Zwei Hander can repel cavalry charges as it is turned into a makeshift spear.  
9. Landsknecht Secondary Sword
Description: After a Landsknecht loses his Zwei Hander or pike, he will pull out his trusty sword.  Similar to other swords of the time, the distinction between it and other swords of that era was more in design than purpose.
10. Flamberge
Description: From French ‘Flaming sword’, a Flamberge was a development of the Zwei hander and other 2 handed swords.  The use of the ridges that so famously name the weapon is unknown; speculations include it being able to better parry blows, or to give the user an outlandish appearance without sacrificing with power.

ANCIENT WEAPONS-http://img12.imageshack.us/img12/9823/fantasyweapons.png (http://img12.imageshack.us/img12/9823/fantasyweapons.png)
Download (http://www.filefront.com/14658975/weapons-ancient.blend)

ANCIENT WEAPONS
Ancient Weapons:  Weapons used in ancient European and Mediterranean civilizations that were common and invoke awe and wonder.  The first side on the left of the divide in yellow is the weapons used by Romans, and right of that are those used by the Greeks.  Those are the only civilizations I have models of, so far at least, so requests are specifically welcome.

Roman Weapons

FANTASY STYLE WEAPONS-http://img11.imageshack.us/img11/1097/ancientweapons.png (http://img11.imageshack.us/img11/1097/ancientweapons.png)
Download: (http://www.filefront.com/14659005/weapons-fantasy.blend)
Fantasy Weapons:  These are so far mostly weapons by request.  I hope people request more, because this topic has a lot of potential.  All are imaginary, and all are of some strange fantasy theme I made up in my head.

Code: [Select]

1. Cloak with Hood
Description:  A full cloak that encloses the wearer’s head, back and shoulders.  Can hold dark and mysterious, even frightening power that it may or may not choose to share with the wearer.
2. Light Cape
Description:  Though small in size, the light cape protects the wearer’s back from the elements, or the occasional arrow of a cowardly archer.  
3. Cloak
Description: Enclosing shoulders and backs, this cloak allows the wearer to call upon magical powers within his clothing, and gives him room for a large helmet.  A favorite of novices to the art of magic.
4. Punching Axe
Description: The strange shape of this axe allows the user to keep enemies at bay, while not exerting too much energy.  Orcs and goblins who ride on horseback prefer to charge through the enemy with axes, not spears, because it is their tradition, and because against the armored infantry they often oppose, a spear is really quite flimsy.
5. Double-Headed Axe
Description:  A mainstay of Orc and Goblin armies.  Favored by all but scouts as and all around smashing *pardon the pun* choice.  Able to be heaved to cleave armor, shields, helmets, and most importantly, human flesh and bone.  A nasty weapon, but a quite cumbersome, slow, and limited weapon at the same time.  Favored with Orcs and other simple beings because it leaves nothing to the imagination, other than what head to gruesomely smash next!
6. Light Axe
Description:  Featuring only one attack method, this axe is light and can still do great damage.  Used by raiding parties, scouts, and common village-people in times of danger.
7. Multipurpose Axe
Description: First developed when a curious goblin attached to captured spearheads to his single-bladed axe, this weapon has come far since its accidental discovery.  Given the same possibilities of the older Double Headed Axe, without the giant weight, and with two new attack techniques:  It can now punch through even magical armor with its giant spike opposite its axe head, or to keep enemies away with the spear-like edge.
8. Necromancer’s staff
Description:  Able to conjure not only cruel spells, this weapon can summon undead creatures at the flick of a wrist *err… wand, actually*, to be used at a moment’s notice.  Favored by only advanced sorcerers, because of its weight, cost and delicacy.
9. Basic Staff
Description: A favorite companion to a wizard out on a walk.  Though it has no magical powers, it can be used for a wizard to practice a new spell, without having him blow up the neighborhood.
10. Novices’ staff
Description: Lacking the great spell capacity, this weapon is only for beginners.  In fact, it only allows harmless spells to be performed by it.
11. Flail
Description: A favorite of shock infantry, this devastating weapon often causes terrible wounds.  Though very powerful, it is heavy and dangerously unwieldy.
12. Magic Staff
Description: Exactly like the Necromancer’s staff, minus one vital and valuable ability:  It cannot be used to conjure soldiers.  
13. Scimitar
Description: Though without the desirable chopping possibilities of the axe, this weapon is light, strong in its curved shape, and frightening all at once.  Considered to be more sophisticated than the axes, this weapon is very deadly.
14. Death Lord’s Cauldron
Description: Able to spawn doom for all in its path, the Death Lord’s Cauldron can fulfill prophecies, and can be used for just about anything, such as cleaning the dishes or vanquishing an army of enemies.
15. Double Poleaxe
Description: Used by infantry as a powerful, armor cleaving weapon, this baby can use the momentum generated by swinging the pole to crash through nearly all materials.
16. Cruel Spear
Description: Used as an execution weapon mostly, this impractical device causes painful, slow death.  
17. Spear
Description: Better suited for defensive positioning, this weapon can mainly block enemy infantry, but can unleash havoc on cavalry.
18. Poleaxe
Description: Giant and heavy, this weapon is similar to the Double Poleaxe.  It has the same possibilities, and is favored by old-timer goblins and Orcs.
19. Small Poleaxe
Description: The name of efficiency, this weapon is not hampered by weight, size, or unwieldiness, and improving previous models, this is a great and very advanced (For a goblin or Orc, mind you) weapon.  It actually improves the ability to smash, hack and stab.

P.S.  Do not hesitate to request weapons!  In fact, do so as often as practical.  Please do not flame about them being historically inaccurate, as many uneducated Medieval 2 players try to.  If you think one is inaccurate, please tell me either via P.M. or through a post.  Later, I will endeavor to include Ancient Weaponry and Fantastical Weaponry as separate files.  

Things to include in request- 1.) Generic name of weapon/armament, 2.) A link to a site about it if it is a very uncommon or unknown one, and 3.) An image of EXACTLY what you think it should look like.  If you are not specific, you will not get a pretty result, and I may misrepresent your idea.  And please, don’t ask for me to send it to only you, because this topic is for the community.  If it is being used in a top secret mod just P.M. me and I will understand.

P.S.  There is no need to download separate files-It is all in one giant .Blend.  

REQUEST, REQUEST, REQUEST!
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: -Archmage- on 16 September 2009, 02:25:26
Nice man! :)
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: ElimiNator on 16 September 2009, 02:28:31
Looks good I might use them in a future mod.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: GlestNewb on 16 September 2009, 02:58:18
Things like these make me wanna start modding
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: wciow on 16 September 2009, 08:07:31
Great work Mark!

I would like to request some projectile weapons bows/crossbows/slings etc.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 16 September 2009, 19:50:23
Make a list and I will do it!
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Coldfusionstorm on 16 September 2009, 20:39:08
Here comes my wish list then.

1.Flame Effect(particle? not quite sure(flame trowher like effect).
2.Small Gatling/Machinegun/Pulserifle effect.(agien particle i do not know).

thats all for now. i might ask for more if you want to make more :D.

right now i just need to finish my own sh** and get that mod Beta ready!.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 16 September 2009, 21:31:50
Here comes my wish list then.

1.Flame Effect(particle? not quite sure(flame trowher like effect).
2.Small Gatling/Machinegun/Pulserifle effect.(agien particle i do not know).

thats all for now. i might ask for more if you want to make more :D.

right now i just need to finish my own sh** and get that mod Beta ready!.
Clarification, please.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Fluffy203 on 16 September 2009, 22:25:24
yea i have figured out how to make a flash for the gun , but still have fun with it took me forever  :D
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 17 September 2009, 01:48:54
Okay, as of yet I cannot animate, so that particle effect is off limits for my work.  But the way to do that would have a small transparent object that looks like an explosion blossoming from the gun.  This can also be done to make "Steam" or "Smoke", or certain others.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Coldfusionstorm on 17 September 2009, 07:38:42
oh, okay :D, no problem :D
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: John.d.h on 17 September 2009, 08:15:37
That's quite an impressive arsenal, and they're all quite well done from what I can tell.  I voted "no", but that's just because I prefer to make my own, but I expect that these will see a fair amount of use from other people.  Plus, it's always good practice.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Fluffy203 on 17 September 2009, 12:23:08
I also voted "no" for the same reason john did  :D
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 21 September 2009, 02:10:18
Well, I really meant this to be for people who are really going to make bad models and have the decency to admit it.  Luckily, there is no one currently who makes bad weapon models as far as I can tell, so it really isn't that much of an issue.

I have made Longbow, Shortbow, Composite bow and Sling models, so is their anything else I should make before I upload?
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Omega on 21 September 2009, 02:17:40
Fantastic! I might use some of these when I remake FPM. I haven't looked closely at the weapons I may need for that, but a few staffs and magic style armor (robes) would be great, along with anything else that you may think should appear in FPM.

I won't go specific cause I am too busy to give it much thought yet (military, ho hum), so use your imagination. I'm not fussy.  ;)

EDIT: It would be nice if you textured them too. Or maybe individual blend files. It took me five minutes to realize how to import from another blend file, and was kind of annoying to do...

ANOTHER EDIT: To save filesize, you shouldn't post blend1, blend2, blend3, and so on files in the pack. These are auto-generated backups. Me? I turn them off. To do so, just use the user preferences menu and be sure to save the preferences.

PS: I voted yes. :)
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 21 September 2009, 02:31:41
Okay, I thought I said I would only texture some model if someone for SURE was going to use it.  Although I suppose a simple UV map couldn't hurt.  I will try to make some more weapons.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Hectate on 21 September 2009, 04:34:51
A suggestion instead of a request: Put a very basic man shape in there too for scale reference. If a weapon gets imported to an custom model it'll help I think. The sizes might be good for a footsoldier, but what if I am making a giant cyclops-type monster? He'll need an equivalently larger weapon.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: GlestNewb on 21 September 2009, 04:52:25
You can make the claymore :o
http://en.wikipedia.org/wiki/Claymore (http://en.wikipedia.org/wiki/Claymore)
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Omega on 21 September 2009, 18:58:11
Hectate, it would be easy to enlarge the weapon yourself. Still it won't be hard to import a swordman...
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Hectate on 21 September 2009, 19:25:33
Hectate, it would be easy to enlarge the weapon yourself. Still it won't be hard to import a swordman...
I meant so you knew how big they were supposed to be in relation to the user. Yes scale is an easy adjustment.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 22 September 2009, 00:51:56
I thought I did have a swordsman as a separate object?  Maybe I forgot to include that, because all models are perfectly (And I know because I am obsessed with the stuff) sized to be held by tech's swordsman.  (And they are all, [so far] historically accurate.)

About the giant soldiers, I wanted to add cordoned off areas that have fantasy weapons, ancient weapons and misfit weapons.  But that got canned when my imagination ran out late two nights ago. 
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Hectate on 22 September 2009, 02:17:21
Sorry Mark, I didn't actually open it. He may be in there, but as unmentioned I didn't realize it. I've been focusing on getting these video tutorials working well. Uploading one right now actually...
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 23 September 2009, 21:53:22
It's alright.

Update coming soon!  With cloaks, staffs, ranged weapons and a couple ancient greek weapons.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Scenariole on 23 September 2009, 21:57:29
Wow these look good, they could be used in some troll tech I could be making, if only I knew how to make 3d models.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 23 September 2009, 22:02:25
Well, make some requests now and I will keep them in the model file.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 28 September 2009, 00:45:44
Okay, sorry for the bump and the double post :-[, but I have updated the cache to include fantasy and ancient style weapons.  The fantasy ones are especially recommended for Gameboy's elves, but anyone can use them.  

Edit:  I have made some ranged weapons:

Composite Shortbow
Longbow (Welsh)
Hunter's Shortbow
Latter-Medieval Crossbow
Sling w/shot
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Omega on 30 September 2009, 04:26:47
YAY!

Please add descriptions in your first post now. If you wait too long, you'll have even more weapons to do, and this just makes it harder.

"Why put off for tomorrow what we can do the day after?" Because Omega will haunt you for eternity otherwise! :D
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 5 October 2009, 01:56:39
I have updated the Cache, with descriptions for fantasy style weapons. 

EDIT:  Now I have updated with new models for Ancient and Fantasy weapons, and descriptions for Fantasy.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Scenariole on 29 October 2009, 08:26:10
Sorry to be bugging but...

How do we add this to existing models? I wanted to replace the swordsman sword with a spear and I find it hard to animate...
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 29 October 2009, 14:25:41
Thank you for the reply.  As to your question, I know it is not easy, but you must select the object that includes all the weapons, and delete all weapons other than your weapon of choice.  Then open your swordman model, go to file/append-link/ and then find my file with only your weapon.  And select objects/ and find the object that has the weapon.  When I get home I can easily make that hunter model for you, but right now I am 350 miles from Milwaukee in Detroit.  I won't be back until sunday, because for now I am typing from a nice computer at a hotel waiting for my parents to kick me off to go to the henry ford museum! GRRR!
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Fluffy203 on 29 October 2009, 20:53:44
ok do you make all kinds of weapons? if so could you make a Thompson submachine gun , its my favorite gun in the world , but yea if you dont' mind i'm a lit preoccupied and that would help me a lit bit
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Scenariole on 29 October 2009, 21:06:54
Are you going to make a modern day mod? I think its taken or someone already made one
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Fluffy203 on 29 October 2009, 21:08:04
i'm goign to be doing something like that , but thats way in the future  ;)
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Scenariole on 29 October 2009, 21:09:43
thats great to know! I usually play medieval based RTS games so I will be willing to play it
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Fluffy203 on 29 October 2009, 21:24:30
yea it will be unique and a different experience , but thats after holy empire  ;D
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 29 October 2009, 23:31:57
ok do you make all kinds of weapons? if so could you make a Thompson submachine gun , its my favorite gun in the world , but yea if you dont' mind i'm a lit preoccupied and that would help me a lit bit
I will not promise anything.  First of all, I am happy that you replied and requested, but I will tell you not to expect any quality here.  The reason is I just make my models by using the subdivide and extrude tools.  I am also only knowledgeable on medieval and ancient weapons.  Modern weapons is something i ought to try, but I will not promise quality, at least at first.  And I will need to know how big it is and I will need a good concept art.  For any gun later than 1500s-era I am as good as anyone.  I will try.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Fluffy203 on 29 October 2009, 23:35:45
don't worry i'm not looking for a great quality actual you can just use a box , rotate some verts , extrude and then scale , thats it , but thx here is the concept http://www.efour4ever.com/thompson_560_text.jpg
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 29 October 2009, 23:38:43
I see you got what I meant!  I don't know if I told you but I am at a hotel and I can't do modeling ATM, so just tell me all guns you want and give them their respective concepts.  I will begin work immediately upon arrival in Wauwatosa.

don't worry i'm not looking for a great quality actual you can just use a box , rotate some verts , extrude and then scale , thats it , but thx here is the concept http://www.efour4ever.com/thompson_560_text.jpg
Good, because that is not much more than what I normally do to create weapon models.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Fluffy203 on 30 October 2009, 03:15:32
ok sweet so here is the list:

Bazooka: http://onlinemilitaria.net/images/ReplicaBazooka.jpg

Mp40: http://vectorarms.com/shop/images/MP40%20Pre-May%20%28Class%20III%20dealers%20only%29.gif

M1Grand: http://www.capitanhipower.com/Photos/M1Rifle.jpg

Bar: http://www.acepilots.com/ww2/bar-m1918.jpg

MG42: http://www.deactivated-guns.co.uk/images/uploads/Nazi_mg42/mg42_5621.jpg

mauser: http://img.photobucket.com/albums/v247/AlvarezPhoto/2007%20and%20later/DBoyiKAR98Deck1a_sml.png

panzerfaust: http://www.gd-uk.org/images/research_pages/pznkacker_images/panzerfaust11.jpg
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Omega on 30 October 2009, 03:39:44
While we're requesting new weapons, I'll add some fantasy ones:

Staff almost exactly like gandalf the GREY's in LOTR.

Twisted 'bone-like' staff with skull at end. Pale white if you decide to texture. Fairly thin. (Necromancer!)

Tree branch like staff for the druid. End parts a bit, and the staff is bumpy and twisted.

Skeletal blade for the skeleton. Not exactly sure how to describe it. It is sort of split into two parts, and the blade is curved and wide...

A large iron hammer for the zombie.

And a book for the monk (make sure it can be opened and textured easily!). Not really a weapon, but...

No pressure. Totally optional, but lowers my FPM load (not by much, but some) and allows me to use others imaginations, not just mine!
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Fluffy203 on 30 October 2009, 03:42:30
curious what is your FPM about?
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Omega on 30 October 2009, 03:50:20
FPM = Four Path Magitech. I don't have time to explain right now, but there's a stickied post for the original FPM on the GAE board. What I am doing is taking that unfinished mod and completely remaking it to a full, powerful, GAE driven mod that it should be! I have a thread called 'FPM Revitalized' on the GAE board that details my new concepts.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Fluffy203 on 30 October 2009, 03:53:47
ok cause i saw druid and necro and i was wondering where this was going , like nature vs death or something like that
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 30 October 2009, 14:17:09
Not to be ungrateful about the requests, fluffy, but I don't know how big those guns are.  I need you to say something like 'm1 garand, 3 feet long' so I can have it scaled.

Staff almost exactly like gandalf the GREY's in LOTR.
I have never seen the movie, but is this (http://www.council-of-elrond.com/castdb/gandalfwhite/gandalfwhite6.jpg) picture it?  And for the end part, it would be much easier to texture if it was just alpha'd out.  If it was alpha'd, however, glest alpha troubles could cause an issue.

Twisted 'bone-like' staff with skull at end. Pale white if you decide to texture. Fairly thin. (Necromancer!)
I was actually hoping you would use the necromancer's staff I made already, but I could make a new one.  It will look like this: http://zibbyzabby.com/catalog/images/PR45B.jpg (http://zibbyzabby.com/catalog/images/PR45B.jpg) with a more bone like staff?

Tree branch like staff for the druid. End parts a bit, and the staff is bumpy and twisted.
Ok, I have a great idea for this one.  I will spend about 30 tris on the staff part, and maybe 30-50 more on the head.  It will look like a simpler version of this: http://static.mmo-champion.com/mmoc/images/news/2009/february/ulduarweap/ulduar_staff_06.jpg (http://static.mmo-champion.com/mmoc/images/news/2009/february/ulduarweap/ulduar_staff_06.jpg)

Skeletal blade for the skeleton. Not exactly sure how to describe it. It is sort of split into two parts, and the blade is curved and wide...
I will make several variations because none of these really ring a bell...  Maybe one would look like this? http://www.keeptothecode.com/gif/conceptartlg/daveyjones_crew3.jpg (http://www.keeptothecode.com/gif/conceptartlg/daveyjones_crew3.jpg), or this: http://www.orientalfurniture.com/Merchant2/graphics/00000001/SA-F2016.jpg (http://www.orientalfurniture.com/Merchant2/graphics/00000001/SA-F2016.jpg)

A large iron hammer for the zombie.
I will make it about 3 feet long, and with a giant head. 

And a book for the monk (make sure it can be opened and textured easily!). Not really a weapon, but...
Ok, I will make it about a foot tall, and the pages will be smaller than the cover, and the pages and cover will be disconnected.

No pressure. Totally optional, but lowers my FPM load (not by much, but some) and allows me to use others imaginations, not just mine!
No pressure, I can handle it.  If it is important I can draw the lines where the objects would be cut so that you just have to hit unwrap.  Gotta go!
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Omega on 30 October 2009, 15:35:55
Fantastic. Firstly, that's Gandalf the WHITE. Same person, way later, different staff. Gandalf the grey has an older, wooden staff with a curved end. (You've never seen LOTR?!? Go watch it!)

I'll make you a picture of my thoughts of the bone sword and upload later.

@fluffy: FPM is just magic and tech, but they can split into different paths, either nature or coruption for magic, and either enlightenment or reason for tech.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Fluffy203 on 30 October 2009, 17:34:39
ok with the FPM have fun with it just trying to save you some work , but its just an addon so nvm and mark just make it i'll scale it no worries  ;D
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Ligerteeth on 30 October 2009, 23:19:57
do you think you could make some renaissance guns, like flintlock muskets and things like that
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 31 October 2009, 00:40:54
Fantastic. Firstly, that's Gandalf the WHITE. Same person, way later, different staff. Gandalf the grey has an older, wooden staff with a curved end. (You've never seen LOTR?!? Go watch it!)
My parents won't let me watch it. I admit.  They say it is too violent, but I know I am mature enough.  Sometimes I wish they would just leave the house for a couple hours so I can watch it.  I never knew gandalf the white carried a different staff.  This gives me a great opportunity to make 2 models.  I will make sure to label them correctly though. 

do you think you could make some renaissance guns, like flintlock muskets and things like that
Fantastic idea!  Here is a list that is not in any particular chronological order:
Handguns:
Arquebus: Short, heavy feeling gun with a small handle.
Musket: 4 foot gun with large handle.  I will make another version with a crude bayonet attached.
Pistol: Short gun with tiny handle.  Only 2 feet long.

Artillery pieces:
Pot de fer:  One of the earliest firearms, basically a large mortar that shoots a hooked dart.
Culverin: A large cannon with a thin bore that could also be the name of an early musket-like handgun.
Organ Gun or Ribauldequin: A gun with many barrels that shoot off simultaneously.  Shoots either pellets or packets of gunpowder, a crude and unreliable rocket launcher.
Bombard:An early, heavy and largely inefficient siege weapon that fired large stone or later metal balls at targets.  It is supported by a framework because of the enormous weight it is consisting of.

Really sorry, the area of ranged weapons is not a good area for me.  I know very little at all.  Later when I have more time I will search on wikipedia.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Omega on 2 November 2009, 16:34:03
That sucks. LOTR is very little violence compared to most things. I'm 15, and I've seen my share of R rated movies with my dad...
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: ElimiNator on 2 November 2009, 17:25:03
Bad influence, maby mark's parents will kick him of the forums because of you archmage 101.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: John.d.h on 2 November 2009, 20:33:52
I'm not particularly in need of any weapons since I make my own, so these are more "ideas" than "requests", but here goes:

Kukri (http://upload.wikimedia.org/wikipedia/commons/2/2c/Kukri.jpg)
Seax (http://en.wikipedia.org/wiki/seax)
Kama (http://en.wikipedia.org/wiki/Kama_(weapon))
Tomahawk (http://en.wikipedia.org/wiki/Tomahawk_(axe))
War scythe (http://en.wikipedia.org/wiki/War_scythe)
Falx (http://en.wikipedia.org/wiki/Falx)
Macuahuitl (http://en.wikipedia.org/wiki/Macuahuitl)
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Fluffy203 on 9 November 2009, 03:06:43
just curious mark are you working on the weapons?
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 6 December 2009, 22:44:56
ARGHHHH!  I have been grounded off the internet (and off the computer too for all but the last week) for about 3 weeks now.  I have lots of homework and I will try to finish.  Yes I am working on the weapons but the next release may be in a month or so. 
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Omega on 8 December 2009, 18:19:58
3 weeks? Golly, what'd you do? Set something on fire?
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: -Archmage- on 8 December 2009, 18:23:30
Dude, if I was you I would have snuck on the internet.......
Why did you get grounded?
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Omega on 13 December 2009, 00:37:51
I doubt he will say why he's grounded (I know I'd be too embarassed to even mention it myself). However, he did a model for DM, so he must have access to a computer and blender. So... hows the weapons going? You might be happy to know that I used your weapon cache for the weapon on my version of the shadow walker.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Mark on 23 February 2010, 02:33:55
Sorry for unleashing a zombie on the glest community (ha ha, get it? [sorry]).  I am now working on a new version that features completely new versions of ancient and medieval weapons.  The ancient weapons and shields are all done so that you can just take the model, insert it and resize the texture I gave it so that it goes on your uv map.  I believe omega was the one to request that.  Well, also I have multicultural weapons.  If people want I can explain how the weapons were actually used throughout history.  I think I have like 70 weapons in ancient weaponry alone.

Sorry again for summoning the living dead to the first page.  If anyone wants a particular list of weapons, just tell me.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: TheGameHog on 23 February 2010, 02:42:23
OMG U R SO NICE TO GIVE THIS AWAY! :D
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Little Helper on 27 February 2010, 19:23:45
I suggest you exporting some of them in g3d  ::) I need one of the weapons for a projectile object. I can't export G3D  :-[
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: John.d.h on 27 February 2010, 20:35:01
I suggest you exporting some of them in g3d  ::) I need one of the weapons for a projectile object. I can't export G3D  :-[
True, that would be a bit useful for projectiles, but currently I think it's not a big deal for the modder to export them.  It's actually really easy if you know how.  Post a thread asking for help, and somebody will show you.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: Little Helper on 27 February 2010, 23:21:49
I can't G3d Exporter is kinda outdated for blender's new version or 3ds max
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: John.d.h on 28 February 2010, 01:38:09
I know the newer versions of 3DS don't support it, but I use the latest version of Blender (2.49b) and it works flawlessly, so I know for a fact that that isn't the problem.  Anyway, if you want help just post a topic or something and somebody (maybe I) will help you figure it out.
Title: Re: Giant Weapons Cache! Not spam, Requests Taken!
Post by: jda on 28 February 2010, 20:34:20
Hopefully end of this OT discussion:
Glest wikia on exporting from Blender: https://docs.megaglest.org/Exportscript
IMPORTANT: This line on the above page (maybe you're using the old export-script, also the Import/Export Wizzard script only actually IMports - the author never did get to finish it :P):
Quote
Newest version: Download at titusgames or usually older version at glest.org
(page includes links to both old and new EXport scripts, being the wizzard a third script)

Also... Mark's weapons cache really is, as the title says, GIANT! What particular weapons should he export...? :P  ::)