MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Scenariole on 24 September 2009, 04:35:31

Title: Map - FinalBattle
Post by: Scenariole on 24 September 2009, 04:35:31
Allyresist_FinalBattle

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[img]http://img3.imageshack.us/img3/5208/allyfinalbattlemap.png[/img]
As you can see from the picture above, it is a map with 3 islands. This map is NOT FLAT. If you press "F" in the game and press "S" key to toggle the view, you can see that the ground is not flat, it is very bumpy which makes this map look very natural. This map goes well with my "allyresist" faction where you can go to the strand in the picture below:

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[url=https://forum.megaglest.org/index.php?topic=4630.0][img]http://img195.imageshack.us/img195/3789/glestsig.png[/img][/url]
Keep in mind that when you play, it is recommended you play with the "allyresist" faction, because it really doubles the fun, especially the background faction music which pumps your heart.

This map has many resource spots, and is a perfect map to play against other humans. This map is suitable for nearly all tactics including swarm, tank, attack-from-behind etc.

I recomend having these settings:

Techtree = Allyresist

Player 0 = Alliance Human/CPU ULTRA
Player 1 = Disorderly HUMAN/CPU ULTRA

The map was designed like that to make it look good!

Please have fun!

Download link:
http://www.mediafire.com/?sharekey=34d2c5b4e16a6aa72fb2ca15d7ea42d9e04e75f6e8ebb871

Alliance:
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[img]http://img29.imageshack.us/img29/1953/allyfinalbattlealliance.png[/img]
Disorderly:
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[img]http://img41.imageshack.us/img41/2632/allyfinalbattledisorder.png[/img]
Please comment and download! Open for suggestions, improvements and if found any bugs, please post. ENJOY![/b]
Title: Re: Map - FinalBattle
Post by: Trappin on 24 September 2009, 07:55:48
GAE screen shot

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[IMG]http://i307.photobucket.com/albums/nn301/BlackRockers/Glest%20Maps/AllyResist.jpg[/img]
Very nice map! The new factions look good too. The wood gathering NPC's stacked on the NE wall at the spot show on the screen shot below -

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[IMG]http://i307.photobucket.com/albums/nn301/BlackRockers/Glest%20Maps/Allystack.jpg[/img]
They wanted the trees behind the invisible block/mossy rock objects - so close yet so far away! I'll post more thoughts later - nice job.  :)
Title: Re: Map - FinalBattle
Post by: Scenariole on 24 September 2009, 10:35:05
Are you saying it looks good? Because I think it does aswell :D Anyways I think that the field is too plain...
Title: Re: Map - FinalBattle
Post by: Trappin on 24 September 2009, 18:18:20
The map is good and has an organic/natural look and feel to it. If you think the open area's needs more objects then add some statues and more dead trees - though I think it's fine. I changed the trees in the NE corner to Dead Tree objects and the NPC no longer stack/gridlock along the Mossy Rock wall.

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[IMG]http://i307.photobucket.com/albums/nn301/BlackRockers/Glest%20Maps/Allyunstack.jpg[/img]
Title: Re: Map - FinalBattle
Post by: Scenariole on 24 September 2009, 22:55:18
Thanks for that! I forgot to put some statues and crap near the north area of the center island. And just some trees...

Anyways ill get working onto it tonight and edit some things and fix up this map :D