MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Loronal on 26 September 2009, 17:58:54

Title: Map pics
Post by: Loronal on 26 September 2009, 17:58:54
HOw do you look at your map all zoomed out. And What commands do you edit in the ini.
Title: Re: Map pics
Post by: Trappin on 26 September 2009, 22:36:33
3D view/ screenshots can only be rendered using the Glest Advanced Engine (GAE) - so download and install it.

The original Windows Glest default INI are listed below:

FogOfWarEnabled=1

RenderDistanceMax=64.00

CameraMaxDistance=35.00

UiPhotoMode=false

GsFogOfWarEnabled=false


Do not follow my advice. Please wait for professional help or save the original INI in a safe place.  ;D

I fiddled with those lines and was able to get the screenshot function working in the GAE.

Title: Re: Map pics
Post by: Loronal on 28 September 2009, 15:03:58
Uhmm actually Im not trying to contradict you but it would be fog of war 0 since one would end up making fog over the whole map
Title: Re: Map pics
Post by: Cireva on 28 September 2009, 15:35:41

Quote
GsFogOfWarEnabled=false
and whats with this line  ;)
Title: Re: Map pics
Post by: wciow on 28 September 2009, 15:57:27
and whats with this line  ;)

If you don't turn off the fog of war you cannot see the whole map without exploring it first.
Title: Re: Map pics
Post by: Trappin on 28 September 2009, 18:47:00
The forum posts describing how to do this are scattered and incomplete. If someone would post the default code lines and the modified lines of code enabling screenshots and zoomed view it would be nice. I do this stuff by hook and crook and then hope the game client keeps working.

It's very annoying when people complain and nitpick yet offer no help.

I changed the values below to 564.00 - why? I have no idea but it worked.

RenderDistanceMax=564.00

CameraMaxDistance=564.00

FogOfWarEnabled=0
Title: Re: Map pics
Post by: Loronal on 3 October 2009, 22:47:09
I know  :D It worked
Title: Re: Map pics
Post by: modman on 5 October 2009, 01:25:53
why? I have no idea but it worked.
RenderDistanceMax=564.00
CameraMaxDistance=564.00
FogOfWarEnabled=0

Fog of war zero is a boolean value.  Zero indicates off, the opposite of affirmative.  Camera Max distance I think is the highest height away from the ground the camera will go.  Render Max distance I think is similar, and honestly, I'm guessing at what the difference is.  I would guess that the difference is that rendermaxdistance tells Glest how far it will render, meaning that you could go past the cameramaxdistance but the limit is rendermaxdistance.

So, I think it would be best to keep render and camera maxdistance the same value.
Title: Re: Map pics
Post by: hailstone on 5 October 2009, 08:30:23
In more recent version of GAE boolean options have values of true (for 1) and false (for 0). ie. GsFogOfWarEnabled=false
Title: Re: Map pics
Post by: Mark on 6 October 2009, 02:02:30
That, I think is very nice.  Not having to find out that you need a 1 or a 0 is an improvement for sure!