MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Zoythrus on 23 October 2009, 02:26:14

Title: Neutral units
Post by: Zoythrus on 23 October 2009, 02:26:14
is it possible for a map/tileset to have neutral units. like a swamp tileset having zombies that randomly roam the map...
Title: Re: Neutral units
Post by: dannylee on 23 October 2009, 02:45:04
that should go in mods.

but its a good idea, but it would require a fith computer player and some type of units that won't automatically be attacked by other units, nice idea thou
Title: Re: Neutral units
Post by: Mark on 23 October 2009, 02:45:26
Yeah, I am looking for a topic that discussed something like what you are saying:  A race of non-allied units that trawl the map in search of enemies.  They are called creeps.  I can't find the topic, but it is in GAE somewhere.
Title: Re: Neutral units
Post by: John.d.h on 23 October 2009, 02:54:13
I believe this is the thread you seek: https://forum.megaglest.org/index.php?topic=3440.0 (https://forum.megaglest.org/index.php?topic=3440.0)
Title: Re: Neutral units
Post by: -Archmage- on 23 October 2009, 12:32:20
Man I hope they complete that.
That would be really cool to have in GAE
Title: Re: Neutral units
Post by: Zoythrus on 23 October 2009, 14:11:25
not just deer and wolves...but zombies and other monsters.;

perhaps they could be given a radius in which they would roam (they couldnt leave the radius...) And they would regenerate on the map randomly and periodically
Title: Re: Neutral units
Post by: @kukac@ on 23 October 2009, 15:20:41
Basically they are the same. Wether they have attack skill, or not, it depends on creativity. And maybe they could have agressiveness value :P
Title: Re: Neutral units
Post by: -Archmage- on 23 October 2009, 15:35:41
Yea, the aggressiveness value could be the attack strength multiplier, and maybe the aggressiveness value could go up and down depending on its HP.
Title: Re: Neutral units
Post by: Zoythrus on 23 October 2009, 21:53:06
...or how many that you have killed....
Title: Re: Neutral units
Post by: -Archmage- on 23 October 2009, 21:54:12
Maybe both.....
Title: Re: Neutral units
Post by: Zoythrus on 23 October 2009, 22:06:03
actually, i think it would be cool if they got stronger based upon how many you have killed...

also, animals like deer should give you a boost of food or energy or something if you kill them
Title: Re: Neutral units
Post by: -Archmage- on 23 October 2009, 22:07:53
And you'd have them really weak in the beginning, and have it so they can only get so strong.
Title: Re: Neutral units
Post by: Zoythrus on 23 October 2009, 23:02:26
yeah...maybe instead of them getting stronger, more would be spawned with a max of 25 or so
Title: Re: Neutral units
Post by: John.d.h on 24 October 2009, 01:33:58
They could be tagged as "cowardly", "defensive", "territorial", or "belligerent".  The cowardly ones would run away, while the defensive ones would fight back if they got attacked.  Territorial creatures would attack if you got too close, and belligerent ones would attack on sight.  Additional tags like "stationary" and "wandering" would help, as well as "predator", "prey", and "monster".  These would work in combination, of course, so an ogre could be a wandering belligerent monster (roams around the map looking for somebody to kill) while a buffalo might be a stationary territorial prey (stays in one spot, but attacks if you get too close).
Title: Re: Neutral units
Post by: Zoythrus on 24 October 2009, 16:17:32
i like that idea!