MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: ElimiNator on 3 November 2009, 23:14:18

Title: Tile set reqests
Post by: ElimiNator on 3 November 2009, 23:14:18
Ok give me a tile set reqest and if its good Ill make it.  :)
Title: Re: Tile set reqests
Post by: -Archmage- on 3 November 2009, 23:43:11
Space!
Then we can make space mods! :D
Title: Re: Tile set reqests
Post by: titi on 4 November 2009, 17:33:00
some ideas(not really requests)

- any kind of a strange looking alien planet
- asian/japanese tileset
- "the day after"
- an improved vulcanic tileset
- under water ( doesn't really fit with the current faction )
- wild west

Title: Re: Tile set reqests
Post by: Loronal on 4 November 2009, 17:41:05
Northern, tileset thats barren and snowy with pines that look ancient and big
Title: Re: Tile set reqests
Post by: ElimiNator on 4 November 2009, 19:09:21
OK I am currently making a moon tile set for our moon mod and wild west for my cowboy faction. (BTW my cowboy faction is balanced with Titi's Indian one)  :D
Title: Re: Tile set reqests
Post by: titi on 4 November 2009, 19:51:29
Cool!  ;D ;D
But how would the forests look like in an Western tileset? Pines too?
Title: Re: Tile set reqests
Post by: -Archmage- on 4 November 2009, 19:52:54
Desert practically is Western............
Elim how about something completely new, not something similar to what we already have........space would be one...................
Title: Re: Tile set reqests
Post by: Trappin on 4 November 2009, 19:59:28
Fit and finish preexisting tilesets before marching forward on completely new/ambitious projects.

(http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/Volcanictileset.jpg)

Volcanic Tileset is a very good idea and it just needs some tuning to be perfect. Omega seems less than enthusiastic to do further work on it.

To do list includes:

Diversify the object list: too many skeletons/bone objects.  4-bush is good  but '5-water obj'   6-C1  7-C2 8-C3 need to be replaced with other models wich fit the theme.

Adjust sound files:  some foreground sounds are too loud and others are low quality - the lightning sound FX is terrible.

Surface texture: Stone should be re-textured.

(http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/MapEditorPalates.jpg)

Title: Re: Tile set reqests
Post by: -Archmage- on 4 November 2009, 20:06:02
Forget about the having a little to much bones and all that nit-pick the sounds are way to loud they drowned out all other sounds when I last played it.
Title: Re: Tile set reqests
Post by: Trappin on 4 November 2009, 20:12:50
Objects are essential for a good looking map - if the tileset lacks visual appeal it affects the overall game play.

Why bother with images and models when we could all play as stick figure models shooting white dots at black squares?

Anyone up for some Breakoutâ„¢ multiplayer?

Title: Re: Tile set reqests
Post by: -Archmage- on 4 November 2009, 20:16:14
Yes the objects has affect on the game-play but the kind of object problem your talking about is very minor, the music being drowned out really ruins the game-play.
Title: Re: Tile set reqests
Post by: ElimiNator on 4 November 2009, 20:28:31
Well I am making moon for now.
Title: Re: Tile set reqests
Post by: -Archmage- on 4 November 2009, 20:30:24
Ok.
Title: Re: Tile set reqests
Post by: Trappin on 4 November 2009, 20:33:34
It's not minor, this is why I linked the object list and the element palate. You gonna bicker to the last word on this?
Title: Re: Tile set reqests
Post by: -Archmage- on 4 November 2009, 20:36:14
Well it's not major, the sound problem is much more important, so I think we should fix that first, do you agree?
Title: Re: Tile set reqests
Post by: ElimiNator on 4 November 2009, 20:40:04
As omaga said don't just post OK
Title: Re: Tile set reqests
Post by: Trappin on 4 November 2009, 20:41:06
Fit and finish preexisting tilesets before marching forward on completely new/ambitious projects.

Volcanic Tileset is a very good idea and it just needs some tuning to be perfect. Omega seems less than enthusiastic to do further work on it.

To do list includes:

Diversify the object list: too many skeletons/bone objects.  4-bush is good  but '5-water obj'   6-C1  7-C2 8-C3 need to be replaced with other models wich fit the theme.

Adjust sound files:  some foreground sounds are too loud and others are low quality - the lightning sound FX is terrible.


Surface texture: Stone should be re-textured.

Agree? seems I beat you to the punch on this. I have all afternoon to bicker with ya - so do yer best
Title: Re: Tile set reqests
Post by: -Archmage- on 4 November 2009, 20:44:37
Quote
As omaga said don't just post OK

Ok.  ;D

Quote
Quote from: Trappin on Today at 16:04:16
Fit and finish preexisting tilesets before marching forward on completely new/ambitious projects.

Volcanic Tileset is a very good idea and it just needs some tuning to be perfect. Omega seems less than enthusiastic to do further work on it.

To do list includes:

Diversify the object list: too many skeletons/bone objects.  4-bush is good  but '5-water obj'   6-C1  7-C2 8-C3 need to be replaced with other models wich fit the theme.

Adjust sound files:  some foreground sounds are too loud and others are low quality - the lightning sound FX is terrible.

Surface texture: Stone should be re-textured.

Yes, I read it,. but I got the idea that you thought the object diversity was more important than the sound thing............I guess it was the way I read them..............and the fact that I was kind of doing something else.............
Title: Re: Tile set reqests
Post by: Trappin on 4 November 2009, 20:45:26
Apology accepted.
Title: Re: Tile set reqests
Post by: Hectate on 5 November 2009, 02:30:47
The underwater one is a whole mod (3 factions)idea I had actually. That'd be funny to see, for sure.

I had mentioned the asian bamboo forest set before, didn't have time to start it myself.

A sci-fi theme would be cool. Maybe a post-apocalyptic "Wasteland" tileset. Also something like a "Metal" tileset, like the surface of the Death Star.
Title: Re: Tile set reqests
Post by: Mark on 5 November 2009, 03:48:36
One day after coming home from a boring day at school, I had an idea:  There would be a tileset where the ground textures all looked exactly like graph paper!  It would have custom objects being things like A+ signs (American grading system), various smudge marks, and the other objects as nothing so that the whole map would look like a piece of graph paper with doodles, ink smudges and A+ marks!  I know it sounds wierd, not likely to fit any existing factions/techtrees and super easy to make (I know, I didn't know how to model then), but the best part is that it would come with a simple faction.  This faction would have a hero-like mechanician, and an engineer who followed him around and did really quick upgrades that improved the stats of the hero.  Both units would be simple and steampunk-styled.  Yeah, not exactly a noteworthy idea, but a random burst (or at least what I can remember of it), of imagination.  Wow, now I don't have to wonder about forgetting the idea.
Title: Re: Tile set reqests
Post by: John.d.h on 5 November 2009, 04:14:07
I was kinda planning an underwater mod in the back of my mind (inspired by Atlantica's sea palace), but it would have to wait until after Sun and Moon, which probably won't be done until some time next year.  I'd be sure to download any underwater tileset anyone made, though.  If nobody else makes it, I might have to. :)

Anyway, tileset ideas that I've had (feel free to use them if you'd like):
Underwater (http://pcmedia.ign.com/pc/image/atlantica09051405-w_1242311086.jpg)
Urban decay (http://swipelife.com/wp-content/uploads/2008/12/motada-lithographs-main.jpg)
or how about you make a tileset of wherever you live?  You could even take your own photographs for the ground textures if you have a decent camera.
Title: Re: Tile set reqests
Post by: Hectate on 5 November 2009, 04:24:07
On the paper idea, I had a "War Room" mod idea. All the units would be unanimated icons or minatures and the ground would look like map paper or something. Like a bunch of Generals pushing armies around.
Title: Re: Tile set reqests
Post by: John.d.h on 5 November 2009, 05:00:12
I like how we're getting some "outside the box" ideas.  Along the grid idea, what about a checker/chess board?  I'm just not sure how to go about putting enough objects on it. :-\
Title: Re: Tile set reqests
Post by: ElimiNator on 5 November 2009, 05:15:36
Just put game peases and cards maby blocks and toys.
Title: Re: Tile set reqests
Post by: ElimiNator on 5 November 2009, 23:46:11
Can any one think of something I can use for trees in my moon tile-set?
Title: Re: Tile set reqests
Post by: Hectate on 5 November 2009, 23:56:36
Depending on how "settled" the moon is, a few random antenna wouldn't be out of place. A forest of them though... then there's the resource issue if you're planning on making it magitech compatible.

Cheese trees. The moon's made of it anyway, right?
Title: Re: Tile set reqests
Post by: Trappin on 6 November 2009, 00:11:45
Depends on the theme.

Fantasy moon, 2001 or Forbidden Planet  (http://www.imdb.com/media/rm1366661120/tt0049223)
Title: Re: Tile set reqests
Post by: John.d.h on 6 November 2009, 00:31:43
Just food for thought, but Galactic Battlegrounds uses Carbon rocks (http://images1.wikia.nocookie.net/starwars/images/thumb/c/c9/Carbon_crystal.jpg/200px-Carbon_crystal.jpg) on planets/moons that don't have trees.
Title: Re: Tile set reqests
Post by: ElimiNator on 6 November 2009, 01:04:50
Thanks Ill have thoughs tall thin spiky rocks.
Title: Re: Tile set reqests
Post by: ElimiNator on 6 November 2009, 06:07:28
Ok I am done the moon tileset, get it here (http://www.soft-haus.com/jacob/blog/wp-content/uploads/2009/11/moon_tileset.7z).
Title: Re: Tile set reqests
Post by: Omega on 8 November 2009, 12:19:20
Don't bother with doing volcanic. I decided to fix it a bit this weekend, though not sure about the music yet. Still deciding. I finally realized why you guys thought it was so loud. I don't use the default volume settings, as my ambience is WAY lower than everything else (I got so pissed off listening to the birds chirping. It made me want to grab a gun and start shooting in the air to scare them off. When that didn't work, I adjusted the volume! I'll probably redo the sound for it, sorry.

Going more on topic, you should make something futuristic. Maybe something about the END OF THE WORLD. That seems to be pretty popular right now!  ;)

Or possibly something about an ancient civilization ruins, with moss and vines, as though in a temple, etc; that hasn't been visited by humans for thousands of years, and has started to become overgrown by nature.

Or something spring themed!