MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Trappin on 11 November 2009, 23:18:57

Title: GlestMaps: Misty Hills - Nov. 2009
Post by: Trappin on 11 November 2009, 23:18:57
http://glestmaps.wikia.com/



Additional Notes - Easy to move large unite types and groups.

(http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/betaswampmap.jpg)
Title: Re: Map: Misty Hills - Nov. 2009
Post by: titi on 13 November 2009, 23:43:07
We tested this today ( 2 games 2 human players vs 2 ai players).
We found no problems and had enough ressources in this map and it was fun to play.

There was only one problem: We lost both games :(
Title: Re: Map: Misty Hills - Nov. 2009
Post by: -Archmage- on 13 November 2009, 23:54:05
Trappin could you please use any compression except .rar, or not even compress at all, then no one has to worry about compression troubles.
Do you have to compress as .rar, I've made multiple requests for you to compress differently or not compress at all.
Title: Re: Map: Misty Hills - Nov. 2009
Post by: Trappin on 14 November 2009, 06:52:22
Quote
Re: new china faction
« Reply #45 -Archmage- on: May 31, 2009, 02:55:33 AM »someone who has access to this faction should make a different file
maybe a .rar or some other compression

(http://t3.gstatic.com/images?q=tbn:B2LzZcE5JdsR5M:http://cdn3.knowyourmeme.com/i/3770/original/Badger.jpg)

Okay, i'll be serious. Awwww! snakkkkkkkeeee111111

Is it possible to store uncompressed .gbm files on the Glest wikia?