MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Loronal on 15 November 2009, 09:12:04

Title: Last Defense
Post by: Loronal on 15 November 2009, 09:12:04
This is a quick self explained scenario you play as tech against magic in a final defense. Its quick and requires a little bit of thinking to pull out victory. Magic will first send a siege of behemoths. When you kill all the behemoths reinforcements will arrive and archmages will attack.
Download: http://www.filefront.com/14935561/last_defense.7z (http://www.filefront.com/14935561/last_defense.7z)
/ Edit
Now the scenario is fixed the battlemachine works the map is now in the forest and the tileset is winter forest (thanks to trappin who told me the scenario was not working)
Title: Re: Last Defense
Post by: Trappin on 15 November 2009, 12:13:31
I don't have the tileset tropics - so I changed XML to <tileset value="tropical"/>

tropical (https://docs.megaglest.org/Mods#Tilesets)

Same with <map value="in_the_forest2"/> where is this map at?

 in_the_forest.gbm works fine

error: battlemachine

      createUnit('battlemachine', 0, startLocation(0))
      createUnit('battlemachine', 0, startLocation(0))
      createUnit('battlemachine', 0, startLocation(0))

okay: battle_machine

      createUnit('battle_machine', 0, startLocation(0))
      createUnit('battle_machine', 0, startLocation(0))
      createUnit('battle_machine', 0, startLocation(0))

last_defense_english.lng
Your castle must not be destroyed

Edit: Just finished the scenario and it was fun
Title: Re: Last Defense
Post by: Loronal on 16 November 2009, 16:29:00
Oh sorry I posted the uncomplete version I will soone post a correctly working version sorry trappin
Title: Re: Last Defense
Post by: ace frog on 23 November 2009, 03:25:39
Error again  >:(

Please test it before you release it.

ERROR: Tileset named WRONG "_Winter_Forest" shouldn't have the " _ " in front (dont u like this font? :P)
Title: Re: Last Defense
Post by: Loronal on 4 December 2009, 18:00:06
Okay sorry must have been a typo