MegaGlest Forum
Archives (read only) => Vanilla Glest => Linux and other ports => Topic started by: titi on 6 January 2010, 01:55:00
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MegaGlest (http://megaglest.org) is a continuation (and fork) of Glest. Please read more about MegaGlest on its website: http://megaglest.org (http://megaglest.org)
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Might want to update that...... :)
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updated
thanks :)
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Everything seems to work fine and Glest loads in 20 seconds now! Excellent patch titi.
Played 5 big games on glest default 3.2.2 and no problems. ;D
Played 5 big games on glest 3.2.2 modded with megapack and assorted other factions/tilesets and no problems. ;D
2 vs 2 mega-cpu
Evercamp map
Mediterranean and Evergreen tilesets.
Egyptians, Persians, norseman, Indians, magic, tech and woodsman factions.
Results average per game: AI factions producing between 500-700 units/300-500 deaths and harvesting 250k resources.
The AI never once blobbed into one massive group of units - very nice improvement. The AI exhibited interesting tactics involving multiple fronts with defensive and offensive skirmishes and these movements occurred almost simultaneously.
I don't know what you did but its very good and the new code should be added to the default Glest download.
5 star mod!
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Trappin, it would be better if you posted this in the mods actual topic. ;)
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Ah, the usurper! As if I care what you think :D
Has anyone tested the easy-cpu mode?
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For one how could I be a usurper?!?!
Two, I'm being friendly ok, you don't have to respond like that!
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Calm down everyone!
Thank you for the kind words for my AI-work, but Archmage is right, please post in the other thread next time.