MegaGlest Forum

Modding and game content creation => Mods => Topic started by: -Archmage- on 9 January 2010, 06:12:48

Title: Romans - Historically based! (WIP)
Post by: -Archmage- on 9 January 2010, 06:12:48
I've been seeing that I have less and less downloads of the Fantasy Romans faction, and I think that a new more historically based mod will be fun for Glesters.
I'm working on plans for this, I can model, and animate, but I'm looking for support in unwrapping/texturing as those are my weak areas.

Also, a show of hands, or rather posts........
Do you think this should be an open-blend project or should just a few people get together and not have the rest of the community help and give input.

I'll post what I have once I have the plans ready, and this vote is over.
Title: Re: Romans - Historically based! (WIP)
Post by: Omega on 9 January 2010, 06:24:30
I'd rather you don't. Notice how fiction books are always better to read than non-fiction (try comparing harry potter to a biography of Einstein). Nuf said.
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 9 January 2010, 06:34:59
I actually prefer historical, after playing Praetorians I want to go historical.
Everytime I see the Golden Eagle I think, jeez what a childish faction I've made, little birdies shooting fire out of their mouths! ::)
Where-as when I play praetorians I look in marvel and that's my main inspiration for this.

Besides, you're comparing books to games, nuf said.
Title: Re: Romans - Historically based! (WIP)
Post by: Carl the Great on 9 January 2010, 23:47:46
What about this for the units: In Travian the Roman soldiers are: (Yes I can remember the soldiers!)

Legionnaire
Praetorian
Imperian
Equites Legati (aka Scouts)
Equites Imperatoris
Equites Caesaris (aka Cataphract?)
Battering Ram
Fire Catapult
Title: Re: Romans - Historically based! (WIP)
Post by: Loronal on 10 January 2010, 21:04:54
Id do this for you but sadly my computer is screwed up till I can get a windows xp disk and a cd drive
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 10 January 2010, 21:07:12
(Linux is better.........) :D
I'll finish my plans and post them soon.
Title: Re: Romans - Historically based! (WIP)
Post by: ElimiNator on 11 January 2010, 22:48:59
WAIT JUS A SEC! I made the roman faction an I made the eagle. And if you want some stuff changed, Then just tell me what it is and what do you want me to replace it with.
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 11 January 2010, 22:59:37
I want to make a totally new Romans faction, this time Historically based. The older Romans faction will be called Fantasy Romans.

Sorry if I insulted you Elim, we made it, and the birdy does shoot little fireballs out of it's mouth.

BTW, since this one will be historically based, there will be no air units.
Title: Re: Romans - Historically based! (WIP)
Post by: Gabbe on 12 January 2010, 17:07:59
Historically based would proove rather difficult, as you wil ave to consider tiny tiny details
(not in the model itself, but historically correct)
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 12 January 2010, 17:19:15
We won't get it perfect, but we'll try.
Title: Re: Romans - Historically based! (WIP)
Post by: Loronal on 13 January 2010, 13:08:03
The thing is I had linux running threw wubi so one windows crashed(which I know fixed) kubuntu 9.10 also crashed and became totally corrupted thanks to hal.dll
Title: Re: Romans - Historically based! (WIP)
Post by: Omega on 14 January 2010, 01:28:22
BTW, since this one will be historically based, there will be no air units.
Ok everybody, round up and convince arch to see some sense. This is why reality sucks. I'd take fantasy over reality any day. Besides the romans (during the pagan times) DID believe in a bunch of weird gods and mythical creatures, so I fail to see what's wrong with this. Few good games are historically accurate. Most of the best still add in their own fun units (Age of Empires II, anyone?).
Title: Re: Romans - Historically based! (WIP)
Post by: John.d.h on 14 January 2010, 02:34:23
I don't really see a problem with not having air units.  The Roman Empire was pretty one-dimensional with its military.  They didn't even have a standing navy for long periods of time.
Title: Re: Romans - Historically based! (WIP)
Post by: ElimiNator on 14 January 2010, 02:36:56
I say fantasy is best, and a mod with no air unit is dumb no offense.
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 14 January 2010, 12:39:10
Well, I have to say the air unit is what makes the Fantasy Romans mod so boring, it's just too cartoony.

Reality does suck, but it's a ton more f*cking interesting that fantasy.

Omega and Elim, you guys both play games at a level of "oh isn't this fun". I get into a game and really have fun when I have troops marching all over the screen, and when I see the little birdie go flying across the screen I just lose all spirit and sometimes quit the game.

Praetorians as my Dad said, 'makes you feel like you're really there'.
Title: Re: Romans - Historically based! (WIP)
Post by: Loronal on 14 January 2010, 14:27:03
I was gonna offer a great human body model but omegas right and thinking of that the romans army itself is goddamn boring. Id rather learn about the dark elves from forgotten then take a a class that tells you that it was cold when jesus was born
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 14 January 2010, 16:11:03
I can assure you the Roman military is not boring! :D
You just haven't been properly introduced!
Title: Re: Romans - Historically based! (WIP)
Post by: Loronal on 14 January 2010, 19:43:51
Sure but still there few people that now more about the various styles of magic dark and light races mutants goblinoids than me
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 14 January 2010, 20:33:32
As far as I know there hasn't been one Historically accurate faction yet! :P
Title: Re: Romans - Historically based! (WIP)
Post by: John.d.h on 14 January 2010, 22:47:15
Some people like the fantasy stuff, and some people like historical.  Let him make what he wants. :P
Title: Re: Romans - Historically based! (WIP)
Post by: Loronal on 14 January 2010, 23:00:35
K fine but he wouldnt make much use of my barbarian worker model anyways and I still havent finished his head. Also anyways make nicer building for this. FR's buildings are all identical just stone and maybe something else not to historical or even fantastical

Also norsemen is very historical base ever read eaters of the dead by michael creighton its about the norsemen and historically developed its a almost-real story
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 14 January 2010, 23:12:42
This will not be perfectly accurate, but this will be a lot more accurate then the fantasy version.
Title: Re: Romans - Historically based! (WIP)
Post by: Little Helper on 17 January 2010, 23:43:54
I could help with the icons if you want  ::)
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 18 January 2010, 00:38:56
Thanks for the offer, that will be one of the last things I will do, so I'm going to try to remember your offer.
Title: Re: Romans - Historically based! (WIP)
Post by: Little Helper on 18 January 2010, 01:21:07
OKAY  ;D
Title: Re: Romans - Historically based! (WIP)
Post by: modman on 18 January 2010, 01:34:42
I say fantasy is best, and a mod with no air unit is dumb no offense.

There are whole games with no air.  The Total War series is an example.  It is also an example of historically based factions.  Rome Total War has a very nice array of Roman units, and Mark thinks it is historically accurate for the most part.
Title: Re: Romans - Historically based! (WIP)
Post by: Loronal on 18 January 2010, 13:48:43
Age of empires  would be taken in to though. Its very historicaly based really fun and has no air but it makes up for that with  navies but still some places dont have water
Title: Re: Romans - Historically based! (WIP)
Post by: Omega on 25 January 2010, 20:29:27
Don't get me wrong, I love the romans, which are my favorite ancient civilization (three main reasons: catholicism, latin alphabet, and cool military). However, while they would be the most fun realistic mod to play, they still wouldn't match a fantasy one well enough IMO.

Take Call of Duty, normally based on World War II. Now take Call of Duty: Modern Warfare 2. One is pretty realistic, while the other takes place in the near future in something that preferably won't happen. However, Modern Warfare was (IMO) far better than the former, even though it'll most likely never happen (controversal mission and all).

Another example: no comparion - Final fantasy. None of it's realistic at all, but damn, it's great!

Yet one more example: Movies. While there's a few good true movies, almost all drama, most really big movies are fake (LoTR, etc)
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 25 January 2010, 20:58:40
Ok, whatever.
Romans will be historically based but will have some fantasy aspects to it, like you will be able to use a Golden Eagle to scout.
Title: Re: Romans - Historically based! (WIP)
Post by: ultifd on 5 February 2010, 04:10:24
Any progress yet?  :)

Post a screenie...  :)
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 5 February 2010, 12:50:39
I'm doing another mod at the moment, to perfect my animation, and increase my 3D working speed...
Title: Re: Romans - Historically based! (WIP)
Post by: ElimiNator on 5 February 2010, 17:41:57
Have you made any mods yet other them our Romans?
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 5 February 2010, 17:49:49
Not really no, but I'm a competent animator.
Title: Re: Romans - Historically based! (WIP)
Post by: ElimiNator on 5 February 2010, 23:16:29
To be truthful I havent seen any of your anims, but if you can animate it is good, but you should make a mod to show your animating skills.

BTW: how good are you at modleing?
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 6 February 2010, 04:07:52
I'm fine at modeling.
Title: Re: Romans - Historically based! (WIP)
Post by: ElimiNator on 6 February 2010, 04:15:23
Can I see a screen shot of a modle you made from scrach?
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 6 February 2010, 04:33:36
A, no, because I haven't really modeled all that much from scratch, I only do when I have to, and when I do it usually comes out good, but I've been having trouble with my monsters head, though I've kinda given up on him.
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 7 March 2010, 00:47:59
Hey guys, I'd still like opinions on this because I could start development on this, although I'd like support first.
Title: Re: Romans - Historically based! (WIP)
Post by: Mark on 9 March 2010, 02:33:38
Want an opinion?  Go ahead with the historical romans.  Just make sure you use more tools than the pencil tool and the color selection box.  :P  Not that you always do that, granted.  I think that you should not listen to people who say fantasy is the only way to go-- media completely grounded in fact, just based on historical events have still gotten good reviews.  I believe that Age of Empires was one of the top games of the year for several years, and Titanic grossed well at the box office.
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 9 March 2010, 13:40:15
Thanks man! :)

Now, I let free my imagination and think about how I'm going to do this mod. :D
Title: Re: Romans - Historically based! (WIP)
Post by: ElimiNator on 9 March 2010, 16:59:41
Just make shure it is very difrent from Fantasy Romans.

And you can't use any of my roman models in any way, sory.  :(
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 9 March 2010, 17:04:15
I won't need to, your Roman models aren't anything close to historical looking anyway.
Title: Re: Romans - Historically based! (WIP)
Post by: ElimiNator on 9 March 2010, 21:49:03
Yes they are. They are quite close.
I looked at pictures and made models like them.
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 9 March 2010, 21:52:48
Just trust me, they aren't historical looking, the shields have lightning on them, Roman shields didn't have lightning on them. :P
Title: Re: Romans - Historically based! (WIP)
Post by: ElimiNator on 9 March 2010, 21:54:55
Just google roman shields.
(http://www.medieval-weaponry.co.uk/acatalog/AW5560Close-roman-centurian-shield.jpg)
Title: Re: Romans - Historically based! (WIP)
Post by: John.d.h on 9 March 2010, 23:29:08
The helmets and weaponry seem to be the worst offenders when it comes to historical (in)accuracy.
Title: Re: Romans - Historically based! (WIP)
Post by: -Archmage- on 9 March 2010, 23:46:29
Sorry Eliminator but you're wrong, I did do a Google search, what you claim to be lightning is actually arrows. :P

The shields I saw have eagle wings sprouting out from the center of the shield, and then arrows coming out of the center of the shield, my theory is that the Wings and the arrows pointing the way they are is a symbol of conquest and imperial expansion. :)
Title: Re: Romans - Historically based! (WIP)
Post by: victorj on 19 April 2012, 04:42:30
A significant improvement Romans will actually be done. we need to do this with MegaPack, I think it would be much more fun to have the main and best factions together in only techree. as japonese, but for this to happen MegaPack would want to have a balance with japonese, an update on the MegaPack. I approve your idea of ​​Roman historically. but we can create it in a way MegaPack that fits. Eventually would be good to have the Spartan faction, possibility to have a historic war between Spartans x Persians.
  :|
Title: Re: Romans - Historically based! (WIP)
Post by: ElimiNator on 19 April 2012, 16:23:51
You just opened an ancient topic, this has been resolve "Years ago".

What do you mean by:
A significant improvement Romans will actually be done.
Title: Re: Romans - Historically based! (WIP)
Post by: victorj on 19 April 2012, 16:51:28
You just opened an ancient topic, this has been resolve "Years ago".

What do you mean by:
A significant improvement Romans will actually be done.

that improvements in Romans think will really happen, so you know, Archmage, is working on a new MegaPack.
Title: Re: Romans - Historically based! (WIP)
Post by: ElimiNator on 19 April 2012, 20:20:53
Actually Archmage and I are working on a new mega pack, I am updating Romans, I don't think Archmage will do much in romans. Anyways this MegaPack wont be in MG as of now.