MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: wciow on 26 February 2010, 16:27:14

Title: 3 new maps
Post by: wciow on 26 February 2010, 16:27:14
     Ancient Forest

    * Map: Ancient Forest
    * Author: wciow
    * Map Size: Small
    * Preferred Tileset: Imladris
    * Map Type: 4 player generic
    * Resource Allotment: Very low
    * Download: n/a
    * Date: 2/2010
Code: [Select]
[URL=http://img69.imageshack.us/i/ancientforest.jpg/][IMG]http://img69.imageshack.us/img69/6260/ancientforest.jpg[/img][/URL]
   Cold Mountain

    * Map: Cold Mountain
    * Author: wciow
    * Map Size: Small
    * Preferred Tileset: New Winter
    * Map Type: 4 player generic
    * Resource Allotment: Average
    * Download: n/a
    * Date: 2/2010
Code: [Select]
[URL=http://img202.imageshack.us/i/coldmountain.jpg/][IMG]http://img202.imageshack.us/img202/3968/coldmountain.jpg[/img][/URL]
   Oasis of Thoth

    * Map: Oasis of Thoth
    * Author: wciow
    * Map Size: Medium
    * Preferred Tileset: Desert
    * Map Type: 4 player open
    * Resource Allotment: Low
    * Download: n/a
    * Date: 2/2010
Code: [Select]
[URL=http://img687.imageshack.us/i/oasisofthoth.jpg/][IMG]http://img687.imageshack.us/img687/3034/oasisofthoth.jpg[/img][/URL]
Title: Re: 3 new maps
Post by: ElimiNator on 26 February 2010, 17:04:36
Look good but I think they need a few more resources and the bottom 2 need more trees.
Title: Re: 3 new maps
Post by: Hectate on 26 February 2010, 21:55:52
Cool dunes, but remember that dunes are a result of wind patterns, it almost seems odd (seeing them all at once, it may not to a player) going in different directions.
Title: Re: 3 new maps
Post by: -Archmage- on 26 February 2010, 22:04:13
Maybe there's a vortex there. ;D
Title: Re: 3 new maps
Post by: ElimiNator on 26 February 2010, 23:22:42
Yes in the lake at the bottom.  :)
Title: Re: 3 new maps
Post by: ultifd on 27 February 2010, 00:09:16
Sweet. They look nice,  ;D
Can't wait to to test them out...  :P
Title: Re: 3 new maps
Post by: titi on 27 February 2010, 01:29:26
I think cold mountain will have serious problems with stucked units in normal glest!
Are these maps made for GAE only?
Title: Re: 3 new maps
Post by: Trappin on 27 February 2010, 02:34:51
The Glest AI pathfinder dislikes "cup" shaped object placements. Units will pour into the cup and then gridlock at the bottom.

Code: [Select]
[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/Glest%20Other/coldmountain.jpg[/img]
Title: Re: 3 new maps
Post by: ultifd on 12 March 2010, 03:55:01
Hey, did you ever upload these maps?  ::)  :P
Just wondering.
Title: Re: 3 new maps
Post by: ElimiNator on 12 March 2010, 04:47:19
I don't see a download link.  ???
Title: Re: 3 new maps
Post by: andyglest on 19 March 2010, 17:59:58
Forgive me about the off-topic and necroposting, but how did you do that top-view screenshot where you can see the whole map at once?

BTW when are you going to provide the download link? That maps look great! :)
Title: Re: 3 new maps
Post by: -Archmage- on 19 March 2010, 18:05:55
In GAE if you set our ini, and turn of fog on your tileset, then you can zoom way out and take screenshot. :)
Just do a search on the boards, I'm pretty sure that there is a few topics about how to do that. :cheesy: