MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Trappin on 28 February 2010, 21:13:22
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Original map design canyon.gbm by Mictes.
http://glestmaps.wikia.com/
- Map:Elbe Canal
- Author: Mictes/mod by Trappin
- Map Size: Medium
- Preferred Tileset: Imladris (http://www.mediafire.com/?zq1yzmeykz4)
- Map Type: 4 player generic
- Resource Allotment: moderate to high
- Download: http://www.mediafire.com/file/j34y0wwytgo/beta_elbe_canal.rar
- Date: 3/2010
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(http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/Elbe_Canal.png)
- Additional Notes: Air units fly through some tree and large rock graphics due to the nature of the tileset.
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[URL=http://img694.imageshack.us/i/gg2y.jpg/][IMG]http://img694.imageshack.us/img694/9787/gg2y.jpg[/img][/URL]
[URL=http://img408.imageshack.us/i/gg1g.jpg/][IMG]http://img408.imageshack.us/img408/3832/gg1g.jpg[/img][/URL]Huh... ::) I'll delete it. :P
Going to test this map then. :)
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[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/Glest%20Other/redo_grand_canyon.jpg[/img]
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Looks cool, downloading...
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Well, right now I am playing a game/testing with megaglest beta and this map and indians...accept the Indians don't do anything...but coincidentally the particles work now...
I'm finishing up the game. ::)
Then I'll upload the videos.
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Yah, the Indians use-to do stuff and now they don't.
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Yeah, at least I was able to record the particles/ see them. :)
They are awesome.
But the game was so-so. :-\
[URL=http://img7.imageshack.us/i/battl.jpg/][IMG]http://img7.imageshack.us/img7/2429/battl.jpg[/img][/URL]
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Yah, just look they are bad...
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I can't help with the megaglest beta build.
Here's what I need to know:
Are units getting stuck? If yes, from which player starting point?
Does the map look good? Not looking at the screenshot! (arg!) we don't play glest/GAE at maxcameradistance!
With this in mind - do the earthen bridges look nice? what about the sloping paths near water? Are the hills ok? what about the new path from player start location1?
If the in-game map features look like crap - then tell me. Don't be afraid to make negative comments.
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Oh, the map is nice, I had to make another "HQ" near the gold though. That's my preference...
I was just not sure what caused the problem...either my compiling,megaglest,indians, your map, etc...
But the map is nice. :)
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I had to make another "HQ" near the gold though.
You moved the headquarters closer to the gold resource harvest location? You did this to get an advantage over the AI players and thus tech and expand more quickly, right? ( thats fine, just making sure)
Note: I did place the resources and HQ a good distance from each other and yes, its bloody hard to ramp up the economy - especially when the AI is rushing.
megaglest build 3.2.3
Here's how I setup the map.
player1: AI set to mega and allied with me - Norsemen
player2: AI set to ultra and allied to AI 4 - Indian
player3: Me - Magic
player4: AI set to ultra and allied to AI 2 - Tech or Egypt ( the Egyptian aoe units are brutal on this map)
Tech as fast as possible, immediately send a worker to ally base and build a HQ in a corner at their camp ( produce golems/tower of souls and battlemage for ally camp defense. Build a mage tower - Archmage units can wipe out/devastate enemy units in the hallways and on the bridge entries and exits. Hope!
RTS is a great game format but I really kinda suck at it. If I can win, so can you!
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I had to make another "HQ" near the gold though.
You moved the headquarters closer to the gold resource harvest location? You did this to get an advantage over the AI players and thus tech and expand more quickly, right? ( thats fine, just making sure)
Note: I did place the resources and HQ a good distance from each other and yes, its bloody hard to ramp up the economy - especially when the AI is rushing.
megaglest build 3.2.3
Here's how I setup the map.
player1: AI set to mega and allied with me - Norsemen
player2: AI set to ultra and allied to AI 4 - Indian
player3: Me - Magic
player4: AI set to ultra and allied to AI 2 - Tech or Egypt ( the Egyptian aoe units are brutal on this map)
Tech as fast as possible, immediately send a worker to ally base and build a HQ in a corner at their camp ( produce golems/tower of souls and battlemage for ally camp defense. Build a mage tower - Archmage units can wipe out/devastate enemy units in the hallways and on the bridge entries and exits. Hope!
RTS is a great game format but I really kinda suck at it. If I can win, so can you!
Yes, sorry I'm rushing with everything. I'm multitasking right now. ::) :P
Cool setup, I'll have to try that later. It's just that the Indians didn't work... So I could not really test out the map. :( :-\
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Rushing is an RTS term for early-game player/AI attacks.
(http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/Glest%20Other/bridge_battle.jpg)
Northwest player1 ally start location: battle on the western approach to the earthen bridge. Tech enemy catapult just destroyed AI ally building.
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Yep.
One thing I don't understand... why is the building so far away from the base? ::) :P
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The AI Norseman ally is expanding - building a new castle and two other buildings (one was destroyed) next to the resource harvesting location.
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The AI Norseman ally is expanding - building a new castle and two other buildings (one was destroyed) next to the resource harvesting location.
I see, I just got confused because you said
Rushing is an RTS term for early-game player/AI attacks.
Oh yeah, which tileset are you using? wait...I'm such a...