MegaGlest Forum
MegaGlest => Bug reports => Closed bug reports => Topic started by: Super Tom on 20 March 2010, 07:28:37
-
A new BUG
I use the latest version of glest, but the emergence of this Bug, you see the game screenshots
Accurate to say that the Game Fonts problem, I do not know why???
I use the font on the system operating ubuntu8.10 normal
[img]http://www.imageuploading.com/ims/pic.php?u=1964536GbS&i=122439[/img]
[img]http://www.imageuploading.com/ims/pic.php?u=1964536GbS&i=122440[/img]
[img]http://www.imageuploading.com/ims/pic.php?u=1964536GbS&i=122441[/img]
[img]http://www.imageuploading.com/ims/pic.php?u=1964536GbS&i=122442[/img]
[img]http://www.imageuploading.com/ims/pic.php?u=1964536GbS&i=122443[/img]
-
Thats not a bug, you are missing (or have the wrong) .lng file for that scenario.
-
No one answered me, Oh, My God!
-
How can I solve this problem, please help me!, Thank you!
-
scenario inside the relevant. lng file!
-
This is fixed in svn, it was a bug for scenario language files. Next development version should have it fixed.
-
advanced_tutorial and basic_tutorial inside .lng file also has this problem, you can test!
By the way: what is the next development release is version of it??? Will fix it and when? Thank you!
-
I think you should change the language to English, if I remember well (?), this will solve the problem (although, it's quite... unpractical... ).
-
No, this is a bug. Us vbros have the same prob and we never messed with our .lng files. Ever since the new mega-glest. :(
-
Just to tell you, you are alll using the svn version!! This is the version which is currently in development!
In this development version there are often bugs., you all have to live with this.
BUT: Thank you all very very much for testing these version! This testing helps us a lot and ensures the quality of the full versions!
( I think this bug is still there and not fixed yet :look: i think softcoder will work on it when he reads it )
-
The bug is fixed and checked into SVN (also full support to place map, tileset, techs into your scenario or tutotial folder so you xml just names the data entity and mega-glest will FIRST look in the scenario or tutotrial folder.. then look in the user data and regular data folders)