MegaGlest Forum
Archives (read only) => Vanilla Glest => Bug report => Topic started by: Zoythrus on 23 March 2010, 03:34:18
-
if i have a morph that uses EP, the EP disappears, but there is no morphing (it wont morph at all)
im using the latest MegaGlest (3.3.1 i think)
-
what is the time value of the morph?
is there enough EP to finish the morph?
-
the morph took about 5-6 seconds, and yes, i had more than enough EP
-
Hm... I don't know. When I did it it worked fine.
maybe your doing something wrong :look:
-
no, its as perfect as it can be
-
...... strange............ :|
-
Make the EP 9999999 regain by 999999 and see if it works.
-
creepy, it works...
-
Skill cycles for morph are generally very short, and it takes many such cycles to complete a typical morph. Ep is deducted per skill cycle. If I have my facts right (no guarantee), one 'point' of production is added per cycle, so the Ep required to finish a morph is equal to the produced units production 'time' multiplied by the skills ep cost.
I will attempt shortly to write up an explanation of skill cycles & commands and the various unit/skill parameters that affect such things, so that people who prefer numbers can figure this all out with less trial and error and more planning, but it may take a while to compose, knowing how one command works doesn't necessarily give you much insight into how another command might work.
-
so you are saying that if morphing costs 30 EP and the morph time equals 5 seconds, that the unit would need 150 EP to morph?
-
Every time the bar ticks up, it take away the EP cost.