MegaGlest Forum

Modding and game content creation => Mods => Topic started by: tiger on 25 March 2010, 02:23:24

Title: Whimsical Forest
Post by: tiger on 25 March 2010, 02:23:24
Here Is a whimsical forest Tech this package Includes three Factions

-plant life
-mushrooms
-garden

Here are some Pics

Code: [Select]
GARDEN
[img]http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs299.ash2/57940_1533366624386_1541414237_1323511_7783587_n.jpg[/img]

MUSHROOMS
[img]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs619.snc4/57940_1533366664387_1541414237_1323512_5143426_n.jpg[/img]

PLANT LIFE
[img]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs619.snc4/57940_1533366744389_1541414237_1323514_2584848_n.jpg[/img]

Beta release V.0.4
Code: [Select]
[url=http://www.filefront.com/17202047/nature_wars.7z]http://www.filefront.com/17202047/nature_wars.7z[/url]All ideas for the mod are welcome, feel free to post them here. :)
Title: Re: Making a whismacal forest theme
Post by: ultifd on 25 March 2010, 02:57:22
What do you mean by "theme" ?  :|
If you mean like a mod...say its a mod...if not...then...  ::)
I don't know...I think someone else had a similar idea before...
  :|
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 25 March 2010, 03:10:12
It's a mod Ultifd, I'm helping him on it. :)
Title: Re: Making a whismacal forest theme
Post by: Fluffy203 on 25 March 2010, 03:43:51
Lol is this an alice in wonderland mod?
Title: Re: Making a whismacal forest theme
Post by: tiger on 25 March 2010, 03:53:45
No it is a kinda strange mod.
But it is not realy a mod It has It's own menu and techs.
You know like SST?
Title: Re: Making a whismacal forest theme
Post by: Fluffy203 on 25 March 2010, 03:54:39
Tech its still a mod , a modification of the glest engine
Title: Re: Making a whismacal forest theme
Post by: ultifd on 25 March 2010, 03:56:42
Yeah, I know.
But you don't see the Military Mod called Military theme, or SST... "SST Theme".
Or Nihilirian Rebirth being... etc. etc. etc.  ::)

This is just an idea right? No SS(s) yet...right?  :|

I'll look at that poll.
Good Luck.  :)
Title: Re: Making a whismacal forest theme
Post by: John.d.h on 25 March 2010, 04:14:19
So it's like a fairy mod?
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 25 March 2010, 04:17:33
No it's a kind of natural war Glest thingy, plants vs bugs, Tiger, I suggest we combine plant life and mushrooms. :)
Title: Re: Making a whismacal forest theme
Post by: John.d.h on 25 March 2010, 04:20:24
That sounds pretty cool. :thumbup:
Title: Re: Making a whismacal forest theme
Post by: ultifd on 25 March 2010, 04:37:05
No it's a kind of natural war Glest thingy, plants vs bugs, Tiger, I suggest we combine plant life and mushrooms. :)
Cool.   :thumbup:

If you're working on this...could you upload your somewhat of finished mod? Cause I was just wondering...what it was about....  ::) (https://forum.megaglest.org/index.php?topic=4958.0)  :thumbup:
Title: Re: Making a whismacal forest theme
Post by: tiger on 25 March 2010, 04:59:23
you got it arch! :D
But I'm also planing to make a bug faction.
a plant life faction
and a mushroom faction
Title: Re: Making a whismacal forest theme
Post by: tiger on 25 March 2010, 05:03:58
anyone else want to help?
Any more Ideas?
JUST POST!
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 25 March 2010, 05:05:57
Sounds cool.  :O
Title: Re: Making a whismacal forest theme
Post by: titi on 25 March 2010, 10:10:56
What is "whismacal"? I have problems translate/understand it :/ ( I'm German ).
Can you give me some other words thast describes it?
Title: Re: Making a whismacal forest theme
Post by: Hectate on 25 March 2010, 12:37:14
He misspelled it. He meant "whimsical". Thesaurus link below if you need additional help.

http://thesaurus.com/browse/whimsical
Title: Re: Making a whismacal forest theme
Post by: jda on 25 March 2010, 13:26:22
What does a whim have to do with plants, bugs or fungi?...  :confused:

What does a whim (a whish that has no logical, sensible root; a kind of fetish thing) has to do with any thing mod-like?  :confused:

I deeply fail to see the connection...  :|
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 25 March 2010, 14:03:07
Just call this Natural Wars or something.......

I didn't even think about the words in the title until you guys brought it up. :cheesy:
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 25 March 2010, 15:39:27
Ok, call it "fantasy" whimsical, then after you can make a "Historical" whimsical, Deal?  :O :O :O :O
Title: Re: Making a whismacal forest theme
Post by: tiger on 25 March 2010, 15:42:27
Well alive mushrooms and plants seam pretty whismacal to me.
Bugs are just a faction I thought might fit in nice to this pack.
Title: Re: Making a whismacal forest theme
Post by: jda on 25 March 2010, 18:11:09
Well alive mushrooms and plants seam pretty whismacal to me.
Bugs are just a faction I thought might fit in nice to this pack.
Like... you've got whims about plants and mushrooms?... :P
Sorry, don't mean to mock you or be rude, it just sounds funny to me... No foul intentions though! Though i do find it funny, I'm just trying to relate myself to the association that seems so natural to you (but not to me). ;)
Title: Re: Making a whismacal forest theme
Post by: tiger on 25 March 2010, 19:11:30
whatever.....  :D
Title: Re: Making a whismacal forest theme
Post by: Zoythrus on 25 March 2010, 19:16:22
needs a tileset to go with it
Title: Re: Making a whismacal forest theme
Post by: John.d.h on 25 March 2010, 19:38:07
What does a whim have to do with plants, bugs or fungi?...  :confused:

What does a whim (a whish that has no logical, sensible root; a kind of fetish thing) has to do with any thing mod-like?  :confused:

I deeply fail to see the connection...  :|
Main Entry:    whimsical
Part of Speech:    adjective
Definition:    playful, fanciful

Try not to over-think it. ;)
Title: Re: Making a whismacal forest theme
Post by: tiger on 25 March 2010, 20:23:33
Of corse it needs a tileset maybe even a couple.

1-mushroom forest
2-dark forest
3-whimsical
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 25 March 2010, 20:46:21
Mushroom forest? aren't the guys mushrooms? Its like human woods.  :O
Title: Re: Making a whismacal forest theme
Post by: Gabbe on 25 March 2010, 21:44:39
well, only technically, i think it sounds pretty...
Title: Re: Making a whismacal forest theme
Post by: tiger on 25 March 2010, 23:16:50
First Beta is done but only the mod not the menu of anything else yet....

Here is download (http://www.filefront.com/15932217/nature.7z) this is only a mega pack so just put into your glest techs folder.
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 25 March 2010, 23:20:48
Whoa, I thought you said some of your work was deleted........

That's fast! :o
Title: Re: Making a whismacal forest theme
Post by: tiger on 25 March 2010, 23:23:11
yes It was But I wasn't very far along.
The mushroom mod Is nowhere near being done.
Title: Re: Making a whismacal forest theme
Post by: ultifd on 25 March 2010, 23:32:33
Wow, looks cool.  ;D Nice.  :thumbup:
Cool, cool, cool.  :)
Title: Re: Making a whismacal forest theme
Post by: tiger on 25 March 2010, 23:34:01
hey "glest video man" why don't you post a video  :O
Title: Re: Making a whismacal forest theme
Post by: ultifd on 25 March 2010, 23:40:05
hey "glest video man" why don't you post a video  :O
I will, when you finish this, or at least when you have an opposing faction.  ::)
Title: Re: Making a whismacal forest theme
Post by: tiger on 25 March 2010, 23:53:37
ok sounds good :)
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 26 March 2010, 00:36:28
You need bigger shrooms and different shapes.
Title: Re: Making a whismacal forest theme
Post by: modman on 26 March 2010, 00:43:00
I'm planing on making a whismacal forest theme Kinda like SST.
But I need Ideas here (http://www.surveymonkey.com/s/F59FQ8T) Is a link to vote on the stuff I thought of so far.
If you have any more Ideas please post them here. :)

Sorry for the OT, but when I saw this topic I had to mention that I also had ideas for a whimsical mod, but it would include units like a Dick Cheney shotgun-eer (dude, you know you're a beast if you shoot someone in the face and get them to apologize for it!). :O
Title: Re: Making a whismacal forest theme
Post by: tiger on 26 March 2010, 00:47:53
Quote
Sorry for the OT, but when I saw this topic I had to mention that I also had ideas for a whimsical mod, but it would include units like a Dick Cheney shotgun-eer (dude, you know you're a beast if you shoot someone in the face and get them to apologize for it!). Laughing

Strange..... :|

Well anyway please leave feedback :)
Title: Re: Making a whismacal forest theme
Post by: jda on 26 March 2010, 01:48:44
I like it! I like it a lot!

Very fun looking mod! High quality so far too! ;)

Keep it up!  8)
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 26 March 2010, 01:51:56
I'm helpin him on some of the anims, I did all the gatherers anims, everything else was done by Tiger, I also modified the overall mushroom model, although no one will ever see what I improved it from, not much modification though.......
Title: Re: Making a whismacal forest theme
Post by: jda on 26 March 2010, 01:58:53
I'm helpin him on some of the anims, I did all the gatherers anims, everything else was done by Tiger, I also modified the overall mushroom model, although no one will ever see what I improved it from, not much modification though.......
They're great! Cute! And serious too (as in high quality almost real-life like - erm, yes, I do realize mushrooms don't move... :P )!

Yeah, the military units' animations are a bit simpler now you mention it. But they still look very very very good and interesting! I love it! ;D
Title: Re: Making a whismacal forest theme
Post by: tiger on 26 March 2010, 02:29:21
Great! thanks for the feedback! :)
Any more unit Ideas for mushrooms?
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 26 March 2010, 04:48:13
Make a toadstool.  :O
Title: Re: Making a whismacal forest theme
Post by: tiger on 26 March 2010, 06:16:17
I'm thinking about making

1-shroomhut
2-dead tree (covered with fungi)
3-fungi
4-tall mushroom (tall with pointy head to slice with)
5-war shroom

Any more Ideas?  :|
Title: Re: Making a whismacal forest theme
Post by: ultifd on 26 March 2010, 06:44:43
A Giant Mushroom? Idk...  ::)
Was thinking about Mario...  :|
Sorry...
Great Ideas.  :thumbup:
Title: Re: Making a whismacal forest theme
Post by: tiger on 26 March 2010, 14:58:05
thanks.....
Any more Ideas?
I'm gonna do some work on the modles today.
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 26 March 2010, 15:29:05
You should make more stuff then just mushrooms.
Title: Re: Making a whismacal forest theme
Post by: tiger on 26 March 2010, 15:42:06
DUDE!!! this is the mushroom mod I'm working on.......
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 26 March 2010, 16:39:27
It's nature wars, do the mushrooms and then the other factions. ::)
I mean seriously Elim, we aren't going to do all of them at the same time. :P
Title: Re: Making a whismacal forest theme
Post by: tiger on 26 March 2010, 17:10:58
No kidding!  :D
well I'm gonna try to get the tall mushroom and war shroom done.
Also I'm gonna make the fungi tree today......

"Arch" can you model ? ::)
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 26 March 2010, 17:33:14
Ok so this is a mushroom tech, I thought it was whimsical, sorry my mistake.  :P
Title: Re: Making a whismacal forest theme
Post by: tiger on 26 March 2010, 17:36:18
this is nature wars.
the techs in this mod are

1-mushrooms
2-plant life
3-maybe bugs
Title: Re: Making a whismacal forest theme
Post by: jda on 26 March 2010, 18:46:33
An interesting fact that you might want to incorporate in your mod:
There is a kind of ant (only one AFAIK) that gathers plants NOT so they can eat them but so those plants can serve as a base for fungi to grow on! And it's the fungi the ants actually eat! ;)

Yes, ants can farm!  :o  ;D
Title: Re: Making a whismacal forest theme
Post by: Zoythrus on 26 March 2010, 18:57:17
isnt it cool?!
Title: Re: Making a whismacal forest theme
Post by: John.d.h on 26 March 2010, 19:09:25
Yes, they're called leaf-cutter ants (http://en.wikipedia.org/wiki/Leaf-cutter_ants).
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 26 March 2010, 19:17:11
The shrooms are the guys not the food.  ::)
Title: Re: Making a whismacal forest theme
Post by: tiger on 26 March 2010, 19:20:43
Here are some pics of new models I made  ;)

Tall mushroom
(http://www.soft-haus.com/noah/purple.png)

fungi tree
(http://www.soft-haus.com/noah/fungi.png)

cool no?  :D
Title: Re: Making a whismacal forest theme
Post by: Zoythrus on 26 March 2010, 19:22:09
wait, are we getting plants as a faction too? (the mushrooms need an enemy, right?)
Title: Re: Making a whismacal forest theme
Post by: tiger on 26 March 2010, 19:23:17
yes we are.
But I'm making mushrooms first.
Then plant life.
then maybe bugs....... :|
Title: Re: Making a whismacal forest theme
Post by: Fluffy203 on 26 March 2010, 19:46:18
i propose you put a venus fly trap in there
Title: Re: Making a whismacal forest theme
Post by: tiger on 26 March 2010, 19:57:43
In where???
I was already planning on putting a fly trap into plant life.....
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 26 March 2010, 21:36:51
Yah, one like in mario.
Title: Re: Making a whismacal forest theme
Post by: tiger on 26 March 2010, 21:56:59
NOT LIKE MARIO..................

I'M MAKING MY OWN MODEL.............. :| :| :|
Title: Re: Making a whismacal forest theme
Post by: tiger on 26 March 2010, 23:07:22
units finished from mushrooms

-main tree
-gatherer
-hollow log
-spiky mushroom
-poison mushroom
-tall mushroom
-fungi tree
-fungi
-defense shroom

working on

-shroom hut
-war shroom
-energy pot
-fire shroom
-tree plat
-flying mushroom.... ;)
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 26 March 2010, 23:48:41
How about Magical Floating Mushroom instead of Flying mushroom? :cheesy:
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 27 March 2010, 03:20:10
How about Magical Floating Mushroom instead of Flying mushroom? :cheesy:
yes, good idea  :)
Title: Re: Making a whismacal forest theme
Post by: ultifd on 27 March 2010, 03:32:38
EDIT: BTW, you can see the "sound" problems that megaglest has in my videos...  :|  ::)

The new models look cool, although the eyes are...  ::)
A little OT: This also reminds me of this cool game, Plants vs Zombies
SS:
Code: [Select]
http://www.gameplaymonthly.com/wp-content/uploads/2009/06/32.jpg[/size]
Ok, I made "preview" videos.  :|
Mushrooms are cool...  :O  :thumbup:

Weird... heh  :|

Code: [Select]
[URL=http://img97.imageshack.us/i/ss7e.jpg/][IMG]http://img97.imageshack.us/img97/3194/ss7e.jpg[/img][/URL]
Screenshots:
Code: [Select]
[URL=http://img687.imageshack.us/i/ss5y.jpg/][IMG]http://img687.imageshack.us/img687/6003/ss5y.th.jpg[/img][/URL] [URL=http://img88.imageshack.us/i/ss6v.jpg/][IMG]http://img88.imageshack.us/img88/2839/ss6v.th.jpg[/img][/URL]
Videos:

http://www.youtube.com/watch?v=7sbNun3wcVk

Ally attacking-
http://www.youtube.com/watch?v=XHLOGXsXidg

Me attacking-
http://www.youtube.com/watch?v=oFZ55bxsngU
Title: Re: Making a whismacal forest theme
Post by: tiger on 27 March 2010, 04:05:01
great video..... :) :thumbup: :O
Title: Re: Making a whismacal forest theme
Post by: Zoythrus on 27 March 2010, 04:09:45
so, when is the first release?
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 27 March 2010, 04:35:44
A BETA came out recently, check page 2, I think it was posted there. :) :)
Title: Re: Making a whismacal forest theme
Post by: tiger on 27 March 2010, 05:56:14
I'm planing on posting another Beta soon, stay tuned...

BTW arch can you modle??? :|
Title: Re: Making a whismacal forest theme
Post by: jda on 27 March 2010, 07:04:34
The shrooms are the guys not the food.  ::)
I know! :P
And I actually have no idea whatsever how you could implement what I said in the mod...   :|
It was just something that popped in my mind as that little "story" incorporates all three planned factions: bugs, plants and mushrooms. That's all. :P

Yes, they're called leaf-cutter ants (http://en.wikipedia.org/wiki/Leaf-cutter_ants).
Thanks for the link, John. Nice! :)
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 27 March 2010, 07:07:38
Yea, I can model, how do you think I can animate if I don't know how to model? :cheesy:
Title: Re: Making a whismacal forest theme
Post by: jda on 27 March 2010, 07:09:39
Yea, I can model, how do you think I can animate if I don't know how to model? :cheesy:
When i saw that question by tiger I thought he meant... "do you have the time to model"?  :-\
I thought it was a given fact Archmage can model...?  :confused:
Title: Re: Making a whismacal forest theme
Post by: ultifd on 27 March 2010, 07:21:12
great video..... :) :thumbup: :O
Thanks.  :thumbup:

I'm planing on posting another Beta soon, stay tuned...
Cool, can't wait.  :)  :thumbup: :thumbup: :thumbup:
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 27 March 2010, 08:05:56
Yea, I can model, how do you think I can animate if I don't know how to model? :cheesy:
When i saw that question by tiger I thought he meant... "do you have the time to model"?  :-\
I thought it was a given fact Archmage can model...?  :confused:
No, have you seen any of his models? I have only seen modified sword-men.
Title: Re: Making a whismacal forest theme
Post by: jda on 27 March 2010, 11:03:07
The dwarf goat is Archmage's. ;)
(I just fixed a couple glitches)

And I thought at least some of the Fantasy Romans were made by him?
And speaking of the fantasy swordman, he also did the other one Little Helper asked him (an axeman I think), the "guy and cart" thing (ok, the "guy" is just a tech worker but I'd say the car is a model, no?)

Getting back on the dwarves, after I edited the flame team crew members and hose positions to correctly fit a 2x2 size, Archmage did a very good job at making the hose look good again.

He also said he edited the mushrooms in this very mod.

I dunno. I'm not keeping track of what Archmage modelled but I'd say he did at least do some good edits. And if you can do a good edit of a model, you can probably do a good model from scratch too - you pretty much need to be able to see the whole thing in your mind (as for a model from scratch) to do a good edit, I think.

Heck, I believe Arch can model (I've seen some of his work and though I'm not sure whether he did them from scratch or not, I believe it doesn't really make much of a difference).
If you guys think differently, well... good for you, I guess! Maybe you're right, I dunno...  :-\
What's the criteria?
Title: Re: Making a whismacal forest theme
Post by: Gabbe on 27 March 2010, 11:44:15
please? this digussion about arch appears to be everywere...
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 27 March 2010, 14:45:21
Jda, I modeled the goat from scratch. :)

Gabbe, I don't see this discussion going on anywhere else... :look:
Title: Re: Making a whismacal forest theme
Post by: Gabbe on 27 March 2010, 15:48:08
in the barbarian faCTION I THINK...
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 27 March 2010, 16:25:24
Maybe awhile ago, but not anymore...

Please, let's get back on topic here. :)
Title: Re: Making a whismacal forest theme
Post by: tiger on 27 March 2010, 16:27:52
OT! well anyway arch can you modle a flying mushroom?
and I need a shroom hut..... ::)

well this mod Is comming along... :)

BTW I didn't see any change in MY mushroom modle...? :|
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 27 March 2010, 21:10:51
He make 1 (modified swordman) model for fantasy Romans.

Also i never saw any of the other models you mentioned except for the fantasy warrior and it was a modified swordman.
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 27 March 2010, 22:21:26
Hey, I can model, and I have nothing to prove to you. :P

I can model a flying mushroom, but not now...

Title: Re: Making a whismacal forest theme
Post by: tiger on 28 March 2010, 02:30:24
Quote
I can model a flying mushroom, but not now...

???? :|

WHEN CAN YOU DO IT THEN?
If it's not done fairly soon I'll just do it myself....
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 28 March 2010, 04:49:38
Well it's your mod, you do it, I've got plenty of other stuff that I'm behind on.
Title: Re: Making a whismacal forest theme
Post by: tiger on 28 March 2010, 05:49:43
No no I have WAY to much stuff going on.....

Go ahead.. but no taking over three days ok??? :|
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 28 March 2010, 06:25:47
We'll see, though I wouldn't count on me doing it...
Title: Re: Making a whismacal forest theme
Post by: jda on 29 March 2010, 00:38:45
He make 1 (modified swordman) model for fantasy Romans.

Also i never saw any of the other models you mentioned except for the fantasy warrior and it was a modified swordman.
That reminds me...

You asked what could you do on the Dwarves. I told you you could texture Archmage's goat and posted a link to the file:
I can do anythig, so if you need help just ask.  :) I kinda want to help a bit.
Great!  8)

How about texturing the goat? I hear you're good at it. ;)

Here's a folder with the blend and two pictures I got from burningwell.org:
http://www.mediafire.com/?sharekey=9454d43357b12a907432d3c9683f450affa90f160a6fc4470ac99885da44e881
The blend's got some seams marked but it's still now unwrapped - I was still looking at where to start from, would probably have gone for "Unwrap (smart projections)" myself.

That would be great help!

K, my last OT post. Sorry, tiger.  :-[

EDIT @ Elim: I disabled the link to the goat. See details on the Dwarf thread.  :look:
EDIT 2: Enabled it back again. :)
Title: Re: Making a whismacal forest theme
Post by: tiger on 29 March 2010, 03:12:20
back to the main theme.....
Title: Re: Making a whismacal forest theme
Post by: jda on 29 March 2010, 10:28:41
Right. So how's progress on the mushrooms?
Title: Re: Making a whismacal forest theme
Post by: tiger on 29 March 2010, 16:11:06
I't is comming Slow but sure.....
Title: Re: Making a whismacal forest theme
Post by: tiger on 30 March 2010, 05:54:35
any modelers out there? (I need help  :-[)
Title: Re: Making a whismacal forest theme
Post by: tiger on 1 April 2010, 21:13:02
Finished Shroom hut and war shroom.
Working on Tall tree and I hope arch will make the (flying mushroom)
Almost done (mushrooms) :D
Title: Re: Making a whismacal forest theme
Post by: jda on 1 April 2010, 22:15:37
Almost done (mushrooms) :D
Great!  8)
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 1 April 2010, 23:15:51
Fine.......I'll make it...done.
DOWNLOAD (http://dl.dropbox.com/u/5207065/Glest%20Files/Mods/Tiger%27s%20Magical%20Nature%20Wars/flying_mushroom.blend)

Just the model, it needs to be unwrapped and textured and blah blah blah... ;)

Quick huh? :cheesy:
Title: Re: Making a whismacal forest theme
Post by: tiger on 2 April 2010, 01:08:31
Did you ANIMATE it?  ::)
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 2 April 2010, 13:30:20
Nope.
Title: Re: Making a whismacal forest theme
Post by: tiger on 2 April 2010, 15:08:53
 :|.....To bad oh well ::)
Title: Re: Making a whismacal forest theme
Post by: ElimiNator on 2 April 2010, 15:52:13
Quick huh? :cheesy:
First of all no, especially for a untextured unanimated mushroom!
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 2 April 2010, 17:11:25
No, actually, it took me about 20 seconds, and then 10 seconds of touching up.  :cheesy: :cheesy: :cheesy:

I can unwrap it if you want, I can also animate it if you insist. :P
Title: Re: Making a whismacal forest theme
Post by: tiger on 2 April 2010, 19:18:35
TO LATE!!!

NEXT BETA V2!
mushrooms are done! (just Images left to change)

DOWNLOAD (http://www.filefront.com/16006381/Beta_v2.7z)
Title: Re: Making a whismacal forest theme
Post by: -Archmage- on 2 April 2010, 20:05:15
Wow you're fast! :o

I'll check it out later... :)

EDIT: TIGER, I UPDATED THE FIRST POST FOR YOU. :)
Title: Re: Whimsical Forest Theme
Post by: tiger on 2 April 2010, 20:45:37
Quote
Wow you're fast!  :o
Yes! I like that. :D
Well anyway Mushrooms Are almost done.....Just a Few more Sounds and Images :thumbup:
And MAYBE some more units....... :|
Title: Re: Whimsical Forest Theme
Post by: tiger on 4 April 2010, 02:57:16
Units I have finished from plant life

-leaf
-compost
-burrow
-thorn
-venus fly trap
 :)
Title: Re: Whimsical Forest Theme
Post by: kris9700 on 4 April 2010, 17:26:12
wow cool vids. so is it done? or close to being done?
Title: Re: Making a whismacal forest theme
Post by: ultifd on 4 April 2010, 18:23:59
TO LATE!!!

NEXT BETA V2!
mushrooms are done! (just Images left to change)

DOWNLOAD (http://www.filefront.com/16006381/Beta_v2.7z)
Again, *sighs*, I missed that because of the link color of the new theme,  ::) , oh well...
Cool.  :thumbup:  :)
Title: Re: Whimsical Forest Theme
Post by: kris9700 on 5 April 2010, 01:30:45
when is the other fractions going to be finished. the mushrooms are grate. cant wait for more  :thumbup: :thumbup: :thumbup:
Title: Re: Whimsical Forest Theme
Post by: tiger on 5 April 2010, 05:24:59
I'm still working on plant life I have finished

1-venus fly trap
2-compost
3-leaf
4-burrow
5-thorn
Title: Re: Whimsical Forest Theme
Post by: -Archmage- on 5 April 2010, 12:29:44
Need any help with the animation? :D

How about:

-compost --> compost heap
-burrow(what does that have to do with plants, animals dig burrows...)
-thorn --> thorn bush
Title: Re: Whimsical Forest Theme
Post by: tiger on 5 April 2010, 14:53:25
I think a burrow is fine.....
I need more Ideas.

Title: Re: Making a whismacal forest theme
Post by: Hectate on 5 April 2010, 19:03:09
TO LATE!!!

NEXT BETA V2!
mushrooms are done! (just Images left to change)

DOWNLOAD (http://www.filefront.com/16006381/Beta_v2.7z)
Again, *sighs*, I missed that because of the link color of the new theme,  ::) , oh well...
Cool.  :thumbup:  :)

Sorry for the OT, but I've never changed from the standard SMF blue color scheme and it works great for me. Custom schemes are, meh, not that important to me.
Title: Re: Whimsical Forest Theme
Post by: tiger on 5 April 2010, 21:01:57
Ya me to...
But I need Ideas (as always :D)
Title: Re: Whimsical Forest Theme
Post by: kris9700 on 6 April 2010, 01:43:43
You should make Hole with seeds in it to produce plants. Just an idea that came to mind.
Title: Re: Whimsical Forest Theme
Post by: ultifd on 6 April 2010, 07:53:15
here's a crappy video...sorry...  ::)
http://www.youtube.com/watch?v=qjm8dbzt2hc
Will test, play, and record later.  :)  :thumbup:
At the moment, it seems the mushroom faction is good.  :thumbup:
Title: Re: Whimsical Forest Theme
Post by: tiger on 6 April 2010, 17:01:03
great! :D
BTW the thorn Isn't a building unit it is a army unit.
Title: Re: Whimsical Forest Theme
Post by: ElimiNator on 6 April 2010, 17:10:26
great! :D
BTW the thorn Isn't a building unit it is a army unit.

Its not in mushrooms though, right?
Title: Re: Whimsical Forest Theme
Post by: -Archmage- on 6 April 2010, 17:51:39
Then how about a thorn-bush as a large elite unit. :P

No, take burrow out, it has no relation what-so-ever to plant life. ::)
Title: Re: Whimsical Forest Theme
Post by: Gabbe on 6 April 2010, 17:59:39
Do you have any upgrades?
Title: Re: Whimsical Forest Theme
Post by: kris9700 on 6 April 2010, 23:44:47
here's a crappy video...sorry...  ::)
http://www.youtube.com/watch?v=qjm8dbzt2hc
Will test, play, and record later.  :)  :thumbup:
At the moment, it seems the mushroom faction is good.  :thumbup:

Thats my map  :D
Title: Re: Whimsical Forest Theme
Post by: tiger on 7 April 2010, 00:31:43
Here is next BETA but I haven't changed the burrow yet...

Download here (http://www.filefront.com/16048603/Beta_v3..7z)

I made A menu for it to! :)
Title: Re: Whimsical Forest Theme
Post by: ultifd on 7 April 2010, 01:41:46
Here is next BETA but I haven't changed the burrow yet...

Download here (http://www.filefront.com/16048603/Beta_v3..7z)

I made A menu for it to! :)
OK, but it had a bunch of extra/needed(unneeded?/your editing) files...
I just took off the faction.  ::)
OK, here's the new video, I was trying to lead the CPU's units into the other CPU so...but because of the kinda bad placement, of the resources...I kinda failed.  ::) (mushroom v2)
http://www.youtube.com/watch?v=91EDRhRYRBM
the other faction (I just tried it out, sorry forgot the name) is cool, don't know about balance, but it is cool. At first the leaves looked like rats.  ::)
Title: Re: Whimsical Forest Theme
Post by: ElimiNator on 7 April 2010, 02:24:09
I can't see what ever you posted, it uses adobe flash not the YouTube.
Title: Re: Whimsical Forest Theme
Post by: ultifd on 7 April 2010, 02:26:37
I can't see what ever you posted, it uses adobe flash not the YouTube.
Fine for me. BTW, youtube uses flash, so youtube is flash...  ::) try updating...  :|
[youtube]http://www.youtube.com/watch?v=91EDRhRYRBM[/youtube]
Title: Re: Whimsical Forest Theme
Post by: Fluffy203 on 7 April 2010, 03:51:02
Don't be so harsh ultifd  >:( . Its nothing special ElimiNator just 1 of his 100's of video's , but here update your adobe so you can watch it  Link  (http://get.adobe.com/flashplayer/?promoid=DXLUJ)
Title: Re: Whimsical Forest Theme
Post by: ultifd on 7 April 2010, 03:51:49
Don't be so harsh ultifd  >:( . Its nothing special ElimiNator just 1 of his 100's of video's , but here update your adobe so you can watch it  Link  (http://get.adobe.com/flashplayer/?promoid=DXLUJ)
how am I being harsh?  ::) and how do you know it is 100? wrong.  :O  ::)
Also, here Eliminator, http://get.adobe.com/flashplayer/otherversions/
since I'm pretty sure you are using linux.
Sorry for going off topic, Tiger.  :-[
Title: Re: Whimsical Forest Theme
Post by: ElimiNator on 7 April 2010, 04:50:24
Yes, I can get it. thanks any ways.  :)
Title: Re: Whimsical Forest Theme
Post by: -Archmage- on 7 April 2010, 11:16:30
There's a thing called a package manager in Linux, that can do the job. ::) :P
Title: Re: Whimsical Forest Theme
Post by: tiger on 8 April 2010, 02:18:40
please no more OT!
Title: Re: Whimsical Forest Theme
Post by: ultifd on 8 April 2010, 02:38:30
please no more OT!
:thumbup:

Anyways, awesome! Plants and Mushrooms are great.
Code: [Select]
[URL=http://img401.imageshack.us/i/ss31.jpg/][IMG]http://img401.imageshack.us/img401/1069/ss31.th.jpg[/img][/URL] I won.  :) I didn't produce any (well I did, one) berries though, I thought it was not worth it.  ::)
Screenshots:
Code: [Select]
[URL=http://img146.imageshack.us/i/ss30.jpg/][IMG]http://img146.imageshack.us/img146/4936/ss30.th.jpg[/img][/URL][URL=http://img197.imageshack.us/i/ss29.jpg/][IMG]http://img197.imageshack.us/img197/5692/ss29.th.jpg[/img][/URL][URL=http://img17.imageshack.us/i/ss28x.jpg/][IMG]http://img17.imageshack.us/img17/6608/ss28x.th.jpg[/img][/URL][URL=http://img143.imageshack.us/i/ss27.jpg/][IMG]http://img143.imageshack.us/img143/3353/ss27.th.jpg[/img][/URL]
Videos:

Main Battle                                                                                     
http://www.youtube.com/watch?v=2F-8YyG0UWo
Ending
http://www.youtube.com/watch?v=OE54d2H-EQ4

Cool. Is there going to be a third faction?  :| Thanks.  :)  :thumbup:
Title: Re: Whimsical Forest Theme
Post by: tiger on 9 April 2010, 01:00:04
I`m thinking about making a third faction But what would it be.....
I changed all the mushroom and plant life Images.
I also need good music that will match the two factions. :)
Title: Re: Whimsical Forest Theme
Post by: ultifd on 9 April 2010, 01:33:50
I`m thinking about making a third faction But what would it be.....
I thought you said the third one would be Bugs...  :|  :confused:
Title: Re: Whimsical Forest Theme
Post by: Fluffy203 on 9 April 2010, 01:55:38
you need to make them fight lawn maintenance people , mower's weed eaters , bush hogs and such lol
Title: Re: Whimsical Forest Theme
Post by: tiger on 9 April 2010, 02:08:41
hmmmmmm.... maybe lawn maintenance but no people..This Is a non human mod...
Anyway I`m kinda busy making blender Videos Right now.
Bugs are A no way. They are to hard to think of units for.
The old version of bugs were basicly Aliens They were all made up and  had strange names.....
so I might make lawn maintenance faction but Not for a while though... ::)
But If I make a good blender video I`ll post it. ;)
Title: Re: Whimsical Forest Theme
Post by: ultifd on 9 April 2010, 02:14:45
hmmmmmm.... maybe lawn maintenance but no people..This Is a non human mod...
Anyway I`m kinda busy making blender Videos Right now.
Bugs are A no way. They are to hard to think of units for.
The old version of bugs were basicly Aliens They were all made up and  had strange names.....
so I might make lawn maintenance faction but Not for a while though... ::)
But If I make a good blender video I`ll post it. ;)
Oh , I see, it is just that you said that...bugs were going to be in it...  ::)
yes we are.
But I'm making mushrooms first.
Then plant life.
then maybe bugs....... :|
Title: Re: Whimsical Forest Theme
Post by: Zoythrus on 9 April 2010, 02:19:02
i just played both factions, and i think that i like the plants.

but i have some ideas that you might like:
a garden instead of a burrow, it seems better that way
and i dont know how to implement this, but you need a sunflower somewhere, a plants faction would not be complete without sunflowers!

EDIT: also, i love the googly eyes, if you remove anything, dont remove those
Title: Re: Whimsical Forest Theme
Post by: tiger on 9 April 2010, 06:08:19
Quote
googly eyes

 ::)what are you talking about :|
Title: Re: Whimsical Forest Theme
Post by: ElimiNator on 9 April 2010, 06:30:27
You know the  ::) googley eyes.
Title: Re: Whimsical Forest Theme
Post by: Zoythrus on 9 April 2010, 13:54:39
on many of the plant guys

http://en.wikipedia.org/wiki/Googly_eyes
Title: Re: Whimsical Forest Theme
Post by: tiger on 9 April 2010, 15:38:57
There not googly eyes Everyones eyes hve white on them
Title: Re: Whimsical Forest Theme
Post by: Zoythrus on 9 April 2010, 16:18:34
ok then, they resemble googly eyes (easy mistake...)
Title: Re: Whimsical Forest Theme
Post by: ElimiNator on 9 April 2010, 21:58:15
So now do you want them to go?
Title: Re: Whimsical Forest Theme
Post by: ultifd on 11 April 2010, 04:22:30
Yeah, the googly eyes were interesting...  ::) Somewhat...  :|
Title: Re: Whimsical Forest Theme
Post by: tiger on 11 April 2010, 06:15:07
? What google eyes post a pic..... ::)
Title: Re: Whimsical Forest Theme
Post by: ultifd on 11 April 2010, 17:23:23
? What google eyes post a pic..... ::)
Code: [Select]
[URL=http://img140.imageshack.us/i/ss3.jpg/][IMG]http://img140.imageshack.us/img140/8826/ss3.jpg[/img][/URL] ::)
Title: Re: Whimsical Forest Theme
Post by: Gabbe on 11 April 2010, 17:49:45
? What google eyes post a pic..... ::)
Code: [Select]
[URL=http://img140.imageshack.us/i/ss3.jpg/][IMG]http://img140.imageshack.us/img140/8826/ss3.jpg[/img][/URL] ::)
haha, what a funny pic..
Title: Re: Whimsical Forest Theme
Post by: -Archmage- on 11 April 2010, 18:50:01
This is starting to get off-topic... :|
Title: Re: Whimsical Forest Theme
Post by: Fluffy203 on 11 April 2010, 18:52:08
I don't see how this is going off topic they are talking about his mod and the way his models eyes are this is completely on topic of his mod
Title: Re: Whimsical Forest Theme
Post by: ultifd on 11 April 2010, 18:58:00
This is starting to get off-topic... :|
If you are talking about Gabbe, then you are somewhat correct.
She posting
Quote
haha, what a funny pic..
is not that relevant... no offense though.  :|

If you are talking about me, then no, it is not OT, since I was just basically answering Tiger.  ::)

I don't see how this is going off topic they are talking about his mod and the way his models eyes are this is completely on topic of his mod
Yeah, pretty much.  :| Oh well, let's see if Tiger says we are going OT or not...  ::)  :O
Title: Re: Whimsical Forest Theme
Post by: Fluffy203 on 11 April 2010, 18:59:47
I agree if tiger says its OT then Arch should do something , but til then it seems like your talking about the mod so  :P
Title: Re: Whimsical Forest Theme
Post by: -Archmage- on 11 April 2010, 19:06:26
I said it's STARTING to go OT, please get back to the mod.
Title: Re: Whimsical Forest Theme
Post by: ultifd on 11 April 2010, 19:08:46
Well...yeah. Still...  ::)  :O
-----------------------------
So,  one bad thing about the googly eyes is that they look kinda not realistic.  ::)
Title: Re: Whimsical Forest Theme
Post by: -Archmage- on 11 April 2010, 19:09:50
Oh comon, hopping mushrooms isn't realistic either. :cheesy:
Title: Re: Whimsical Forest Theme
Post by: ultifd on 11 April 2010, 19:14:59
Oh comon, hopping mushrooms isn't realistic either. :cheesy:
True, but how else would they...  :| eh...  :O
Well, no offense to the V Brothers, but a lot of their factions are mods are not that realistic compared to... others...
But they are still fun.  ::)
Oh no, I'm starting to go OT...  :O
Title: Re: Whimsical Forest Theme
Post by: Fluffy203 on 11 April 2010, 19:19:51
Yea the new GLADE mod is going to have some not so seriousness , but still awesome , so i understand what you mean
Quote
Oh no, I'm startingto go OT...  Laughing
Ut-oh i know we might get our post removed  :confused:
Title: Re: Whimsical Forest Theme
Post by: Gabbe on 11 April 2010, 19:57:23
Quote
if you are talking about Gabbe, then you are somewhat correct.
She posting

SHE!?!?!?!??!? end OT

actuaslly, i though this mod was ment to be fun, so it was my opinion that the eys could just expand googlyness XD
Title: Re: Whimsical Forest Theme
Post by: ultifd on 11 April 2010, 20:18:55
Quote
SHE!?!?!?!??!? end OT
Well I'm pretty sure you said that you were...

Quote
actuaslly, i though this mod was ment to be fun, so it was my opinion that the eys could just expand googlyness XD
Which is why Arch said we/you/uhh starting to go OT...  ::)

Oh well, end OT.

Sorry Tiger.  :|
Title: Re: Whimsical Forest Theme
Post by: Gabbe on 11 April 2010, 20:51:02
how in the hell is this OT? lol

i though the googly eyes were supposed to be there...are they?
Title: Re: Whimsical Forest Theme
Post by: -Archmage- on 11 April 2010, 20:56:47
For goodness' sake!
They're just eyeballs, they aren't meant to be "Googly Eyes".

This OT will end!
Title: Re: Whimsical Forest Theme
Post by: Fluffy203 on 11 April 2010, 21:06:12
I like the Googly eyes in this mod makes it have that cartoony feel that makes it playable and no it won't if you do remove or edit the post you will be abusing your power since we are talking about the mod and thus have the subject in mind.
Title: Re: Whimsical Forest Theme
Post by: -Archmage- on 11 April 2010, 21:23:30
Now your heading a bit back on topic, because instead of just Googly Eyes crap, we have a reference to the mod, keep going in that direction. :thumbup:
Title: Re: Whimsical Forest Theme
Post by: ultifd on 12 April 2010, 00:53:58
Well. This is because someone had to start...  ::)
About the name of this mod... I thought Tiger was going to change it.  :|
Title: Re: Whimsical Forest Theme
Post by: tiger on 12 April 2010, 02:08:55
Talking about anything on this mod is not OT..
This mod Is anything but relistic :O
Title: Re: Whimsical Forest Theme
Post by: Fluffy203 on 12 April 2010, 02:14:53
Thank you tiger  :thumbup: so we weren't doing anything wrong  :angel:
Title: Re: Whimsical Forest Theme
Post by: Zoythrus on 12 April 2010, 03:30:04
yay! i didnt need to be scolded!  ;D
Title: Re: Whimsical Forest Theme
Post by: ultifd on 12 April 2010, 03:40:56
Talking about anything on this mod is not OT..
Oh, really...  ::)

Quote
This mod Is anything but relistic :O
Eh, I guess...  :|  :O
Title: Re: Whimsical Forest Theme
Post by: -Archmage- on 12 April 2010, 11:01:03
Whatever, I'll let you guys off on this one, it was a microscopic offense. :cheesy:



..................anything wrong  :angel:

Why are you being angelic? :P



Ok, I haven't played the latest BETA, but you can ask me to model something if you want Tiger. :)
Title: Re: Whimsical Forest Theme
Post by: tiger on 12 April 2010, 15:27:03
It's to bad I can't  :) I have already finished all the modles Images and I finished the menu modle to.
 I'm just  Fixing  few bugs Averything is almost done :thumbup:
Title: Re: Whimsical Forest Theme
Post by: -Archmage- on 12 April 2010, 15:31:48
Cool! :thumbup:
Title: Re: Whimsical Forest Theme
Post by: tiger on 8 May 2010, 19:50:36
Beta release V.0.0.1

here (http://www.filefront.com/16394049/nature.7z)
Title: Re: Whimsical Forest Theme
Post by: jda on 8 May 2010, 22:00:46
"alpha"? You released "betas" before...  :O

But what really matters is it's out! ;)

Thanks.  8)
Title: Re: Whimsical Forest Theme
Post by: tiger on 9 May 2010, 04:21:28
Please post feedback
Title: Re: Whimsical Forest Theme
Post by: Gabbe on 9 May 2010, 09:39:11
FileFront doesn`t work for me because there is a ad with "sexual content" :(
Title: Re: Whimsical Forest Theme
Post by: ultifd on 9 May 2010, 16:03:47
FileFront doesn`t work for me because there is a ad with "sexual content" :(
Can't you just re-load filefront...or block ads?  :|

alpha release V.0.0.1

here (http://www.filefront.com/16394049/nature.7z)
Thanks, will download and test like tomorrow...too bad I can not test today  ::)
Title: Re: Whimsical Forest Theme
Post by: tiger on 10 May 2010, 05:22:59
Quote
Thanks, will download and test

Cool! :)
Title: Re: Whimsical Forest Theme
Post by: ultifd on 10 May 2010, 23:31:24
OK, finished downloading, but next time could you please ONLY include the MOD, not all your FILES...  
It could have been like around 1/2 of the file size...and 1/2 of the time extracting...   I mean it is not too big now, but if you do this for everything it is kinda bad and annoying...  Anyways, I guess I will test it now...or later.  

EDIT: OK, I compressed ONLY the MOD files, and it came up to a 23.6 MB .7z... 
Title: Re: Whimsical Forest Theme
Post by: jda on 19 May 2010, 13:15:05
My feedback:

1. on the package:
- Looks like you just packaged your whole megaglest folder, didn't you?... :P
We don't need that! :P
All you need to pack is the techs/nature_wars folder and eventually whatever you might have done and put in the maps, tilesets and scenarios specifially for this mod.
- I did look in the maps folder. There was this land_of_plenty.gbm map which should be land_of_plenty.mgm instead. It's a MG specific map and the .gbm extension is for standard Glest maps; using that map in vanilla Glest or GAE will indeed crash them.  ::) Renaming the extension solves it. ;)

2. on the mod itself:
- Very cool overall, fun to watch and play. ;)  :thumbup:
- Many units have no teamcolor added. Would be nice to have teamcolor on every unit.
- Also, I played one game with the mushrooms against one CPU plant_life. There are several different mushrooms but many of them look much alike. If you're going to add teamcolor to those that don't have it yet, you might also add some differences to the textures too (the fire mushroom and poison mushroom seem to actually use the very same models).
- Plant life doesn't seem to have many different units or maybe they all just look too much alike too?...  :look:
- In spite of that, the units and buildings themselves have a very good polished look. The buttons however look a bit lame/childish.  :look:

But overall it's a very fun mod!  8) :thumbup:
Title: Re: Whimsical Forest Theme
Post by: Zoythrus on 19 May 2010, 20:11:31
one suggestion would be to make the fern a healing unit. when i made it, i was expecting a healing unit, and i was sadly disappointed...
Title: Re: Whimsical Forest Theme
Post by: ultifd on 7 July 2010, 07:48:46
Hey tiger...did you update this mod? Or...  :|
Can you at least update your first post? Cause uh, it is kinda hard to find actually. Latest version was also with your "whole files" and such...
http://www.filefront.com/16394049/nature.7z
There :P
Title: Re: Whimsical Forest Theme
Post by: tiger on 9 July 2010, 06:02:56
Newest version Is in my first post.
If you have any more Ideas for another faction post it here.
And please post at least 7 units for it. :)
Title: Re: Whimsical Forest Theme
Post by: ultifd on 9 July 2010, 06:37:49
OK thanks, but unless this is a different download you are talking about...  :|
could you please ONLY include the MOD, not all your FILES...
All you need to pack is the techs/nature_wars folder and eventually whatever you might have done and put in the maps, tilesets and scenarios specifially for this mod.
Is it the same? I can help you if you can't, I guess.  :|
Beta release V.0.0.1
here (http://www.filefront.com/16394049/nature.7z)
Oh and sorry I don't have any ideas for now.  :|
Title: Re: Whimsical Forest Theme
Post by: wyvern on 9 July 2010, 13:39:20
I have an idea for a new faction, loggers, you, know people that chop down trees, it would sort of fit with the current theme and they could have buzzsaws, machines etc
Title: Re: Whimsical Forest Theme
Post by: tiger on 9 July 2010, 21:24:57
I don't think humans would suit this mod very much.
I was thinking of other natural stuff like "garden"
With units like.
-lawn mower
-weed
-worm
-sprinkler

If anyone has Ideas for Garden please post more units :)
Title: Re: Whimsical Forest Theme
Post by: wyvern on 9 July 2010, 22:09:21
there could be manual lawnmower that promotes to gas lawnmower, hedge trimmers,  hose
Title: Re: Whimsical Forest Theme
Post by: tiger on 10 July 2010, 20:52:10
I like the lawn mower Idea But I want some plantish units to not just machines.
Title: Re: Whimsical Forest Theme
Post by: wyvern on 11 July 2010, 21:16:42
Hm pesticide could be something and then there could be flower garden, orchard and Vegetable patch to make plant units a rasberry bush for defense and a shed for mech(hedge clippers lawnmower etc) units
Title: Re: Whimsical Forest Theme
Post by: Zoythrus on 12 July 2010, 16:01:38
why not have ants or something?
Title: Re: Whimsical Forest Theme
Post by: wyvern on 12 July 2010, 16:40:35
I think someone might have done that and there plus V-bros already has bugs.
Title: Re: Whimsical Forest Theme
Post by: Zoythrus on 12 July 2010, 17:28:43
I think someone might have done that and there plus V-bros already has bugs.

no, ants done well....

(no offense Vbros)
Title: Re: Whimsical Forest Theme
Post by: wyvern on 12 July 2010, 17:33:48
I think someone took up the project or at least gabbe wanted that ant animated for something not sure what.
Title: Re: Whimsical Forest Theme
Post by: tiger on 14 July 2010, 06:51:01
No flower garden. :(
But I like the Vegetable patch Idea! :thumbup:
It could make units like

-carrot
-radish
-corn
-tomato

Cool Idea thanks! :) :thumbup: :thumbup:

The defense unit will be hose That squirts water.
High range Low damage fast attack speed.

I also like shed (It will be named Garden shed).
It will produce
-lawnmower
-hoe

and have a few upgrades. :)

Also I'm going to have ant and worm. ;D

Thanks for the Ideas.
  

Title: Re: Whimsical Forest Theme
Post by: wyvern on 14 July 2010, 14:14:16
Tiger heres another idea the hose could promote to a sprinkler since those are considered to be better, Maybe a rasberry bush that creates a thorny vine.
Title: Re: Whimsical Forest Theme
Post by: ElimiNator on 14 July 2010, 14:27:45
I think someone might have done that and there plus V-bros already has bugs.

no, ants done well....

(no offense Vbros)
What do you mean?
Title: Re: Whimsical Forest Theme
Post by: tiger on 14 July 2010, 20:59:22
Unit list-

Weed - worker
weed can build.

-flower patch can make (flower,bee)
-Vegetable patch can make (carrot,radish,tomato,corn)
-garden shed can make (lawnmower,hoe)
-large flower - air ballistic.
-fertilizer box gives 15 energy
-Garden box - main unit

-flower range 1 attack is like the ghost armor in magic.
-bee range 2 attack is like the airship is tech
-carrot range 1 like swordman in tech
-radish range 2 is like the gaurd in tech.
-tomato range 1 has speed of horseman in tech but lower damage.
-corn range 8 is like summoner in magic.
-lawnmower range 2 is like battle machine in tech.
-hoe range 3 is like catapult in tech but has no splash radius.   

How is this so far? :)
Title: Re: Whimsical Forest Theme
Post by: Zoythrus on 14 July 2010, 22:43:27
I think someone might have done that and there plus V-bros already has bugs.

no, ants done well....

(no offense Vbros)
What do you mean?
never mind...

i like the vegetable idea
Title: Re: Whimsical Forest Theme
Post by: tiger on 15 July 2010, 23:28:17
Beta v.0.1 has

-garden box
-weed
-Vegetable patch
-corn
-carrot
-tomato
-radish

http://www.filefront.com/17079151/garden.7z (http://www.filefront.com/17079151/garden.7z)
Title: Re: Whimsical Forest Theme
Post by: Zoythrus on 16 July 2010, 05:04:43
hey, what's the point of the fern? it is more expensive than other units, but has crappy compensation. it should be a healer instead of an attack unit.
Title: Re: Whimsical Forest Theme
Post by: wyvern on 16 July 2010, 05:12:16
Thats true
Title: Re: Whimsical Forest Theme
Post by: Zoythrus on 16 July 2010, 05:18:34
i mean, its a fern! most people would think that it heals, but then are disappointed...
Title: Re: Whimsical Forest Theme
Post by: John.d.h on 16 July 2010, 05:39:23
i mean, its a fern! most people would think that it heals
They would?  Why? :confused:
Title: Re: Whimsical Forest Theme
Post by: Gabbe on 16 July 2010, 15:16:31
Herbs would heal more   ;)

still, D.H i thought you were sitting watching wikipedia all day  ::) ;)
Quote from: Wkipedia
Ferns are sometimes used in medicine to treat cuts and clean them out. Ferns are also good bandages if you are stuck out in the wild.[11]  Rubbing a sword fern frond spore-side-down on a stinging nettle sting removes the stinging.[12]
Title: Re: Whimsical Forest Theme
Post by: wyvern on 16 July 2010, 15:25:00
interesting I may look for info on that
Title: Re: Whimsical Forest Theme
Post by: tiger on 16 July 2010, 16:51:40
Good Idea I'll make the fern healer/fighter.
Title: Re: Whimsical Forest Theme
Post by: wyvern on 16 July 2010, 16:56:17
Sorta like a technician :)
Title: Re: Whimsical Forest Theme
Post by: tiger on 16 July 2010, 17:01:26
ya I guess so...
BTW did anyone test the garden faction yet?
Title: Re: Whimsical Forest Theme
Post by: Zoythrus on 16 July 2010, 18:45:40
i have.

its good, but the corn needs an actual particle effect (i assume its going to be a corn kernel). and, the units need more distinction; all the attacks were nearly the same.

otherwise, good.
Title: Re: Whimsical Forest Theme
Post by: ultifd on 16 July 2010, 19:08:14
ya I guess so...
BTW did anyone test the garden faction yet?
I think I might today, do you want me to test it with the other factions in this mod or by itself...  :|
Title: Re: Whimsical Forest Theme
Post by: tiger on 16 July 2010, 21:51:33
Not yet. wait till I have finished it.
Title: Re: Whimsical Forest
Post by: tiger on 19 July 2010, 23:25:26
-UPDATE

New units finished!

-flower patch
-flower
-bee
-ant
-garden shed
-empty garden box
Title: Re: Whimsical Forest
Post by: tiger on 22 July 2010, 04:39:11
3 posts in a row! :O start posting guys! ;)

I have finished Beta v.0.2
It has

-weed
-garden box
-Vegetable patch
-carrot
-radish
-tomato
-corn
-flower patch
-flower
-bee
-ant
-garden shed
-hoe
-lawnmower
-empty garden box

And I have made it's music! :)
Title: Re: Whimsical Forest
Post by: Zoythrus on 22 July 2010, 04:46:35
where is the link? i cant find it...
Title: Re: Whimsical Forest
Post by: ultifd on 22 July 2010, 05:25:22
Cool! Don't keep up the posting in a row though...  :P
Now just for a link...download link. As Zoythrus said...   :|
Title: Re: Whimsical Forest
Post by: tiger on 23 July 2010, 01:18:09
To save your bandwidth I'm Not gonna post it until I finish the Images. 
Title: Re: Whimsical Forest
Post by: ultifd on 23 July 2010, 01:20:07
Oh ok, and you mean...softcoder's...I guess.
OK.
Title: Re: Whimsical Forest
Post by: tiger on 23 July 2010, 04:49:17
no yours!
you would have to download the version without Images then again with images.
 :|
Title: Re: Whimsical Forest
Post by: Zoythrus on 23 July 2010, 05:04:31
when will that be done?
Title: Re: Whimsical Forest
Post by: ultifd on 23 July 2010, 05:31:36
no yours!
you would have to download the version without Images then again with images. :|
OK, but it wouldn't really matter as your mod is not really huge, and for other reasons, at least for me...
Thanks anyways, and good luck...
Images=icons right?
Title: Re: Whimsical Forest
Post by: tiger on 23 July 2010, 20:40:33
Quote
Images=icons right?

Yes.
As for the Images  I'm hopping On finishing them by Monday.
Title: Re: Whimsical Forest
Post by: Zoythrus on 23 July 2010, 20:43:32
dang, we have to wait... :scared:
Title: Re: Whimsical Forest
Post by: ultifd on 23 July 2010, 20:48:17
Quote
Images=icons right?
Yes.
As for the Images  I'm hopping On finishing them by Monday.
OK, thanks...
Title: Re: Whimsical Forest
Post by: tiger on 27 July 2010, 06:07:29
DONE!
will try to post tomorow. :)
Title: Re: Whimsical Forest
Post by: Zoythrus on 27 July 2010, 15:48:04
WOO!  :D
Title: Re: Whimsical Forest
Post by: ultifd on 27 July 2010, 18:30:48
Thanks! Awesome.
Title: Re: Whimsical Forest
Post by: tiger on 28 July 2010, 03:00:11
Final release http://www.filefront.com/17152001/garden.7 (http://www.filefront.com/17152001/garden.7)  :)
Title: Re: Whimsical Forest
Post by: -Archmage- on 28 July 2010, 05:32:54
Oooo, a downloadable garden!

JK, I'll try to test this soon........though don't expect anything, because I'm very busy.
Title: Re: Whimsical Forest
Post by: ultifd on 28 July 2010, 06:27:45
Cool, I am downloading now and will try to test after/later.  :thumbup:
Title: Re: Whimsical Forest
Post by: Zoythrus on 30 July 2010, 18:01:20
ive tested it out, and it rocks! i only have a few concerns:

the sound that the weeds make when doing stuff is super annoying!

when it comes to the vegies, there isnt much distinction. which is better, the radish or the tomato? they should be put into more dedicated roles.

the garden could use some more buff techs, there are two so far. the rest are to unlock other units.

the attack sound of the bees is annoying too, could you change it?

The mushrooms still use the Magic energy pot thing, it doesnt fit too well with the theme.

that is it. keep making awesome mods!
Title: Re: Whimsical Forest
Post by: tiger on 30 July 2010, 21:19:40
Quote
the sound that the weeds make when doing stuff is super annoying!

I'll fix that.

Quote
when it comes to the vegies, there isnt much distinction. which is better, the radish or the tomato? they should be put into more dedicated roles.

The tomato is faster but attacks slow with high damage

Quote
the garden could use some more buff techs, there are two so far. the rest are to unlock other units.

? what are you talking about

Quote
the attack sound of the bees is annoying too, could you change it?

I'll make it less loud.
Quote
The mushrooms still use the Magic energy pot thing, it doesnt fit too well with the theme.

It is differn't but I'll still change it up a bit.

Quote
that is it. keep making awesome mods!

THANKS! :thumbup: :thumbup: :thumbup:
Title: Re: Whimsical Forest
Post by: Zoythrus on 30 July 2010, 22:33:07
ok, never mind about the buff thing, it fine.

but, i noticed that the fern does not heal, although you said that it would.
Title: Re: Whimsical Forest
Post by: tiger on 1 August 2010, 23:37:16
Fern is from plant life!
I havn't Fixed all the factions yet.
Title: Re: Whimsical Forest
Post by: Zoythrus on 2 August 2010, 03:31:44
i know that the fern is a plant life unit, i was just saying!

When do you plan on releasing the final final version?
Title: Re: Whimsical Forest
Post by: ultifd on 2 August 2010, 03:36:49
When do you plan on releasing the final final version?
Hmm, I assume that should be a "long" time from now. This is still at beta, and he hasn't "fixed"/perfected it yet, so...
Hmm...  :|
Title: Re: Whimsical Forest
Post by: tiger on 2 August 2010, 23:33:04
I'm not sure But I'm working on it! :)
Title: Re: Whimsical Forest
Post by: Zoythrus on 2 August 2010, 23:37:51
i noticed that the Garden faction has no branch storage, only leaves. will you fix this?
Title: Re: Whimsical Forest
Post by: tiger on 6 August 2010, 20:49:47
Well thats not really a BUG.
But still I'll make a branch storage.
Title: Re: Whimsical Forest
Post by: tiger on 9 August 2010, 20:24:28
http://www.filefront.com/17187714/nature_wars.7z (http://www.filefront.com/17187714/nature_wars.7z)

v.3  :)
Title: Re: Whimsical Forest
Post by: ultifd on 10 August 2010, 07:13:04
OK, I tried it. It was fun... (kinda confusing though, or just new...) but it seems Garden had bad AI...maybe plant life too...or maybe just "bad luck"?
Code: [Select]
[URL=http://img337.imageshack.us/i/ss58.jpg/][IMG]http://img337.imageshack.us/img337/5509/ss58.jpg[/img][/URL](the "worker units" were standing around doing nothing cept reparing...and running away. When I cam to attack all they had done was build one building.
Code: [Select]
[URL=http://img10.imageshack.us/i/cameback.jpg/][IMG]http://img10.imageshack.us/img10/9376/cameback.th.jpg[/img][/URL]don't know for sure, I'll test more later. could you also try to explain the units and buildings please? I remember the other factions, but this one is kinda harder to understand... Also, why does this faction's buildings, especially its main building, only have 1000 HP compared to 5000 HP for the mushrooms and 6000 HP for Plant Life...It just seems...unbalanced. But maybe I should try again...later. (For sure though, 1000 HP is too less...)
Code: [Select]
[img]http://img844.imageshack.us/img844/2454/ss57.jpg[/img](I mean, I know it is kinda strong in terms of its "armor"...which was why it was kinda tougth if you only attacked it with a few units...but once you have good units attacking it, and I bet people will have some, or the cpus, I think it is too less... maybe lower down the armor a bit, and at least 2000 or 3000 HP...

Anyways, nice release and good job! I think the spring tileset fits most to this mod, (problem it blends in too much...which is why it fits)
More feedback later.
Title: Re: Whimsical Forest
Post by: tiger on 10 August 2010, 20:32:53
Thanks for the feedback. :thumbup:
I'll change The garden box.
BTW fern is healer now. :)
Title: Re: Whimsical Forest
Post by: ultifd on 10 August 2010, 20:36:18
OK, cool. Fern is Healer in v3 right, you mean.
Hmm...maybe just uploaded the updated XML, or post it/the changes? would be better if you are only changing that.  :thumbup: Although, note, all of the buildings seemed to have low HP, not sure.

Make sure to change the version on your first post! And open up the poll, or else we can't vote "yes".  ;)
Title: Re: Whimsical Forest
Post by: Zoythrus on 10 August 2010, 20:55:09
i noticed that the garden is the only faction with any "heavy-hitters." (the hoe and mower) i think this makes them a tad unbalanced. i mean, the there are no big guys for the other two factions. Will this be changed?
Title: Re: Whimsical Forest
Post by: tiger on 11 August 2010, 00:26:43
Big Guys?
The lawnmower is basically Useless (witch will be fixed)
And Hoe is 500 wood!
Title: Re: Whimsical Forest
Post by: Zoythrus on 11 August 2010, 00:31:23
actually, i use the mower a lot, because of how well it decimates plants (the attack type says it all). but then, is the hoe any better? it seems weaker to me...
Title: Re: Whimsical Forest
Post by: tiger on 11 August 2010, 01:41:53
Hoe isn't to good Cause It only costs only wood witch will be fixed.
Title: Re: Whimsical Forest
Post by: Zoythrus on 11 August 2010, 04:08:25
i think the mower should be more powerful than the hoe, so you should make the Tools upgrade a requisite for the mower and not the hoe.
Title: Re: Whimsical Forest
Post by: tiger on 12 August 2010, 19:26:01
Yes Im Going to do that.
UPDATE I added A new unit to plant life (Thistle)
Ant is quicker and low damage
pine needle is fast high damage and low HP.
Garden box Has 3000 HP and 20 wood armour. 

Post more Ideas
Title: Re: Whimsical Forest
Post by: Zoythrus on 12 August 2010, 20:02:37
i still dont understand why the plants are created out of a burrow, i think it should be a grove or a glade.

also, when does the new version come out?
Title: Re: Whimsical Forest
Post by: ElimiNator on 12 August 2010, 20:05:23
Make a tomato plant that can produce tomatoes.
Title: Re: Whimsical Forest
Post by: tiger on 13 August 2010, 00:57:41
The next release.... Well not sure Probably  About 2 to 3 weeks
Title: Re: Whimsical Forest
Post by: Zoythrus on 13 August 2010, 05:06:43
i personally think that each of the three factions should have two unique units - units that have no corresponding units (obviously).

what i'm thinking:
Plants - the healer (fern) and cavalry (pine needle)
Garden - the scout (ant) and a special harvester unit (something that is specially dedicated to harvesting resources, maybe a rake or something)
Mushrooms - a super heavy hitter and a dedicated anti-air unit

this would make the factions a bit more diverse.
Title: Re: Whimsical Forest
Post by: tiger on 13 August 2010, 05:11:34
Good Idea!
Title: Re: Whimsical Forest
Post by: Zoythrus on 13 August 2010, 06:17:24
k, i played a match with ultifd, and we found some problems:

1. the teamcoloring on some units is horrible or nonexistent. i.e. all of the plant and garden units.

2. the venus fly trap needs to look more like a venus fly trap...sadly it's not believable

3. yes, the fern is a healer, but it doesnt heal all units (such as the ever-important ivy)

4. the AI sucks...that needs work.

5. ive found a few typos, would you like me to fix those for you?

that is it, keep up the good work, Tiger!
Title: Re: Whimsical Forest
Post by: tiger on 13 August 2010, 21:31:36
I Don't want team colour On the plants Cause They are all supposed to be  green.
Typos? whats that....
The Venus fly trap model Isn't good (I'm planning On making a new one soon)
I haven't listed all the units In the healer Yet (will be fixed In the next release)

UPDATE

New unit in plant life (steamroller)

-Mud Monster!
Title: Re: Whimsical Forest
Post by: Zoythrus on 13 August 2010, 21:35:41
well, their eyes are red, so lets team color those. the eyes are noticeable from a distance, so this would work fine.

typo = spelling error

its good that the plants get a steam roller (each faction needs a steam roller unit i think). they really needed something heavier
Title: Re: Whimsical Forest
Post by: tiger on 13 August 2010, 23:19:42
You can fix Typo After I'm done the next release.
Signature http://www.soft-haus.com/noah/Naturewars.png (http://www.soft-haus.com/noah/Naturewars.png)

Update- Theres been a lot of those lately. :P

NEW units in plant life (Stick and Mud hole) :)
Title: Re: Whimsical Forest
Post by: Zoythrus on 14 August 2010, 04:42:15
hey, i love the pic, but i realized that it makes my sig bigger than most of my messages. is it possible to scale it down a tad? also, maybe it should be rectangular with more width than height. i dont want to look a gift horse in the mouth, but i hope you see what i am saying.

also, can we get some pics of the new doods?
Title: Re: Whimsical Forest
Post by: tiger on 14 August 2010, 18:10:30
I'll resize the Image And Post The three new units PICs

-stick
-mud monster
-thistle
-mudhole

NEW units I'm making

Rake-garden (harvester)
Shroomlord-mushrooms (steamroller)
anitairshroom-mushrooms (anitair)
Bombshroom-mushrooms (exploding unit)

 :)
Title: Re: Whimsical Forest
Post by: Zoythrus on 14 August 2010, 18:27:06
I'll resize the Image And Post The three new units PICs

-stick
-mud monster
-thistle
-mudhole

NEW units I'm making

Rake-garden (harvester)
Shroomlord-mushrooms (steamroller)
anitairshroom-mushrooms (anitair)
Bombshroom-mushrooms (exploding unit)

 :)

the new shroom guys sound like fun!

so, when's the next release?
Title: Re: Whimsical Forest
Post by: tiger on 14 August 2010, 19:30:43
by Friday "MAX" (I'm hoping) :)
Title: Re: Whimsical Forest
Post by: Zoythrus on 14 August 2010, 19:41:32
do you need help with anything? i'd like to help you guys out (or do you just want me to shut up?)
Title: Re: Whimsical Forest
Post by: tiger on 15 August 2010, 00:01:25
Eliminator Helps me With the stuff I need help with.

V.04! early release! http://www.filefront.com/17202047/nature_wars.7z (http://www.filefront.com/17202047/nature_wars.7z)

 :) :) :) :) :) :) :)

NEW stuff

-rake   (GDN)
-mud monster (PL)
-stick    (PL)
-mudhole   (PL)
-thistle   (PL)
-shroom lord )MSH)
-bomb shroom (MSH)
-anti air mushroom (MSH)

GDN=garden
PL=plant life
MSH=mushrooms

 :)

Title: Re: Whimsical Forest
Post by: Zoythrus on 15 August 2010, 01:17:39
youve probably gotten tired of my input, but "oh, well!"

i love the new units! they are really cool!

but, some things i found:

The leaves cannot repair the mud hole, and that is bad.

the rake should be able to harvest all resources (it is a super harvester), or at least speed up the harvesting process a bit.

i had imagined the anti-air shroom as a unit, but i think i like this better!

i would suggest that the mower be the garden's heaviest unit, by it's very nature, it should.



that is all, keep up the good work!
Title: Re: Whimsical Forest
Post by: tiger on 15 August 2010, 03:18:01
thanks for the Feedback!

There are still many bug that need fixing.
Title: Re: Whimsical Forest
Post by: tiger on 19 August 2010, 00:30:28
NEW stuff

thunder mushroom MSH
earthworm GDN
Title: Re: Whimsical Forest
Post by: Zoythrus on 19 August 2010, 02:20:43
the mushrooms have gotten so many new units (4 or 5 i think), but the others have only gotten 2 or 3. why is that?
Title: Re: Whimsical Forest
Post by: tiger on 19 August 2010, 19:42:50
I evened All the factions up to have the same amount of units.
Mushrooms just had less then the others.
Title: Re: Whimsical Forest
Post by: Zoythrus on 19 August 2010, 20:21:19
i will warn you, with a multitude of units, its hard to keep the factions strategically diversified (and makes them hard to balance correctly)
Title: Re: Whimsical Forest
Post by: tiger on 20 August 2010, 15:22:13
I'm not making any more.
I'm now making maps and Scenarios.
Title: Re: Whimsical Forest
Post by: ultifd on 20 August 2010, 18:14:39
Hmm, are you going to "fix" the poll someday?  :|
Title: Re: Whimsical Forest
Post by: Zoythrus on 20 August 2010, 18:30:44
i cant wait for the next release!

suggestion, i know that you answered this before, but i want you to change your mind:

give the plants and the mushrooms cooler music! i like the industro-funk of the garden, it should all be similar to that!
Title: Re: Whimsical Forest
Post by: tiger on 21 August 2010, 06:21:07
If you have any music You wanna show me go ahead! :)
Title: Re: Whimsical Forest
Post by: Zoythrus on 21 August 2010, 15:07:58
i wish i could, but i dont have any music programs. if i did, i would attempt to give you something...
Title: Re: Whimsical Forest
Post by: tiger on 21 August 2010, 22:14:18
So you just want me to change it to something random.
I'm gonna leave it how it is unless You or someone posts a music link.
I don't want to record any, or browse the web.....
 :bomb:
 
Title: Re: Whimsical Forest
Post by: Zoythrus on 21 August 2010, 23:05:16
ok, music can wait...just focus on making a quality mod...please...
Title: Re: Whimsical Forest
Post by: tiger on 24 August 2010, 00:39:26
I am making A quality Mod!..... ::)
Title: Re: Whimsical Forest
Post by: Zoythrus on 24 August 2010, 02:54:27
i didnt mean it like that....sorry...
Title: Re: Whimsical Forest
Post by: tiger on 24 August 2010, 16:18:22
 :O
Title: Re: Whimsical Forest
Post by: Zoythrus on 24 August 2010, 18:41:18
so, when's the next release?
Title: Re: Whimsical Forest
Post by: tiger on 24 August 2010, 19:45:50
I`m not to sure.... :|
I`ll tell you when It`s time! :)
Title: Re: Whimsical Forest
Post by: Zoythrus on 24 August 2010, 23:48:51
hey, do you think that you could work on team color? you said no before, but ive realized how important it is. if you dont want to make their eyes teamcolored, maybe you might be more willing to add some light coloration to their veins.

example:
 (http://i636.photobucket.com/albums/uu82/Zoythrus/flowers-red-054.jpg)

this is the best pic i could find
Title: Re: Whimsical Forest
Post by: tiger on 25 August 2010, 02:49:08
I know what you mean but I`ll have to remodel the stuff I want team color on.
The blends have something called (double sided) checked in blender and It makes all transparency not be team color.
All my old blend files all got erased when my computers hard drive crashed.
So I`ll have to remodel.

I`m gonna remodel.

-leaf
-poison Ivy
-pine cone

All these blends Were erased.
All the New stuff and All of the garden models I still have.

-weed
-carrot
-lawn mower
-ant

All these Get team color without my having to remodel.

 :) :) :) THX for the feedback...
Title: Re: Whimsical Forest
Post by: John.d.h on 25 August 2010, 03:41:18
I know what you mean but I`ll have to remodel the stuff I want team color on.
The blends have something called (double sided) checked in blender and It makes all transparency not be team color.
I think you have that the other way around.  Double-sided means that object will render alpha as team color.  Single-sided means that object will render alpha as transparency.
Quote
All my old blend files all got erased when my computers hard drive crashed.
So I`ll have to remodel.
You know about the g3d import script, right?  It might save you a little bit of time.
Title: Re: Whimsical Forest
Post by: tiger on 25 August 2010, 16:28:15
Quote
I think you have that the other way around.  Double-sided means that object will render alpha as team color.  Single-sided means that object will render alpha as transparency.

sorry I got it backwards. :D

And when importing the g3d script you have to redo all anims and make the texture work on glest all over. :(
Title: Re: Whimsical Forest
Post by: Zoythrus on 25 August 2010, 17:02:15
you need to keep the paper-like qualities of the plant dudes...except for the pine cone, he wasnt good like that...
Title: Re: Whimsical Forest
Post by: tiger on 26 August 2010, 00:00:27
Yes I agree! :)
Title: Re: Whimsical Forest
Post by: Zoythrus on 29 August 2010, 02:46:08
how are things going?
Title: Re: Whimsical Forest
Post by: tiger on 3 September 2010, 06:39:56
I'm making Slow progress on this Mod, As I am Making a blender Video. :|
Next release Wont be for awhile. :(

NEW pics in first post One of each Faction. :)
Title: Re: Whimsical Forest
Post by: Zoythrus on 3 September 2010, 17:49:06
can we get pics of the new stuff?
Title: Re: Whimsical Forest
Post by: ElimiNator on 3 September 2010, 21:03:29
Sure, just download it and take a screen shot.
Title: Re: Whimsical Forest
Post by: Zoythrus on 3 September 2010, 21:47:09
i cant, the new stuff hasnt been released yet (obviously)
Title: Re: Whimsical Forest
Post by: ElimiNator on 4 September 2010, 01:31:01
What new stuff?? He released the newest version.
Title: Re: Whimsical Forest
Post by: Zoythrus on 4 September 2010, 02:38:13
no, the link goes to the one that i already had. i thought you meant that there was a newer version, like, 0.5 or something.
Title: Re: Whimsical Forest
Post by: tiger on 4 September 2010, 15:17:00
There is no 0.5 yet.
Progress is slow On this project for now. :(
Title: Re: Whimsical Forest
Post by: Zoythrus on 4 September 2010, 16:10:17
any way i can help?
Title: Re: Whimsical Forest
Post by: tiger on 7 September 2010, 03:35:49
Can you model?
Title: Re: Whimsical Forest
Post by: Zoythrus on 7 September 2010, 03:41:23
sadly, no, but i do have a knack for particle effects and XMLs (and a lot of time on my hands)
Title: Re: Whimsical Forest
Post by: tiger on 7 September 2010, 15:23:46
Why not learn to model with all that time :)
All I need Are modelers so...... :|
Title: Re: Whimsical Forest
Post by: Zoythrus on 7 September 2010, 18:08:41
ok then, my services are not needed. no big deal.
Title: Re: Whimsical Forest
Post by: tiger on 8 September 2010, 14:06:13
Any modelers willing to help me?
Title: Re: Whimsical Forest
Post by: wyvern on 8 September 2010, 19:40:25
If you tell me what you need modelled(I don't texture well, and can't animate)I'll try to help you. :)
Title: Re: Whimsical Forest
Post by: tiger on 8 September 2010, 21:16:19
Have you played wiz forest before? ::)
I need people who have played.
Title: Re: Whimsical Forest
Post by: Zoythrus on 8 September 2010, 21:20:33
Have you played wiz forest before? ::)
I need people who have played.

can we get a link?
Title: Re: Whimsical Forest
Post by: ElimiNator on 8 September 2010, 21:41:11
Um, yah on the first post (https://forum.megaglest.org/index.php?topic=5229.msg43392#msg43392)...
Title: Re: Whimsical Forest
Post by: Zoythrus on 8 September 2010, 21:50:14
sorry, i thought "Wiz Forest" was a different game...

sorry... :-[
Title: Re: Whimsical Forest
Post by: tiger on 9 September 2010, 00:29:10
I'm sure you have newest version But IDK about Wyvern.
Newest Version is in first post.
Title: Re: Whimsical Forest
Post by: ultifd on 23 September 2010, 22:17:38
How come you never let anyone vote on your polls... :-/
Edit: in the latest version of this mod, you can not build defense mushrooms...since you can't get a war shroom or something. Also...it seems now the garden is much more powerful than before, cpu normals are like ultras...
Title: Re: Whimsical Forest
Post by: Zoythrus on 23 September 2010, 23:08:23
wait, did the new version come out?
Title: Re: Whimsical Forest
Post by: ultifd on 23 September 2010, 23:47:51
No...
Title: Re: Whimsical Forest
Post by: Zoythrus on 24 September 2010, 01:28:39
i didnt think so...

Tiger, when will the next version be out?
Title: Re: Whimsical Forest
Post by: tiger on 24 September 2010, 23:56:07
IDK I need someone to help who can model.
Title: Re: Whimsical Forest
Post by: tiger on 9 January 2011, 03:47:27
New version coming
New units

mushrooms

-stealth shroom
A mushroom with low damage but can hide (only works in Megaglest)
-stealth cannon
A high range cannon With high damage Stealth shroom Morphs into it.

Plant life

-Trap

A trap unit When enemy units walk over It explodes them But Has a life span ( Only works in Megaglest)

-Defence Wall

A wall unit But when Enemy units come Within 2 Range It can fight

Garden

-Jalapeño

A pepper  unit That throws Fire.

-Hedge

A wall unit (only works in MegaGlest)

Also I fixed All these Three Factions XMLS To make them more Balancing with one another. 
Title: Re: Whimsical Forest
Post by: the warlord of the reich on 9 January 2011, 20:48:31
totally agree. looks like the mystical forests cover everything ehh?
Title: Re: Whimsical Forest
Post by: tiger on 10 January 2011, 05:06:01
Oh yes I almost Forgot Also I made I wizforest Tileset to match these Factions

And I made The Bush (Harvestable) Last longer.
Title: Re: Whimsical Forest
Post by: -Archmage- on 10 January 2011, 05:28:04
Hmmm a bush as a resource......
Plant life needs sunlight, but I can't think of a way to make sunlight work as a resource. Might be an interesting challenge for you?
Title: Re: Whimsical Forest
Post by: wyvern on 11 January 2011, 04:53:21
Have you considered giving the mushrooms a new unit called fungus, it would be very cheap and weak but capable of cloning itself, just a suggestion.
Title: Re: Whimsical Forest
Post by: John.d.h on 11 January 2011, 05:57:36
Have you considered giving the mushrooms a new unit called fungus
You know that all mushrooms are (by definition) fungus, right? :|
Title: Re: Whimsical Forest
Post by: tiger on 11 January 2011, 06:58:07
Quote
Hmmm a bush as a resource......
Plant life needs sunlight, but I can't think of a way to make sunlight work as a resource. Might be an interesting challenge for you?

That wont work Because There Are already four resources

-Gold
-Branches
-Leaves
-Energy

Five I Think is to many.

Quote
Have you considered giving the mushrooms a new unit called fungus, it would be very cheap and weak but capable of cloning itself, just a suggestion.

There Already Is A fungus in mushrooms.
But Thats A good Idea Cloning Its self!
I will add that.

Quote
You know that all mushrooms are (by definition) fungus, right?

Yes, but All the mushroom Cant be Named The same...
Title: Re: Whimsical Forest
Post by: wyvern on 17 January 2011, 18:57:43
Yeah I know mushrooms are fungus, but as mentioned having everything named fungus would be awkward
Title: Re: Whimsical Forest
Post by: ultifd on 27 February 2011, 08:50:39
I think it's time for an update from this faction too...  :angel:
Title: Re: Whimsical Forest
Post by: Zoythrus on 27 February 2011, 16:31:51
I think it's time for an update from this faction too...  :angel:
agreed
Title: Re: Whimsical Forest
Post by: ultifd on 12 March 2011, 20:17:11
Yes, and when you update this call it whimsical forest, for once ;) ...instead of nature wars.
Title: Re: Whimsical Forest
Post by: Zoythrus on 12 March 2011, 21:21:53
because of the merge, you may want to think about retrofitting this mod soon so that we all can play (or just give it some GAE features, for the time being....)
Title: Re: Whimsical Forest
Post by: ultifd on 12 March 2011, 21:32:55
Well, first he should upload what he has since it has been months...
Title: Re: Whimsical Forest
Post by: tiger on 13 March 2011, 00:31:53
Yes I plan to upload VERY soon Maybe today...
Title: Re: Whimsical Forest
Post by: tiger on 15 March 2011, 23:34:25
Ahhh The update we have all been looking for!!!!!

http://soft-haus.com/blog/wp-content/plugins/download-monitor/download.php?id=35 (http://soft-haus.com/blog/wp-content/plugins/download-monitor/download.php?id=35)
Title: Re: Whimsical Forest
Post by: ElimiNator on 16 March 2011, 00:39:53
Remember to update first post, on this and Africa.
Title: Re: Whimsical Forest
Post by: ultifd on 16 March 2011, 00:42:15
What's the name of this mod? Either call this mod Nature Wars or change the folder name...  ::)
Downloading.