MegaGlest Forum

Modding and game content creation => Mods => Topic started by: Coldfusionstorm on 5 April 2010, 22:58:09

Title: G.I.S [OFFICIAL MOD THREAD]
Post by: Coldfusionstorm on 5 April 2010, 22:58:09
IMPORTANT NOTE:
This mod is standalone.Outdated link http://www.moddb.com/mods/glest-in-space (http://www.moddb.com/mods/glest-in-space)

[OFFICAL GLEST_IN_SPACE_THREAD]

<News ="07-02-2011">
Im allmost not sick anymore, however im behind in school work atm, im still working on planning the mod out to be THE best Space game.
</News>

<News ="24-01-2011">
Finally some concept progress on the morphlings, which have been quite a PITA since other factions are dependent on this one, if people would like i can show screenshots in the following week
</news>

<News ="03-01-2011">
Okay, so the mod is undertaking a serious overhaul along with some serious overhaul of working processes
this should archive faster development and better gameplay, the downside is that most of the work so far is mostly useless, so in many ways its a new start, around the 15th. Also Conzar have joined the team as lead developer for us, and he have already posted a GIS-Patch on the forum. and i will be looking forward to seeing alot more of his work, i will also be posting more here because somebody(you know who you are) said that i should share more of the development of the mod on the forums, so here i am. Shareing... again ;D.
</News>

QA:Updated 10-01-2011
Q:This looks like starcraft
A:it looks like but it is not.

Q:It looks an awfully alot like starcraft
A:The goal of the game is not to either be ART or unit like starcraft. We are aware that the old WIP releases contains unit and structures that resembles Starcraft alot, this is because the universe the mod is inspired from is the starcraft universe.
the GIS universe and the Starcraft Universe caries resemblances but are NOT the same.

Q:Is the gameplay like starcraft, fx fast paced with different tactics, multi building selection, ect.
A:Yes, Multibuilding selection is going to be in the game at some point, and there are going to be several approaches to same "problems".

Q:UEF is that the faction that is in supreme commander?
A:No, This is a different faction in a different universe.

Q:Is there supply depots?
A:yes and no, previous releases had a supply depot,but it were removed because it doesn't make sense to keep supplies on the ground when you have a fleet in orbit, the supply dock makes it's entrance instead.

Q:is there siege tanks?
A:yes there is siege tanks for the enjoyment of breaking stuff :D.



<old-news>

Lady'ies and gentlement im happy to announce to you GlestINSPACE Version 2.2

Thats correct, as of this very moment it is authorised.

link for awsome sousage gauss-rifle-rts-large-army-slash-hacking-fun.:
http://www.moddb.com/mods/glest-in-space/downloads

Also you requested some images:
http://www.moddb.com/mods/glest-in-space/images

Description
A game for you to fly around with buildings, Build Large army'ies of Deadly lashers, the enemy have a alot of lashers?
Wall your self in, and just defend, and expand with your main base ;D, that sneaky rifemorean trying to sneak,
out of his base with a command center?, shoot it down, with the muscle beasts of the morphlings, the terrifying
venoms.(wich btw have nothing to do with venom).

</OLD STUFF -- ONLY FOR HISTORICAL REFERENCE -- IGNORE TEXT BELOW >

Changelest aka Readme(only a part of complete changelist)
This is GlestINSpace Mod BETA 0.2.2 (Name TBD)
Made by Frederick Angelo(AkA Coldfusionstorm)
Last Edit 03-Juli-10

Credits
Elias Dokkedal(AkA SuperKaj) - 3d Moddeling - 2d art - animations - concept artist - Mod Developer - Map maker.
Frederick Angelo(AkA Coldfusionstorm) - XML Editing - 3d Moddeling - concept Artist - animation - Mod leader.
Tiger (aka ??) - music artist.
The glest team - engine development.

Mod change from 0.1.7 to 0.2.2
Mod made self sustained
Most units textured, music added.
Custom menu added.

<OLD STUFF -- ONLY FOR HISTORICAL REFERENCE -- IGNORE TEXT ABOVE/ >

Title: Re: G.I.S is BACK!
Post by: -Archmage- on 5 April 2010, 23:02:11
Cool, I await it! :D
Title: Re: G.I.S is BACK!
Post by: titi on 5 April 2010, 23:04:10
please, show us a screenshot in your first post  :angel:
Title: Re: G.I.S is BACK!
Post by: ultifd on 5 April 2010, 23:53:12
Cool can't wait, too bad ModDB...  ::)
Title: Re: G.I.S is BACK!
Post by: Fluffy203 on 6 April 2010, 00:22:48
yea cause the ones on your ModDb are old or is that it?
Title: Re: G.I.S is BACK!
Post by: ElimiNator on 6 April 2010, 05:39:19
Yah, ModDB takes for ever...

Post a shot plz.
Title: Re: G.I.S is BACK!
Post by: ultifd on 6 April 2010, 07:49:52
Actually, it's done.  ::)  :thumbup:
Will test and download later.  :)
Title: Re: G.I.S is BACK!
Post by: Coldfusionstorm on 6 April 2010, 11:26:32
I cant unfortunately not take screenshots on my box , it just comes with a blank screen. so, as much as id LIKE to give you some screenshots i cant :/.

EDIT:found a work-around.
Title: Re: G.I.S is BACK!
Post by: ElimiNator on 6 April 2010, 17:14:27
Is evry thing textured?
Title: Re: G.I.S is BACK!
Post by: Coldfusionstorm on 6 April 2010, 17:37:13
no, Next version will have allmost every unit textured if not all, what would be V.0.2.1

that version will be release in a couple of hours. ;D,

i will upload a sneak peek screenshit of version 0.2.1 its pretty darn awesome allready, with team colours and everything :D.
Title: Re: G.I.S is BACK!
Post by: Fluffy203 on 6 April 2010, 20:45:56
it looks like starcraft almost  :o
Title: Re: G.I.S is BACK!
Post by: Coldfusionstorm on 6 April 2010, 21:22:43
thats the point ;D,well, not really, but the gameplay of SC, and my own custom insanety :D mixed together ;D, im happy you like it :D, go download it, there also is a new release soon ;D.
Title: Re: G.I.S is BACK!
Post by: ElimiNator on 6 April 2010, 21:36:31
Tell me once the models are texture and ill get it.
Title: Re: G.I.S is BACK!
Post by: Coldfusionstorm on 6 April 2010, 21:45:15
Well, most are textured, :). my advice if you want to try it out is that you just download it, allmost all units have textured now. 3-4 of all units in the mod are untextured as of version 0.2.1.
Title: Re: G.I.S is BACK!
Post by: ultifd on 7 April 2010, 03:55:48
Cool, but one of your maps is not "finished"...  ::) ("Waste Land") Or is it suppose to be like that?
(http://img530.imageshack.us/img530/8285/ss22c.jpg) (http://img530.imageshack.us/i/ss22c.jpg/)
 ::)
Title: Re: G.I.S is BACK!
Post by: Fluffy203 on 7 April 2010, 04:06:48
Ok i just played it , i hope this is your first mod , but i'm not going to be harsh least don't take it that way. My rating is 2/10 or 1/5. You have three factions which is awesome in any game , but the problem is that none of the units are textures least not from what i saw only the main bases.Almost no animations for the models , you do have some which is great. You also have some of the same units for the other factions which confused me. Sounds are none existent , but thats not always bad =P. No particle proj least not from what i saw. Anyways it was fun trying it out. Just wait till you get alot of your mod complete if not finished and double checked and maybe triple checked before you release it. If you wait its way more worth it even tho wanting to get it out there and have people enjoy it is always good , my suggestion is wait until you have this complete then release it cause right now i would call this a WIP(work in progress) or an alpha.  :thumbup:
Title: Re: G.I.S is BACK!
Post by: Coldfusionstorm on 7 April 2010, 05:22:56
SOme maps are indeed not complete

Units need's textures?

what?.

the unit needing texures atm is
Rifemorean SCV
Marines,lashers,and venoms, also threre is a bug with drones when atacking thier wont have a animation.
that isnt too bad imo?.

Not many animation?
The creep nurisher for morphlings have a animation so have then venom,marine's also have a animation albeit a it IS a is a little veak, lashers also have a animation albeit agien a little weak.

the third faction is a bugus, its just there for fun it.
it is suposed to get done eventually.
Allmost all buildings have a team collour texure?.

im working on sounds.

okay, feedback colleceted so far

Better animation for Morhplings Lashers.
Better animation for marines(the model is sheduled for a complete re-modeling thats kinda why it sucks atm)
Texture for lashers and venoms,(also a rename for the venom since it's misleading).
fix for the drone bug
a new SCV with preferbly with textures.(i have another scv model in the works wich is imo alot better.).

reduce the crap ex a allmost non existient map (wasteland).

sound are being worked on.

this IS my first mod, but i will also ask you to notice the difference between releases.

this release was rather large compared to the timespan it was made in, from yesterday to today

i will properly release another version today, with the same amount of changes(at least i hope so).

this is from version 0.2.1

also thanks
Fkuffy203
ultifd

your feedback is very much apriciated. :D.
Title: Re: G.I.S is BACK.(v2.2)
Post by: Coldfusionstorm on 4 July 2010, 11:51:03
Shameless bump for great justice and updated topic :D
Title: Re: G.I.S is BACK.(v2.2)
Post by: ultifd on 5 July 2010, 06:54:38
Awesome, will try it, but not now. Thanks,  :O
Title: Re: G.I.S is BACK.(v2.2)
Post by: Coldfusionstorm on 5 July 2010, 09:15:07
Cool, lay a word here what you liked and what not :). all feedback is apriciated.
Title: Re: G.I.S is BACK.(v2.2)
Post by: Zoythrus on 22 July 2010, 19:09:01
could you take the lines off of the texes? it's kind of annoying...
Title: Re: G.I.S is BACK.(v2.2)
Post by: Coldfusionstorm on 23 July 2010, 20:15:28
well, i guess i could :), not sure tho how much work that would end up :).

it IS however on the long term list, my Graphical Goal is something along the lines of Starcraft2, Visually, the Gameplay i kinda want to have several modes, Random Mode, with all sorts of crazy fun stuff, and normal mode. :).
Title: Re: G.I.S is BACK.(v2.2)
Post by: ultifd on 2 August 2010, 21:02:31
Well, I wish it would at least work for me.  :P
Title: Re: G.I.S is BACK.(v2.2)
Post by: Coldfusionstorm on 26 August 2010, 20:37:07
Well, ultifd, im sorry it wont work for you :/, id try doing it right next time. but i can't test it in linux atm.
Title: Glest In Space
Post by: Zoythrus on 2 January 2011, 01:21:13
hey, i was looking on the wiki, and noticed that you guys now have a page up! good job.

but i had might as well warn you, the name UEF is already taken. i dont know how many of you play Supreme Commander, but one of the factions is called the "United Earth Federation"

you may want to change this....

Edit by Omega: Split generic GiS stuff from implimenting new features thread. To merge with original GiS topic once I find it. Merged with main topic now.
Title: Re: Implementing Features for Glest In Space
Post by: Conzar on 2 January 2011, 03:08:31
Thanks for pointing out that UEF is taken ... I have played Supreme Commander but that was a few years ago.  I will talk with the lead designer on this.

Thanks!
Title: Re: Implementing Features for Glest In Space
Post by: Zoythrus on 2 January 2011, 04:02:00
Thanks for pointing out that UEF is taken ... I have played Supreme Commander but that was a few years ago.  I will talk with the lead designer on this.

Thanks!

i am a huge SupCom fan, so i recognized that right away.

alternate ideas: "Galactic Earth Empire" "Coalition of Terran States"
Title: Re: Implementing Features for Glest In Space
Post by: Coldfusionstorm on 2 January 2011, 13:50:15
IEF is not "taken", in that term it would be impossible to create new sci-fi games, i am aware its used in other games/video game titles, but its quite simple, in our universe the human faction is simply called UEF, we could also have called them terrans because the word terran is lead from the word terra, wich means something along the lines of earth aka "Earthlings".

therefore im not troubled by the wording.

thanks for your concern tho :).

EDIT:Yeah the wiki is nice now we just have to put info on it :).
Title: Re: Implementing Features for Glest In Space
Post by: Gabbe on 2 January 2011, 16:39:30
terrans = terrans [SC]
Earthlings = Zerg in SC
Title: Re: Implementing Features for Glest In Space
Post by: Zoythrus on 2 January 2011, 17:05:32
well, CFS, i understand what you are talking about, but if you call them the UEF, then people might mistake them for SupCom's UEF. i know that i would, then i'd be rather disappointed. and "terran" means "of earth," not "earthlings."

if you need any more name ideas, i can give you more.
Title: Re: Implementing Features for Glest In Space
Post by: Coldfusionstorm on 2 January 2011, 17:32:52
terrans = terrans [SC] 
Earthlings = Zerg in SC

terrans is correct, BUT Its called Zerglings there is no such thing as earthlings in SC.

And Zoy about earthling VS of earth i said "something along those lines clearly stating that im not sure what exact term it is.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Gabbe on 4 January 2011, 05:41:19
uhmm.yaaaaahhh what i am thinking is rrrrriiiiiiiiipppppppoooooofffffff
I mean common, i dont suppose you have marines as tier 1 unit and siege tanks? -_-
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: John.d.h on 4 January 2011, 07:20:29
uhmm.yaaaaahhh what i am thinking is rrrrriiiiiiiiipppppppoooooofffffff
Oh yeah, in a big way.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Zoythrus on 4 January 2011, 07:58:18
well, CFS "says" that it will be different....but he has yet to prove that.....
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Conzar on 5 January 2011, 04:14:38
well, CFS "says" that it will be different....but he has yet to prove that.....
Says what will be different?
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Gabbe on 5 January 2011, 04:54:29
well, CFS "says" that it will be different....but he has yet to prove that.....
Says what will be different?

What?!? will nothing be different?!?
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Conzar on 5 January 2011, 09:03:21
well, CFS "says" that it will be different....but he has yet to prove that.....
Says what will be different?

What?!? will nothing be different?!?
I was confused by what Gabbe wrote.  Thats what I asked what he is talking about. 

From my prospective on GIS, we are working on HUD changes right now and will be adding a few game mechanics features.  We are also developing new tech trees for our factions.  If you would like proof of the implementation side, then check out https://forum.megaglest.org/index.php?topic=6384.new;topicseen#new

We eventually will be updating the wiki with the new tech tree information, but as of right now, its not the priority.

Does this answer your question about it being different?
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Coldfusionstorm on 5 January 2011, 11:05:55
Now, since i don't really have released anything but a crappy :ALPHA WIP VERSION: i can't blame you too much, since you don't know about all the lore relating to the NEW faction AND the rework in progress 2 old factions. Also about ripoff i can _understand_
your point, but its non valid.

Siege tank, meant to break base defences. How do you propose i name this? base shattering unit? no i thought so
Marine?, First tier unit? what is every know army we know built up off?, Marines/infanty, what do you want to call this? Super fancy marine?, no.
Command center?, HQ?, Command post?, i know of game were ALL these names are used, and thats just on top of my head.

Yes i'm inspired by the starcraft universe i grew up with it, but we are not making a clone be sure of that. what about starcraft it self?`, it has starships were do those come from?, Star trek i could continue but to conclude.

Our mod is NOT a clone.
the goal is NOT to clone starcraft.

And until we decide when to release (yes there is a date) you can speculate all you want, but don't call it a ripoff, thats simply being stupid think about it before you call something a ripoff, hell even glest could be a ripoff by your definitions.

now, i don't want this to be a debate about this, so if this did not convince you, just leave the thread, and don't comment. But you do make a problem apparent to me i should properly add a FAQ for these questions.

Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Gabbe on 5 January 2011, 14:21:52
I hope so :D because right now im seeing mineral line, barracks looking like SC, Comman Center looking like SC so you are going to have Marine & SIege tanks? WHat next? SCV..? -.-
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: John.d.h on 5 January 2011, 15:53:25
Guys, if you want this mod to be taken seriously, you're really going to need original ideas.  Maybe you have some already, but what I'm seeing so far is a faction that's almost exactly a clone of Starcraft's Terrans, one that's almost exactly a clone of their Zerg, and one that I'm suspecting is going to be at least heavily influenced by the Protoss.  All I'm seeing that has been changed so far are the names.  At least if you were to say "We're making a mod to bring the Starcraft universe into Glest", then I could respect that to some degree, but instead you're taking all of Blizzard's ideas and calling them your own.  That's shameful.  On top of that, you're programming the GUI to more closely mimic Starcraft. :|  There's a difference between being inspired by some creative work, and just flat-out copying it unit-for-unit.  There are tons of different ways for a futuristic science fiction RTS to look, and not all of those ways look like Starcraft!  Another member (Fluffy203) was working on a mod inspired by Starcraft, and you know what?  It wasn't an exact copy!  It wasn't even close.  It had a few of the same themes and some of the same style, but it was most definitely its own thing with original ideas.  Every screenshot and idea put forth for GIS that I've seen so far has been just like Starcraft (except with less polish).  If you've got any original ideas or plans for this mod, by all means enlighten us.

I hope so :D because right now im seeing mineral line, barracks looking like SC, Comman Center looking like SC so you are going to have Marine & SIege tanks? WHat next? SCV..? -.-
It's funny you should say that...

http://www.moddb.com/mods/glest-in-space/images/rifemorean-base#imagebox (http://www.moddb.com/mods/glest-in-space/images/rifemorean-base#imagebox)
(look closely at the screenshot)
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Gabbe on 5 January 2011, 17:09:10
Hey look, i even see a copied supply depot, what a suprise, identically is the art too..
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Conzar on 5 January 2011, 18:02:23
On top of that, you're programming the GUI to more closely mimic Starcraft.

Have you ever played the following games: Warcraft 1/2/3, the C&C series, Age of Empires, any of the "Total War" games, The Dawn of war series, World in Conflict,etc
Other Games that aren't exactly RTS's that have the same interface: DotA, Heroes of Newarth, League of Legends

These are the games that I could think of off the top of my head.  I'm sure if you search giant bomb or other game db sites, that you will find many more RTS's that have the same HUD. 

Most RTS's have minimaps, resource indicators, unit/building selection icons, unit/building commands, chat boxes, information boxes, and overlays.  This means that there is a finite set of options of arranging these main components.  We chose the "standard" arrangement for our RTS which includes setting the minimap to the lower left corner, resource indicators at the top right, unit/building selection icons bottom middle, and unit/building commands bottom right. 

My goal for the HUD is to let modder's choose the positions of these main components.  This is why all of the additions I am working on for the HUD are toggable and settable in the xml (left, right, top, bottom, etc). 
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Coldfusionstorm on 5 January 2011, 19:40:03
Guys, if you want this mod to be taken seriously, you're really going to need original ideas.  Maybe you have some already, but what I'm seeing so far is a faction that's almost exactly a clone of Starcraft's Terrans, one that's almost exactly a clone of their Zerg, and one that I'm suspecting is going to be at least heavily influenced by the Protoss.  All I'm seeing that has been changed so far are the names.  At least if you were to say "We're making a mod to bring the Starcraft universe into Glest", then I could respect that to some degree, but instead you're taking all of Blizzard's ideas and calling them your own.  That's shameful.  On top of that, you're programming the GUI to more closely mimic Starcraft. :|  There's a difference between being inspired by some creative work, and just flat-out copying it unit-for-unit.  There are tons of different ways for a futuristic science fiction RTS to look, and not all of those ways look like Starcraft!  Another member (Fluffy203) was working on a mod inspired by Starcraft, and you know what?  It wasn't an exact copy!  It wasn't even close.  It had a few of the same themes and some of the same style, but it was most definitely its own thing with original ideas.  Every screenshot and idea put forth for GIS that I've seen so far has been just like Starcraft (except with less polish).  If you've got any original ideas or plans for this mod, by all means enlighten us.

I hope so :D because right now im seeing mineral line, barracks looking like SC, Comman Center looking like SC so you are going to have Marine & SIege tanks? WHat next? SCV..? -.-
It's funny you should say that...

http://www.moddb.com/mods/glest-in-space/images/rifemorean-base#imagebox (http://www.moddb.com/mods/glest-in-space/images/rifemorean-base#imagebox)
(look closely at the screenshot)

Im not going to defend im just going to let time speak for itself, but i think you should tone down a little, you sound awfully harsh for somebody who only have seen WIP version of the mod. if you think closely about it you don't really have any base for judgment.

Again i do not blame you, but that protoss quote you are going to EAT later, because there are NOTHING like the protoss in the 3 factions i have (perhaps except for the teleporting stuff,(altho that isn't really finalized). just accept that for now it mimics SC simply because there are so few units.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: John.d.h on 5 January 2011, 21:28:10
Fair enough.  I do hope to be proven wrong.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Gabbe on 6 January 2011, 04:47:13
me too.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: wciow on 9 January 2011, 23:59:45
So how is the art coming along for this project?

You seem to have a mod dedicated coder making nice patches to MG but nothing in the way of sreenies  :look:

I hope this mod turns out well, but you guys have some hot competition in the constellus mod team, please show us how its coming and let mod battle commence  :O
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Conzar on 10 January 2011, 01:10:11
but you guys have some hot competition in the constellus mod team
How? Constellus is a GAE mod and GIS is a MG mod.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Coldfusionstorm on 10 January 2011, 01:24:05
Well, i don't like to set it up like that, but we have both high goals,(perhaps i should add that to QA), And i intend to forfill them, no i havent looked at Constellus at some tome, but i think they are further than us, since i have to model,XML,iconize,sounds, myself, so that takes some longer time, i know wviow have offered to help, but im working on completeing tech trees, wicth takes time.

but im making good progress, and with conzar i can believe we can make a really awesome game out of the MG engine.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: -Archmage- on 10 January 2011, 05:08:20
Good luck beating us, we are ahead and going very good. :P
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Coldfusionstorm on 10 January 2011, 05:19:22
There is no beating anyone here, you can never beat this mod, because we are not competing, we are on our steady way towards our mods goal, now stop this nonsense, instead you should join #glest-modding and talk about creating better art content for the engine.

Please stick to commenting on the mod itself, and yes i know, the thread lacks updates, that is because im working my ass off to finish....something...a little secret surprise so to speak.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: ultifd on 10 January 2011, 23:08:00
(click to show/hide)
I heard the sounds of this mod is going to be great...  :D
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Gabbe on 10 January 2011, 23:12:59
Competition creates quality fast, i consider competetition good.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Coldfusionstorm on 10 January 2011, 23:21:46
Competition creates quality fast, i consider competetition good.

No, just no.....
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Coldfusionstorm on 10 January 2011, 23:46:43
(click to show/hide)
I heard the sounds of this mod is going to be great...  :D

hehe, well, not in the near future, but i do have a bounch of sounds included, but i want to finish them, there will be a little here and there in the next relase, but nothing so much that you are going to miss it if i remove it, consider them test sounds. :D
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Conzar on 11 January 2011, 00:04:31
Competition creates quality fast, i consider competetition good.

Collaboration is proven to produce much higher/faster quality than competition. 
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Coldfusionstorm on 11 January 2011, 00:07:38
Competition creates quality fast, i consider competetition good.

Collaboration is proven to produce much higher/faster quality than competition. 

/signed.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: -Archmage- on 11 January 2011, 01:45:23
Competition creates quality fast, i consider competetition good.

Collaboration is proven to produce much higher/faster quality than competition. 

The Space Race is pure evidence that competition is a far better drive. You just know you'd lose. :P
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Zoythrus on 11 January 2011, 01:47:18
Arch, what did i say about publicly gloating?

we harbor no malice against you, CFS, it's just some friendly competition.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Conzar on 11 January 2011, 02:31:59
The Space Race is pure evidence that competition is a far better drive. You just know you'd lose. :P
Last I checked, the ISS is a world wide effort.  GNU/Linux is a world wide effort.  Glest is a collaborative project.  Competition breeds abhorrent behavior and limits humans' potential. 
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: John.d.h on 11 January 2011, 02:54:31
Let's give it a rest, guys.  It takes two to tango, and GIS doesn't want to dance. :P
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Psychedelic_hands on 11 January 2011, 03:54:30
Yeah, lets just both do our own things.  :P

I mean, we both know what we want to create, so lets just make the mods then aye boys?

But I can't wait to see your progress anyhows :D
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Coldfusionstorm on 11 January 2011, 14:40:53
And i can't wait to show it psy.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Coldfusionstorm on 24 January 2011, 09:32:29
Main page update.
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: ultifd on 24 January 2011, 09:34:04
Yes, of course we would like to see the screenshots.  :thumbup:  :O
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Coldfusionstorm on 24 January 2011, 15:49:13
Your noted Ultifd ;D
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: Psychedelic_hands on 20 March 2011, 08:21:57
Say, when is this going to be updated?
Your moddb, says there was going to be a release on the 15 of jan. I'd love to at least see some screenshots  :angel:
Title: Re: G.I.S [OFFICIAL MOD THREAD]
Post by: ultifd on 21 March 2011, 05:48:07
I'd love to see some screenshots too! Hopefully Coldfusionstorm will upload some when he isn't busy...
Say, when is this going to be updated?
Your moddb, says there was going to be a release on the 15 of jan.
Please read the first post before posting ;)
IMPORTANT NOTE:
Outdated link http://www.moddb.com/mods/glest-in-space (http://www.moddb.com/mods/glest-in-space)
Due the the merge and the earthquake, I think unfortunately the release will be delayed till after the final version of MG is release or when the merge is done. The mod had a lot of updates but I think Coldfusionstorm is waiting for the custom engine...